vee-art-zone
Vee's Doin' Art Now
118 posts
Vee (20, she/they/it), game design fan and animal nerdbig fan of Minecraft, Dimension 20, Pokemon, and a whole lot more :3currently doing a bunch of minecraft animal ideas :P
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vee-art-zone · 4 hours ago
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in case any of you freaks are on there too, I'm now also posting my work to bluesky. >:]
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vee-art-zone · 1 day ago
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Hello 👋
Please take a moment to read my story.
I am Heba Al-Dahdouh. I currently live in the completely destroyed city of Gaza. Since the war on Gaza began on 7/1/2024, my family- my father Nasif, my mother Asmaa, and my siblings Khaled, Ahmad, Muhammad, and Malak-have been living in constant fear, crying, and suffering due to shrapnel, shells, and bullets.
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We have no food, no electricity, no cooking gas, no schools, no homes, no cleaning supplies, and no clothes. Our house was completely destroyed. My school has been bombed, and my brother Khaled's university is now rubble, depriving us all of education. The war has forced us to live in displacement centers, which are just tents unsuitable for living, especially in winter.
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Every day we live death, terror, and panic a thousand times because of the ongoing bombardment of my city. The war has killed more than 50 of my relatives and neighbors. At the start of the war, we sought refuge at my aunt's house, but it too became rubble. Imagine: we have survived imminent death more than 20 times and have been displaced among shelters more than 13 times. My siblings and I have suffered from many illnesses due to malnutrition, and we need medication continuously.
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If we stay in Gaza, we might lose our lives. Recently, we have been seriously considering leaving Gaza for a safe place. However, travel costs are extremely high. We need over $50,000 to leave Gaza. Due to exorbitant prices, rampant unemployment, lack of security, the ongoing siege, and relentless bombardment, we have lost all our money. How can we live in such insecurity, with constant shelling and shrapnel flying above us? Dear compassionate friends around the world,
With your generous donations, even if small, you can save 7 people from imminent death, allowing us to start a life outside Gaza filled with love, peace, and hope.
With my warmest regards from the city of Gaza,
Heba Al-Dahdouh.
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vee-art-zone · 3 days ago
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somewhere on the distance the Blart Art begins
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vee-art-zone · 3 days ago
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regional varoom line based on monster trucks and bulls
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vee-art-zone · 4 days ago
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Pokemon Legends: Neo-Unova Starter #1 Neo-Unovan Chesnaught
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"Old history files from long ago tell us that the Pokemon known as Chesnaught looked very different in ancient times. This Neo-Unovan (abbreviated to NU) Form of the species seems to have only recently emerged in modern times. Its body is as hard as rock, with sharp spires jutting out all over. It is able to stretch its arms at will, digging through the soil for minerals to add to its body. If it tucks into its shell, it becomes completely resistent to even the toughest of energy weapons. While incredibly dangerous to the people and infrastructure of Castelia, a few eggs have been taken from their nests and placed in cold storage for further study and experimentation."
NU Chesnaught is a grass/rock type, and every bit the bulky physical attacker that Kalosian Chesnaught was. With stretchy plant-growy arms, a deadly roll attack, and a new signature move, it can be just the brute you need to make your way through Castelia and beyond.
NU Chesnaught's signature move is Spintered Shield, a protect-style move that sets up stealth rock on the opponent's side of the field if the opponent makes contact.
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(Lore & More under the cut!)
The first Pokemon designed for my fakemon project: Pokemon Legends Neo-Unova! Set hundreds of years in the future of the Pokemon world, a life of living alongside Pokemon as partners is nothing more than a distant memory. As technology progresses to cater to humans every need, Pokemon are now seen as little more than vermin that infest the cities of Neo-Unova.
You, the player, a young teen working as an intern under some of the greatest minds the city has to offer, will be exploring the world of Neo-Unova, trying to figure out the problems of the region and maybe, just maybe, find the secrets the ancients of Unova had to save their new civilization from utter collapse. Along the way, you may just discover there's more to Pokemon than mere pests after all!
(This game idea I had years ago, and would likely play Very similarly to Legends: Arceus, in terms of the combat and the exploration. Much like PLA, your starters would be made up of old starters from past starter trios - Neo-Unova's gotta use what they got! In this case, Chespin from the Kalos region is now Neo-Unova's new Grass starter, which the player will get to hatch from an egg during the tutorial.)
