An art blog! Battling the moritfying ordeal of being known, for meme reasons. Call me Pinky!
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how to draw horses(for the discerning horse girl)
i spent two years working in barns to give you this information. use it wisely
view all 16 parts under the cut!
hopefully this guide will inspire you to draw the cowboys you've always dreamed of
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the most mortifying part about posting abt your ocs is posting about your ocs
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I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
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Your man seems easy as hell to draw
#the ponk's art#Great God Grove#Click Clack#ggg Click Clack#Don't get it twisted. I traced these from pictures of an actual rabbit.#I have 10000 rabbit pictures on my phone#it was not hard to find the perfect bnuuy to be my muse
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Great God Grove is one of the best games I've ever played.
Anyway wouldn't it be fucked up if Cobigail could scuttle around like a giant bug
#the ponk's art#Great God Grove#ggg#cobigail#ggg cobigail#Realized if you tipped her on her side she'd be shaped like a spider and ran for my tablet at mach speed becuase I am so normal
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Revising some of my horse drawing tips pages, starting with necks!
Corrected some muscle names and added more explanation/ method.
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Oh Clay and Clem you'd be the perfect narrative foils if you existed in the same universe
Clay belongs to @monsoon-of-art heehee
#the ponk's art#oc art#What was my Clem tag? Did I even have one?#It's not off-model if the character belongs to me and also I can't be bothered to correct the doodle
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got an ask recently about the way my digital art looks like traditional, so I tried to explain the steps on my self portrait, feat. some of my favorite artists and favorite brushes. sorry if it's incoherent, I'm not used to explaining my process besides "I've been professionally studying traditional art for half my life and I'm really bad at technology so I just paint digitally the way I do on paper"
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Notes for drawing (and writing) insects
I do something like this almost yearly and it feels like it gets a little longer every time!
Personally I draw either cartoony stuff or hybrid monsters where none of this is mandatory, but here are some of the things I sometimes see missing or inaccurate in insect artwork that was meant to be lifelike, and even if you only do alien, monster or cartoon arthropods, or you don’t make art at all, you might still like to know some of these things!
First off, an insect leg pretty much always has 9 segments. #1, the coxa, is what attaches it to the body and can be a short little “ball” or a whole long piece, but almost always bends DOWN. The last five segments are almost always very short, forming a super flexible “foot” or “tarsus” ending in a set of claws and sticky pads. All spiders have this “foot” as well!
The foot is even still present on the claws of a preying mantis - growing right out of the “sickle” like this, and still used as feet when the mantis walks around or climbs. Basically ONLY CRABS have limbs ending in simple points!
Insects don’t just have side-to-side mandibles at all, but an upper and lower set of “lips” like a duck bill! In some, however, these parts can be very small or even fused solid.
Insects also typically have four “palps” on their head, an upper and lower pair, which evolved from legs and are used to handle food!
Most *FLYING* insects have ocelli, single-lens eyes in addition to their multi-faceted compound eyes! Some flightless insects can also have them but it depends on the species.
All legs and wings are always attached to the thorax!
Caterpillars still have six legs! They’re very small and up near the head. All the other “legs” are actually just suckers on its underbelly.
You will be forgiven for never drawing this but this is how many parts a mosquito’s mouth actually has. Every piece you can find in another insect’s mouth - the “upper lip,” the mandibles, the palps, etc. - are all present as different needles and blades!
The word “bug” originally referred only to one group of insects, the hemiptera, including stink bugs, assassin bugs, aphids, cicadas, bed bugs and water striders to name a few. One distinguishing feature of this group is that it did away with all those separate mouth parts - all “bugs” have just a single, hollow “beak” or “proboscis” to feed through!
The vast majority of insect groups have wings or at least members with wings, and all insects with wings have FOUR of them…..except that in beetles, the front wings evolved into solid, protective shields for the hind wings, and in true flies (which includes mosquitoes!) the hind wings evolved into tiny little knobs with weights on the end, called halteres, which the fly’s fast-paced brain uses to feel its orientation, altitude, speed, surrounding air pressure and other fine data making them quite possibly the most advanced aerial navigators on the planet. OTHER NOTES THAT DON’T NEED ILLUSTRATION:
Insects and other arthropods HAVE TRUE BRAINS in their heads, made of brain cells like ours. They can learn, memorize, and make decisions.
Insects do have males and females and obviously only females lay eggs. Fiction is always getting this wrong, but I guess it also does so with birds so whatever.
Of insects, only termites, ants, some bees and some wasps have fully evolved a eusocial colony structure with “queens” as we think of them. Of these, the termites are actually highly specialized cockroaches, and the rest (bees, ants, wasps) are the same exact group.
The scrabbling, clicking noise associated with insects is usually added artificially in nature footage for dramatic effect. While their movements likely emit some sort of sound, it’s probably no “louder” proportionately than, say, the sound of a cat’s fur as it walks. In other words it should not be noticeable; what kind of animal survives as a species if it clatters with every step??
Compound eyes do not see a bunch of identical little images. There is no advantage to any organism seeing that way. An insect sees one big picture just like you do.
Only some insect groups have “larvae.” Others have “nymphs” which resemble fully grown but wingless insects.
The only insects with a venomous bite are some true bugs and some flies. There are no beetles or roaches or wasps or anything else that inject offensive toxins through their mouth parts, as far as I know!
The only insects that lay eggs inside other insects parasitically are certain wasps and flies. There are also NO arachnids that do this.
Only certain bees, wasps and ants have stingers on their abdomens. These are modified from egg laying appendages, so it’s also only ever the females.
The only other kind of “sting” in any insect is a venomous hair or spine, mostly seen in caterpillars.
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Hey there! Do you have any tips for drawing anthro/furry legs? It's the thing I struggle with the most when drawing them
here's some drawings of my thought process into how i draw legs!! i mainly try to do digitigrade-type legs so i hope this helps
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Someone asked for another hand tutorial and i once again failed to deliver the tutorial part
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Have been on a quest to better understand insect mouthparts, here're breakdowns I did on mantis, but a lot of the basic structure applies to most insects with chewing mouthparts Here's also a very nice video that covers all adaptations and names all the individual parts:
youtube
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Do u have any advice for artists who draw ridiculously slow???
draw faster
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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