ultimate-worldbuilding
ultimate-worldbuilding
Ultimate Worldbuilding
10 posts
Templates and Guides for literally every aspect of worldbuilding. Feel free to send an ask if you have any questions.
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ultimate-worldbuilding · 6 months ago
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Didn't expect to have traffic on this random blog I made, so I might revive it again, to be active. I have 3 MEGA templates in progress for factions, environments and cultures.
Stay tuned.
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ultimate-worldbuilding · 6 months ago
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Hi! Can you help out? 😭 I'm really struggling to make an underworld/underground type of world, and Idrk where to start
Hi! Thank you for turning to me! <3
Why underground?
I'd start by establishing why is it underground in the first place? Underground worlds usually develop due to extreme conditions on the surface, these could be the following:
Natural causes
Extreme cold
Extreme heat
Extreme pollution due to a natural disaster (eg: "an extreme sun storm destroyed the world's ozone layer", volcano eruption polluted the air)
Storms (typhoons, sandstorms, electrical storms, magical storm, ice storms)
Other beings
Extremely hostile animals or monsters (either developed naturally, man made, aliens, or other races from other planes)
Man made
Polluted air (from either smog, wars, a catastrophe that occurred)
Radiation
Fantasy
(pure rambling and brainstorming)
Maybe a god cursed humanity, that they can't look into the Sun anymore, or it burns them, so people moved underground. On this notion, it can be that everybody was cursed with some sort of vampirism.
A god stole the atmosphere or the light/Sun
The ground is hollow (and there is another sun inside the planet)
Other ideas
A plague occurred, and the cure is from the ground, in a form of a mineral, but it would have been hard to always excavate it, so they eventually just stayed underground.
Undergrounds and Extreme conditions from existing medias
(Some from the top of my head)
Silo (Show, 2023-): "Men and women live in a giant silo underground with several regulations which they believe are in place to protect them from the toxic and ruined world on the surface." - IMDB 8.1/10
Vaults from Fallout (show and video game series): Post-nuclear war America.
Metro 2033 (Video Game, 2010): "Man has fallen, struggling to survive within Moscow's metro." - IMDB 8.0/10
Snowpiercer (Show, and movie): Humanity started cooling the planet to fight global warming, but it failed, and Earth froze completely. The rest live on one train, that goes around and around. Not underground, but still a sealed world.
Matrix: The humans who woke up, live underground, away from hostile robots.
Dwarven Ruins (Elder Scrolls): Dwarves lived underground, and they had machines too.
If not the environment
Maybe your people were a different kind of people (fantasy race, alien race, new types of humans, synth humans, clones, robotic humans, etc), who were forced underground by another group. This would open up a lot of race, nationality, existential questions and politics which are delicate to handle, but I think it can be exciting.
They could be a race that is sensitive to sunlight, either their eyes or skin.
They can only eat a specific type of mineral/stone that is deep in the ground.
They can only eat a specific type of plant , that grows in caves.
They can only drink a specific type of water , that is found in caves.
Underground environment
Their direct environment also plays a factor in how they are shaped as a society. You don't have to apply all of these.
Resources
How much crucial resources do they have? (water, food, air) If they lack any of it, then it'll become a a valuable thing, and it might even become currency. (rambling: Like a world where everybody wears oxygens masks, and you pay by giving some of it to another person, that actually sounds cool.)
Do they have to go up for more? If yes, you already have a job or a faction established. They could rangers, runners, scavengers, etc.
Are they abundant is any of them? If yes, then that resource is not that valuable.
Ecosystem, flora and fauna
Are there any plants, trees, flowers, insects in this world? Here are some keywords:
Herbs, Mosses, Plants, Forests → Trees, Crops, Edible Plants, Medicinal Plans
Bestiary, Birds, Reptiles, Mammals, Insects, Fish, Mounts or familiars (What do they keep as pets?) Livestock, Sacred animals, spiders
Did these animals or plants adapt to underground life in any form?
Transportation and communication
What are the modes of transportation and communication? Some ideas of mine:
Tubes to use for message. Where you put your letter in a cylinder. Or they could use birds or bats too.
