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williamafton · 13 days
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Welcome!
I'm going to update this list as I post more. So make sure to check periodically!
Anon Office Hours: W-F 12:30-6:30 give or take
Feedback Rules
FAQs!
Lesson 1: "White Man Painted Black"?
Lesson 1.5: "Hair for Thought"- how visualizing affects your writing
Lesson 2: “That One Hairstyle? RETIRE IT!” Black Hair is an Art (pt.1)
Lesson 2.1: Addendum to Hair pt 1
Lesson 2: "It Takes HOW LONG?" Black Hair is an Art (pt.2)
Application! Ice's Lazy Loc Wash Routine
Application! How to: Simplified Braid
Lesson 3: "Defying the Default"- Skin Tones and the Presence of Black Characters
Application! What are Black fans looking for in Commissions?
Lesson 4: "Do Black People Blush?" Bringing brown complexions to life
Lesson 5: "The Same Place As the Music" Lighting & Color
Lesson 6: "Let's Have A Talk, First" Stereotypes, pt 1
Lesson 6: “Why’s she so rude?” (She’s Not)- Stereotypes, pt 2
Lesson 6: "Is He the Threat (Or Are You?)"- Stereotypes, pt 3
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williamafton · 27 days
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alternatives for ai to design ocs
hero forge
picrew
the fucking sims 4
your local furry artist
bitmoji
shitty photoshoped collage
DeviantArt bases
zepeto
making edits of your favorite character
searching "dress up game" on the app store
learning how to draw
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williamafton · 3 months
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3 reasons why i cannot express how much dialogue can tell us about a character:
the way your character talks - the words they use, the dialect or the slang, or even just how they say things - can tell the reader about so many things. where is your character from? does that place have different speech patterns than your other characters? does this place have a special way of saying something? does your character use their local slang or do they try to talk like everyone else to fit in? these are the kinds of questions dialogue can answer without even needing you to fully explain.
the way your character talks to someone else. nicknames are the easiest way to show some sort of familiarity. or maybe your character is combative, and doesn’t like whoever they’re talking to all that much. so, they give them a mocking nickname. little things like this can go lengths to reveal character dynamics.
what they are saying. of course what your character is saying is important (they’re talking for a reason). but what else this shows is their thought process. they arrived at this conclusion somehow. what they think is important is shown here.
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williamafton · 3 months
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Using the appropriate vocabulary in your novel
It is very important that the language in your novel reflects the time and place in which the story is set.
For example, my story is set in Italy. My characters would never “ride shotgun”, a term coined in US in the early 1900s referring to riding alongside the driver with a shotgun to gun bandits. 
Do your research! A free tool that I found to be very useful is Ngram Viewer. 
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You can type any word and see when it started appearing in books. For example…one of my characters was going to say “gazillion” (I write YA) in 1994. Was “gazillion” used back then?
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And the answer is…YES! It started trending in 1988 and was quite popular in 1994.
Enjoy ^_^
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williamafton · 4 months
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“but AI art lets me create my OCs!” YOU WILL USE PICREW AS GOD INTENDED
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williamafton · 6 months
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hey so, i really dig this particular style of animation but I don’t know what it’s called:
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thicker lineart but with obvious weight, interesting usage of curves and angles
characters are fairly colorful but it’s more muted and retro-style, it blends with the background. sometimes colors are even more stylized for effect depending on the scenes, overall aesthetically pleasing
its generally pretty cartoony
character designs are diverse but they all retain some sort of charm, im not sure how to describe it but theyre all pretty funky and flowy and i really like that
usually big, oval-shaped, expressive as FUCK eyes
animation itself is pretty smooth and stretchy, usually traditionally animated. lots of facial expressions, very fun to look at
i know for a fact that not every early 2000s cartoon had this style but i really like it, idk if theres a specific name for it. 
