venny | chaotic cancer | đ˛đ¨đŽ'đŻđ đ đ¨đ đŚđđ˘đĽ!
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letâs randomly generate a character using dice!Â
here is a dice roller: https://g.co/kgs/2EYNRV
here is a picrew character maker i like: https://picrew.me/share?cd=eBjchJgNm5
roll the indicated die and choose from the table below.Â
d100 - this indicates character age in percentage of lifespanÂ
d20 - a trait
cannot resist snuggling any small animal
cursed to only swear in a long dead eldritch languageÂ
addicted to sweet rollsÂ
favourite color is outside the visible spectrum for most humanoidsÂ
has clockwork prosthesesÂ
takes any excuse to infodump about the small aquatic creature they studied in college
becomes violent over board gamesÂ
raised by a polyculeÂ
always has a penÂ
really into sappy troubadour romance poems
theatre kidÂ
âthis form is for your benefit, my true form would drive you to madness!â
mom friendÂ
a sweetheart in every portÂ
hoards booksÂ
anarchist revolution evangelistÂ
makes all their own clothes
secretly one of the most famous artists of their generationÂ
doesnât trust food that isnât pickled or driedÂ
had a near death experience and canât stop talking about itÂ
d12 - lineageÂ
demonic
angelic
draconic
dwarfish
gnomish
elvish
human
goblinkin
aquatic
subterranean
eldritchÂ
birdfolkÂ
d10 - hair color
green
violet
silver
indigo
black
auburn
blonde
violently pink
rainbow
bald
2d4 + 2 - indicates how queer they are on a scale of 1-10Â
d8 - pronounsÂ
they/them
he/him
she/herÂ
fae/faer
it/its
he/they
she/they
noneÂ
d6 - style
counterculture (fantasy equivalent of goth/punk/grunge/hip hop etc)
twee
academic
gives no fucks
high fashionÂ
faeÂ
d4 - stature
Short and wide
Short and thin
Tall and wide
Tall and thinÂ
use the picrew to make an avatar. iâd love to see your results!Â
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The Unfunny Personâs Guide to Writing Humor
Every year, weâre lucky to have great sponsors for our nonprofit events. First Draft Pro, a 2022 NaNoWriMo sponsor, is a collaborative writing app built for story-nerds. Today, theyâve partnered with novelist and screenwriter Sam Beckbessinger to share some tips on writing humor. Donât forget to check out the offer to NaNoWriMo writers to try out First Draft Pro for free this month!
Hereâs the problem: you love a joke. Youâre perfectly able to get into a good banter with your buddies. Youâre hilarious in a DnD game. Youâre the comedian of your group chats. But put you in front of a blank page and suddenly youâre about as funny as a statistics textbook*. Your manuscripts are full of notes like << INSERT JOKE HERE??? >>. You wouldnât actually want to sit next to any of your characters at a dinner party.
* There is a marginal likelihood that a funny statistics textbook exists somewhere, but it would be a real outlier.
Well, I have good news for you! Writing humor is a skill that can be learned like any other.
Keep reading
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Making a New Character and Getting Acquainted.
I'd like to share some resources for you to explore that I often use when I buckle down to create a character. These are also what I use to get into a character's headspace when I have difficulty writing them.
There is no right or wrong way to make a character! Sometimes they come from a song, maybe from a photo, or just from a moment of inspiration. They may just pop up and take residence in your head without permission as well. You may only know one thing about them when they really need to be developed before you can write further. Sometimes in writing, I've found I need to quickly make up a new character without putting a lot of thought into them. No matter how they come to be, I use these websites to exercise my brain and develop them. Some of these put me in their headspace, which is excellent when they are first created.
Links Below! Take a peek!
First, for the fantasy writers out there, this has been a good tool for inspiration in naming things beyond just characters. I like to take the suggestions apart and make my own.
These next two websites get me into my character's headspace. If you're someone who likes to give your characters birthdays, whether it is important in the story or just because you like to, this is a fun exercise. I like to take this quiz in the headspace of my characters to see what their zodiac sign is. It gives the month and day range for the sign, which helps me pick a date for my characters. It is also fun to see if the traits of that sign line up with the character. Even if you aren't looking to give them a birthday, I think the questions make you think of how a character would react to certain work and social situations. It takes about 20 minutes to complete.
This second website is another quiz to take in your character's headspace. I have used this for years, and I have grown very fond of using it. It is a free personality test based on Jung and Briggs personality type theory, and I find it to be most helpful in getting to know my new characters. For fun, I add the results to their character sheet. It is 64 questions, and is rather similar to the zodiac personality test. There are links to the 16 personality types that explain them quite well if you'd rather just find the one that sounds close enough. Over the years of using this site, I have found it to be quite useful for my characters. I hope you will find it useful or enlightening for your characters as well.
