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Ultimate List of Weapons and Arsenal for Fantasy Setting: Purpose and Who Uses Them. Writers save this!
Melee Weapons
1. Swords
- Longsword - Used by knights and warriors for versatile combat.
- Broadsword - Wielded by heavy infantry for powerful strikes.
- Rapier - Favored by duelists and nobles for precision and speed.
- Scimitar - Used by desert warriors and pirates for slashing attacks.
- Katana - Carried by samurai for swift, precise cuts.
- Claymore - Wielded by Highland warriors for heavy, sweeping attacks.
- Falchion - Used by mercenaries for its chopping power.
- Cutlass - Preferred by sailors and pirates for close-quarters combat.
2. Axes
- Battle Axe - Used by berserkers and heavy infantry for devastating blows.
- Hand Axe - Carried by scouts and light infantry for quick strikes.
- Throwing Axe - Utilized by skirmishers and hunters for ranged attacks.
- Great Axe - Wielded by barbarian warriors for massive damage.
- Tomahawk - Used by tribal warriors for both melee and throwing.
3. Maces and Hammers
- Warhammer - Used by knights and paladins to crush armor.
- Mace - Carried by clerics and guards for bludgeoning.
- Morning Star - Wielded by heavy infantry for spiked attacks.
- Flail - Used by foot soldiers to bypass shields.
- Maul - Carried by executioners and strongmen for heavy strikes.
4. Polearms
- Spear - Used by infantry and phalanx formations for thrusting.
- Halberd - Wielded by guards and soldiers for versatile attacks.
- Glaive - Carried by cavalry and elite guards for slashing and thrusting.
- Pike - Used by pikemen to counter cavalry.
- Trident - Favored by gladiators and fishermen for thrusting.
- Naginata - Wielded by samurai and monks for sweeping attacks.
5. Daggers and Knives
- Dagger - Carried by assassins and rogues for stealth kills.
- Stiletto - Used by spies and infiltrators for piercing.
- Dirk - Favored by sailors and scouts for close combat.
- Kris - Used by tribal warriors for its wavy blade.
- Bowie Knife - Carried by frontiersmen and adventurers for utility and combat.
6. Blunt Weapons
- Club - Used by peasants and guards for simple bludgeoning.
- Quarterstaff - Carried by monks and travelers for defense.
- Cudgel - Used by commoners and militia for self-defense.
- Baton - Carried by law enforcement for non-lethal control.
Ranged Weapons
1. Bows
- Longbow - Used by archers for long-range attacks.
- Shortbow - Favored by scouts and hunters for mobility.
- Crossbow - Carried by soldiers and hunters for powerful, accurate shots.
- Recurve Bow - Used by nomadic tribes for its compact design.
- Composite Bow - Favored by mounted archers for its strength and flexibility.
2. Throwing Weapons
- Throwing Knives - Used by assassins and ninjas for silent kills.
- Shuriken - Favored by ninjas for distraction and quick attacks.
- Throwing Axes - Utilized by skirmishers and hunters for ranged combat.
- Javelins - Carried by light infantry and hunters for throwing.
- Boomerang - Used by tribal warriors for hunting and combat.
3. Firearms (in some fantasy settings)
- Flintlock Pistol - Carried by pirates and duelists for close-range combat.
- Blunderbuss - Used by guards and hunters for its spread shot.
- Musket - Carried by soldiers for long-range engagements.
- Hand Cannon - Used by adventurers and mercenaries for powerful shots.
Magical Weapons
1. Enchanted Swords
- Flameblade - Wielded by fire mages and warriors for burning attacks.
- Frostbrand - Carried by ice mages and knights for freezing strikes.
- Shadowblade - Used by dark mages and assassins for stealth and shadow attacks.
- Lightbringer - Wielded by paladins and holy warriors for radiant damage.
2. Staves and Wands
- Wizard's Staff - Carried by wizards and sorcerers to channel magic.
- Wand of Lightning - Used by storm mages for lightning attacks.
- Staff of Healing - Carried by clerics and healers for restorative magic.
- Wand of Fireballs - Used by fire mages for explosive attacks.
3. Magical Artifacts
- Amulet of Protection - Worn by adventurers and warriors for defense.
- Ring of Invisibility - Used by spies and thieves for stealth.
- Cloak of Shadows - Worn by assassins and shadow mages for concealment.
- Orb of Power - Carried by archmages and sorcerers for enhanced magic.
Exotic Weapons
1. Whips
- Chain Whip - Used by martial artists and monks for flexible attacks.
