Text
0 notes
Text
0 notes
Text
small slime spanner dungeon
this is a small lil concept area I made it using my brain, originally it was just the portal so I made the background around the portal
because I "cel-shaded" (I think that's what you call the black outline)
I used the small concept area to make a tile map its missing half the tiles it needs so it can only really make a room in the same style of the tile map
this is the only result you can get with the tiles I made, I need to make the tile map more universal next time but for what I'm doing this will do
the main point in the portal is to spawn a slime with basic AI that will have a random colour
yep they got out, nothing is safe anymore
0 notes
Text
idle animations
an Idle animations refers to animations within games that occur when the player character isn't doing any action. These sorts of animations are largely popular with action games, where players may rarely be idle so really serve as a type of easter egg, but most games used them to make the world feel more dynamic
Some of the first games ever to introduce idle animations on a mainstream basis were Door Door and Maziacs where the sprite would tap his feet, blink, and sit down. This trend spread to many other action genre games, becoming more complex as allowed by the advancing hardware. For example, in Donkey Kong Country 2: Diddy's Kong Quest, Diddy Kong juggles a few balls if the player offers no controller input for a few seconds.
It is important to make sure that the animation is not only mechanically sound, but immersive enough to keep the player focused on the game. The key is to make the animation feel as natural as possible, while allowing for personality of the player character to show within the animation.
2 notes
·
View notes
Text
Aseprite Timeline and Tools
to access the time line you press "Tab"
in the time line area you will get 5 options, your layers and time line play tools
All Seeing Eye-
the first tool is the all seeing eye when closed the layer is hidden when open it can be seen, you have an eye for each layer or you can use the top eye to hide all and see all layers
The Layer Lock-
when locked a layer cannot be interacted with, I mean its not rocket science what else would a lock do
Ballz-
no clue what they do
Settings-
when clicked on it will open this setting's menu
position changes the location of the timeline, I prefer it on the right side of the screen for layer use but if I was using the timeline I'd use the bottom of the screen so I can see each frame and ease of access
thumbnails when turned on shows what's on a layer, useful for working on sprites
when on it will also give another slider that allows you to change the thumbnail's size, got no clue what overlay size does
Onion Skin-
ugly not using make brain hurt
onion setting
0 notes
Text
hmmm banana :)
the banana on the wall thing really got the whole squad laughing, but it also brought up the question "what is art"
hmmm banana on wall
banaan
uh oh to much banana based radiation :(
hmmmmm meat
. . .
1 note
·
View note
Text
Ronan Barrot -Infinite Skulls
painter Ronan Barrot in a collaboration with AI Artist Robbie Barrat made a program that randomly generated skulls based off Roana's art,the show was titled “BARRAT/BARROT: Infinite Skulls“ and featured an “infinite” number of skulls.
at the art show the skull generator was put with a box with a small peep hole and made a completely unique skull for each viewer that would only ever be seen by one person once.
at the art show it also displayed the original skull paintings and the AI paintings created from them
0 notes
Text
Automatonophobia or Fear of Human-Like Figures
Automatonophobia can be loosely defined as the fear of wax figures, humanoid robots, audio-animatronics, or other figures designed to represent humans. Only rarely does the fear become a full-blown phobia, but it is relatively common to experience hesitation or nervousness when confronting these figures.
It is currently unknown precisely what causes this phobia. It may be partly due to our own innate expectations of human behavior. We tend to mistrust people who stare blankly, remain quiet, or act in ways that we do not consider “normal.” Whether programmed to move or simply standing silent, automatons look but do not behave like humans.
0 notes
Text
Uncanny Valley
Androids, avatars, and animations aim for extreme realism but most in this pursuit end caught up in the "Uncanny Valley" where they look extremely lifelike but don't seem quite human, when a robot or animation lies in the "valley" people will end up feeling quite uneasy and creeped out sometimes even feeling hatred towards it, like ice age baby
no more ice age baby. . .
The "uncanny valley" is a term that describes the relationship between a human like appearance of an object and the emotional response it evokes.
the term "uncanny valley" was first coined by the Japanese roboticist Masahiro Mori in an article he published in 1970. in his work, Mori found that the robots where more appealing the more human like they where, but while people did find his robots more appealing the more humanoid they where it only seemed to work up to a certain point.
When robots appear close but not quite human, people tend to feel uncomfortable or even disgusted. Once the "uncanny valley" has been reached, people start to feel uneasy, disturbed, and sometimes afraid.
“I have noticed that, in climbing toward the goal of making robots appear human, our affinity for them increases until we come to a valley, which I call the uncanny valley,” Mori explained in his seminal paper on the topic.
Mori used a number of examples to clarify this idea of the "uncanny valley". An industrial robot has little human likeness and therefore gives off little effect in observers while on the other hand a toy robot has a more human likeness and tends to be more appealing. A prosthetic hand, he noted, tends to lie in this uncanny valley — it can be highly lifelike yet generates feelings of unease.
0 notes
Text
Blasphemous
blasphemous is a high resolution pixel art game that uses body horror to progress a dark story line throughout the game
0 notes
Text
Body Horror
Body horror or biological horror is a subgenre of horror that intentionally showcases grotesque or psychologically disturbing violations of the human body. These violations may manifest through aberrant sex, mutations, mutilation, zombification, gratuitous violence, disease, or unnatural movements of the body.
0 notes