As a bonus, here is a link to the alignment test. I find the alignment test for D&D to be great for getting acquainted with the characters in my writing. And, why not use it? D&D is awesome!
This last website is one of my favorites to use. This is an incredible source for more than just character creation and development. They have worksheets, questions for world building and character development, and even a page for character's personality types. They even discuss the Myers-Briggs and western zodiac categories I mentioned in this post. There are additional categories on that page as well. This link will take you to the character development questions. There are approximately 150 of them. I like to pick and choose the questions I find the most relevant to my story and add them to my own sheet that I have built over the years. As a challenge, I try to complete all of the questions, even if it takes the character out of the story's setting. I feel doing the previous quizzes first helps me answer these questions with certainty.
Pinterest is my number one app for inspiration. Creating and organizing boards for my stories and characters is one of the best things for my imagination and immersion. With my coauthor, we collaborate on boards and share ideas to paint a picture of what we imagine. I can usually find character art or frames from movies/shows that are very close to how I imagine a character. But when Pinterest fails, I use Artbreeder. Artbreeder has graced me with success in tweaking pictures just right to make my characters as close to how I imagine them as possible. It can take some patience and it takes a lot of experimentation when you first learn how it works, but I have found it to be very helpful. I've been very happy with my results. The best part about it is the fact you can combine "parent" photos and make "child" photos. If you're creating a family, this is a great tool to distribute traits. If you are ever curious to see what I have created on Artbreeder, let me know and I can post examples.
There you have it! These are some of the resources I use to bring my characters to life. Getting to know your characters on a deep level will never steer you wrong. Being a writer, knowledge is power and the cards are all in your hands. Use what you learn about your characters and let it contribute to their story.
I will most likely add to this post in the future! Feel free to share some of your favorite sites that help you develop a character with me! I am always looking for new sites and material!
Happy Creating!
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Tips for when you don't know how to name a character/ for when you need to fleshout a character:
Think who give the character their name, what this person valius and what impact that person would have had in the character life.
Did the character parents gave the character their name? What meaning do you think they would want the name to have? How those this reflet in their expectations for the character? Does the character know about those expectation? Do your character follow those expectation? Do they ignore them? Are directly apose to them?
Did your character chose their on name? Does this mean they have a dead name? If yes, why they rejected their birth name? What is the meaning of the character current name for them?
This helps me think not only on who my character is, but also who are the people and culture that foster them.
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10+ Questions for Character Creation
Here are some things to think about when creating new characters that will help you bring them to the next level. Some of these questions are interchangeable, but answering them can really help you when writing/playing your characters.
1. What do they want the most in the world? How far are they willing to go to achieve it? Specifically define what they wouldnât do.
2. Who are they the closest to? How would they react if those people died? How would they react if those people betrayed them?
3. What is their worst fear? How would they react when faced with that fear?
4. What is the worst thing that ever happened to them? And what is the best thing? Define how it influenced them and/or their lives.
5. If they could change one thing about themselves/their lives, what would it be and why?
6. Are they addicted to something? From alcohol to the thrill of the hunt, define it and donât forget to use it.
7. Did they ever kill someone? If so, how did they react after their first kill? If not, how would they react if they had to kill someone?
8. Would they ever sacrifice themselves? If so, what would they be willing to die for?
9. How do they react to meeting new people? Is it easy for them to socialize? If they were at a party, where and how would they spend most of the time?
10. What are their flaws and weaknesses? Is it something that they can work on and improve over the course of the story?
âŚ
Let me know if youâd be interested in more writing tips like this and what specifically would you like me to focus on :) See ya!
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Bringing Your D&D Character to Life: A Guide to Roleplaying
As any seasoned D&D player knows, the key to an immersive and engaging game is strong roleplaying. The characters we create for our campaigns are more than just collections of stats and abilities; they are fully-fledged individuals with their own personalities, backgrounds, and goals. By bringing these characters to life through roleplay, we can add depth and richness to the game world and make our adventures all the more memorable.
In this guide, weâll go over the steps you can take to create a well-rounded and believable D&D character, and provide tips and techniques for enhancing your roleplay. Whether youâre a seasoned role-player or new to the game, we hope youâll find something here to help bring your D&D character to life.
Before we begin:
Have a pen and paper handy to jot down your ideas.
Consider creating a character sheet or journal to keep track of your characterâs stats, abilities, and other important details.
Step 1: Developing Your Characterâs Personality and Motivations
One of the most important aspects of roleplaying a D&D character is understanding their personality and motivations. This will inform how your character behaves in different situations and how they interact with other characters in the game world.
To get started, think about what makes your character unique. What are their quirks, flaws, and strengths? What are their goals and aspirations? What do they value most in life? Answering these questions can help you get a sense of your characterâs personality and give you a foundation for building their backstory and shaping their actions in the game.
