Text
You hear a faint, metallic rattling. Looming around the twisting black pillar, your torchlight catches a tall figure adorned in metal spikes, its face a mass of pale, writhing tentacles.
It would seem you've stumbled across the torturer of this ship.
AC 4 [16], HD 4 (25 hp), #AT 2 x Mind Hook (Missile 60' 1d6+SP) or 1 x Psychic Blast (1d4+SP), THAC0 15 [+4], MV 120' (40'), SV: F5, ML 9, AL Neutral, XP 400, NA 1
Mind Hook: Save against Breath Weapon or pulled 10' closer
Psychic Blast: All within 30' take 1d4 damage and save against paralyzed for 1d3 rounds.
Spiked Armor: If a mind hook pulls from less than 10', or on dagger, mace, shortsword or other short weapon hits against the torturer, take 1d3 damage
1 note
·
View note