Welcome! I am a filthy, shameless Reylo, Galemancer, and Solavellan. Occasionally I will write fic, but most often I write songs. Really, really stupid songs. She/Her and over 40 - minors DNI plzkthx Click here to visit Vespaer on AO3!
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Basaari was having a pretty great day...
Until he wasn't, lol
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The Archdemon Calls...
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Aside from the fact that I think I might be the only person on the planet who could genuinely be interested in the Executors (I say "could" because my faith in good storytelling from BW is on shaky ground), I fully agree with this post.
And I say this as someone who wasn't sure that the Veil coming down was the right move. But whether someone thinks the Veil should come down or stay up is immaterial. The whole point is that no arguments for the validity of either claim were really ever truly examined. The only reasoning in the game that we get for the Veil remaining intact is that its collapse would "drown the world in demons." Which is... almost a fallacy on its own. Aside from naturally occurring malign spirits (that we learn about from the Mournwatch), demons exist as a direct result of the Veil simply existing.
Perhaps the danger is in not knowing what would happen to all of the mundane, unmagical folk when confronted with the full power of all the raw, unfiltered, chaotic magic of the Fade. But that's still thinking of magic within the confines of the Fade itself. We have no perspective, outside of Solas, on what magic really looks like when the Fade and the mundane world combine. Does it change? Is it still dangerous? Who does it endanger? Are we wrong? Are we right? Who knows? The whole point is that there's never an opportunity to ask those questions. And we have at least three characters fully immersed and available in the story who could provide concrete, first-person, lived and experienced answers.
But we never ask.
We have a spirit of Wisdom who loves answering questions.
And we never ask.
Hell, in addition, we have two dwarves that are connected, isatunolly, with the Titans, who were also there before the Veil.
And we don't get to really ask anything of great value. Even our characters are canonically frustrated with how little we get to ask.
I just think it's very interesting that this game was called Dreadwolf for so long, and then it wasn't. The game we got has very little to do with, and makes very little use of, the Dread Wolf at all. So the game is called The Veilguard. But at no point does the Veilguard really ever.... guard... the Veil. Or make any mention of guarding the Veil. Or have any discussion on why guarding the Veil is so super important or what it even means, especially considering that, in the first 20min of the game, the only real element threatening the Veil is neutralized until the last 10min.
The game, called The Veilguard, isn't about the Veil at all.
In my humble opinion? This game should have been given a title that had more to do with the Blight or the gods or something. Or, given how many times it gets said in game, it could've just been called, "Dragon Age: It's Just So Hard." Even on a meta level, that's a title I could've believed, lol.
All this without even mentioning that one mural memory. We all know the one. The one that falls somewhere between a shameful, textbook retcon and a blatant attempt at gaslighting.
Whoops. I mentioned it, didn't I? Maybe I'll make a longer post about that someday. That's the part of this game that really grinds my gears, the status of the Veil notwithstanding.
In short, I firmly believe that the vilification of Solas is purely based on a retcon (and one that makes no logical sense when properly examined) and it's a hill I'm prepared to die on.
Anyhoops, if someone told me that, even though this game had been in development for 10yrs, the final version of this game was produced from start to finish in 16mos or less, I'd honestly believe it. I also feel like they were 100% shooting for a game that would have DLC afterwards and were told late in their development cycle that there wouldn't be so they tried to gift wrap everything with the ribbons and bows that they had. Like... go to the Halls of Valor and tell me that this is a fully finished game that was intended to be complete from the very beginning.
Castles in the Fade, or What Was the Point of the Veil Anyway
Something that will now haunt me until the end of time is why was the concept of the Veil ever introduced into this series.
We’ve been hearing about it since the very first game. There’s a codex entry about tears in the Veil in Origins. Tamlen mentions a thin spot in the Veil if you play a Dalish elf. Sandal has a prophecy in Dragon Age 2: “One day the magic will come back—all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see.” Admittedly, this is just one line said by a character who often says odd things, but it hinted to the fact they were planning to do something with the Veil from the very beginning. The state of the Veil is repeatedly brought up. It all had to mean something! Or so I thought.