It can also be helpful to consider your characterâs alignment, which refers to their moral and ethical outlook. Are they lawful good, chaotic evil, or something in between? This can give you a sense of how your character might approach different dilemmas and conflicts in the game.
Finally, consider your characterâs motivations. What drives them to adventure? Are they seeking wealth, power, revenge, redemption, or something else? Understanding your characterâs motivations can help you make more informed decisions about their actions in the game and give your roleplay more depth and purpose.
Step 2: Building a Backstory for Your D&D Character
In addition to your characterâs personality and motivations, their backstory can play a major role in shaping their identity and informing their actions in the game. A well-crafted backstory can add depth and complexity to your character, as well as provide opportunities for roleplay and character development.
To begin building your characterâs backstory, consider their family and cultural background, as well as any significant events or experiences that have shaped their worldview and personality. You might also think about their education and training, any notable relationships or allies they have, and any enemies or rivalries they might have.
Itâs important to strike a balance between providing enough detail to give your character depth and complexity, while still leaving room for flexibility and growth. Your characterâs backstory should be a starting point, not a definitive roadmap for their actions in the game. As you develop your characterâs backstory, try to think about how it might inform their behavior and decisions in the present. For example, if your character comes from a wealthy and privileged background, they might approach problems and conflicts differently than a character who has had to struggle and fend for themselves.
Donât be afraid to collaborate with your DM and fellow players to incorporate your characterâs backstory into the game. This can add an extra layer of immersion and help bring your character to life in the game world.
Step 3: Physical Characterization and Mannerisms
Together with your characterâs personality and backstory, their physical appearance and mannerisms can play a significant role in bringing them to life in your D&D campaign. Consider your characterâs physical characteristics, such as their height, weight, facial features, and any distinguishing marks or scars. You might also think about their style of dress and any unique items or accessories they might wear.
Next, consider your characterâs mannerisms, or the way they carry themselves and interact with others. Do they speak loudly or softly? Do they make frequent hand gestures when they talk? Do they have a particular way of moving or standing that is distinctive to them? Adding these small details can help bring your character to life and make them more believable to your fellow players.
It can also be helpful to consider your characterâs posture and body language, as these can convey a lot about their personality and state of mind. For example, a character who is confident and assertive might stand up straight with their shoulders back, while a character who is anxious or nervous might fidget or avoid eye contact.
If you're stuck then try to draw inspiration from real people or fictional characters you admire. Just be sure to make your character your own and avoid simply copying someone elseâs mannerisms or appearance.
Step 4: Voice and Dialogue for Your D&D Character:
An important part of bringing your D&D character to life is establishing their voice and dialogue. This includes the way they speak, their choice of words, and their tone and inflection. To begin, consider your characterâs age, education level, and cultural background, as these can all influence the way they speak. You might also think about their personality and any quirks or mannerisms that might affect their speech patterns.
It can be helpful to practice speaking as your character out loud to get a feel for their voice and how they might naturally phrase things. You might also consider using a voice recording app or software to help you fine-tune your characterâs voice and speech patterns. In addition to your characterâs voice, pay attention to their choice of words and the way they speak. Do they use formal or informal language? Do they have a particular dialect or accent? Do they use slang or colloquialisms that are specific to their background or profession?
Consider your characterâs tone and inflection. How do they sound when they are happy, angry, sarcastic, or serious? By paying attention to these details, you can add depth and believability to your characterâs dialogue and help bring them to life in the game. As you work on your characterâs voice and dialogue, donât be afraid to take risks and try new things. Just be sure to communicate with your DM and fellow players so that you can all work together to create an immersive and engaging game world.
Step 5: Consistency and Continuity in Roleplaying Your D&D Character
One of the challenges of roleplaying a D&D character over an extended period of time is maintaining consistency and continuity in their behavior and actions. Itâs important to stay true to your characterâs personality and motivations, while still allowing for growth and development over the course of the game.
To help ensure consistency in your roleplay, it can be helpful to refer back to your characterâs backstory and personality traits as you make decisions for them in the game. This can help you stay true to their character and avoid sudden, unexplained changes in behavior. It can also be helpful to keep track of your characterâs actions and decisions in a character journal or log. This can serve as a reference for you and your DM and help you stay on track with your characterâs development.
In addition to consistency, itâs important to consider continuity in your roleplay. This means keeping track of your characterâs past experiences and how they might impact their present actions and decisions. For example, if your character has a history of being betrayed by friends, they might be more hesitant to trust new companions in the future. Paying attention to consistency and continuity in your roleplay, you can help bring your D&D character to life and make them feel like a fully-realized individual in the game world.