Minecarts to move stuff
Or do they use mounts, like donkeys or lamas? Or they could use robots too. (Dwarven Automatons from Elder Scrolls, or classic scifi robots from the surface, or even these could be native species.)
Light sources
They let the light in with mirrors, or windows.
Insects
Glowing trees or flowers
Time
If they are underground how do they tell the time, if it's day or night? What is something that still happen cyclically? Some ideas:
They have a giant clock (steampunk, fantasy os scifi, anything works or Is there an AI that manages this?)
The artificial lights change
The glowing insect or plants change colour based on day and night cycles
Visual Environment
Some ideas for the visuals, how this world can look.
To make it more natural, they made huge gardens in caves.
Is it a cave structure or is it completely artificial (Like the Vaults in Fallout)?
You can play with the proportions too: Like the spaces are narrow and very tall, because they are in fact cracks.
Here are some great visually designed environments I love and could help you too.
Dwemer Ruins from Elder Scrolls, concept art, screenshots and gameplays
Shindaerey North Quarry from Dishonored. Not underground, but there is a section of this location which is is very interesting. Living spaces and libraries between dark stone and huge cracks.
Vaults from Fallout There are good pictures of Vault 33, Vault 81, and amazing concept arts from Vault 87
Structure of Society
How do they view the surface
Do they just not think of it?
Are they brainwashed to believe it's dangerous and there is actually no threat?
How sealed off they are?
How do they think of sunlight? Is it worshipped, or villainized?
Is the surface is in their religion in some way?
I couldn't think of any more underground specific questions today. Here's what I could gather hope it'll helps <3
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ultimate-worldbuilding · 2 years ago
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[🔗Building a Diverse Culture] [����Elements of culture] [🔗Cultural Iceberg]
🗺️Geographic Distribution
Why knowing where your culture is important:
Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.
Enviroment ➡️ Certain resources are limited ➡️ plays into their values
Areas, planets where the culture is primarily found
Migration patterns throughout the world
Influence of the environment on their everyday lives
🍵 Values, Beliefs and Traditions
Values and Beliefs:
Core values and principles that guide the culture's behavior and decision-making
Moral and ethical codes that shape their interactions with other cultures and their environment.
Beliefs about the universe, spirituality, the afterlife, and the nature of existence.
Customs and Traditions:
Rituals, ceremonies, and traditions that are significant to the culture's culture
Celebrations, Festivals, holidays, or coming-of-age rituals.
Customs related to birth, marriage, death
Belief Systems and Religion:
Religious or spiritual beliefs practiced by the culture
Deities mythologies and legends
Rituals, ceremonies connected to their faith
sacred sites
👯Relationship and Communication
Social Structures:
Hierarchies and social classes within the culture
Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]
Gender roles, family structures
Interactions between different generations or age groups
Language and Communication:
Unique language(s) spoken by the culture
Dialects and variations within the language
Non-verbal communication, gestures
Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.
Relationships and Interactions:
Protocols and etiquette for social interactions, greetings, and forms of address.
Values placed on community, cooperation, or individualism.
Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.
Education, training, and knowledge transmission practices
🪐History and Origins
Mythology or creation stories related to the culture
Historical events that shaped their culture and identity
Moments of triumph, struggle, or transformation in their history.
Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.
How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)
Are there any guardians of historical knowledge? (historians, scholars?)
Historical Figures and Heroes:
Notable individuals who played pivotal roles in their history
Legendary figures of inspiration within their culture.
Stories and folklore surrounding these historical figures and their impact on the culture
Cultural Revivals (If there was any)
Periods of cultural revivalthat brought about significant artistic or intellectual growth
Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.
How much of these revivals are still affecting them today?
Where do they keep their cultural items?
Interactions with Other Ethnicities/Cultures:
Relations with other culture in the past (conflict, alliances, trade, etc.)
Cultural exchange, assimilation, or integration with other groups
Prejudices, stereotypes, or tensions between different culture bleeding from past events
Are they welcoming?
🎨Art and Architecture
Arts and Entertainment:
Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.