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williamafton · 6 months
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some composition notes i guess
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williamafton · 6 months
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So theres a "understand my ship" template thing by you floating around in one of my fandoms and I really want to fill it out for my OCs but I can't for the life of me find a blank version. I was wondering if you still had it?
I do! You can find the template at this link here (it will take you to dropbox!)
To use the file I recommend either printing it out or using it in your preferred art program. It’s a flattened JPG file (I was a fool and didn’t make it a PNG and I lost the original working file, oops) so make sure to put the lineart as your first layer (and set it to multiply so that all layers beneath it show up.)
Also DON’T remove the credit at the bottom. Thanks!!
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williamafton · 6 months
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Hey runners (and walkers)! Thought this might be helpful :)
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williamafton · 6 months
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Something I made while dealing with my own stuff and hoping drawing this would pick me up somehow. Maybe it worked.
FT my cat. His name is Mischief
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williamafton · 7 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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williamafton · 7 months
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Desert Garden by Eric Foltz
Saguaro National Park, Arizona
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williamafton · 7 months
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all my advice about using real athletes to learn drawing bodies beyond hard abs, and my particular pref being wrestlers, also applies to women btw. you can draw women who r strong and not an hourglass shape. fucking do it.
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kris statlander, rhea ripley (look at her SHAPE), willow nightingale, ruby soho, these r just four off the top of my head that have obvious musculature and different body types. skye blue and julia hart have more slim cheerleader style bodies as well, i REALLY wanted to put emi sakura who is fucking STOUT (adoring) in this post but i couldn't find a good demonstrative pic, the list goes on
DRAW DIFFERENT BODIESSSSSSSS
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williamafton · 7 months
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Naming International POC Characters: Do Your Research.
This post is part of a double feature for the same ask. First check out Mod Colette's answer to OP's original question at: A Careful Balance: Portraying a Black Character's Relationship with their Hair. Below are notes on character naming from Mod Rina.
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@writingraccoon said:
My character is black in a dungeons and dragons-like fantasy world. His name is Kazuki Haile (pronounced hay-lee), and his mother is this world's equivalent of Japanese, which is where his first name is from, while his father is this world's equivalent of Ethiopian, which is where his last name is from. He looks much more like his father, and has hair type 4a. [...]
Hold on a sec.
Haile (pronounced hay-lee), [...] [H]is father is this world’s equivalent of Ethiopian, which is where his last name is from. 
OP, where did you get this name? Behindthename.com, perhaps?
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Note how it says, “Submitted names are contributed by users of this website. Check marks indicate the level to which a name has been verified.” Do you see any check marks, OP? 
What language is this, by the way? If we only count official languages, Ethiopia has 5: Afar, Amharic, Oromo, Somali, & Tigrinya. If we count everything native to that region? Over 90 languages. And I haven't even mentioned the dormant/extinct ones. Do you know which language this name comes from? Have you determined Kazuki’s father’s ethnic group, religion, and language(s)? Do you know just how ethnically diverse Ethiopia is? 
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To All Looking for Character Names on the Internet:
Skip the name aggregators and baby name lists. They often do not cite their sources, even if they’re pulling from credible ones, and often copy each other. 
If you still wish to use a name website, find a second source that isn’t a name website. 
Find at least one real life individual, living or dead, who has this given name or surname. Try Wikipedia’s lists of notable individuals under "List of [ethnicity] people." You can even try searching Facebook! Pay attention to when these people were born for chronological accuracy/believability. 
Make sure you know the language the name comes from, and the ethnicity/culture/religion it’s associated with. 
Make sure you understand the naming practices of that culture—how many names, where they come from, name order, and other conventions. 
Make sure you have the correct pronunciation of the name. Don’t always trust Wikipedia or American pronunciation guides on Youtube. Try to find a native speaker or language lesson source, or review the phonology & orthography and parse out the string one phoneme at a time. 