- Fire Whip - Wielded by fire mages and circus performers for fiery strikes.
- Lightning Whip - Carried by storm mages for electrifying attacks.
2. Chakrams
- Throwing Disc - Used by warriors and hunters for ranged combat.
- Bladed Chakram - Favored by assassins and acrobats for slicing attacks.
3. Claws and Gauntlets
- Dragon Claws - Worn by beastmasters and warriors for slashing.
- Thunder Gauntlets - Used by storm mages and warriors for electric shocks.
- Poison Gauntlets - Carried by assassins and alchemists for toxic strikes.
4. Other Exotic Weapons
- Scythe - Used by reapers and necromancers for harvesting souls.
- Kusarigama (chain and sickle) - Wielded by ninjas and martial artists for versatile attacks.
- Nunchaku - Used by martial artists for rapid strikes.
- Tetsubo (iron club) - Carried by warriors and ogres for heavy bludgeoning.
Siege Weapons
1. Catapult - Used by armies to hurl large stones or projectiles at fortifications.
2. Ballista - Employed by defenders and attackers to shoot large bolts.
3. Trebuchet - Used by besieging forces to launch heavy projectiles over long distances.
4. Battering Ram - Carried by infantry to break down gates and walls.
5. Siege Tower - Used by attackers to scale walls and engage defenders directly.
Improvised Weapons
1. Torch - Used by adventurers and villagers for light and fire attacks.
2. Pitchfork - Carried by farmers and peasants for self-defense.
3. Shovel - Used by laborers and gravediggers for digging and combat.
4. Rock - Thrown by anyone in desperate situations for a quick attack.
5. Chair - Used in tavern brawls and by anyone needing an impromptu weapon.
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ao3 comments will be like “i like this line of your fic” and my reply will be like “fantastic thank you here’s my entire thought process about how i ended up with that particular line and also an outline for another fic i have and fifteen resources i used to research 1980s politics” and nobody asked for that chill
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sorry danny, sam will never think you’re cool
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WIP.
I know it’s a strange sequence to pull happier heartfelt inspiration from, but I couldn’t get the idea of Wukong wrapped around a little MK out of my head.
It’s still in the very early stages and I might not finish it, but I think it’s still cute.
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I READ THIS TWEET ON TWITTER AND LOST MY MIND THINKING OF HOW FUN ITD BE TO DRAW THIS
also erm hi this is a shameless twitter plug BUT GO FOLLOW ME THERE TOO!! @lazypocketdog on twitter!!!
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People in my fic comments will be like “Wow this story is so well planned and thought out, how do you do it?” When in reality 90% of my writing process is like
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Day 1 of parenting MK: Monkey Training
It’s happening he’s uncounsciusly starting to feel FFM as his home
Shadowpeach Bio Parent AU (PREV / FIRST /)
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PETITION FOR PEOPLE TO START MAKING LMK MEMES FROM THE PERSPECTIVE OF LIVING IN MEGAPOLIS BECAUSE THAT SHITS FUNNY
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I hate being reminded of Minecraft Time cause in Minecraft Time Decked Out 2 took like 40 years to finish. 40 years! Tango was down there in that redstone pit for YEARS
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Good evening Nezha part of the fandom 😎🤝
❗❗ Reblogs >>> Likes ❗❗
every time i draw him his design gets more complex. I am doing it on purpose.
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Got an interesting take on eldritch horror for all you writers out there. It's a bit of a roundabout schlep to reach the actual idea, but writers tend to be readers so I hold you'll stick with me til we get there.
So, consider a 2D creature. Little flat dude, living on the ground. No concept of "up" or "down." He's 2D, he just doesn't parse the concepts and can't perceive them anyways.
He sees you. What he actually sees is just the 2D cross section of you where you intersect with his 2D world, which is probably your footprints. So, as far as he can tell, you are a pair of footprints that are.... apparently one being? He doesn't get how it works exactly, but it's not too far out there, so he just kind of accepts that, yes, humans are The Two That Are One. Spooky. They always seem to use the singular to refer to the pair of themselves, and only differentiate between themselves as Left or Right. But other paired instances of The Two That Are One are, in fact, separate entities. So they're only in sets of two, unless accompanied by a companion called "Cane," which they are sometimes, or even a pair of companions called "Crutches." When Crutches are present, sometimes one of The Two That Are One will be missing entirely. It's a little confusing.
