Update_01_Starting a new SXL project. Got a bit better at Blender since my last attempt, so hopefully this one will end up looking pretty dope!
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NEW SEASON
HEADSTUDY_01
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Tried to make a decent model using manual typology, but it flopped. Back to the drawing board for a hard surface workflow.
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Progress render of a new scene.
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Another day of testing Zbrush retopology workflows... Got pretty frustrated and scrapped what I was working on a bunch of times. Heres a random chunk of armour that I added some detail to. The base geo is around 20000 I think.. with a normal bake from around 1.2m I think this will work fine for me.
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Abortion of a sculpt... Was tryung to work out a new hard surface workflow all day.. Gave up and got drunk, then figured something out, sadly it was to late in the eve to spend more than 30 mins on it. Will try again tomorrow morn.
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Made my first basic map for SkaterXL using Unity :D
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First Enviroment Render (From le Udemy course).
Things I learnt:
Weight Painting-Particle Systems-Fog Volumetrics-Basic Foliage Creation
Super Happy with the results, more to come!
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Pretty wack
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RING 1
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ZB 001
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Perspective Practise
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Street Scene I gave up on. Smh
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First attempt at the IH workflow Didnt really spend enough time on this so it lacks alot of detail. Will try another soon!
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