Conclusion: Bringing Your D&D Character to Life through Roleplay
In this guide, weâve covered the steps you can take to bring your D&D character to life through roleplay. By developing your characterâs personality and motivations, building a believable backstory, considering their physical characteristics and mannerisms, and establishing their voice and dialogue, you can create a well-rounded and believable character that will enhance your gaming experience. Remember, roleplaying is a collaborative process, and itâs important to communicate with your DM and fellow players to ensure a seamless and immersive game. Donât be afraid to try new things and take risks with your character, and always be open to feedback and constructive criticism. With a little practice and attention to detail, youâll be well on your way to bringing your D&D character to life in your next campaign.
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WRITING ADVICE THAT I HEARD (THAT ABSOLUTELY WORKS FOR ME)
Okay, so I am writing these tips that I have learned/heard from other authors. It worked for me, I just want to share it just in case other people might find it helpful too!
Know the ending of your story before starting it.
Whenever you have an idea, WRITE IT. IMMEDIATELY! (before you could even lose it or worse, forget it)
READ MORE !!! (get inspiration from other people's books)
Write EVERYTHING. Just correct/edit them later when you are finished.
Explore other genres. (do not get stuck with one genre. instead, read/write other genres. you never know, you might be better at writing other genres)
Similar to the first one, CREATE OUTLINES PER CHAPTERS !! I REPEAT, CREATE OUTLINES. (in this way, it would be easier to write because you have a summary of what is going to happen in each chapter.)
reblog to help other writers !!
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How to be a Good Beta Reader (or: the difference between critique and beta)
This post is a follow-up to my ORIGINAL POST HERE "How to Have a Good Beta Reading Experience" [link embedded] so I recommend reading that one first for more info.
But I wanted to follow up because I've gotten some questions about it and I figured there was enough to make another post.
WARNING: this is SUPER LONG LOL
DISCLAIMER: Again, I want to clarify that this is based on my own experiences and what I personally look for in alpha/beta reading. Other writers/readers may disagree or have different tastes!
Topics Covered Below:
Critique vs. (Alpha &) Beta Reading
The Purpose of Beta Reading: Mindset
What Comments Should Look Like
How Much Should You Talk to the Writer About It? (Spoiler: it depends)
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Critique vs. Alpha/Beta Reading
I want to start with this because so many times (as a writer) I have asked for beta readers, and basically gotten a critique (or "crit" as it will be called from here on). A crit can look a lot like many different things depending on the reader, but in general, here's the difference:
Critique: grammar, style, clarity, often line-by-line
Alpha/Beta: story structure, character arcs/development, plot, and overarching themes and ideas
And I say this because some writers might want both. Some want all these separately, and some want them all at once.
Generally, crits are harsher, and can resemble "tearing apart" a manuscript. They can certainly offer great feedback, but it depends on the writer and their needs.
Some writers, especially for those who have had critique partners in the past and this isn't their first story, may not want these comments at all. I generally prefer not to have them (unless it's something stark that draws you out of the immersive reading experience) because when it comes to grammar, style, and flow, these are things I can edit myself. I have had enough good critique partners in the past that I can handle that and don't need betas to do it for me.
However, some writers might not feel that way! But I definitely know I'm not alone here. Especially when manuscripts have already been critiqued and you specifically ask for a beta, it can be disheartening to receive this style of feedback (especially in large quantities).
Examples of critique-style comments:
Word choice and/or grammar edits
Line- or scene-specific comments like breaking down or giving advice on dialogue, action sequences, worldbuilding, and the writing itself
E.g. "this needs more visual description" or "this description is too long/drawn out" or "action sequences require faster pacing" etc.
Examples of alpha/beta style comments:
Character arcs/dev: "I liked this character's journey, but I didn't feel connected to them during XYZ parts of the book." or "I don't understand why this character chose to do this."
Plot: "This scene is what I consider to be the part where the plot really begins" or "I don't understand how ABC scene connects to XYZ scene."
So what's wrong with that? Nothing!
But you can see where if someone asked for an alpha/beta but the reader's comments are 90% crit-style, the writer might feel like the reader didn't like or connect with their work. If a reader is crit-style commenting x5+ per page, then they likely weren't engaged with the story so much as analyzing the writing style. And for alpha/betas, you want to be as immersed in the story as possible and analyzing the story.
Particularly if the manuscript has already been critted in depth, and is a polished draft (which, is certainly debatable, but that's a topic for another day) ready for betas, it can be frustrating to receive crit comments when that's not what you asked for. A lot of the times, for well-edited and mostly-polished drafts, these crit-style comments come down to personal preference with the reader editing your work to fit their personal taste. Which is not making the story better, just different.
But, to emphasize: if you were unclear in your expectations and the reader doesn't know that manuscript is already critted/polished going in, they might think you want these comments!
Also, some readers might be awesome critique partners, but terrible betasâand vice versa.
This is why I'm going to drive home my Big Takeaway from my first post: communication is key! Both writers and readers need to be clear on the type of feedback that's desired.
