Don't wanna be here? Send us removal request.
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For the final website I chose to use a video to show the whole process from receiving the scam email to accessing the website tour, which I uploaded in its entirety on youtube due to length limitations: https://youtu.be/0U2jKxfvXYE
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For the final poster design I wanted this image to be more of a movie poster like format rather than a display board, so I applied another version from the email poster, tweaking the layout color pattern and other details.
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Reflection:
This is a satirical work that discusses the oppression of the role of mothers in society. At the beginning I wanted to limit the topic to the family, so the most important information I got from the initial research was the keywords of the image of a mother that I got from the questionnaire that I got from my children, and the answers were undoubtedly stereotypical, but at the same time, they were recognized as the virtues of women. The question that arose for me was, is it right that it has always been so? It's not fair to women to kidnap them with compliments that after becoming a mother they must be a master chef or a cleaner, that they must be emotionally stable and beautiful and gentle, that every mother should have her own color, that they should have their own flaws and their own personalities, just like every human being. Why does our world promote such an injustice?
This was the cornerstone of my eventual expansion of scope beyond the family and output. I decided to show these good virtues of motherhood in a seemingly joyful way and materialized these intrinsic virtues on a visual level to produce illustrations, which made a thematic combination of motherhood and amusement parks because the discussion was about mothers, the concept of motherhood is relative to children, and to arouse the interest of children, a very representative children's place, the amusement park, was chosen. I chose seven virtues and also the seven deadly sins that women carry, and combined each virtue with a related ride, and wrote a story for each virtue, and even gave each virtue a name for the mother, to more bluntly express what the women behind these virtues have given up or are suffering from, and the process of giving the names is a process of realizing the concept, and I believe that this The process of giving names is a process of realizing the concept, and I believe that this part of the project will give people a more practical and empathetic perception of what is happening to women. I then created a visual illustration of the mother and the skull together to illustrate the positive and negative aspects of all the virtues.
Finally, I decided to use a web page to incorporate the above content, as an interactive and dynamic web page would fit the theme of the amusement park better. The web page contains eleven interfaces in total, and I wanted the whole page to have the feeling of an amusement park that can be played in general, so I designed rich and dynamic visual effects, which can be triggered by clicking and sliding the mouse, etc., and added a totem collection mode during the browsing process. Only after playing all the facilities can, we collect all the seven totems. We also designed a spam promotion, using the gimmick that you get a free tour of the site, and designed a golden ticket and poster to be included in the spam. In the overall design process, thanks to adequate research in the early stage, I have sufficient material to utilize in the subsequent output, and at the same time, I have tried the production of dynamic illustrations and webpage production in the process of self-learning, which are two brand new means of design, and the dynamic illustration is undoubtedly the most time-consuming one, and I drew a total of seven illustrations, and animation was made for each of them. I am satisfied with the final output, but due to the longtime of drawing illustrations, I did not have enough time to improve the details of the webpage in the subsequent webpage production, and many of the functions initially envisioned have not been added to the webpage, if I have the time after the semester ends, I will refine the details of the webpage, so that this work can be left in a more complete way on the Internet.
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On the last page I put up a visual illustration, which after pulling down the bottom shows the stamps collected by playing the seven facilities, where I included a little design that automatically switches between the terms Perfect Mother Theme Park and Perfect Mother Freak Show, and was the first time in the page that I explicitly questioned the concept of Perfect Mother.
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In this section is a separate interface after the viewer clicks on the totem button to enter the ride, also there is a dynamic animation of lights that will be triggered by the mouse touch, and there is also an additional background story of each ride, this part of the backstory is the soul of this webpage, visually presenting the sacrifices and stoicism of the women behind these virtues, and each of these women was given a name by me, which is to me the process of giving a soul. In one of the interfaces, a dialogic interaction system is added, where the mother affirms and encourages whatever the questioner enters, the irony requiring the role of the mother to be infinitely understanding and supportive of the child.
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I added dynamic effects and animations triggered by mouse movement on every page of the web design. What I find interesting is that in the second interface when the mouse is close to the music player, the mother's face will smile, which is an unnoticeable egg, and in the third interface, the amusement rides will start to flash and move where the mouse passes by.
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The visual illustration puts the mother and the mother's skeleton side by side, illustrating the two sides of all motherly virtues.
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The visual of the home page was enriched with more feminine elements, conveying the bondage of women by using the vagina as a gateway into the perfect mother theme park.
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A second set of poster designs with some added peripheral elements.
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The first set of posters that mimicked and learned from all the promotional emails in my mailer
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In the poster design, some y2k style elements are designed to combine with the new Chinese style.
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The envelope design was carried out, combining the envelope and the ticket to make the final dynamic effect.
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A variety of color combinations were further experimented with to refine the design of the back of the ticket.
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At the end of the drawing, I felt that the style was too flat and difficult to highlight the feeling of the tickets so I tried several filter effects, including the best effect of texture, which can retain the original color and clarity of the picture while increasing the graininess of the paper.
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