viscalett
𝗩𝗜
420 posts
˗ˏˋ𝗠𝗔𝗙𝗜𝗔 trilogy loverˎˊ˗ She/her | SPA/ENG 🍕Just call me Vi, lol ̶y̶o̶u̶ ̶c̶a̶n̶ ̶a̶l̶s̶o̶ ̶f̶i̶n̶d̶ ̶m̶e̶ ̶o̶n̶ ̶w̶a̶t̶t̶p̶a̶d̶ ̶a̶n̶d̶ ̶A̶O̶3̶Vito Scaletta is so fine, if you're not Vito Scaletta don't talk to me /j
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viscalett · 23 hours ago
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@whizzwhizz got the voice actor of vito scaletta to give me a personalised message!! 😭 (my name is starr) as you guys know, i am the BIGGEST VITO FANATIC ON EARTH who does everything like vito so this means a lot to me!! even my mum is so excited to see this!
@whizzwhizz is the guy i met on instagram who first introduced me to mafia and it changed my life. i’ll never forget what he’s done for me. THANK YOU! his account on insta is @big_barbaro by the way 🙏
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viscalett · 1 day ago
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Merry christmas from mafia 2 boyz and happy holidayy 🫶
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viscalett · 2 days ago
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THEY ARE SO CUTE (;´д`)ゞ
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I love them very-very³ much
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ma babiesss😭😭
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viscalett · 2 days ago
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vito scaletta: a character i associate with more than anything.
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i don’t know how to explain it but i feel such a deep connection to the character vito scaletta. mafia 2 completely shaped me. i would change my name to vito scaletta at this point. in fact, some people already refer to me as vito! my italian uncle completely understands me as he is a major fan of mafia tv shows. he literally has sopranos picture frames in his house. like how i have many mafia 2 posters and custom made silver jewellery that says “vito” and “scaletta” on it. along with a whole other bunch of mafia 2/vito items. i swear, i’ve never felt such a connection to a character more than vito. l even associate songs with him all the time. *sending you scaletta hugs* 🫂💙🤎
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viscalett · 3 days ago
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Recall that these two characters have the same voice actor (Jason Spisak)
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viscalett · 3 days ago
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Clothes Make The Man: Paulie Lombardo
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Much to my chagrin, I’ve discovered that Mafia DE is maybe one of the best video game remakes of all time. It’s obvious from the designs to the writing to the worldbuilding that someone cared a lot about making something with intent and purpose and quality in mind.
Maybe you disagree, and that’s fine, but I haven’t seen anyone really make the case for DE in a design sense. I’ve seen arguments for gameplay, the graphics, the acting, but not so much the characters. Fortunately, I do this kind of thing for fun. If it falls to me to be the guy that talks about the fashion choices in a game from 5 years ago, so be it. Derek Guy I am not, but I can certainly try. Hello, I’m Ray, and I’m going here to talk at length about something no one cares about!
Fun bonus challenge: Try to guess what my major was by the end of this post.
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The first thing I noticed in the jump from Mafia (2002) to Mafia DE was the choice to really shake up the character designs. This makes sense, as Mafia wants to be a cinematic series and the foundation of good cinema is strong characters. Hiring actors is part of that, but so too is the deliberate design of the characters - how they look and what they wear in specific.
Paulie and Sam and Tommy are beloved characters in Mafia Classic, but the fact that the games are so old presents a challenge to the modern designer. Audiences in 2020 need more than a cool badass player character gun guy to carry their interest, and Paulie and Sam as your sidekicks need to charm and engage the player for the game to deliver on its narrative beats.
So how do you take an old, low-fidelity character design and make him memorable? Let’s take a look.
I want to start with Paulie because I think his rework tells us the most about the goals of the designers, and we can use that in the future when we (I, me) talk about the other characters and their design choices.
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In Mafia Classic, Paulie is easily described: Grey suit, red tie, no frills. The only reason his suit isn’t black is because that distinction is reserved for Tommy, who’s tie is also red.