When I saw “The Dread Wolf Rises” quest in Veilguard, I said, “Oh, here we go!” The Veil is coming down, magic is coming back, and it’s going to set up such an interesting story for the next game.
Alas, no.
I hadn’t really enjoyed my time playing Veilguard up until this point. It felt like the game was ducking and dodging every bit of world building and lore that could possibly bring nuance or complexity to the story. Every returning character or faction was a cardboard cutout of themself. They shoved Solas is a time-out box and gave him nothing to do. They refused to let him have any impact or influence on the story when he had been set up to be our main antagonist back in Trespasser. This game used to be called Dreadwolf! And while we learn about his past… we never talk to him about it. In the present, he’s in stasis.
Elgar’nan and Ghilan’nain are our villains. And they are your typical evil for evil’s sake villains. They are mad, bad, and only as dangerous as the narrative will allow as to not give Rook and co too much trouble. They are surprisingly patient while Rook fixes all their companions’ problems… until Elgar’nan moves the moon to cause an eclipse. A vital component in making his own lyrium dagger. For some reason. This guy can move a satellite!? And he just let Rook walk away in previous encounters… twice. Ok. Sure.
The Evil Duo need their own dagger ostensibly to tear down the Veil, because they want to unleash the full force of the Blight onto the world. Because they are evil. And they were thwarted last time they tried to Blight the entire world. Why do they think Blighting the world is a good idea? What’s the point of ruling a world if everyone is dead? I guess they haven’t thought that through, because of the madness and the evilness.
Ok, I thought. Perhaps the gods will be the one to tear down the Veil. Or maybe we’ll have a choice to let Solas do it his way before they can, which will be less chaotic and less full of Blight. Because the Veil has to be coming down one way or another? Why introduce the concept of the Veil, especially a Veil that has been thinning and failing since the series began, if it’s just going to… stay.
There is a principle in storytelling called Chekov’s gun. If something is mentioned in a story, it must have a purpose. If you keeping mentioning that gun hanging on the wall over the fireplace, it’s because at some point in the story, someone is going to take it down and use it. The Veil felt like Chekov’s gun to me. Chekov’s Veil, if you will. It’s been here from the beginning of our tale, the spectre hanging over our protagonists’ heads for multiple games.
The Veil has been a character unto itself. It was the central focus of the third game, and its dissolution was set up to be the core conflict of the fourth game. We learn everything we thought we knew about the Veil was a lie. It was not created by the Maker to separate the Fade from this world because of jealous spirits, it was created by a guy named Solas to trap the elven gods and the Blight from destroying the world. Also, the elven gods were never gods, and they are also evil.
This reveal will surely throw the Andrastian religion into chaos! This puts the very existence of the Maker into question! The Evanuris are a lie; it’s only fair Catholicism—oh, I mean—the Chantry is a lie too. We briefly touch on that in Veilguard… then it is quietly discarded. Religious crisis averted.
But I digress.
When the title of the fourth game was changed from Dreadwolf to Veilguard, I started to see the writing on the wall. Still, I held out hope the Veil would have some greater purpose in the story. That its introduction as a concept was for a reason. That something in this world would change.
Instead, from the get-go, the question of the Veil is no question at all. We only get Solas and Varric making oblique or catastrophizing statements about it. Solas says little beyond he has a plan. If I ever wanted to hear a villain monologue about their plan, it was now! Varric, on the other hand, decries Solas’s plan. He warns that should the Veil fall, it will destroy the world and drown it in demons. And that’s that.
We never really learn why Solas wants to tear the Veil down, or why he thinks it will help anyone. “The Veil is a wound inflicted upon this world. It must be healed,” he says. And that’s basically all he says about it in Veilguard. In Inquisition and Trespasser, we learn it took the immortality from the elves. It cut most of magic off from the world. Spirits are trapped and are being corrupted into demons, and most of what we know about spirits and demons is wrong. There are ancient elves possibly asleep? That part is left vague, but ancient elves are still about. We meet some in Mythal’s temple. There seems to have been some merit in bringing it down, because elves were flocking to Solas’s cause at the end of Trespasser. He had agents working for him already. What do they know that we don’t know?