Of course, most readers probably do a mixture of both of these styles of comments, and this is fine! The important thing is to keep what the writer wants in the back on your mind. If you know the writer asked for a beta, then try to keep crit-style to <50% (or maybe even <25%) of your total comments. And vice versa, etc. etc.
TL;DR: A critique analyzes the writing. An alpha/beta analyzes the story. Many readers will look at BOTH, so it's important to discuss this beforehand and provide the feedback desired!
The Purpose of Alphas & Betas: MINDSET
So this piggybacks off of what I just discussed: if someone has asked for an alpha/beta, you should keep the GOAL of being an alpha/beta in the back of your mind. Especially if you're prone to crit-style comments, this will help you.
The goal of BOTH alpha and beta readers is to SUPPORT and ENCOURAGE the writer. I know that's obvious, but so many times I have gotten comments or questions about why some readers' comments seem rude/inconsiderate or not constructive. And, at least in my experience, it's because the readers went in with the wrong mindsetâa mindset more appropriate for crit, rather than alpha/beta.
So what is the goal? To me, the goal should be to figure out what the story is the writer is trying to tell. Maybe in some cases the writer is upfront about that, or maybe you're going in blind. But when I go into a book as alpha/beta, this is the question I try to remind myself throughout the journey:
What is this story trying to tell me, and how could it be stronger?
But MJ, what does that mean??
Because no, I don't mean the genre, or the plot, or even the character arcs or writing style. I mean:
What theme is this writer exploring / what is the message they're sending to readers?
And from there: what about the narrative/writing/plot/etc. interfered with my connection with this message?
Side story: let me use avof as an example. This is an urban fantasy with vampires and werewolves and shifters (oh my!). I had some shitty "betas" for this book years ago which really threw off my groove as I was editing because I didn't know they were bad betas. But the truth is they weren't betas at all. They were critiquing it, and from the mindset of "this is vampire romance book." They went in critiquing my book for something that it wasn't. They completely disregarded that it more aligned with adventure, not romance, and the themes explored were self-discovery, self-acceptance, the impact of immortality on psyche, and gender & sexuality & identity - and because of that, they critiqued the book without engaging with the book. If they had asked themselves "what themes are being explored?" they (hopefully) would've seen it wasn't romance, and likely would've engaged better.
So, to continue on with this main goal, there are other things to considerâwhat kinds of mindsets you should avoid!
Whenever I have gotten insensitive (and sometimes, full-on offensive) comments, these were contributing factors. Regardless of critique, alpha, or beta, these are true:
You are not the only reader. There are going to be multiple people giving comments, and your comments are all of equal weight. You may be the only person who can't visualize that fight scene. You might be the only one who thought a plot point was too predictable. In most cases you will never know if other readers agree/disagreed with you, which is why it is the writer's decision whether to take action on your comments are not.
You are not an expert. I don't care how long you've been reading, writing, or beta reading. I don't care if you've read 100 published books in this genre before. You are not the expert on this book. The writer is. You do not know what is better for the story than the writer does.
You are not here to decide whether the writer is a good writer or not. You should not be making statements that imply that the writer is inexperienced or new to writing. You should not go into reading a manuscript with the mindset of "I have more experience than this writer and I should share my knowledge & teach them something." (But if the writer has expressed this, then it might be okay in some instances to give advice.)
If a specific minority group is being repped on the page that is not ownvoices and you are part of that community, you could offer insight that can be helpful, but should ask the writer if they want that kind of feedback prior to giving it. If you are not part of the community, you should not comment unless the writer has requested it (unless ofc you're complimenting it lol)
When betas go in without these ideals, it can lead to at best, unhelpful comments, and at worst, condescending and hurtful comments. These are the comments that make writers feel like failures, or like their book is bad, or that they are bad writers. Or, for experienced writers who know you went in with these (toxic, imo) mindsets, it can hurt relationships, break trust, and/or make a writer roll their eyes and disregard all of your comments.
That isn't to say that you should only compliment and not have any negative feedback or ignore flaws you see in the writing, narrative, character development, etc... but it is best to go in with the mindset that you are here to give them insight so they can make their story stronger, not to teach/give advice or change the story.
A note on sensitivity, authenticity, and expert readers: In my opinion this is one of the only cases where direct education/advice should be given. I also recommend having at least 2 sensitivity readers per any group that's repped that's not ownvoices, because even two people from the same group may interpret your story differently or see different weaknesses/strengths. That said, it is important for readers who are not of the repped groups to hold their tongue. It doesn't matter if your partner or sibling or parents are part of a group repped on the page. If you are not a member of that group, you are not an expert. If you have an inkling that the writer has not had sensitivity readers yet, you can politely suggest it. But it could also be a case of you having different life views, ideals, and/or opinions than the writer and the group being repped, and that is why you are not a sensitivity reader. I can't tell you how many times I had cis/het betas say my representation of an identity or repping gender as fluid was inaccurate/offensive when it was ownvoices, or when I'd already had 3+ sensitivity readers for the group(s).
