zjasperwrites
zjasperwrites
Zohar Jasper
103 posts
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zjasperwrites · 12 days ago
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please please please please reblog if you’re a writer and have at some point felt like your writing is getting worse. I need to know if I’m the only one who’s struggling with these thoughts
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zjasperwrites · 25 days ago
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Throwback thursday to when I was like 12 and I was putting out new writing DAILY...... Like entire Chapters of my then-current wips just, over an afternoon. What the fuck was I on
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zjasperwrites · 26 days ago
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12 Red Herrings to Keep Your Readers Distracted
I’ve seen mystery/thriller authors use the same handful of red herrings too many times to count. So here are some (hopefully not as common) red herrings for your writing. 
1. The Unreliable Narrator's Bias
Your narrator can play favourites and scheme and twist the way your readers interpret the story. Use this to your advantage! A character portrayed as untrustworthy can really be someone innocent the narrator framed, vice versa. 
2. The Loyal Traitor
A character with a history of betrayal or questionable loyalty is an obvious suspect. They did it once, they could do it again, right? Wrong! They’ve actually changed and the real traitor is someone you trusted. 
3. The Conflicted Expert
An expert—like a detective, scientist, or historian—analyses a piece of evidence. They’re ultimately wrong, either due to bias, missing data, or pressure to provide quick answers.
4. The Overly Competent Ally
You know that one sidekick or ally who’s somehow always ahead of the curve? They’re just really knowledgeable, your characters know this, but it makes it hard to trust them. Perfection is suspicious! But in this case, they’re actually just perfect. 
5. The Misleading Emotional Clue
Maybe one of your characters is seen crying, angry, or suspiciously happy after xyz event. Characters suspect them, but turns out they’re just having a personal issue. (People have lives outside of yours MC smh). Or it could be a cover-up. 
6. A Misleading Alibi
At first this character’s alibi seems perfect but once the protag digs into it, it has a major hole/lie. Maybe they were in a different location or the person they claimed to be with was out of town. 
7. The Odd Pattern
Have a seemingly significant pattern—symbols left at crime scenes, items stolen in a specific order, crimes on specific dates. Then make it deliberately planted to mislead.
8. The Misinterpreted Relationship
A character was secretly close to a victim/suspect, making them a suspect. Turns out they were hiding a completely unrelated secret; an affair, hidden family connection, etc.
9. A Forgotten Grudge
Create a grudge or past feud and use it to cast suspicion on an innocent character. Introducing an aspect of their past also helps flesh out their character and dynamics as a group + plant distrust. 
10. The Faked Death
Luke Castellan, need I say more (I will)? A supposedly innocent character dies, but turns out they faked it and were never a victim in the first place. They just needed to be out of the picture. 
11. The Mistaken Eavesdropper 
A character overhears a threat, argument, etc. They suspect B based on this convo, but turns out they just came to a false conclusion. (Or did they?)
12. The Forgetful Alibi 
Someone confesses to hearing/seeing a clue, but turns out they were mistaken. Maybe they thought they heard a certain ringtone, or saw xyz which C always wears, but their memory was faulty or influenced by stress.
Looking For More Writing Tips And Tricks? 
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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zjasperwrites · 26 days ago
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Encouragment for writers that I know seems discouraging at first but I promise it’s motivational-
• Those emotional scenes you’ve planned will never be as good on page as they are in your head. To YOU. Your audience, however, is eating it up. Just because you can’t articulate the emotion of a scene to your satisfaction doesn’t mean it’s not impacting the reader. 
• Sometimes a sentence, a paragraph, or even a whole scene will not be salvagable. Either it wasn’t necessary to the story to begin with, or you can put it to the side and re-write it later, but for now it’s gotta go. It doesn’t make you a bad writer to have to trim, it makes you a good writer to know to trim.
• There are several stories just like yours. And that’s okay, there’s no story in existence of completely original concepts. What makes your story “original” is that it’s yours. No one else can write your story the way you can.
• You have writing weaknesses. Everyone does. But don’t accept your writing weaknesses as unchanging facts about yourself. Don’t be content with being crap at description, dialogue, world building, etc. Writers that are comfortable being crap at things won’t improve, and that’s not you. It’s going to burn, but work that muscle. I promise you’ll like the outcome.
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zjasperwrites · 2 months ago
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I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.
I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.
Then she had a “miserable” 3 more miles to walk to the inn.
Babes she would not MAKE it to that inn.
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zjasperwrites · 2 months ago
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Show, don’t tell
"Show, don’t tell" means letting readers experience a story through actions, senses, and dialogue instead of outright explaining things. Here are some practical tips to achieve that:
1. Use Sensory Details
Tell: "The room was cold."
Show: "Her breath puffed in faint clouds, and she shivered as frost clung to the edges of the window."
Tell: "He was scared."
Show: "His hands trembled, and his heart thudded so loudly he was sure they could hear it too."
2. Focus on Actions
Tell: "She was angry."