Suggestions for web sources:
Wikipedia! Look for: “List of [language] [masculine/feminine] given names,” “List of most common [language] family names,” “List of most common surnames in [continent],” and "List of [ethnicity] people."  
Census data! Harder to find due to language barriers & what governments make public, but these can really nail period accuracy. This may sound obvious, but look at the year of the character's birth, not the year your story takes place. 
Forums and Reddit. No really. Multicultural couples and expats will often ask around for what to name their children. There’s also r/namenerds, where so many folks have shared names in their language that they now have “International Name Threads.” These are all great first-hand sources for name connotations—what’s trendy vs. old-fashioned, preppy vs. nerdy, or classic vs. overused vs. obscure. 
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Luckily for OP, I got very curious and did some research. More on Ethiopian & Eritrean naming, plus mixed/intercultural naming and my recommendations for this character, under the cut. It's really interesting, I promise!
Ethiopian and Eritrean Naming Practices
Haile (IPA: /həjlə/ roughly “hy-luh.” Both a & e are /ə/, a central “uh” sound) is a phrase meaning “power of” in Ge’ez, sometimes known as Classical Ethiopic, which is an extinct/dormant Semitic language that is now used as a liturgical language in Ethiopian churches (think of how Latin & Sanskrit are used today). So it's a religious name, and was likely popularized by the regnal name of the last emperor of Ethiopia, Haile Selassie (“Power of the Trinity”). Ironically, for these reasons it is about as nationalistically “Ethiopian” as a name can get.
Haile is one of the most common “surnames” ever in Ethiopia and Eritrea. Why was that in quotes? Because Ethiopians and Eritreans don’t have surnames. Historically, when they needed to distinguish themselves from others with the same given name, they affixed their father’s given name, and then sometimes their grandfather’s. In modern Ethiopia and Eritrea, their given name is followed by a parent’s (usually father’s) name. First-generation diaspora abroad may solidify this name into a legal “surname” which is then consistently passed down to subsequent generations.
Intercultural Marriages and Naming
This means that Kazuki’s parents will have to figure out if there will be a “surname” going forward, and who it applies to. Your easiest and most likely option is that Kazuki’s dad would have chosen to make his second name (Kazuki’s grandpa’s name) the legal “surname.” The mom would have taken this name upon marriage, and Kazuki would inherit it also. Either moving abroad or the circumstances of the intercultural marriage would have motivated this. Thus “Haile” would be grandpa’s name, and Kazuki wouldn’t be taking his “surname” from his dad. This prevents the mom & Kazuki from having different “surnames.” But you will have to understand and explain where the names came from and the decisions dad made to get there. Otherwise, this will ring culturally hollow and indicate a lack of research.
Typically intercultural parents try to
come up with a first name that is pronounceable in both languages,
go with a name that is the dominant language of where they live, or
compromise and pick one parent’s language, depending on the circumstances.
Option 1 and possibly 3 requires figuring out which language is the father’s first language. Unfortunately, because of the aforementioned national ubiquity of Haile, you will have to start from scratch here and figure out his ethnic group, religion (most are Ethiopian Orthodox and some Sunni Muslim), and language(s). 
But then again, writing these characters knowledgeably and respectfully also requires figuring out that information anyway.
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Names and naming practices are so, so diverse. Do research into the culture and language before picking a name, and never go with only one source.
~ Mod Rina
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williamafton · 7 months
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You don’t suck at Lineart, you’re just not familiar with line weight👍🏼!
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williamafton · 7 months
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We need like “unclench your jaw” posts but for eye strain. Like
Go look at something 20ft away for 20 seconds.
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williamafton · 7 months
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where did you learn so many words? like genuinely asking, you have such a clear and legible way of transmitting ideas that I admire and want to learn because I feel like I have the vocabulary and prose of a middle schooler
well first of all, i stopped reading books regularly around uhhhhhh middle school. so it's not books.
i kinda just uh. listen.
:^[)
sorry if that doesnt help.
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