This isn’t an indictment or commentary on the original game at all. If you thought keeping the dark-haired, dark-eyed, be-suited cast of guys in a mafia movie was difficult, imagine trying to do it in a video game and all while staying within a certain polygon count. The fact that you can tell - at a glance - the difference between Paulie, Tommy, Sam, Salieri, and Frank and do so while keeping most of them in a similar uniform is a testament to Illusion Softworks’s attention to detail and commitment to making something of a particular caliber. For 2002, Paulie’s is a perfectly functional design, no notes.
Mafia DE, having the flexibility afforded them by time and a budget, makes the (frankly, inspired) choice to change the characters’ wardrobes over the course of the story. Paulie actually gets the fewest amount of wardrobe changes of the main three with only two suits (three, I guess, if you count the one he wears to the funeral), a coat, a hat, and the single appearance of the shirt/suspenders combo we see him in at the end of the story and nowhere else.
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For those curious, the funeral fit is just a recolored version of the grey suit, double left-side pockets and all.
This lack of outfits compared to Sam (four suits) and Tommy (I haven’t finished counting, but it’s more than four) is interesting in light of the fact that DE also expanded his character to make Paulie something of a clotheshorse. He’s only got a few suits, but he’s very proud of the ones he does have. As indicated by his dialogue, he hates getting his clothes wet, schemes about stealing classy suits as a way of making money, and at the very least has a passing interest in maintaining his hair. Our boy’s got a bit of a vain streak.
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Note Tommy's quick pursed lips expression here. Here's a guy who's used to dealing with this shit.
The brilliant part (and this will become a running theme) is that the character design is doing as much work here as the dialogue.
Taking cues from the Classic design, the outfit we first see DE Paulie in is a grey suit and a red tie. However! The increase in graphical fidelity gives the designers here an opportunity to expand on the details.
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As a quirk of what I believe to be the lighting engine, Classic Paulie’s suit often appeared not just grey, but cool grey, almost violet. The DE designers really leaned into that, giving the first suit we see him in a more purple tone, brought out even more by the (now darker) red tie. The second suit he starts wearing after A Trip to the Country leans into this even more heavily, purple windowpane check with a rich purple tie and matching pocket square.
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Thank you Nikita Nanako on Artstation for uploading this to his portfolio. Makes my life easier.
Even without knowing the historical significance of purple in fashion, this marks Paulie immediately to the player’s eyes, and certainly in the eyes of the other characters. Purple is a flashy color, historically expensive to manufacture, associated with royalty. By the time Paulie’s wearing it in 1930-whatever, it was an artificial dye and much less expensive to make, but that doesn’t stop it from being a statement. Purple is a color you wear when you want someone to notice what you’re wearing. And as we’ve established already, Paulie very much wants people to notice. There’s also like, literary implications to the color choices here, but I think that’s another post.
The lapels on the DE suits, too, say a lot about the kind of guy Paulie is. Both suits have peaked lapels as opposed to the notched lapels of the Classic design, and indeed, everyone else in DE. Peaked lapels - like the color purple - are a deliberate choice, one that draws attention to itself. They’re sharp-looking, or as Paulie says, “real classy”.
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More importantly for our purposes as students of design though, they’re not always appropriate for every situation. A peaked lapel is usually reserved for a highly formal look. To our modern eyes, we see a peaked lapel and think ‘high-powered courtroom drama’, or ‘classy social event’. It’s not exactly out of style, but it’s a bold choice to wear to, say, an illicit moonshine deal at an old abandoned farm. Paulie does not care about the context. Unless the situation demands discretion, this is a guy who is pulling up in his Sunday best no matter what.
And the hat. Oh, we can’t move on without talking about the hat.
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Note the windowpane check suit has a hat with a shinier band too!
Paulie is the only character in the game to sport the homburg, again setting him apart from the more classic fedoras the Sam and Tommy usually wear. The homburg is a favorite of online menswear aficionados, but despite years of tireless blogging, this particular hat has yet to come back into fashion the way the fedora has. As a result, to the modern eye, the homburg looks very old-fashioned. It has a tall, broad profile that… Hey, see if you notice a running theme here: draws attention to itself.