Basically, as an alpha/beta reader, you are here to offer insight and immerse yourself in the story. It's also good to remind yourself throughout reading that "this might rub me wrong, but another reader might like it." Framing your ideas and comments this way will help you be more objective and less "this is wrong/right" because there is no such thing in writing.
TL;DR: The goal of alphas/betas is to engage with and understand the STORY, give the writer insight into how you interpret it, and help the writer figure out how to make their story stronger. It is not to give advice or teach. The writer decides what changes to make and is the expert on their story.
Ok, now I got the Beta Mindsetâ˘. So how do I comment?
Well, really this will depend on the person. Everyone is different and will notice different weaknesses and strengths in any given manuscript. And, as I said above, most people naturally will provide some crit-style comments, it's just in our nature to point out when a writing style doesn't mesh with our preferences.
From a writer's perspective, at least for me, these are the kind of comments that are the most helpful for me:
"I..." statements. For example: "I am struggling to visualize this fight scene." Instead of rewriting it or pointing out that the descriptions or actions are weak or explaining how to fix itâthis is an open statement that leaves the decision up to the writer.
Immediate emotional reactions are awesome for writers to know. For example, if a line made you laugh out loud, say so! If you get to the end of a chapter and were so immersed that you forgot to comment, say so!
And on the other end, if you were immersed but then something happens that snaps you out of it, say so! But without "because..." or "you should..." advice. Just say "hey I was super immersed, but in this paragraph you lost me."
I also recommend holding comments until the end of a chapter/section (minus immediate reactions as above). Look at scenes, chapters, acts, as a whole rather than individual pieces. This will help you focus on the story, rather than the writing.
I would also recommend this post!! Excellent, and I agree 100%!!
Other critical examples: "this is my favorite character but this decision is frustrating/confusing me"; "I was bored and skimming through this chapter"; "I'm not sure what [insert worldbuilding feature] means"; "I didn't know that the magic system could do this and I feel blindsided"
Other complimentary examples: "This line of dialogue really resonates with me"; "this has been my favorite description so far"; "I didn't see this coming but it makes perfect sense!"
And here are comments I suggest you avoid:
Anything that implies that the story is unfinished, too long, too short, etc. This might be ok for crits or alphas or if the writer has said that it's unfinished, but probably not for most betas. If the writer is at the beta stage, then likely they consider their manuscript finished (minus any changes they make based on beta feedback). If you feel the need, you might say something like "this genre is usually 80-100k and yours is 150k" but avoid wording like "the story is overwritten/underwritten", which can be hurtful. (Once, a story of mine was on draft 8 and had been called polished and ready to publish by various other people, and then one beta said, "this is a good attempt at a draft of an opening scene." So yeah, avoid stuff like that.)
Wording things in a way that make them seem like Facts. As a reader, everything you say is subjective. Regardless of what you are commenting on, what you are providing are opinions. Especially for writers who tell unconventional stories/structures, comments like "this isn't the way this is done" are just annoying and are not even true half the time.
Unless you can provide sensitivity feedback personally, do not criticize the representation of a group you are not a part of. If you see something overtly harmful toward a group on the page, you can politely suggest sensitivity readers, and leave it at that.
Try your best to not give reasons or "because" statements. "This action scene felt slow because-" "I didn't feel connected to this character because-" Nope. Stop right there, unless/until the writer asks to elaborate.
Side Story: My Favorite Comment One of the single best comments I've ever received in a beta was when they noticed a character making a decision that didn't seem right. They pointed it out and basically said, "This feels out of character to me because I don't think this character would do this. They have done XYZ in the past, and I thought their motivation was ABC, but this decision directly conflicts with that." Why was this the best comment? Because 1) they didn't tell me how to fix it, 2) it was objective with evidence and nonjudgmental, and 3) they were 100% right. What they had actually found was a plot device I had used to push the character in the direction the story required. But because they pointed this out, I was able to see the source of the issue and rework the scene so that the character's motivation was consistent and they still ended up in the direction of the plot.
Since I foresee questions, allow me to elaborate on the last point: so often, a reader will say "this isn't working for me because of this reason" but actually, they're wrong about the reason. Like the comment above, this beta could have easily said, "this feels out of character because you messed up their motivation." But the problem wasn't motivation, it was me using a half-assed character decision to move the plot in the right direction! The issue was the scene, not the character development. The advice to "fix the character's motivation" wouldn't have fixed anything and might've even made the problem worse.
This isn't to say that advice should never happen in an alpha/beta, but I personally believe that the best comments are not those that say "you should change/fix this" but instead say "this is working for me/this isn't working for me." It leaves it open for the writer to figure out how to solve the problem, if a problem even exists.