Show: "She slammed the mug onto the counter, coffee sloshing over the rim as her jaw clenched."
Tell: "He was exhausted."
Show: "He stumbled through the door, collapsing onto the couch without even bothering to remove his shoes."
3. Use Dialogue
What characters say and how they say it can reveal their emotions, intentions, or traits.
Tell: "She was worried about the storm."
Show: "Do you think it'll reach us?" she asked, her voice tight, her fingers twisting the hem of her shirt.
4. Show Internal Conflict Through Thoughts or Reactions
Tell: "He was jealous of his friend."
Show: "As his friend held up the trophy, he forced a smile, swallowing the bitter lump rising in his throat."
5. Describe the Environment to Reflect Mood
Use the setting to mirror or hint at emotions or themes.
Tell: "The town was eerie."
Show: "Empty streets stretched into the mist, and the only sound was the faint creak of a weathered sign swinging in the wind."
6. Let Readers Infer Through Context
Give enough clues for the reader to piece things together without spelling it out.
Tell: "The man was a thief."
Show: "He moved through the crowd, fingers brushing pockets, his hand darting away with a glint of gold."
7. Use Subtext in Interactions
What’s left unsaid can reveal as much as what’s spoken.
Tell: "They were uncomfortable around each other."
Show: "He avoided her eyes, pretending to study the painting on the wall. She smoothed her dress for the third time, her fingers fumbling with the hem."
8. Compare to Relatable Experiences
Use metaphors, similes, or comparisons to make an emotion or situation vivid.
Tell: "The mountain was huge."
Show: "The mountain loomed above them, its peak disappearing into the clouds, as if it pierced the heavens."
Practice Example:
Tell: "The village had been destroyed by the fire."
Show: "Charred beams jutted from the rubble like broken ribs, the acrid smell of ash lingering in the air. A child's shoe lay half-buried in the soot, its leather curled from the heat."
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zjasperwrites · 2 months ago
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zjasperwrites · 3 months ago
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Being obsessed with your own ocs is so so good for you i seriously can't recommend it enough
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zjasperwrites · 3 months ago
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Writing a novel when you imagine all you stories in film format is hard because there’s really no written equivalent of “lens flare” or “slow motion montage backed by Gregorian choir”
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zjasperwrites · 5 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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zjasperwrites · 5 months ago
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Re-sharing this post I found on Twitter for people looking for alternatives to NaNo. I haven't tried any of these sites but they might be worth looking into.
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zjasperwrites · 5 months ago
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i think some of you dont like narratives or stories or characters i think you just like fanfiction tropes
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zjasperwrites · 6 months ago
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getting older and looking at ur own ocs like okay i know i said you were like 16-19 when i made you at 13 but no fucking way. youre 25 now
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zjasperwrites · 6 months ago
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sharing a very sage bit of advice from The Simpsons' own John Swartzwelder that i've been trying to hamper down in my writing and drawing alike. let your inner crappy little elf do his worst
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zjasperwrites · 6 months ago
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If you ever find yourself thinking "oh, I can't write this Cool But Impractical thing into my story, it's just not realistic", here are a few perfectly realistic reasons why people and even whole cultures would rather do something in an impractical way rather than the sensible one:
weird flex
religious reasons
religious weird flex (someone decided that they are So Religious that they consider the practical method Sinful, and people got competitive about it)
tax reasons (some ruler put a tax on doing something the sensible way and people started doing the impractical alternative as a legal loophole)
someone wildly powerful and popular preferred doing it that way, and everyone adapted to it in order to look cool
someone wildly unpopular suggested doing the practical thing, and everyone went out of their way to avoid doing that in order to not look uncool
it just genuinely never occurred to them that there is a better alternative, and their current method has been honed to perfection/adapted to the infrastructure so deeply that at this point altering it wouldn't be sensible
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zjasperwrites · 8 months ago
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just a reminder:
a black girl character growing her hair out long breaks more stereotypes than a black girl character having short hair
a black girl character getting to be soft and fragile breaks more stereotypes than a black girl character being strong all the time
a black girl character being protected and comforted by others breaks more stereotypes than a black girl character having no one to look out for her but herself
a black girl character being considered pretty or cute by other characters breaks more stereotypes than a black girl character being considered unattractive
not everything that is empowering for white girls is empowering for black girls
the sexism we face overlaps, but it is not the same
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zjasperwrites · 9 months ago
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Some small details for a character learning sword fighting for the first time:
- sore wrists
- blisters on hands
- every movement opens you up to be hit
- they will hit the tops of their arm and own sides with the sword while learning
- there is a primal sixth sense when you know you’re being toyed with
And, for your typically nonviolent characters.
You don’t aim for the swords. You aim for the person holding the sword.
It sounds so obvious but needs to be accepted. Actively. When holding a sword you have to understand you’re attacking another person. Even to block you have to aim your blocks at the other person or they won’t be strong enough to actually protect yourself.
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