Apparently nothing, because by the time Veilguard rolls around, there are no mention of agents. He is working alone. His only motivation now seems to be he’s too deep in his sunk-cost fallacy. The Veil is unnatural, so it must be removed—consequences be damned. We are never given any reason to think Solas has a leg to stand on in his pursuit of tearing down the Veil. We never hear any kind of counter argument from anyone, not even Solas, as to why the Veil should come down. We are only told it will destroy the world. It will drown the world in demons. This is all Solas’s fault.
There is no nuance. No complexity. No moral quandary to mull over. The game gives us vague warnings with no explanation as to what exactly is so world-annihilating about the Veil coming down. We must take Varric’s word at face value. We’re the heroes; Solas is the villain. Stop him.
It makes me wonder why Solas was ever a companion in Inquisition, let alone a romance option. Solas was presented to us as a complicated character in Inquisition. We had the potential throughout the game to make him see the value of this world, to help him realize he was wrong about it. “We aren’t even people to you,” the Inquisitor says in Trespasser. Solas replies, “Not at first. You showed me that I was wrong...again.” He began the third game viewing the world as tranquil, seeing the people in it as nothing more than figments in a nightmare, just as we saw our companions in the In Hushed Whispers quest. He ends the game having made friends, having recognized he was mistaken. He might have even fallen in love. (Or he may still seen no merit in this world if the Inquisitor antagonized him the entirety of their time together.) But something makes him continue with his plan to tear down the Veil, despite recognizing this world is real. He must know something we don’t. Something we’ll learn about in the next game.
We’ve been hearing about the Veil for three games now. We’ve set up our complex antivillain for the next installment, and he’s going to tear the Veil down. We swear to stop him or save him. But it has to be more complex than that. It can’t be so straightforward. Uncomplicated. Simple. Boring. Right? Right?
Nope. He really is just the villain, mustache-twirling and all. He apparently had no greater motivation, no as of yet unrevealed knowledge that would put this whole Veil thing into a new context. It was really as simple as the Veil falling will destroy the world, so Solas must be stopped. There is no new information that is revealed which makes us question what we are doing. Solas is never given any nuance or complexity to his actions. Nuance and complexity have actively been taken away. Both him and the Veil are looking like they are the worst things to be in a story: pointless. Why introduce the Veil if it’s just going to remain unchanged? Why introduce a character like Solas, bother humanizing him (for lack of a better term), giving us his backstory, setting him up as a cunning antagonist, only to make him look stupid, then put him on a shelf until the last ten minutes of your game?
Solas was the trickster archetype of this tale. He was our version of Loki from Norse mythology. What is the role of the trickster archetype? To challenge the status quo. To bring about events of extreme change, like say, the tearing down of a Veil that holds back all of magic. Loki is a huge contributing factor in Ragnarök. Through his manipulation, he causes the death of the beloved god, Baldr. This ushers in a long winter, which signifies the beginning of the end. Loki is imprisoned for this crime. When the final battle between gods and giants begins, the sun and moon are swallowed, plunging the earth into darkness. The earth shakes and Loki is freed to fight on the side of the giants. The world burns in raw chaos, falls beneath the sea, and is reborn. The world is remade, and a new realm of the gods and a new, better earth is formed.
It really felt like this was the setup they were going for. Solas causes the death of Mythal, and this is his catalyst for creating the Veil, which ushers in a world without magic. This could be seen as equivalent to the long winter. Solas falls asleep, trapped in dreams. He wakes and sets in motion bringing about the apocalypse. It’s not a perfect one to one, but it’s there if you squint. We have a war against the gods in Veilguard. I was expecting a few remaining Titans to wake and join the fight. But we don’t get any of that. There is a final battle, but it does not end in the end of the world. Or a better world. It just ends, and everything is the same.
It seems our trickster god caused his apocalypse thousands of years before our story started, when he created the Veil. His role in this tale was over before ours began, and he really is just some relic from a long-past age. He has no role, no purpose in this story. He is here to be thwarted. He is no Loki at all.
