Tumgik
worldwithoutwheel · 3 years
Text
Theory time...
The Imperial Battlespire is an academy which trains imperial battlemages so that they become acclimated to being outside of Nirn. In other words, mananaut training. The Battlespire is in Aetherius, and I see no other way for it to have been constructed there than it being built on Nirn and moved into Aetherius, in other words, it is also a spaceship. Judging by the dates, the Weir Gate and the Battlespire have existed at least since 2E 582, perhaps even before that, so I propose they were built by order of Reman I, who was known to be interested in expanding his empire further than Tamriel—he wanted his empire to stretch across the stars. The Mothships likely required precision and finesse to grow and train, but the Battlespire being a non-organic construction didn’t, hence the Battlespire was finished before the Mothships, and it was the Remanic Empire’s first true voidship launch, proving useful for mananauts decades, perhaps even centuries, to come. There would of course have to be some way to train mananauts to be used to void travel, without experiencing the mental decrepitude often found while traversing Oblivion, and the Battlespire was the perfect place for it. The Imperial Battlemages were likely closely related to the mananauts, perhaps even being one and the same, considering both were trained at the Battlespire. After the space expeditions were shut down, the Battlespire shifted into Battlemage training, but I theorize it used to focus even more on the mananauts. The Battlespire was a Remanic-era spaceship academy for training mananauts.
17 notes · View notes
worldwithoutwheel · 4 years
Text
Some Lyg thoughts
Lyg is reverse. Where there is land in Tamriel here there is sea, and vice versa. Even the colors are the opposite of what they are in Tamriel, and things that would seen intuitive in Tamriel are most definitely not intuitive here.
Given that Lyg is mostly water there are several amphibious races here; the Dreugh were once present but they are no longer. A few humanoid races exist as well.
There are events where the two realms "bleed into" one another, and these are called Bleeds. During a Bleed it is possible for beings from Lyg to escape into Tamriel.
6 notes · View notes
worldwithoutwheel · 4 years
Text
On Colovians
The Colovians are a subset of Cyrodils who are generally stronger than the Nibenese, and more close to their Redguard and Nord neighbors in the west and north respectively. The region of Colovia covers the west of Cyrodiil. However, you'd be considered foolish to say that all of Colovia was the same. Here we shall go over some differences between the different stripes of Colovian.
The Brumathi
The Brumathi, hailing from the region around Bruma, are generally considered Cyro-Nords, borrowing much of their culture from the Nords. However, they are still Cyrodils. Typically a people who like to seek valor.
The Kvetchi
The Kvetchi are those from Kvatch and the Kvetchi Pass. They are more open than others about things like religion and beliefs, but are typically also stubborn and unwilling to change themselves without work.
The Wealdens
The West Weald is home to the Wealdens. The West Weald is known quite well for its many fine wines, and of course its people know their way around the vineyards.
The Abeceans
The Abeceans populate the Gold Coast and many have Redguard heritage, with many Abeceans finding fast friends with them. Given this, it's no wonder many Abeceans choose to take up the Redguard ideas of honor rather than the more Cyrodiilic.
The Olomen
The Olomen, named for Bendu Olo, populate Anvil, and are a seafaring people. Those who are not at sea for weeks or months on end are usually planning to be, or are responsible for guarding the city and/or tending to businesses that are frequented by travelers and tourists. That the Olomen are most commonly seen as just sailors by foreigners is merely an effect of how often they go on voyages.
The Chorroline
The Chorroline live around Chorrol. They tend to be quick thinkers, and they say Chorrol is arguably the most pretty city in Colovia (but that's, of course, a matter of opinion). Thr Chorroline do have gardens throughout the city, some of which are used in festivals.
30 notes · View notes
worldwithoutwheel · 4 years
Text
// Memospore Deposited // Content Description: “Inquiry_Trees” // Encrypted with: Level 3 Tactseal
>> [ACCESS CONTENTS] <<
8 notes · View notes
worldwithoutwheel · 4 years
Note
I fucking hate c0da. I read it before I knew mk was a scumbag and it like sells you on this cool fantastical sci-fi world and then it’s like a fucking 12 year old wrote it I’m almost dumbfounded that the guy who wrote the prose of the sermons of vivec created such a disappointingly inane narrative with such disorganized pacing and identity
i think he realized that he doesn’t even have to try anymore and no matter what he writes Reddit Fanboys will eat it the fuck up 😭
12 notes · View notes
worldwithoutwheel · 4 years
Text
Tumblr media
REMAN DID IT
9 notes · View notes
worldwithoutwheel · 4 years
Text
Tumblr media
The NVN Affirmation, FEM Imperial Battlespire, beheld by Emperor Nu-Reman on launch day and now sailing through the Void on its way to Ald Sotha Below.
5 notes · View notes
worldwithoutwheel · 4 years
Text
Tumblr media
Spectral Particle-form Apparition Future Calamity Soldier.
