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OC Ask Game!!!!
(๐ต๐๐๐ ๐ด๐๐๐๐๐๐)
๐๐๐๐ ๐๐ ๐๐ข ๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐โ๐ ๐๐ ๐๐๏ฟฝ๏ฟฝ ๐๐๐๐๐ ๐๐ ๐๐.
โ- ๐๐ซ๐ ๐ญ๐ก๐๐ฒ ๐๐๐๐๐๐ข๐ง๐ ๐ข๐ง๐ญ๐จ๐ฅ๐๐ซ๐๐ง๐ญ? ๐๐๐ฏ๐ ๐ญ๐ก๐๐ฒ ๐ก๐๐ ๐๐ง๐ฒ ๐๐๐ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐๐ฌ ๐ฐ๐ข๐ญ๐ก ๐๐๐๐๐๐ข๐ง๐?
๐ง -๐ฐ๐ก๐๐ญโ๐ฌ ๐ญ๐ก๐๐ข๐ซ ๐๐๐ฏ๐จ๐ซ๐ข๐ญ๐ ๐๐ซ๐ข๐ง๐ค?
๐ -๐๐จ๐๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐ฉ๐ซ๐๐๐๐ซ ๐ ๐ก๐จ๐ฆ๐ ๐๐จ๐จ๐ค๐๐ ๐ฆ๐๐๐ฅ ๐จ๐ซ ๐ญ๐๐ค๐๐จ๐ฎ๐ญ?
๐ต- ๐ก๐๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐๐ฏ๐๐ซ ๐๐๐๐ง ๐๐จ๐จ๐ ๐ฉ๐จ๐ข๐ฌ๐จ๐ง๐๐? (๐๐จ๐ง๐ฎ๐ฌ ๐ข๐ ๐๐๐ฎ๐ฌ๐ ๐จ๐ ๐๐๐๐ญ๐ก)
๐ญ- ๐ข๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐ ๐ฉ๐ข๐๐ค๐ฒ ๐๐๐ญ๐๐ซ?
๐- ๐๐จ๐๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐๐๐ญ ๐๐จ๐จ๐๐ฌ ๐๐ซ๐จ๐ฆ ๐จ๐ญ๐ก๐๐ซ ๐๐ฎ๐ฅ๐ญ๐ฎ๐ซ๐๐ฌ ?
๐ฅฉ- ๐ฐ๐ก๐๐ญ ๐ข๐ฌ ๐ญ๐ก๐ ๐ฐ๐๐ข๐ซ๐๐๐ฌ๐ญ ๐๐จ๐จ๐ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐๐ฏ๐๐ซ ๐๐ญ๐?
๐ป- ๐ข๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐๐ง ๐๐ฅ๐๐จ๐ก๐จ๐ฅ๐ข๐?
๐ฅช- ๐ฐ๐ก๐๐ญ ๐ข๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐โ๐ฌ ๐๐๐ฏ๐จ๐ซ๐ข๐ญ๐ ๐๐ก๐ข๐ฅ๐๐ก๐จ๐จ๐ ๐ฌ๐ง๐๐๐ค?
๐ฉ๐ฝโ๐ณ - ๐ข๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐ ๐ฉ๐ซ๐จ๐๐๐ฌ๐ฌ๐ข๐จ๐ง๐๐ฅ ๐๐ก๐๐ ๐จ๐ซ ๐ ๐จ๐จ๐ ๐๐จ๐จ๐ค?
๐ซ- ๐ฐ๐ก๐๐ญ ๐ข๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐โ๐ฌ ๐๐๐ฏ๐จ๐ซ๐ข๐ญ๐ ๐๐๐ง๐๐ฒ?
๐ฅ- ๐๐จ๐๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ ๐ฌ๐ฎ๐๐๐๐ซ ๐ฐ๐ข๐ญ๐ก ๐๐ง๐ฒ ๐๐จ๐จ๐ ๐๐ฅ๐ฅ๐๐ซ๐ ๐ข๐๐ฌ?