Cultural appreciation for literature, poetry, oral histories.
Clothing and Fashion:
Traditional clothing styles and attires specific to the culture, fashion trends
Materials, colors, or patterns commonly used in their garments
Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)
Symbolism or cultural significance of specific garments and accessories
Architecture and Built Environment:
Unique architectural styles, construction materials, design principles.
Landmarks, sacred sites, structures of cultural importance.
Adaptations to their homeworld's environment ,technological advancements in their architecture
🎙️ Economics and Technology
Economic Systems:
Modes of production, distribution, and trade
Economic practices (bartering, currency, communal sharing)
Attitudes (or even predujices) towards wealth, resources, material possessions.
Economic activities and industries prominent
Currency, barter systems
Technology and Advancements:
Technological prowess specific advancements
How their technology shapes their way of life and cultural practices
Interaction between traditional and advanced technologies
🍱 Food
Traditional dishes, cooking techniques, culinary customs
Staple foods, spices, ingredients
Rituals and etiquette associated with food preparation, sharing, and dining
Sacred abd holiday dishes.
Impact of environmental conditions on their culinary practices
🏦 Law and Leadership
Political systems or governing structures within the culture
Leadership roles, decision-making processes, and power dynamics
Forms of governance (monarchy, democracy, tribal council, etc.)
Conflict Resolution and Justice:
Methods of conflict resolution
legal systems
Cultural attitudes towards justice, punishment, and rehabilitation.
Traditional systems of governance, decision-making in matters of conflict
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ultimate-worldbuilding · 2 years ago
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Species - Races
Skin
Skin tones and colors,and variations within the Species
Distinct skin pigmentation: patterns, iridescence, or luminescence
(if so)Ability to change skin color , camouflage in response to the environment
Facial Features
Facial structures, including the shape of the eyes, nose, cheekbones, jawline
(If so) Additional organ variations (e.g., antennae, bioluminescent organs and features, etc.)
Facial markings, tattoos, and patterns that hold cultural significance
Body Structure:
Height and body proportions (limbs lengths, compact frames, muscular builds, etc.)
Additional limbs, unique skeleton and muscles suited to the environment
Hair Texture and Color:
Diverse hair types and textures (wavy, coily, scale hair, etc.)
Vibrant or unusual hair colors not found in humans, such as metallic hues or bioluminescent strands
Ability to change hair color and texture as a form of expression or adaptation
Hairstyles and its cultural “rules” (e.g. gender specific hairstyles, hair indicates love status, etc.)
Eyes
Unique eye shapes, sizes, such as multiple pupils , compound eyes, etc.
Diverse eye colors, including unique shades (e.g., glowing, kaleidoscopic, hologram, etc.)
(if so) Enhanced visual capabilities, such as infrared vision, telescopic vision, or the ability to see in different spectra, as a way of adapting to the enviroment
Extras and Features
Extra, or unique limbs, such as multiple arms, wings, tentacles, or prehensile tails
Specialized features, like claws, scales, exoskeletons
Features that provide advantages in specific environments (gills, webbed feet, heat resistance)
Ability to regenerate limbs, change appendage functionality, shapeshift or be invisible
Biomechanical augmentations, Cyberware limbs, cybernetic enhancements, genetic modifications
Health
Genetic diseases and conditions affecting this species/race
Life span
Natural Resistances against certain diseases, viruses or germs
Healing and metabolism rate variations
Allergies and sensitivities
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ultimate-worldbuilding · 2 years ago
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Creating a Space Station
Name and Location:
Name of the space station
Orbital location (e.g., around a planet, moon, or in deep space)
Any unique features or characteristics of the location
Background and Purpose:
Brief history and reasons for the station's construction
Primary purpose or mission of the station (e.g., research, colonization, defense, trade, mining, etc.)
Key organizations or entities involved in its establishment
Design and Structure:
Overview of the station's architectural design and layout
Different modules or sections of the station (e.g., living quarters, research labs, docking bays, etc.)