But wait, what now? They disappear and reappear in sequence, teleporting in turns. He never sees them just move like a 2D being, always the stop-start teleporting. Apparently this strange power is called "walking," and its accomplished by The Two That Are One moving through an unseen dimension called "Up," through a process called "lifting" themselves and re-entering the real world farther away in the direction they wanted to go. He can accept the idea of unseen dimensions, and he vaguely gets the idea that one of The Two That Are One must remain anchored in the real world to prevent something called "falling," which is some kind of uncontrolled movement through the unperceivable dimension of "Down." Which is the same dimension as "Up," but...... backwards? Reversed? He's not really clear, but "Falling Down" is presumably bad, so The Two That Are One keep one of themselves here in the real world to prevent it.
Except if they do something called "jumping." Which consists of gathering up their power to hurl themselves through the Up dimension together to reappear together somewhere else in the real world. He isn't sure why they Walk instead of Jump, since it seems better to take both of The Two That Are One together at the same time, but okay.
Okay, what the hell, they can Walk through impenetrable barriers like the great wall of Sidewalk Chalk? How do they go through that? What? They went "Over?" The hell is "Over?" Like 'around' but through the unseen dimension of Up? But they couldn't Walk through the barrier of Wall. Why could they go "Over" Sidewalk Chalk but not Wall?
And they can't go between the four small obstacles of Refrigerator Feet. The area between them is safe from The Two That Are One, for the four Refrigerator Feet are connected to each other in the strange and eldritch dimension of Up. The barriers are too powerful to be moved by The Two That Are One, and it (they?) cannot enter the real world where it is blocked by such powerful forces.
Got all that?
Okay, now consider a 4 dimensional elder god and how we 3D entities would perceive them.
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I am BARELY resisting going full red-strings-corkboard on this season. And by barely resisting I mean not resisting at all here is an extremely long list of the events those pins would be marking out.
BigB getting a Task that was a different color than everyone else's. It's not just a randomly assigned Hard Task, bc Scar rerolled for a Hard Task and his was also just a white envelope. It's fundamentally different.
That task taking BigB away from socialization, and seemingly being an incredibly time-consuming and dull request. Of profound disinterest to any watchers.
The phrasing of his Task!!
Dig a big hole. All the way down. At least 3x3. Make it your base if you want.
Everyone else's are direct and formal - the only one with more than one sentence was Skizz's, with the rule clarification of "One attempt only." Bigb's Task is four short abrupt sentences. It is also the only Task to contain extraneous information, 'Make it your base if you want.' The requirements (at least 3x3) feel like an afterthought to mimic the numerical/specific demands of the other tasks.
Evo symbol on the face of the Secret Keeper statue.
The fact that there's a statue at all; the fact that there is a physical representation of what is assigning tasks that everyone must complete, when previously everything was always handled via commands and unseen RNG.
Grian talking to the statue, and (bc of his Actual Role as game organizer) acting as a mediator for the impartial decisions handed down, speaking for it.
Grian making one last bad joke and saying he doesn't know if it counted or not- depends on whether we the audience laughed.
Grian asking for task recommendations from the audience. The watchers are making the tasks. The Watchers are making the tasks.
Again I could be off-base, and I'm not usually even that smitten with bringing in Evo lore. I don't want a Big Bad really...but. It feels like something very unusual and intentional and cool is happening in this series. And I'd guess we'll know if theres something going on once we have more than one data point.
My largely unfounded suspicion is that there is another being (maybe Listeners, maybe something else) trying to reach out to the Players via decoy Tasks, and BigB was the first recipient. Get them alone, make them of disinterest to the watchers, and tell them something we don't get to know.
Because that's the really, really fucking cool part (if my wacky theory is remotely right): We're the bad guys. We're the ones giving out tasks - hell, we're the ones actively brainstorming harder and crueller tasks in Grian's comments!
If they actually made a story where the Players have to keep secrets from us I will be delighted. Bc that is the same genius bullshit that made Evo Watcher lore so fun
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I'm sorry, but the line "how pathetic it is that you can't best me at my worst" is one of the best combat punchline out there and people that say cartoon are only for children are missing out
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"Whatever you do, don't reveal all your techniques in a YouTube video. You fool. You moron."
Sun Tzu, The Art of War
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i actually don't think it's the federation that has the eggs like... at all. they might know more than they let on 1000% but to take the eggs away? nah.
why would they relinquish the very carefully crafted control they established over the islanders by taking away the one thing that kept them subdued?
i keep trying to find a reason there for them to do it, but with what we know of the federation... taking away the eggs is the opposite of order. it's the opposite of happiness for the islanders (and themselves).
but if there's a bigger threat then how come they had no idea about it when they literally know everything?
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