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i had a fallen london dream last night
it was about a location i had only just discovered in game called the gant gardens, which i think was like hyde Park but it was flooded with gant fog. apparently most of the ambitions went there for one small part, but you could get access to the whole area for fate. there was also a bug where bal players would sometimes get instantly sent to the boatman, instead of being sent only after a certain encounter with surface veils. i got a notice saying "the gant gardens will no longer try to immediately murder vake hunters" which was really funny. the map to move around was top- down and entirely in gant expect for the shadows. it was near moloch street and ladybones road
if you've read this fic by my friend, it was filled with the same gant fog that happens when elias get peligin in the tea and accidentally spills gant
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Mr Sacks Requires Passage to the Avid Horizon, Ft. some homemade soundscaping.
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i forgot til a couple weeks ago that grace is supposed to be missing parts of his ear from frostbite. oops
but through some incredibly convenient coincidence, the top part of his left ear has been covered by his little swooshy piece of hair 90% of the times i've drawn him. i am a genius, this was totally on purpose i swear
#hey wait don’t we determine he and Ellie were earlobe buddies that one time#going halvsies at parabolan Claire’s
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i've been thinking about how irrigo and violant work recently. so of course i had to make diagrams about it
i don't think the plaque is like a literal tangible thing like it is on your tooth or in your blood vessels, but it's more of a residue that either snaps the synapses immediately and makes it impossible to reconnect the memory or builds up over time on the synapse and makes it harder to access a memory
"with resistance" in this case refers to someone who uses or has been exposed to irrigo frequently over an extended period of time. it works in the same way as drug/antibiotic resistance does in the sense that your synapses grow more resilient to the effects of the plaque and don't just immediately break. think of it like going from dental floss to rope
i also think violant can provide resistance too - in this way it would more likely cancel out the effects of the plaque and it's like placing a casing over your synapse, but at the same time now you have both a violant casing (with violant being impossible to erase so the casing is there basically forever whether it's effective or not) and irrigo plaque on your synapses so it's not something you can do repeatedly without eventually damaging the synapse and doing something fucked up to your memory
there's also potential for the buildup of irrigo and violant causing toxic shock in the brain in the same way foreign objects do - it's only in a long-term sense and if left unchecked the body will start attacking itself and engaging an immune response to remove the buildup, which will in turn inevitably damage, weaken or break the synapse entirely
the way to treat violant+irrigo buildup is with exposure to apocyan. in essence this has the ability to remove the plaque buildup and the casing, essentially breaking it off your synapses, and can help to heal any damage caused by an immune response or the synapse being freed from the casing and plaque. in this it would return the neuron to its natural, unaffected state, and the pathway would neither have the benefits or drawbacks of using violant or irrigo
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i've been thinking about how irrigo and violant work recently. so of course i had to make diagrams about it
i don't think the plaque is like a literal tangible thing like it is on your tooth or in your blood vessels, but it's more of a residue that either snaps the synapses immediately and makes it impossible to reconnect the memory or builds up over time on the synapse and makes it harder to access a memory
"with resistance" in this case refers to someone who uses or has been exposed to irrigo frequently over an extended period of time. it works in the same way as drug/antibiotic resistance does in the sense that your synapses grow more resilient to the effects of the plaque and don't just immediately break. think of it like going from dental floss to rope
i also think violant can provide resistance too - in this way it would more likely cancel out the effects of the plaque and it's like placing a casing over your synapse, but at the same time now you have both a violant casing (with violant being impossible to erase so the casing is there basically forever whether it's effective or not) and irrigo plaque on your synapses so it's not something you can do repeatedly without eventually damaging the synapse and doing something fucked up to your memory
there's also potential for the buildup of irrigo and violant causing toxic shock in the brain in the same way foreign objects do - it's only in a long-term sense and if left unchecked the body will start attacking itself and engaging an immune response to remove the buildup, which will in turn inevitably damage, weaken or break the synapse entirely
the way to treat violant+irrigo buildup is with exposure to apocyan. in essence this has the ability to remove the plaque buildup and the casing, essentially breaking it off your synapses, and can help to heal any damage caused by an immune response or the synapse being freed from the casing and plaque. in this it would return the neuron to its natural, unaffected state, and the pathway would neither have the benefits or drawbacks of using violant or irrigo
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I love u Sinning Jenny
This is my first pass at drawing her, wanted to have pops of red, and the knife rosary. Her habit dress is mostly what I want to work on in the future
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There are some subtle tells that there is something a bit off with Ockham in the Is, for those who can see past the viric radiation. Ockham notably does not have a scent. Hishertheir skin is lukewarm to the touch. Ockham’s skin or sweat or blood would be similarly tasteless. Ockham’s voice doesn’t carry far naturally, but has a flat quality to it in the Is, almost like coming through a speaker. There’s just something a bit “less” about Ockham that doesn’t exist when heshethey’re in parabola.