If you can’t tell, I wanted the Veil to come down. Did I think the Veil coming down would be painless? Have no negative consequences? No. Of course not. But keeping it up has negative consequences too. And it made for an interesting story. Or at least it could have. But we never explore that. The game presents no counter argument to having the Veil stay up, which, again, begs the question: what was the point of introducing the concept of the Veil at all?
Did I think the Veil coming down was actually the best solution to help Thedas become a better place? I don’t know, and I never will, because the game never argues for it one way or another. It just tells you to want it in place and to stop asking questions. In real life, a catastrophic event is not the best way to solve any of the world’s problems. But this is the realm of fiction. We have gods and monsters, magic and myth. We have introduced the status quo of Thedas, recognized it needs to change, then our trickster god appears ready to fulfill his role in the narrative.
Instead, it all comes to nothing.
I got to the end of Veilguard… and everything was more or less the same as it was at the start of Origins. Veilguard actually tries its hardest to pretend any previously mentioned problems don’t exist, so of course the Veil coming down has no merit. There are no problems to solve in this world, apparently. Solas is just stuck in the past and can’t get with the times. Silly Solas.
The Veil isn’t even a permanent solution. It wasn’t to begin with. It was some duct tape wrapped around a broken pipe, and we’ve just slapped an extra piece of tape on it. It’s still leaking. It is still unnatural, and will fall eventually one way or another. Large amounts of bloodshed weaken it, so I guess Thedas better achieve world peace real quick to avoid any battles. There were seven super-powered mages holding it together… now there is just one. Ironically, the Veil was going to fall after two more Blights anyway. The Wardens were doing Solas’s work for him! It would also have released the full force of the Blight at that time… which Solas was trying to avoid, I presume.
It feels like keeping the Veil up just pushed a big problem onto Thedas’ future generations. We’ll keep slapping bandaids on it until it all falls apart. Someone else can deal with the fallout, but we’ll be dead by then, so who cares.
Primarily, I wanted the Veil to come down from a storytelling perspective. The Veil was an interesting concept and I wanted the story to do something interesting with it. Conflict is what makes stories stories and the Veil coming down could create so much compelling and complex conflict. And the Fade is weird, and I like weird. Stories are also about change, and I wanted to see Thedas change. Yet, Veilguard is over, and barely anything has changed. Instead of magic coming back being a conflict for the next game, they went with Fantasy Illuminati. Oh.
The Veil turned out to be a nothing-burger, and no problems in this world are even close to being solved. Slavery is still rampant in Tevinter. The elven people are still oppressed everywhere. Mages have no more rights in the South than they did in Origins. Spirits are still trapped and being corrupted. The Calling still exists, though might be different somehow now? They don’t really get into that. The Chantry’s validity is still not allowed to be questioned. The Blight still exists in some form, but again it’s vague. Oh, and we learn the dwarves have been gravely wronged, and the Titans are still tranquil. At least if you redeem Solas and a romanced Lavellan joins him, they can work together on healing the Blight and helping the Titans. Oh, good. One problem is being acknowledged and some action will be taken. Offscreen. Hurray? Solas doesn’t have a really great track record of fixing problems, so Lavellan is definitely going to need to be there to make sure he doesn’t fuck it up.
For some reason, this game seemed terrified of letting us think about anything for more than two seconds. It shied away from complexity or nuance at every turn. The game is called The Veilguard—ironically, that word is never uttered in the game—but we are given no real motive for guarding the Veil. We’re unquestionably the hero. The villains are uncomplicatedly evil. Save the world… never wonder what you are doing or why.
I wanted the game to make me question if the Veil staying up or coming down was the right choice. I needed to be given a real counter argument. Convince me the alternative would actually be better or worse, because as I mentioned… things suck quite a bit in Thedas already for a lot of people right now. Let the Veil’s fate be a difficult choice to make. If the conflict cannot be what to do about the Veil, it should be am I doing the right thing about the Veil. If the heart of your game is so thin on motive, everything else falls apart around it.
I hoped they were setting up a complex, Thedas-sized existential conflict for this game in Trespasser, but no. I wanted something to happen, but nothing did.