๐๐๐ ๐ ๐ข๐ง๐ (๐ง๐จ ๐ฉ๐ซ๐๐ฌ๐ฌ๐ฎ๐ซ๐)
@aquitheimmortalone @aesthetic-writer18 @7-crows-in-a-trench-coat @the-ellia-west @pastellbg @whosbex @ambersky0319 @bonestheghost16 @sassystyl @illarian-rambling @harmonic-melodii @ddgraywrites @sillycyan @thecomfywriter @differentnighttale
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Comics & How I Approach Planning, Panelling, & Thumbnailing them
If this post seems familiar, it's because it's a rewrite of a post I originally wrote in 2021 ^_^
The post is also available on my website, which you might find a nicer place to read it, and easier to find again later if you want.
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Step 1: Script
Rats squeak and scrounge around on the cold, damp stone floor. There's a leak in the ceiling, and their wet fur does little to help with the dank, musky smell that permeates the air. A delicate ear twitches, and the rats scatterโdisappearing who knows where. A door swings open and the dim lantern light flickers in casting a warm glow on the cold hard floor, "Don't try any funny business, demon," a voice spits, accompanied by heavy footfalls that echo through the cold corridor. "Why," another voice responds, "I wouldn't dream of it, darling." A playful lilt dances its way through the words.
I write my script in prose format, but it really doesn't matter what it looks likeโjust that you write one at all! It's super important in my opinion!
I read a tweet once, it was aimed at indie game devs:
It's about the common tendency that independant creators have of starting projects, then getting a new idea that seems so much more exciting than the one that's currently being worked on.
But more than that, it's the concept that while an idea is there in your head, it's filled with infinite possibilityโthere's so many different things that it could be, because it isn't anything at all yet.
But when you start working on it, it ceases to have infinite possibility because suddenly, it already is something.
You could not write anything out at all and jump right into drawing a comic. I've done this many times beforeโI'd be like, "it's only going to be like four pages, I don't need to write a script for this!"
But, in going from idea straight to comic, all those infinite possibilities have to suddenly become...just one. And if you find that you didn't pick the best possibility for that page or that panel...
Take it from me, it's much harder to rearrange panels you've drawn and keep everything fitting on that one page, than it is to rearrange sentences in a text document!
So, I think, it's worth it to confront the different ways you could approach an idea as early as possible with the least amount of commitment to one way.
Write it down, feel your idea out!!
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Step 2: Find your beats
It ended up being 8 beats which, in my experience with the dimensions I work at, at most on a single page I can only fit about 14 panels. That's really pushing it though, on average my pages will only have 7-8! This one being 8 hits that nice comfortable zone
I prefer to keep the higher panel counts for high activity pagesโthe more panels you have, the smaller they have to be and thus the less time readers will be focused on them.
If there's a lot of high action content happening, lots of smaller panels will create that du-du-du rapid fire high action feel, but if it's a low action page, having lots of panels might make things feel hectic and rushed when it doesn't want to be!
Too few panels though, and things will feel very slow. I have some pages that only have one to four panels, these are during very slow moments when I want there to be a lingering feeling.
Just something to think about when dividing up your script! For me, 8 is a nice average not-too-much is happening, without being too slow to progress things.
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Step 3: divide the page & arrange your beats
So when I'm thumbnailing my comics and figuring out the panel layout, I don't think of panels as boxes I'm arranging on the pageโinstead, I'm splitting the page up into sections.
It's worth bearing in mind, as you read a comic, panels in a row will be read one after the other, but when you go to an entirely new row, your eyes have to go all the way back to the other side of the page.
That means there's a slight disconnect between the panel on the right side, and the next panel on the left side.
If a series of beats are connected to each other, I try to keep all of them on the same row, and if a beat is not very connected to the other beat before it, I might put its panel onto a new row. As well, I'll split a panel in half horizontally if they're directly connected to each other, or if they're happening at the same time!
But, grouping beats together, then dividing the page into rows that can hold these beats together is how I approach panelling a page
For further reading, I recommend picking up Scott McCloud's Books "Understanding Comics" & "Making Comics"!
He has a lot of very useful things to say about the different types of panels, how the progression of time works in comics, and stuff like that... essential reads for anyone making comics!
Step 3.5: A short detour on composing interesting pages
I'll let you in on a little (not so) secretโthe version of Heart of the Storm that ultimately went live in May of 2024 is not the first attempt I had at drawing it.
My first attempt at drawing it was in 2020, and that version never got released to the public... because I went into it with zero planning! No thumbnails, nothing.