I shall paste in a quote from the writing god himself, Neil Gaiman:
TL;DR: Basically, you aren't here to give advice, or fix anything, or change the story in any way. You are here to show the writer how their story impacts you, what you connected with, what you didn't, how their writing style works for you. Keep your comments open-ended and use specifics to show the writer what you connected with and what you didn't. You are giving the writer insight into how readers will interpret and understand their work, and it is the writer's duty to then grow their work.
And that leads directly into our final section...
How Much Should You Talk to the Writer About It?
This depends on the writer. Sometimes, writers will do 5+ betas at once (even on the same document) in which case they might not talk individually with the readers about any of the comments. Some writers (not me lol) will have an alpha as they write the first draft so it's not even complete yet, so they would probably talk a lot.
Personally, some betas I talk to for hours trying to brainstorm fixes (see: @jamieanovels and @wildswrites lmao tysm đ), and some betas I will just say "thanks for reading <3" and that's about it. It depends on how much you commented, the types of comments, and if I felt like you genuinely connected with the story (or not).
Side Note: I do want to clarify that by "misinterpret" below I don't mean that the readers are wrong, I just mean that they interpreted differently than what the writer had in mind. There is no misinterpretation when it comes to any form of art. But if a writer intended for the Main Takeaway of their story to be one thing, but the majority of readers took away anotherâthat's important for the writer to learn in the beta stage. (Also, some stories are vague or open to multiple interpretations on purpose.)
For me, I talk in-depth with alphas, and maybe some betas, but there are also a lot of betas I barely talk to. I don't think there is a right or wrong here. Because as stated above, alphas/betas are here to provide insight into how readers interpret, relate to, and understand the story.
So once the writer gets that, there may not be anything else to talk about. Or, maybe the writer has questions about something you commented, and will want to follow up. For me, especially if you interpreted something way differently than I intended, I might want to follow up to see what in the narrative made you go that direction. Or, if you interpreted exactly as I intended, I may want more insight into which parts stood out the most to you, or what your favorite parts were. Or... I might not feel the need to follow up at all, for either.
In general, in my opinion, writers should be leading these interactions. Unless the writer has welcomed it, readers shouldn't be reaching out to writers to further discuss the comments they left.
(Note: this is not the same as hype/fangirling. Please come to my dms unsolicited and go hype about my book)
You have agreed to read it and leave comments, but the writer has not agreed to have full discussions with you about their own work. The writer doesn't owe you follow-up on the comments you leave, and whether they liked or disliked, agreed or disagreed with your comments doesn't really matter.
You may leave comments that are totally out of line with what the writer wanted, and that's fine. You might leave comments that make the writer uncomfortable, and that's fine too. We can't control these things, and there is no way to know how someone will interpret a story or what comments they might leave.
That said, If a writer doesn't follow up with you on anything, that doesn't mean your comments were bad. It might just be the writer's style to process and make changes alone. Even if you "misinterpret" their work, or even dislike it, all perspectives bring something to the table. Giving the writer insight into how one might "misinterpret" and/or dislike what they've written can be just as valuable as the betas who loved it.
Regardless, it's important to comment in a respectful wayârespectful to the writer and what types of feedback they request, the story itself, and yourself as a reader. We are all growing and learning together, and miscommunication or writers and betas who have misaligned goals can lead to hurt on both sides. Hopefully this longass post gave you some insight into how/why that happens, and how to avoid it in the future.
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ANYWAY that was a lot. I hope you got something out of this, because it took a week to write this up lmao
âmj
P.S. I am considering doing another in this series focusing on writers and how to handle comments (good and bad). If you'd be intersted in that let me know <3
P.P.S. if you'd like to be tagged in this series, message me or comment below!
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Yandere Chart ⧠Choeso
Description: A list I have created in order to record the danger lever of a yandere using a point system. There are three sections that allow the yandere to score anywhere between 5 to 38 points. I worked really hard on this and hope those who are interested in this trope enjoy it! Also, this is just for fun and how my mind works when I think of the different types of yanderes so donât freak out. Iâll be using this for some headcanons soon <3
WARNING: yandere content, toxic relationships NOTE: kidnapping, non-con, violence, toxic behavior
âIf I canât have you, no one canâŚâ
Keep reading
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warned spoilers in the tags, but just in case:
caw! caw! soc spoilers!!
in light of kaz who loves magic, and who fell for the girl who wielded his favorite kind;
i never caught on to this very obvious parallel until rereading the books, but i like to think that the night kaz met inej in the menagerie, it went much like that night he first witnessed magic â
of the coin appearing one second,
vanishing the next,
and here is a girl who seems to have manifested out of thin air
and at that moment, he may have been a little surprised. he'd have scanned her over briefly, turn away, leave, on the clock, just as scheduled.
but once he's made his round, retired to his room, and all thoughts of business and work quiet into a faint lull in the back of his mind,
kaz will remember purple silks, black spots, and flawless skin â and the bells on her ankles. those cruel, decorative shackles.
those bells.
how had she sneaked up on him with those bells?