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vee-art-zone · 5 days ago
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I FOUND IT
the perfect brush to do some ken sugimori-style shading Fakemon project: Pokemon Legends Neo-Unova begins >:3
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vee-art-zone · 5 days ago
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I made some Fakemon! Convergents of the Nincada line based on beetles!
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Descriptions:
Darcada (Base Form) Bug/Dark
Ability: Compound Eyes - Increases accuracy by 30%
Although they much resemble Nincada, Darcada are a completely separate species. They spend their lives constructing elaborate underground tunnels as a group, which they use as secret entrances into the nests of other Pokemon to steal food without them noticing. Darcada are surprisingly intelligent and able to carry out complex plans as a group.
Shojask (Lv. 20) Bug/Dark
Ability: Power Boost - Raises Attack by 1 stage after every turn.
Shojask may resemble Ninjask, but they are completely unalike in every other way. Shojask spend their lives underground in the nests dug out by Darcada, eating food stolen for them and growing large and strong. Shojask have an incredible strategic mind and command complete respect and discipline over their hive. When their nest is discovered, Shojask gradually absorb reserves of energy in their body to increase their power while Darcada hold off the invader.
Shedinnos (Lv. 20, spare slot in party) Bug/Fairy
Ability: Blunder Guard - The user can only be damaged by attacks that are not very effective against it.
When a Darcada evolves into a Shojask, it loses all kindness in its heart as it commands fear from its subordinates. It is said that the kindness resides in the molted shell of the Darcada as it evolves, eventually taking form into a lingering remnant of that lost innocence. Shedinnos do not move, eat, or sleep, but simply watch the world and hope for a brighter future where they are not discarded.
More thoughts of mine under the cut!
I can't believe Lokix is our only Bug/Dark type in the series. I decided to fix that
While I was worried they wouldn't read as a 'convergent' due to being a bug like Nincada, there's only so many ways to take a convergent for a bug-type, plus Cicadas are not Beetles so i'll allow it
I had a lot of fun shading these! I'm gonna have to remember how i did the shading for all of this in the future, but shading things is usually not my strong suit!
I like my own design detail of Shojack's beetle shell being too tough for the Darcada to break through, so it has to crack open the head instead of the back, where Shedinnos's crack is instead
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vee-art-zone · 6 days ago
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I GOT HER why cant you nickname shiny meloetta. The Miku dream lies dead v_v
pausing pokemon from memory for a bit because im replaying Pokemon Scarlet & Violet in order to make a living dex i want shiny meloettaaaaa
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vee-art-zone · 6 days ago
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welcome to the great crater of paldea
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vee-art-zone · 6 days ago
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#9 - What if Minecraft had Hippos?
The Hippopotamus would spawn in lakes and rivers in Plains, Savanna and Jungle biomes, in pods of around 5-6, usually with a baby. They are semi-aquatic and like to stick near water, and usually will stay near each other if possible.
Hippos are very strong and very ferocious animals, despite being completely herbivorous. They will not hesitate to attack anything or anyone that gets too close to their turf, similar to Zoglins. Likewise, those mobs will not dare to attack a wild Hippo, even in retaliation. Pillagers will try to attack Hippos occasionally, but they will meet their swift end while doing so. Their only weakness is their (relatively) poor Eyesight, allowing you to get pretty close to observe them before they notice you.
Much like Sea Turtles, Hippos will remember the place they spawned in, and will make the area of around 50 blocks surrounding that their 'territory', rarely moving outside of it. If a mob or player gets too close to said territory, they will get aggressive, opening their cute pig-like snout to reveal an endless maw of razor-cubed tusks and chase them out of their territory as fast as possible.
Hippos can survive in both air and water, but require both. They come up to the surface to breathe, and you can usually find them sitting with their nostrils, ears and eyes above the waterline, lying in wait. While they cannot swim, they can move just as fast running underwater as they can above water, making them formidable opponents on land and water. Similarly, on land they will slowly begin to 'dry out', losing their sunscreen-like glistening protective layer (likely done in-game as a separate texture file overlaying the hippo model, like the charged creeper aura). If the hippo is exposed to direct sunlight after a few days without access to a dip in the water, it will begin to dry out and die. A shame!
Hippos can be bred with Melon blocks, and the babies do not have tusks and are passive. They're so cute!!! But it can be a right hastle getting close to hippos without meeting your grizzly end inside their mouths. Pack invisibility potions if you want to save the hippos!