I want to feel challenged and changed by a story, not left feeling empty. I’m tired of superficial entertainment. I want to sink my teeth into a narrative that doesn’t paint the world in broad strokes of black and white, good and evil, heroes and villains.
Ultimately, I think my issue is why even introduce a concept like The Veil if you’re not going to do anything interesting with it. Or anything at all. What I thought was Chekov’s Veil turned out to just be a MacGuffin. And that’s disappointing.
#dragon age#veilguard#dragon age the veilguard#bioware critical#veilguard critical#I promise though that there were also things I really loved about the game too#I'll still play it a buhzillion times#I just feel like I know these people can do so much better#I've seen these same people craft amazing stories#I just wonder what happened#there's likely a lot of drama we're not privy to#that we'll never know
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(gotta get a tuxedo kitty in there because I have three tuxedo kitties and it gives me joy)
Basaari is good boy. He likes cats. He pets cats. Basaari is nice boy who is nice to cats. Basaari is best boy.
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Basaari is good boy. He likes cats. He pets cats. Basaari is nice boy who is nice to cats. Basaari is best boy.
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Thank you friend!
I'm back to writing because of this. I've finished one chapter of a new multi-chapter fic (I'm planning on three total chapters for this one), and I'm very nearly finished with the second. The holidays are going to put a delay on my progress (I travel a lot over the holiday season) but I hope to have something new to add to these reblogs soon.
Here are my offerings:
The Memory of Her Scent Dragon Age - Solavellan - G Rating
Remarkably Strong-Willed Mass Effect - Shepard x Liara (either gender) - G Rating
Hello it is 12/21/2024 and it is BW fic comments Saturday again!
How it works:
Reblog this post with a link to your fic (or a fic you think is underrated) from the DA or ME fandoms (you could do the others, too, but I’m not as familiar with KOTOR, JE, BG, Anthem, etc)
I will reblog your rb so people can see it
I will go and read your fic
I will leave you a comment (my username on AO3 is flyiing_giraffe, comments come from there)
I start with whoever posts first, and go down the list from there
In the interest of fairness, I read the first chapter of all multi-chapter works
It will likely take several days to get through everyone. I appreciate your patience!
Rules (more like guidelines):
You can send all pairings and any rating, but if you are sending explicit stuff please lmk (esp if it’s not housed on AO3)
If you already did this and want to send the same one again, go ahead (I think you should promote your stuff!) but I will prioritize comments for fics I haven’t read yet (I’m probably not going to comment a second time on oneshots, sorry)
I am happy to reblog any fic posts you have throughout the week, but please link them in your rb for the sake of convenience
This post is going up at 12:00 p.m. MST and you can continue to submit until midnight MST.
Thanks for sharing your work!
#dragon age#dragon age fic#dragon age fan fiction#mass effect#mass effect fic#mass effect fan fiction#solas x lavellan#solavellan#femshep x liara#shepard x liara
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Basaari so pretty. So pretty.
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I got this choice the same week as the CEO shooting and let me tell you. I've never been more influenced when it came to a video game choice lol
DAV narrative: Dorian will make a revolution, he'll be like Anders! Choosing him is bad!
Me: You don’t need to sell me Dorian by comparing him to my favourite sewer mage boyfriend. Long live the revolution!
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Man, my head hurts after that lore dump that just landed on it.
I'm still on my first playthrough of Veilguard and of course, I collected all of the wolf statuettes and watched all of Solas' regrets, one after the other, and... I can only laugh because I don't have any other words to explain how I'm feeling right now.