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A little Jones fun fact:
Two rooms in his house have locks on their door that seem upon second glance unusually secure. One is for the bedroom. The other, his office. Ms Fanning has long since learned not to touch these rooms whilst cleaning.
Should one know the realities of his profession, the lock on the office door may have made sense. One wouldn't find anything incriminating inside, however. A beautiful cherry wood desk and matching upholstered chair draw the eye, and a bookshelf filled with silly little trinkets and several law books.
#jones#he doesn't actually take his work home with him#not unless it absolutely needed to happen for some strange reason#but in another world he'd have genuinely been content with his cover job#perhaps not the most interesting thing#but something he could do#something he reads about in his spare time anyway#just in case one day...
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The Beastie for @viric-dreams ! :) i love this animals.
Bonus under cut:
friend shaped
#duo art I love you duo art#look at this lovely art#cutest creechur that would change your state of matter
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you've been spotted
commission for @hurdygurdywizard!
+ the beastie by itself
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6 and 19 for Warden!! - @lord-emerson
From the ask game!
6. What was the thought process behind their appearance? Did you go mostly for the aesthetic or are there other reasons they look the way they do?
I’ve been playing Fallen London on and off since 2014, and during that time I put together a mental image of Warden based on a hodge-podge of their cameo, profession, qualities and items they were wearing.
For a long time that meant a tall, thin person wearing a parabolan linen suit with a varying length of hair, but usually at least shoulder length.
A picrew from 2016 I found recently:
Many of their staple features were there, and I had some lore already (for example, the scar is a representation of their silvered destiny, and their stormy eyes), but they were still quite vague.
When I started lurking the flumblr and decided that yes, I wanted people to look at my stupid silverer, I thought more about their backstory and their design. I organized all the ways the character changed over the time of me playing the game as a timeline and went back to picrews to get the feel I wanted.
This had a vibe that I decided was Warden’s, but then I had to be mean, add a prolonged fingerking possession to their past and cut most of their hair off because the snake did so --
Without the long hair I felt they looked small and vulnerable. Also, kinda forgettable, which is the opposite of the effect Warden would want. So, if there was something they could wear that would make their presence more marking, that would be it. By then, it was almost Whitsun and,
Ah.
So I went and made a first attempt at Warden I actually thought about in a before and after the events of their ambition:
Not bad, but I felt the general effect was too prim and proper for what I wanted. That is a guy (gn) that sometimes sleeps in a costume trunk in Mahogany Hall’s backstage and whose lunch was a bag of rubbery lumps inhaled as they crossed the city going from an absurd appointment to the next.
So, bringing inspiration from real clothes (from the beginning of the XIX century to the 1920’s) and in Disco Elysium’s crazy costuming design, I tried something shabbier. (The fact that that tie got added to the game helped):
Some more tweaking with their hair and my style, and this is how I got to their current design! Somehow.
Fun fact: I used to imagine Warden ridiculously tall. A point of reference for people on the street, something at least around 6’8 tall. But then I started seeing all the tall ocs in the fandom, and realized the effect wasn’t going to be SO ridiculous as I expected, and toned them down to 6’0, which is tall, but not insanely so. Good choice, otherwise the shorter ocs would look like children around them.
19. What is your general favourite thing about the character? What is your least favourite?
I really love how Warden has been with me for so long and developed and changed from their early concept into who they are today.