2 notes · View notes
worldwithoutwheel · 4 years
Text
Thanks to @elavoria, here's On Silk.
1 note · View note
worldwithoutwheel · 4 years
Text
I may have compiled a PDF of an Uutak Mythos text…
3 notes · View notes
worldwithoutwheel · 4 years
Text
The Eight Towers
Where they are and when they deactivated
Ada-Mantia (High Rock): Active. Its stone is the Zero Stone.
Red Tower (Vvardenfell): Inactive as of 3E 427. Its stone was the Heart of Lorkhan.
White-Gold (Cyrodiil): Inactive as of the Great War. Its stone was Chim-el Adabal, or the Amulet of Kings.
Snow-Throat (Skyrim): Debatable. Its stone is the Cave.
Green-Sap (Valenwood): Inactive, date unknown. Its stone is a fruit.
Orichalc (Yokuda): Inactive as of the sinking of Yokuda. Its stone was a sword.
Crystal-Like-Law (Alinor): Inactive as of the Oblivion Crisis. Its stone was a person.
Walk-Brass (Unknown): Inactive as of the Warp in the West. Its stone was first the Heart of Lorkhan, then the Mantella.
Source.
2 notes · View notes
worldwithoutwheel · 4 years
Text
The planes of The Elder Scrolls: An overlap of layers
You might've heard that the Planes exist in a structure of layers, where, say, Oblivion is on the outside of Nirn. This is true but, all the planes are infinite. So, how can one infinite mass exist within another? It's simple, or maybe not. Each plane occupies the same physical space insofar as an infinite thing can occupy a space, which means all planes are in the same location. When you're on Nirn, and if you go to Mehrunes Dagon's plane Deadlands (iirc) through an Oblivion Gate you'll end up in the same place every time. Where you enter a plane directly corresponds to where you appear on/in that plane, and to take this further?
Let's say you can traverse the planes at will without any need for gates or voidships or anything except your own Belief. You will still need to go to a point where you are at least near to where you want to be on your destination plane. For an example? You want to go to Sovngarde, which is (or should be) somewhere in Aetherius. To get there, you'd first need to go to the location on Nirn where, on Aetherius, Sovngarde is, then you could simply Believe yourself there.
Now, let's look at void travel.
Void travel is the act of traversing the Void, or Oblivion (they are one and the same and by Oblivion I'm not talking about its sixteen major planes and countless minor ones), and to do this, you'll need something to propel you through it. A voidship. Travel through the Void is possible without one, as I've written about before, however having one is easier than not. For an overview of my thoughts on Voidships and void travel see my addition to this post.
Building on both of these concepts, void travel is the act of going to a place on your current plane (or rather lack thereof because the Void... is complicated), and once there you Believe yourself on another plane. It's that simple. Or possibly not.
TL;DR: planes exist in the same space and you can switch between them at will if your Belief is strong enough.
I hope this explanation isn't too confusing; I'm not the best at laying out my thoughts in a clear way.
8 notes · View notes
worldwithoutwheel · 4 years
Text
Tumblr media
Nullwave Harquebus Model Zero. Or, Zero-sum gun.
These things are the exact opposite of Heaven Guns. Whereas a Heaven Gun fires aetherions, the Nullwave Harquebus fires daedrons and nullwaves. These would probably be made from Dwemer metal as that's one material which can survive zero-sum, oddly enough.
Thank you @trinimac for inspiring me to make this.
6 notes · View notes
worldwithoutwheel · 4 years
Text
Who are the Tsaesci?
Tsaesci (which many pronounce "say es see") are "serpent-folk" from Akavir. We have never seen any living Tsaesci in the games as far as I know.
Mysterious Akavir says this about them:
Tsaesci is "Snake Palace", once the strongest power in Akavir (before the Tiger-Dragon came). The serpent-folk ate all the Men of Akavir a long time ago, but still kind of look like them. They are tall, beautiful (if frightening), covered in golden scales, and immortal. They enslave the goblins of the surrounding isles, who provide labor and fresh blood. The holdings of Tsaesci are widespread. When natives of Tamriel think of the Akaviri they think of the Serpent-Folk, because one ruled the Cyrodilic Empire for four hundred years in the previous era. He was Potentate Versidue-Shaie, assassinated by the Morag Tong.
There are a few ways which this can be taken. One is literal, and that they are actually snake people with golden scales. The second, and one which I currently go with, is that they are men, who wear armor of golden scales and perhaps even serpentine masks. That Tsaesci are immortal is a bold claim, but Mysterious Akavir is definitely not what one would consider a very reliable source.
So if Tsaesci are men, they choose the imagery of snakes to represent themselves with.
9 notes · View notes
worldwithoutwheel · 4 years
Text
Tumblr media
Dunmeri dust suit.