Key engineering feats or technological advancements used in its construction
Size and Population:
Dimensions of the space station (length, width, height)
Estimated population and demographics (humans, aliens, robots, etc.)
Capacity for expansion and accommodating future growth
Systems and Resources:
Life support and Resource systems: Air generation and filtration, Water purification and recycling, Waste management, Artificial gravity, Temperature and air pressure control, Radiation protection, Fire suppression systems, Medical supplies and tools, Food production, Maintenance and Repair tools and facilities
Energy source and storage: Solar power, Nuclear fusion, Advanced batteries, Fusion reactors, Harvesting solar flares
Living Quarters and Facilities
Description of residential areas (individual quarters, communal spaces, recreational facilities)
Water block
Medical facilities and healthcare services available
Education and training facilities for residents and their families
Scientific Research and Laboratories
Different types of laboratories and equipment available depending on the stations’s mission
Astronomical observatories, Biological Laboratory, Climate and Environmental Studies, Planet observation and Research, Rock Analysis Facility
Transportation and Docking:
Docking bays for spacecraft and shuttle services
Transportation systems within the station (elevators, maglev trains, etc.)
Maintenance and repair facilities for visiting spacecraft
Security and Defense:
Security measures and protocols
Defense systems against potential threats: Shielding technology, Defensive satellites & space drones, Cloaking Technology, Countermeasures (flares, countershots, etc), Intruder Detection Systems, Surveillance and AI protection, Protection by AI or Hacker from outside hacks, Self-Repair System
Security personnel and their roles and ranks
Communication and Information Systems:
Communication technology used for inter-station and interstellar communication
Data storage and retrieval systems
Access to networks anddatabases
Trade and Economy:
Types of goods and resources traded on the station
Cargo of the space station
Economic systems
Currency used
Marketplaces within the station
Social and Cultural Aspects:
Societal norms and cultural diversity among the station's residents
Recreational and entertainment facilities (cinemas, sports arenas, etc.)
Events or celebrations unique to the station's culture
Governance and Administration:
Station hierarchy and governing bodies (administrators, council, etc.)
Laws and regulations specific to the station
Interactions with external governing entities (planetary governments, interstellar alliances, etc.)
Exploration and Discovery:
Expeditions or missions launched from the station
Discoveries made during exploration and sample gathering efforts
Spacecrafts and vehicles associated with the station's exploration activities
Environmental Considerations:
Measures taken to mitigate the effects of microgravity or radiation on residents' health
Environmental controls and simulations for recreating gravity and natural environments
Preservation of ecosystems and biodiversity on the station (if applicable)
Emergency Response and Crisis Management:
Protocols for handling emergencies (fires, system failures, medical emergencies, etc.)
Emergency evacuation plans and escape pods
Training programs for emergency response teams
Relations with Other Space Stations or Entities:
Collaborative projects or joint initiatives with other space stations
Trade agreements or diplomatic relations with neighboring stations or colonies
Conflict resolution mechanisms for inter-station disputes
Notable Individuals or Figures:
Prominent leaders from the station
Accomplishments and contributions of notable residents
Astronauts, scientists, or pioneers who have called the station home
Challenges and Risks:
Environmental and technological risks faced by the station
Political and social tensions within the station's community
External threats and conflicts affecting the station's stability
Future Expansion and Development:
Plans for future expansion and upgrades (where are they gonna get the resources for this?)
Integration of new technologies, scientific advancements into the station's infrastructure
Long-term goals for the station
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ultimate-worldbuilding · 2 years ago
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Creating a SCHOOL
School Name and Location
Name of the school (origin, name changes, nicknames)
Geographical location (Any unique features or characteristics of the location?)
Description
Type of school: Which stage is this school is? (middle school, university, academy, etc. [🔗Educational stages from the world], or add your own system)
Identity
Motto, and purpose
Mascot, Symbol animal
Colors & Crest or Logo
Uniform description (if there’s any)
Reputation
School Background and History:
Founding year and founder(s)
Purpose and mission of the school
Historical events or notable moments in the school's past
School Architecture and Layout:
Description of the buildings and campus layout
Architecture style , architect
Any unique architectural features or magical elements
Building year, story and remodels
Special locations within the school (library with scrolls or holograms, potion laboratory, biolab, magic combat training yard, simulated battle arena,
Disability accommodations
Academic Subjects and Curriculum:
List of core subjects taught at the school (e.g., magic, advanced technology, history of the realm, etc.)