Their inner thought process is hell, thought. Basically, input gets in, goes through some ten different operations and an output comes out of the left field. Whenever I talk on how they act, expect that something on the opposite direction has happened on rp at least once.
#I love hearing about the design process here#it’s so fascinating to see how characters change over time
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10 for your characters 👀
What is their main character arc in the story? Where do they start and how do they develop? Do they get a happy ending or is their story a tragic one?
Eddie's story really revolves around wrongfully coming to the Neath and fighting to get back using the Marvelous. I think ultimately he'll make it, if nothing kills him, then he has a long, long trip back to England. But I also want him to learn more about himself and finding true happiness. He needs to learn he won't find it under the sun. I think he can have a happy ending.
Arnaud is honestly so freeform, but the longer I have him and play with him, the more he surprises me. Every day he brings me something new. His ultimate ending though, I think, is below the zee, to be gone forever to the peligin depths. We'll see what shakes up.
Percy... Let's say for now, I'm not sure what the truth will do to him. Regardless, I do not see a happy ending - for him, or for the Neath.
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The friend and boy!!
The Beastie for @viric-dreams ! :) i love this animals.
Bonus under cut:
friend shaped
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Now in visual form, courtesy of anomalouscorvid!
Jones' reflection can be found in the Waswood, in a clearing between the trees. It's a Fox, her leg caught in a trap meant for an animal far larger. She'll scream at you if you draw close, her teeth will snap shut if your hand gets too near to her mouth, no matter your intention. Most of the time, she tries to blend in with the foliage, hope nothing larger notices her.
The Fox, however, is not alone.
Lurking on the treeline, it's not quite clear what exactly you're seeing, in constant flow and change. Fang becomes tusk becomes claw from one frame to the next. The only thing that's clear is that it's shaped like a predator, it's large, and it's fast.
Jones' first interactions with the Beastie in parabola were not pleasant ones. He saw a creature bent on violence for the sake of it, a furious force of nature rending and tearing through anything it can get its hands on. Not to feed, but to kill.
Far more disturbing to him, was the realisation that it's connected to him somehow. Some sort of manifestation of his anger, of his darkest and worst impulses. That the inevitable consequence of anyone getting too close is to be gored on those tusks.
It took him far longer--only after he'd run from it yet again and taken a wrong turn in parabola, finding himself in the mind of a long dead god--to realise this may not be the case. The Beastie has not tried to hurt hm. It bit a dragon, before being swat away like an insignificant speck. The Beastie's violence is not arbitrary. It responds to fear--his and his reflection's.
And when something is no longer a threat... curiosity can take hold.
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you've been spotted
commission for @hurdygurdywizard!
+ the beastie by itself
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Jones' reflection can be found in the Waswood, in a clearing between the trees. It's a Fox, her leg caught in a trap meant for an animal far larger. She'll scream at you if you draw close, her teeth will snap shut if your hand gets too near to her mouth, no matter your intention. Most of the time, she tries to blend in with the foliage, hope nothing larger notices her.
The Fox, however, is not alone.
Lurking on the treeline, it's not quite clear what exactly you're seeing, in constant flow and change. Fang becomes tusk becomes claw from one frame to the next. The only thing that's clear is that it's shaped like a predator, it's large, and it's fast.
Jones' first interactions with the Beastie in parabola were not pleasant ones. He saw a creature bent on violence for the sake of it, a furious force of nature rending and tearing through anything it can get its hands on. Not to feed, but to kill.
Far more disturbing to him, was the realisation that it's connected to him somehow. Some sort of manifestation of his anger, of his darkest and worst impulses. That the inevitable consequence of anyone getting too close is to be gored on those tusks.
It took him far longer--only after he'd run from it yet again and taken a wrong turn in parabola, finding himself in the mind of a long dead god--to realise this may not be the case. The Beastie has not tried to hurt hm. It bit a dragon, before being swat away like an insignificant speck. The Beastie's violence is not arbitrary. It responds to fear--his and his reflection's.
And when something is no longer a threat... curiosity can take hold.
#jones#i've been sitting on the reflection lore for a while but never trusted myself with being able to draw animals well enough to pull this off#but that's why there are spectacular artists out there who can
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