Before long I found myself incredibly frustrated with the pages I was drawing, but I'd drawn so much and reworking it all was incredibly difficult!
Ultimately I stepped away from it to explore making comics differently with some low stakes fancomics.
Some pages from those short comics. I think the third one was when I really started to get a handle on things!
I learnt a lot from these little comics, and critically with these comics I thumbnailed them and I wrote a script before I drew the final pages, something I was not doing before.
I meant it earlier when I said I think it's important to figure out all the different ways to approach things early on... I was speaking from experience! A lack of planning made comics difficult and frustrating and the results were just not what I wanted.
So after a much more pleasant comicking experience by planning things out from the start, I decided that with HotS I should start again with a more concrete plan this time. And so I did, and I never regret it!
In writing, the common advice goes "show, don't tell," and this applies to many different aspects of writing, but especially to describing things. The other advice is to describe using all five sensesโsight, sound, smell, touch, and taste.
With these experiments especially I discovered I prefer to write my scripts in prose formatโone because I grew up reading a lot of books, but more importantly for two because I think this is just as important to do in comics as it is in prose, and writing it in prose first helps me make sure I think about these things.
This is not to say that I think you should write your script in proseโhow you write your script is entirely up to you and your personal preferences!
As I said earlierโwhat matters is that you write your ideas down in some form. But what I am saying is to think about the 5 senses while you write it in whatever form that is.
Of course, we only really have sight and sound to work with in a comic, we can't describe the way something smells or how it tastes because we can only use visuals and the occasional onomatopeia, but how you choose to frame your panels will communicate different things!
Compare now then, the original page I was drawing in 2020, to the final page I ended up with:
I think it's safe to say that the redone page is more immersive. This isn't because I increased the panel count (indeed, there are many panels that I cut in the revision), but because I was more thoughtful about the panels themselves and what I was communicating with them!
The dank, musky smell and scent of damp fur may not be something I can tell my readers about in a pictureโbut if I focus on the puddles on the floor, and show the rats' wet fur... they'll feel how dank it is anyway.
So, while composing the panels in your comic, consider what you're communicating through them, and whether you're telling what happens, or if you're showing your readers what it feels like to be there and what your characters are going through.
It'll help you compose more interesting pages!
Step 4: Thumbnailing time babeyyyy
The most important thing to understand about thumbnails is you are not creating a finished picture, you are thinking about how you want to approach the finished picture, especially its composition.
Thumbnailing is about thinking visually, so be prepared to erase things at any moment, as you might think of something better the next time you look at it!
Exactly how refined your thumbnails look is going to vary depending on your purposes and how much thinking you want to do in your thumbnailing pass.
Myself personally, I like it if when I come to blow up my thumbnail to page size and start drawing the actual page to not have to think about a single thing, which results in my thumbnails doubling as a sketch and going through more than one pass.
For most people, they'll have one pass and exclusively focus on planning the layout in their thumbnails.
Again, I said earlier "it's harder to rearrange panels on a page than it is words in a text document", and by this I mean when you draw a panel and then decide it would work better on the next page you now have to cut that panel from one page and move it onto the next, and now there's an empty space that you have to fill on the original page, and on the next page you now have to shift everything about and squeeze it in and move things around to make space for this panel....
That's a hassle!... Unless, you're working small and loose and nothing has been finalised yet, so you have the freedom to shift things about on the page without worrying about erasing things and filling the space.
Let it be messy, you're thinking things through!
And the key thing is that even though personally I do multiple passes with my thumbnails, they still begin with the same initial rough noncomittal phase where I can and will delete things without a second thought, and indeed even at their most refined I will still delete a thumbnail if I don't think it's working.
Once again: You're not making a beautiful sketch, you're thinking about how you want to approach tackling the final page.
This is why I do multiple passes myself, I'm doing an awful lot of thinking upfront. As previously established, I started out doing zero planning and ended up with pages I hated, so now I do perhaps a little too much planning haha, but it works for me!
I imagine for most people however, you'll be fine with a little less planning. Here's how my thumbnail passes breakdown:
In anycase as you can see, first I focus on how I'm going to layout the page and frame the contents of each panel,
Then I come to the value pass and I think about how I am going to utilise value on the page to guide the eye and provide clarity for foreground and background elements,
And then if I do a colour script, I think about how I'm going to utilise colour to set the mood and retain those values I established before.
