On a mission to capture every last piece of low-res paper known to man.it/its.
Don't wanna be here? Send us removal request.
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hi! call me V. i've been involved in art and gamedev spaces for quite some time. i really like corkboards.
some posts might involve promotion of games worked on by either me, close friends, or colleagues. all such posts will have disclosures in the tags.
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Half-Life (1998)
Maps: c0a0 c1a0 c1a0d
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The Norwood Suite (2017)
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Among Us (2018)
Areas: Meeting Room (The Fungle) Lookout (The Fungle)
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The Witness (2016)
Area: Orchard (Ending)
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INFRA (2016)
#cork boards#infra#there are SO many cork boards and infra is SUCH a long game#so i decided against getting them in their natural habitats#....one day though....
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Half-Life (1998)
Maps: c0a0 c1a0 c1a0d
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Team Fortress 2 (2007)
Maps: sd_doomsday ctf_doublecross cp_powerhouse mvm_mannworks
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Half-Life 2 (2004)
Maps: d1_trainstation_05 d1_eli_01
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