The dust from the lunar surfaces which seeps into new Veloth occasionally needs to be removed or at the very least put somewhere else, so that the entire cavern doesn't become inhospitable. To serve this purpose are specially equipped "dusters". Their dust rods move and collect the dust, storing it into a receptacle on the back of the dust suit, and the duster then would go to a designated place to put the dust. Their helmets have a dust filter built into them; if they breathe in any dust, it automatically goes into the receptacle and not their lungs.
As of the 108th Landfall season, you can see a duster almost every day doing their work. With the rise of invectid travel, the comings and goings have been shifting the dust and more and more enters the caverns, ensuring the dusters remain active.
11 notes · View notes
worldwithoutwheel · 4 years
Text
An Analysis on Magne-Ge Pantheon: I
This may be difficult to grasp and/or not make sense in places. I never said I was good at this type of writing.
Here is the pantheon of the Magne-Ge, as documented by the ancient Master Redshift, the first of its denizens who persisted enough with fitness to map the in-between heavens. This pantheon is made up of the Filters, Chromes, Penumbras, and Capricious Glows that influence the day-by-may fortunes of the myriad creatures that play among the Magne-Ge’s many-and-shattered floating untimes. All of them are days that may.
This paragraph introduces Master Redshift, the various denizens of the Pantheon, and the fact that these beings influence the “day-by-may fortunes” of the Untimes. This last phrase, “days that may”, may refer to these beings existing only in certain times (to us). It’s important to recognize the meaning of the name “untimes”: it clearly describes a realm that has no time.
Every spectrum in the Magne-Ge, large or small, abides by Redshift’s teachings and his Catalog of Radiance. Moreso, the packets of the Magne-Ge regard these beings, in optic, as a framework by which to measure their own perhaps-it-mays in the Grand Schism of Things. Who can blame them, really, after the Breaking changed everything except for the suns?
All Magne-Ge follow this Pantheon, and regard the Pantheon as something to measure themselves in some way. The Breaking may be the Dragon Break, and also note here that there are multiple suns - without a doubt, Magnus and Mnemoli.
Long ago, the cultures of the Magne-Ge gave these heavenly heroes and miscreants a stewardship over their own fates and fortunes: as constellations and birth signs that would inspire their actions and true accordance evermore.
This describes the Pantheon as the birthsigns, such as the 13 which exist in Tamriel, but there are many, many more than 13 listed in this text and thus they refer to many more beings, some of which do not fit within known spheres of entities we know.
Thus does this pantheon affect all of the Untime Folk, from the Blue Mountain to the Vapor Lamp to the Wiggle-room Convene and even the Multimund beyond.
Again, stating that all denizens of the Untimes abide by the Pantheon. It lists various locations in the Untimes.
The one exception to this tradition comes from the Tsaesci, whose subdermal culture enjoys no birth sign, an issue that will be touched upon never.
Now this… is interesting. Going by this, the Tsaesci do not believe in birthsigns, and their culture is “subdermal” - below the skin.
Thus ends the first part of the Analysis of the Magne-Ge Pantheon.
4 notes · View notes
worldwithoutwheel · 4 years
Text
On this subject though have you seen one of the initial ideas that was considered for Skyrim? Read this. This was a great idea.
I talked with Kurt about a whole mental anguish thing that happened to the world of TES after Talos was shot out of heaven by the Thalmor.
Short version: any attempt to draw the old red diamond would invariably end up failing.
Ex: A painter would paint it. The paint would set. The paint would crack and move. The final painting would be a 2D explosion. More Talos despair would set in.
Ex: Blacksmiths would forge the symbol. The metal would cool, be applied to an Imperial helmet. A brave legate would wear it. The diamond stayed on long enough to meet with a Dominion ambassador. Imperials would be all "See? Our faith in Talos is--" Legate's helmet would crack from the symbol, legate's head crushes in. More Talos despair. Dominion ambassador would smile and accept the surrender of whole legions.
Ex: A bard, knowing the "cracking diamond effect", attempts to describe the symbol in verse, to avoid the physical danger. He performs the verse to a crowd of secret Talos worshipers. They begin to see the diamond in their minds and are overjoyed. Then the screaming starts. Two hours later, a throng of headless corpses are found, strewn diamond-pattern in a courtyard. Other worshipers arrive to look on them, seeing a sign of their god in the bodies of his martyrs. Crowds gather at this holy site. Dominion lets the hope set in, declares small doubt in the finality of Talos' erasure. People go "whoa" and flock to the site. Thalmor button is pressed. The new settlement blows up as anything around the diamond shape regards it in a chain-reaction explosion of viscera, language, spellfire. Half a province surrenders to the Thalmor.
Parts of Game: Skyrim would show all of this in mechanical terms. The LDB would have to learn how to successfully craft the diamond shape without danger. They would have to avoid certain "latent diamond traps", etc.
Was awesome idea. Was also... technically difficult. Was also radical. Is saved for a future game or DLC.
- archived post by MK
17 notes · View notes