"Some people see a magic trick and say, âImpossible!â They clap their hands, turn over their money, and forget about it ten minutes later. Other people ask how it worked. They go home, get into bed, toss and turn, wondering how it was done. It takes them a good nightâs sleep to forget all about it. And then there are the ones who stay awake, running through the trick again and again, looking for that skip in perception, the crack in the illusion that will explain how their eyes got duped; theyâre the kind who wonât rest until theyâve mastered that little bit of mystery for themselves. Iâm that kind."
â Kaz Brekker, SOC
and he'd have tossed and turned in his bed, thinking about the trick,
whether it was pure luck, if she could do that again, and how, how, how â
kaz would never know.
so let him keep her by his side, let him have her a little closer,
let him learn her little by little,
let him know her best yet not know her at all,
and let him experience that magic for the first time all over again;
maybe one day, he'll stop thinking about it.
maybe one day, he'll stop tossing and turning in his bed.
maybe one day, he'll have known all her secrets completely.
maybe he'll figure it out.
one day.
he'd looked up from his desk to answer, but whatever he'd been about to say had vanished on his tongue [...]
the harbor wind had lifted her dark hair, and for a moment, kaz was a boy again, sure that there was magic in this world.
â Six of Crows, Chapter 38 p. 402
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âyou should have told her, that she gave you butterflies and made your palms sweaty but you didnât. you should have told her, that her voice was the one youâd hear in a crowded room. that you wanted to listen to that laugh for the rest of your life. but you didnât. you should have told her, that when she kissed your cheek for the first time, it fixed your broken heart and re- awakened your soul. but you didnât. you should have told her, that night you were scared. that to love her, would mean youâd be in ruin. you couldnât face what it would mean if she didnât love you. you were scared that eventually after all this time to listen to your heart youâd loose her and her love. but you didnât. you should have told her, outside on that cold january night that she was worth the risk of heartbreak. that looking into her eyes hoping she wouldnât see past your facade, that the truth was beating out of your chest. you should have told her the truth but you didnât. you should have told her, that if you kissed her it wouldnât be a meaningless kiss. it would always be more than that. sheâd always mean more than that. but you didnât. you should have told her, you were falling in love before she fell for someone else. but you didnât. you should have told her, that seeing her with someone else was slowly breaking your heart. but you didnât. you should have told her, that you could be that person she wanted. that youâd love her forever. but you didnât. you should have told her, to stay. that when she left youâd be missing half of yourself, youâd only be half whole. but you didnât. i should have told you, i loved you but i didnât.â
â things i should have told you, but didnât.//t.c
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kaz brekker in episode 2x04: what kind of dumbass letâs their arch nemesis know their greatest weakness?
kaz brekker in the next breath: arch nemesis, sign the documents that will free my love from the service contract that binds her⌠platonically.
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I will simply NEVER shut up about how each of the Crows have a parallel character who then foils them in other ways.
Nina and Jesper are both outgoing, flirtatious characters who struggle with addiction. However, Nina's addiction was something she induced to save herself and the others, and something she knew she would have to fight to overcome. On the other hand Jesper spends most of the books in denial of his addiction, and it has dire consequences (Inej's stabbing and his father's farm being put at risk.) They are both Grisha, something that has had a devastating impact on both of their lives, however, Nina was able to grow up learning to harness her powers and Jesper was taught to fear his instead.
Matthias and Inej are both faith-driven people with strong beliefs. However, where Inej's beliefs have made her stronger and positively guided her decisions, Matthias' have made him full of hatred and eventually lead him to his death. Their respective romances cause them to go against part of their beliefs, or, in Matthias' case, completely unlearn the prejudices that he used to justify through his beliefs. They also both arrive in Kerch a captive and spend their first few months there imprisoned in some way.
Wylan and Kaz are the only characters who grow up in the same country, and while their class differences mean they begin their lives in very different ways, this does not stop them from arriving in the same place. Both of their stories in the Barrel begin with them narrowly escaping death, dragging themselves out of a canal and simply making the decision not to die no matter what the cost. Morally they are starkly opposite, with Wylan being the only Crow to blatantly confront Kaz on his actions and motives throughout the series. They are both quick-thinkers and good liars. By the end of Crooked Kingdom, Wylan begins to match Kaz' intelligence when it comes to 'criminal mastermind' thinking. They are also the only Crows who subvert expectations from their own POV, making you think they've failed when actually that was the plan all along. (They also have the same number of 'WANTED' posters in that one scene in CK.)
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