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Mar(a) de colores 💕
Ayer noche hice este dibujito para Mara (@/croquetamente__ en ig) porque de alguna manera quería mandarle apoyo y cariño por la situación tan injusta por la que está pasando.
Gente, empatía y corazón, por favor. La salud no se limita solo a lo físico.
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Mini yo!
Terminada mi mini yo, estilo Lizzie Mcguire! Os dejo también la foto original para que veáis lo absurda que estoy agarrando LA NADA xDD:
Y aquí un "behind the scenes" con todas las fotos que me hizo @malvarezart hasta dar con la pose que me gustaba:
A lo mejor en un futuro abro encargos de este tipo, quién sabe! Besazos 💗
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Este es viejo, pero de nuevo, me olvidé de compartir por aquí xd
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Day of the Tentacle 30th anniversay fanart by @malvarezart
¡Feliz 30º aniversario del Día del Tentáculo! 🐙
Happy Day of the Tentacle 30th Anniversary! Thanks to Tim Schafer, Dave Grossman and everyone at LucasFilm Games for such a great adventure! And thanks to @doublefine too for bringing it back!
PS: There’s a second version with the credits reversed so you can random them just like the original game!
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The changing dynamic between Asahina and Suzumiya
It is interesting to compare Suzumiya`s behavior in Disappearance to the one she showcased in the beginning of the series. In Melancholy Suzumiya is presented as a character who uses Mikuru as a tool, and even invited Kyon to harass her.
It also seems that Suzumiya is jealous about Asahina`s looks. When they are conducting the baseball match, Suzumiya ponders about putting Asahina`s hair into a ponytail, but then drops the idea, after looking at Kyon.
However, Suzumiya´s dynamic towards Asahina starts to change into a more positive one, as the series goes forward. A good example of this comes from Disappearance.
Instead of inviting Kyon to take a perverted look at Asahina, Suzumiya is furious at the thought of Kyon trying to take a look at her. She is ready slap him.
Also, around that same scene Suzumiya also displays something else that I find interesting. She says to Asahina that she should be more confidence about herself. While Suzumiya`s approach to it might be a bit of an odd one, she is actually addressing one of the core problems that Asahina has.
Trough the story and especially in her short story, it is revealed that Asahina has a very low self-esteem, and she feels useless since she is not able to do anything. She is not given any useful information from the future. So while Suzumiya´s manner of trying to make Asahina´s feel more confidant might be odd, she is mending in her own way one biggest problems Asahina deals with.
So I think Suzumiya´s relationship towards Asahina has changed to some degree. In the beginning she was only a harasser who saw Asahina as a tool, but I now see Suzumiua acting as this odd big sister figure. She would crush the person who`d dare lay their hands on Asahina. This is quite a big difference to the beginning, where she asked Kyon if he wanted to touch Asahina´s breasts.
Heck, in the second last book, Suzumiya disqualifies those potential club members that were giving Asahina funny looks:
“The guys who started leering at the mention of being able to drink as much of Asahina´s tea as they wanted were obviously disqualified.”
Also, while Asahina still is an mascot character under Suzumiya´s instructions, and she makes her wear outfits that are quite revealing, thus making her a bit of an object, maybe one could see this as Suzumiya´s way of building Asahina´s confidence. Suzumiya sees that Asahina is quite charming, and tries to make Asahina realize and harness this element about herself, by making her wear different outfits.
Also while Suzumiya puts Asahina into such situations, she is quite willing and ready to become an mascot, and enter into that state herself. They both dressed as bunny girls and in the second last book, Suzumiya joins maid Asahina in a flashy china dress.
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Hirō Isono - http://www.realmofgaming.com/news/hiroo-isono-1945-2013/1811.html - http://www.graphicine.com/hiro-isono-secret-of-mana - http://visualmelt.com/Hiro-Isono
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Pathway’s release is just around the corner! While there’s no date yet, the development is in its final moments and the game’s publisher Chucklefish (Wargroove, Stardew Valley) released a 10-minute gameplay video from the Wrath of God campaign (second of the five adventures you’ll be able to embark on in Pathway). So if you haven’t heard me rave about the next best turn-based tactical strategy game yet, the new footage shows exactly what we’ll soon be getting into.
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Some of you know I’m on my March Indie Eurotrip right now. As a fan of everything pixel art+3D, I made it a special priority to stop in Hamelin, Germany, the home of Pathway developer Robotality. The company was founded by the Bachmann brothers in 2013, with their debut title Halfway coming out in July the following year. In fact, Halfway—as the name similarity hints—already featured quite some of the turn-based combat mechanics you’ll find in Pathway. Everything else is new in the follow-up however, whether it’s navigating a board-game-like map, random-generated story events and encounters, quicker pace designed around replayability, or Indiana Jones/Adventures of Tintin setting.
The crown jewel of course (at least for this blog) is the new graphics engine that supports dynamic 3D lighting with pixel-perfect art assets. I got a peek behind the scenes of the different tools and techniques that the guys use and it’s as clever and complex as I imagined it would be. There are multiple tools and modes that deal with embedding the 3D information into 2D pixel art sprites, from voxel and low-poly 3D-geometry bases (manually pixeled on top with perfect control over texture and details), to ground contours that project the bottoms of the sprites to correct depth for perfect shadow positioning. Perhaps the most surprising part was that almost every scene object eventually ends up converted to pure, untextured polygons (as in, there’s almost no trace of the source pixel art textures in the game at all, pixel clusters get triangulated into different-colored polygon meshes).
Getting my hands on the gameplay was just as satisfying as nerding about the art production pipeline, even if I annoyed the developers by taking my sweet-ass time staring at each location more than actually playing the game. (I have no regrets!)
It’s obvious that I’m head over heels for what Robotality has in store for us. So far I can only say that the game will be out in the first half of this year, but that’s plenty to be excited about. Until then, watching the 10-minute video posted above should help to keep the flames of 3D+pixel art glowing bright.
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Keisin - http://fishmovie.tumblr.com - http://nukunukusirokuma.tumblr.com - https://twitter.com/keisin - http://f.hatena.ne.jp/kurokeisin - http://alice-books.com/item/list/all?circle_id=4122 - https://twitter.com/keisin
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Families of Carrots, Miniature Mountains, and Baguettes Crafted from Needle Felted Wool by Hanna Dovhan
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I don’t even know how to read regular words anymore tbh
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I love maps! For a while now I thought there should be a pixel art map of the world, the kind with landmarks stacked shoulder to shoulder as can often be found in poster shops.
My wish is coming true and while it’s not the whole world (yet), I was happy to find David ‘Danc3r’ Moyano’s detailed Argentina and Venezuela maps.
Joining this month is his incredibly ambitious take on the USA, namely The United Pixels of America: 8-bit Map of the USA, as commissioned by NetCredit.
The gargantuan piece measures 1325×851 pixels, three times the already huge Venezuela map. Just like the previous two, it’s also full of tiny, cute animations.
Head on over to the original blog post to explore everything from Las Vegas and the Grand Canyon on the West Coast to the Statue of Liberty and the White House on the East.
Maybe one day, we’ll get to see the whole world in pixels!
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Hue Cycle Skies of Studio Ghibli’s From Up On Poppy Hill - Dir. Goro Miyazaki (2011)
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