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vee-art-zone · 7 days ago
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god I’m having trouble coming up with good animals to draw. I’ve spent 2 days in Minecraft mob art block
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vee-art-zone · 8 days ago
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hey would anyone be interested in potentially seeing art in the future of my basic ass Pokemon Legends game concept i came up with like. a year ago
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vee-art-zone · 10 days ago
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hi Justin! just want to say I ADORE ii and it's one of my favourite shows out there; actually inspired me to start my own!
which is a lame segue into my question- do you have any advice for someone wanting to make their own show?
That's so exciting!! Art makes art!
Oh golly uhhhh. There's so so much to say in so many different departments. So. I'll keep it broad and of course anyone can ask more specific questions haha.
My go-to advice tends to be for creators to start as small as possible early on. Even if you aspire to create projects that are huge-in-scale down the line. So much about becoming a great artist involves moving through the stages of your art (whatever type it may be!) from start-to-finish, every step of the process, over and over and over again. So say in show creation, idk if you plan to be hands-on in every department or if you have a lot of help, but that could mean breaking down stories and outlining, writing, recording, constructing audio scenes and boarding, character and prop and background design, animating, music assembly, mixing, finalizing and editing, etc, over and over again. Obviously not every step may be involved in your project depending on what your goal is, but whatever it is that you do, do it sooooooooo many times.
While there's nothing inherently wrong with jumping in and making your first project something say, movie-length, or something immensely complex in scope, I do find it can, for many (not all) be limiting when it comes to learning a lot of fundamental building-blocks in craft. As well, I see a lot of people get lost in an overwhelming project, trying to focus on quality>quantity right out of the gate. But spending the majority of your time just on adding some extra polish as opposed to running through the whole process again and again can only do so much for you. Obviously, a mentality of quality>quantity is great once you have a strong baseline understanding of production. But again, I think it's a huge plus to work on shorts and teeny-projects to start.
Since the above is pretty dry, I'll add an additional fun one. I've found that a lot of newer artists will toss away the concepts that make them joyous in hopes that they can instead create something that fits an objective perception of "professional." Nothing wrong with that, but I strongly advise artists of all levels of experience to toss everything they've love about the world and other media into their work. Their favorite genres and tropes, the stupid inside jokes that make them light up with their friends that they can invite the audience in-on, adaptations of stories that have made them cry. Create the things YOU love to experience. It's fine to let go of what you think the audience wants. Cause that's not easily guessable. But what YOU enjoy is something certain to you. It's sorta like how they say, it's better to go to the gym and do an suboptimal-but-fun workout that keeps you coming every day than a perfect workout that leads you to quitting. Share your joy with the world, and someone will resonate!
Be silly, be cringe, have fun!
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vee-art-zone · 11 days ago
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in unrelated news, ive finally made this blog look not ugly as sin
did yall know you can put gifs as your blog banner image lmao
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vee-art-zone · 11 days ago
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did yall know you can put gifs as your blog banner image lmao
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vee-art-zone · 11 days ago
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vee-art-zone · 11 days ago
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#8 - What if Minecraft had Blue Whales?
The largest of all sea life, an adult Blue Whale would measure in at up to 30 blocks long, easily making it the largest animal in the game and utterly dwarfing even the Ender Dragon. Despite this, and their incredibly high HP rivaling even that of the Wither, they are peaceful animals and mean you no harm. Unlike most aquatic life, they are persistent, like land passive mobs, meaning they don't despawn. Keep track of pods as they migrate and take in the beauty of the sights and sounds of whale-watching!
Blue Whales only spawn in Deep Ocean biomes, with the exception of the Deep Frozen Ocean. They spawn in groups of 1-3, and if more than one spawn, one will always be a calf. Blue Whales are always on the hunt for microscopic shrimp (not unlike the Flamingo), and will periodically open their mouth, exposing their rows of Baleen. Each time they do this, there is a 15% chance they will enter love mode and breed. The chances of this happening to two Blue Whales at the same time is low, so the birth of a new blue whale calf is always an occasion to celebrate!
While Blue Whales can stay underwater for a long time, even longer than Dolphins, they are still air-breathers and require the ability to breach. When they do, they will spray water out of their blowhole, at higher velocity depending on how long they were underwater for. After a few hours underwater, anything standing above where they breach could get launched clear past build limit! While difficult to corral (or should I say coral?), I'm sure some interesting contraptions could be made with that.
All in all, a gigantic, hard-to-breed, endangered leviathan of the ocean. Hopefully the player can keep an eye on them and help raise their numbers both in-game and out.
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