The goal here is never to make a nice image, but to make something understandable and thought out. It's a plan of attack! By the time I draw the page itself, I know exactly what will go where and how I'm going to execute it.
I'll admit freely, not every page I make is as meticulously planned as the rest, they don't need to be! The first few pages got special treatment as I wanted to make a good impression, haha!
But while the final thumbnails may be rougher for some pages than others, once I come to draw a page, I always know what I'm doing with it, because I took the time to plan it out first.
I should also note that I don't thumbnail pages in isolation, and I don't recommend you do either!
Thumbnailing entire chapters like I do is a slow process and one that won't suit everyone, but I do recommend that you thumbnail in groups of around 10 pages so you can shift things around between pages and take the time to get a feel for how they're read in succession.
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For one last note, I recently received a comment from one of my readers thanking me for the inclusion of the prose transcripts on Heart of the Storm as, having read (the original version of) this post, being able to see the prose alongside the direct transcripts and the final page I drew helped a great deal in demystifying the act of translating words into a comic page.
I hadn't even considered this, I just added that for accessibility reasons! But that's such a wonderful side effect and I mention this here because if you'd like to see further examples of the script -> page process, you might be interested in looking at some of the pages on my comic's website and expanding the transcript boxes underneath.
In anycase, I hope that was enlightening! Best of luck with your own comics โค๏ธ
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Reblog if youโre OK with people sending you asks about your OCs,ย โsonas or even about yourself
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Reblog if youโre OK with people sending you asks about your OCs,ย โsonas or even about yourself
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I haven't post more gacha stuff since. Sooo... here you go. The remake of the ShanysVerse. There's more (I think )
- Nyushu
-Younger Sha
- YUNKN0WN
-Me
-Vents0ul
-Nyxmas
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*Qualms sniffle and hugged her back.*
Qualms: Y-You could st-still get hurt...
Nysyn: . . Mm..*She sat with her, still hugging her*
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Qualms: Y-you can't g-go in with that! Th-that's not gonna- Y-you'll get hurt! I-I don't- You- I don't want any of you getting h-hurt...Br-Bring them h-here if you need b-but don't r-risk your life... *She teared up more, desperate.*
Nysyn: Oh sweetheart..I'm already dead and sacrificed... *Nysyn hugged her* come here
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Qualms: I-I don't even kn-know anymore...
Nysyn: . . I should put her on the endless void realm..with me..*She pull her prims glass necklace* I know how I can defeat her..Qualms..get her sister here..you and her will stay at Roavantys house. . . We should have a plan...
Redrose: Since Shovel,Ravage,Dire, Mace and Ax, I think..but also her kids are in hibernation, we should take em somewhere safโ
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*Qualms continued to cry sorrowfully. Crimson seemed to have been a close friend of hers. Even closer with Dubiety...*
Redrose: oh..my..
Nysyn: . . You're not safe there..yall should come here....and i..will take tare of this..Blackout..but first..how should I catch and kill this evil soul..
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*Qualms continued to sob.*
Redrose: Oh hun..*She looked at me in sorrows..as I felt empathy to her..Nysyn came in with BerryBelle to see what happened*
Nysyn: is everything oka... oh no..
BerryBelle: Oh you poor soul..
Redrose: ...*She hugged her gently and tightly*
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Qualms: A h-hug... *sniffle* I n-needed a hug from you... *She hugged her tighter.*
Qualms: Oh honey..*She kissed her forehead* I'm here now..
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Qualms: ! .... *She seemed to crack. Tears filled her eyes as she hugged her back, sobbing.*
Redrose: ..oh Qualms..im here..what you needed me for..?
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Qualms: ...R...Redrose... *Her grip tightened, seeming to try hard to hold back tears.*
Redrose: . .*She walked to her and hugged* . .tell me sweetheart.
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*Qualms held her wrist as she looked away, avoiding eye contact.*
Qualms: ...A...at home...
..I feel like something happened..*I went to her* . . Hey Qua..what's wrong..who you look for..
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*Qualms saw Redrose. She fidgeted with her fingers as she approached.*
Qualms: ...R...Redrose? *Her voice cracked a bit.*
Redrose: ! *She looked at Qualms* Qualms! Oh god..are you ok? What is it..?..W..where's..Dubiety..?
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