Importantly, the homburg (in the American cultural consciousness anyway) is very much a bad guy hat. There’s a few contributing factors to this, but it comes primarily from our genre fiction and the images of the mobsters of the ‘30s and ‘40s. In gangster flicks, the good guy detective wears a fedora. The big, bad, cigar-chomping gangster wears a homburg. If you’re British, you might be able to get away with wearing one as a stuffy upper-crust sort, but if you’re American you are immediately ranked amongst the likes of Michael Corleone and Lucky Luciano.
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The urge to add a picture of Diamonds Droog here was a little too strong.
There’s more I could touch on. His ostentatious little peacock pocket square alone has bewitched me.
But really, I want to get to the crux of the thing, which is that like… Despite everything about him saying he pays attention to these things, none of these aesthetic choices he’s making are actually working for him.
The peaked lapels, the big, fat hat, the garish colors. They might command a hefty price tag, but they don’t actually *look good*. This is a guy who has learned what good taste looks like in theory, but has not made himself master of it. The clothes are wearing the man.
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Would you trust this man with your money? Your car? Dating advice?
It makes sense when you think about what his background would have been. What does a poor son of immigrants know about expensive suits? Only what he can pick up by observation! He wasn’t raised in a high-society environment, he wouldn’t know the difference between a suit you wear to a warehouse shootout and a suit you wear to a wedding just as he wouldn’t know the difference between a fish fork and a salad fork. To a guy like Paulie, the details don’t matter. He just knows the suits are expensive, and that a younger Paulie would never have been able to afford them.
Many real-life gangsters had this problem as well. Al Capone went from being a poor bootlegger to an extremely rich and powerful gangster, and all the money in the world couldn’t buy him good taste either.
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He's swimming in those lapels! And hey, that tie looks familiar...
There were other gangsters who had this problem too, but some were smart enough to look to their peers for cues about what to wear and how to wear it. (We’ll talk more about that when I get around to Sam.)
The fact that Paulie doesn’t do this, however, tells us everything we need to know about the guy just by looking at him. He’s stubborn, stuck in his ways, unable to tell the difference between expensive and tasteful, and wouldn’t know subtlety if it clocked him in the jaw. All from the design decisions the art team made, and without adding a word of dialogue. This is brilliant stuff. I’m in love with him, obviously.
That's all for now! Thanks for reading.
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viscalett · 3 days ago
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LMAOOOO
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viscalett · 5 days ago
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The rough-hewn beauty of Sicily's rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep.
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You're the antihero of this thrilling 1900s story, living out every tense moment of Enzo's descent into Sicily’s clandestine criminal underworld. Soak in sun-drenched Mediterranean scenery with picture-perfect visuals powered by Unreal Engine 5, and immerse yourself in every period-authentic detail of this classic crime drama.
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Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. To prove himself worthy in the Torrisi family, Enzo will have to master all the tools of the trade, including period-authentic handguns, rifles, and shotguns, to overcome any odds and doggedly eliminate the Don's enemies.
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To reach your next target or make a hurried getaway, you'll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.
All via The Old Country's Steam Page
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viscalett · 6 days ago
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POKIIIII
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viscalett · 6 days ago
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drew some screencaps while playing mafia ii
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viscalett · 6 days ago
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I just woke up and the first thing I see is this:
youtube
I don't know what I've just seen but I'm laughing too hard JAJAJAJAJA
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Jesus Christ... 😭
the part between 2:34 and 2:39 HEEEEELP
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viscalett · 7 days ago
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Just random
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viscalett · 7 days ago
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I don't really like this video, but I'm a little sad;((
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viscalett · 7 days ago
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Mafia: The Old Country
ENZO FAVARA played by Riccardo Frascari
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viscalett · 7 days ago
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blueberries in his eyes dude
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viscalett · 9 days ago
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U guys like my veetoe drawing
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viscalett · 10 days ago
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Sometimes I really want to do a fanfic about MAFIA II (or even MAFIA III) but I'm too scared to show that kind of stuff so I keep it just for myself, someday I'll take the step to publish something like that, someday….
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