#datv#datv spoilers#veilguard#veilguard spoilers#dragon age#i want to thank you for this#because this is a soap box of mine#that last memory is one hundred percent#a blatant textbook retcon#of a shameful and unforgivable degree#and it makes me insanely angry#AND IT MAKES NO LOGICAL SENSE#I'm going to do a larger post on this someday
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My body is ready
Okay yeah friends so tomorrow is the 2nd rook prompt for this week and then Saturday I’m gonna do another round of BW fic comments and Sunday I’m going to do writing/drawing prompts
(Still thinking about u visual artists <3)
But heads up I have to switch brain medications today so I may be
I don’t know very weird for the next few days
Or maybe nothing will happen unclear at this time
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kofi sketch
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'Twas day 106 in the prison, when all through the fade, Not a wink of rest felt, not even an attempt made. 🖤
FADE TIME CONTINUES BBs ~ NSFW Version [ Linked Here ] This is the flipped perspective (other side) from the previous shot but with a lil more passion. Also lol @ my cute lil fake chest-band for sfw sake. Let me live in my delulu prison pls x
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We've gone from this
To this
And from this
To this
The circle of life is complete
#da4#datv#datv spoilers#veilguard#veilguard spoilers#dragon age#dragon age the veilguard#solas#fen'harel#the dread wolf#inquisitor lavellan#vysanthe lavellan#solas x lavellan#solavellan#my screenshots
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I love this.
This man is so focused on his past in this moment, he can't even see his future walking up, right behind him.
Vysanthe <3
#da4#datv#datv spoilers#veilguard#veilguard spoilers#dragon age#dragon age the veilguard#solas#fen'harel#the dread wolf#inquisitor lavellan#vysanthe lavellan#solas x lavellan#solavellan
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He also has marks where his heavy collar used to sit.
Hello I’ve returned to hear about your Rooks once again
So
Does yours have any tattoos ? Scars? Prominent identifiable characteristics? Where’d they get them? How? Was it on purpose? If so, why’d they do it?
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Basaari, as an Antaam saarebas before escaping to join the Wardens, spent a long time with his wrists chained and his lips sewn shut. It's hard for him to hide the scars from pressure sores on his wrists, but he wears facial hair and vitaar to hide the scars around his mouth. Few have seen him without his face covered in some way. Being barefaced is a point of vulnerability for him.
Hello I’ve returned to hear about your Rooks once again
So
Does yours have any tattoos ? Scars? Prominent identifiable characteristics? Where’d they get them? How? Was it on purpose? If so, why’d they do it?
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Basaari, having mostly grown up a saarebas in the Antaam, didn't own his first clothing until he became a Grey Warden. The first property he owned was whatever standard issue was provided by the Wardens upon his joining. Until that point, he was more accustomed to being owned than to owning.
His first foray into fashion was in the Veilguard, discovering different factions and cultures through his travels and adventures, but most of all through making friends. I think the rest of the VG noticed he didn't really have a lot of stuff. So what began to fill his closet was mostly what I like to think might have been gifts <3
I also think that, since the Antaam went largely barefoot, the switch to wearing boots upon becoming a Warden was a bit of a transition that, now made, he can't revert from. I think he has an unspoken disdain for the barefooted trends in Dalish wear that he keeps politely to himself.
He does have a few items that he considers to be his favorites: 1) A blue and purple striped scarf knitted by Lucanis (Basaari can't decide if blue or purple is his favorite color) 2) A pair of homespun woolen slipper socks from Harding's ma, since it's tough to find cozy things for such large Qunari feet 3) A Grey Warden lapel pin that matches Davrin's, a symbol of their friendship and shared struggles 4) A wrap-style linen tunic from Bellara's clan that works splendidly as a soft, absorbent robe when fresh out of the bath 5) A skull print necktie from Emmrich for special occasions, that he promises he'll teach him how to tie 6) A golden horn sleeve from Taash inlaid with flawless blue topaz, the same color as the sea on a Rivaini beach 7) Aside from the silky underthings he got from Neve because she appreciates how they accentuate his, um... profile, what he cherishes most is the blanket she got for him, oversized with a soft fur trim. She knows he's a northern, tropical creature and she's noticed that he gets cold in the Lighthouse. Which is caring and kind and endears her to him in a strong and emotional way, but he still has to laugh. The blanket is very obviously big enough for two.
(please enjoy this shameless picture of his butt)
It's Monday morning (boooo)
It's time to tell me about your Rooks! (yay!)
So, what do they like to wear? Is there a particular region's style they wear most often? Do they choose their clothes based on fashion or practicality? Both? Do they make or fix their own clothes, or do they buy/commission them (or steal them from dead people lol)?
Answer as much or little as you like!
Bonus round: because it's wrestling night, @uchidachi wants to know what your Rook's finishing move is!
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