vilawantaweesaengfmp
Dream Vilawan FMP
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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How do you humanize a character?
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vilawantaweesaengfmp · 3 years ago
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Character Design sheets
Character designers visualise and create the look of individual characters. They work from descriptions given to them by the director. These might include notes on a character’s personality as well as physical traits. Character designers take inspiration from the script and concept art to design characters.
“An iconic character is essentially someone whose presence is so desirable that it independently elevates their story. Someone who you want to spend time with and go on any adventure with. They don’t always have to be relatable, or even heroic – just really interesting, and by extension, probably really cool.”
Showing character personality through poses and facial expressions is importanteven in these early stages. An important part of the character designer’s job is to bring something more than just visual design to the character. “They must begin the process of imbuing them with personality and life.”
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https://href.li/?https://taughtbyapro.com/news/what-is-character-design/
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vilawantaweesaengfmp · 3 years ago
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Max Fleischer
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The rotoscope technique was invented by animator Max Fleischerin 1915, and used in his groundbreaking Out of the Inkwell animated series (1918–1927). It was known simply as the “Fleischer Process” on the early screen credits, and was essentially exclusive to Fleischer for several years.
What I really love about Max Fleischer was that he was considered Walt Disney’s only real rival in the world of cartoon animation for years.
The man behind the creation of such legendary characters as Betty Boop and the animation of Popeye the Sailor and Superman, Fleischer asserted himself as a major player in the development of Hollywood entertainment. While deeply engaged with his characters, Fleischer also sought ways to improve his art through technical innovation.
Among the many patented inventions Fleischer created was his Rotoscope, a device that helped track live action on-screen and revolutionised the way animated characters appeared and moved.
In the 1920s, Fleischer and his brother Dave teamed up to create a series of “Out of the Inkwell” films, which led to a deal with Paramount.
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vilawantaweesaengfmp · 3 years ago
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Rotoscoping
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced over the image.
Rotoscoping is being extensively used in the film industry today but it is no longer done in the traditional way where the live actions were shown onto a frosted glass panel with the help of a projector and then the required actions were redrawn.
Walt Disney Changes the Rotoscoping TechniqueDisney would adopt the rotoscoping technique, but would not trace over the footage that was filmed. Instead, Disney would film live-action footage as a reference for character movement (Pinocchio). 
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vilawantaweesaengfmp · 3 years ago
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Cel Animation
Cel animation is the art of creating 2D animation by hand on sheets of transparent plastic called “cels”. Following a planning process, animators transfer draft drawings onto transparent sheets of plastic called cels.
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Earl Hurd
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Earl Hurd patented the technique “cel animation” in 1914 at around the same time as John Randolph Bray worked out that while the characters had to be redrawn again and again to create animation, the background didn’t. These two combined ideas and started the first studio the first creating Colonel Heeza Liar animated shorts.
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I will not be doing it as a Cel Animation, however traditional as I would like to do my animation, I will be going digital to put my drawing together. My work is manly story boarding with a few select scene that I would like to draw 3-14 frames per second.
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vilawantaweesaengfmp · 3 years ago
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Frame rate
Persistence of Vision
Persistence of vision traditionally refers to the optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as “retinal persistence”, “persistence of impressions”, simply “persistence” and other variations. According to this definition, the illusion would be the same as, or very similar to positive afterimages.
Persistence of vision works because the human eye and brain can only process 10 to 12 separate images per second, retaining an image for up to a fifteenth of a second. If a subsequent image replaces it in this period of time it will create the illusion of continuity.
Frame rate for animation
The average frame rate for animation is 24 to 30 frames per second. 24 generally belonging to cinema and 30 frames for television. 2 minutes for television would be 30 frames x 60 seconds x 2 minutes.
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vilawantaweesaengfmp · 3 years ago
Video
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Here is a Video that demonstrates and explain the 12 Principle of Animation.
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vilawantaweesaengfmp · 3 years ago
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The Illusion of Life
The Illusion of Life
12 Principles of Animation
1. Squash and Stretch
2. Anticipation
3. Staging
4. Straight Ahead/Pose to Pose
5. Follow Through & Overlapping Action
6. Slow In & Slow Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal
Disney’s Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.
“Go on. Tell him what you saw, Frank.” “You’re not gonna believe this, but it was a giant metal man.”
Frank Thomas: That’s the way do it, that’s old school. (Incredibles’ Easter egg)
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
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vilawantaweesaengfmp · 3 years ago
Photo
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vilawantaweesaengfmp · 3 years ago
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