Elective or specialized courses available
Unique or exclusive areas of study offered
Studies
Cost of Education
Grading System
Schedule
Faculty and Staff:
Types of teachers or instructors present (e.g., wizards, scientists, mythical creatures, etc.)
Notable faculty members and their expertise
Support staff and their roles (librarians, caretakers, etc.)
Student Body:
Groups: Are there any type of groups, based on abilities, magic, personality or species enforced by the school? (e.g. Heroes vs Sidekicks, or Hogwarts houses, etc.) Example phrases you can use: guilds, clubs, professions, houses, leagues, groups, syndicate, etc. Are there ones that developed naturally amongst students?
Do these groups have their own space, or where they hangout regularly after shcool?
Total number of students and their demographics (species, age range, etc.)
Admission process and requirements
Student organizations or clubs available
Extra-Curricular Activities:
Sports teams or magical competitions
Clubs and societies for various interests
Annual events or festivals celebrated at the school
Meal times, meal qualities
Special Facilities or Resources:
Laboratories for conducting experiments or magical/Scifi research
Libraries containing ancient texts or futuristic databases
Training grounds or simulation rooms for practical training
School Rules and Regulations:
Code of conduct for students and staff
Punishments and disciplinary measures
Policies regarding magic usage, technology, or any other unique aspects
Security
Notable students:
Famous or influential individuals who graduated from the school
Their accomplishments and contributions to the world
Surrounding Community:
Relationship between the school and the local community
Impact of the school on the surrounding area
School Hierarchy and Governance:
Administrative structure (headmaster/headmistress, deans, etc.)
Governing bodies or councils responsible for decision-making
Funding source
Unique Features and Traditions:
Special ceremonies, rituals, or traditions practiced at the school
Magical or technological artifacts unique to the school
Potential Conflicts and Challenges:
Internal or external conflicts the school might face
Challenges related to the school's purpose or unique features
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ultimate-worldbuilding · 2 years ago
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CITIES
A full list of what a modern / sci-fi city needs. You can incorporate many elements into your fantasy city as well. Of course you don't need this many things, but sometimes it can help your story if you understand and think about how your world works.
Electricity and energy resources
If your city has electricity, or anything similar to it, it's worth considering where this energy comes from. Is it renewable energy, or not? Is it something else entirely? (Is it magic?) These buildings and facilities are usually located on the outskirt of cities.
Windmill Location: Flat planes, maybe even deserts. Tailor it: break up the structure of a today's windmill: e.g. what if they are way bigger, or people live in it, etc
Nuclear Power Plant Location: Anywhere, in space, under the water, in the sky, inside the terrain. Prompts: What about accidents? Secret labs inside the plant?
Storm Power Plant Location: Almost anywhere, in the sky, in space, on space ships, planes, etc. Further ideas: tornados, harvesting lightning, harvesting the power of the wind with fortified windmills, sun storms in space.
Water related power plants Using the energy of a flowing river,sea waves, or even a vortex.
Burning power plant Burning trash, coal, diesel, gases or your world's fuel. This can be very polluting in your world, which can add up to your worldbuilding: green activist wants this plant closed, people getting sick aournd the plant, etc.
Geaothermal Power Plant Using the planet's heat to generate energy. You can put this anwhere on your ground or under.
Solar Power Plants These need a lot of place. If you are also making a map, be sure to add these on places where they actually get sunlight. (Don't put them on the north side of a mountain.) prompts: what if somebody covers them on purpose?
Health, Life and Death
All health and mental health related facilities (even for pets). Tailor these to your worlds problems, diseases and conditions (e.g. cyberpsychosis in Cyberpunk 2077) You can put these fqacilities, together, or even in a very different location, for example a floating private clinic above the city. You can even use virtual worlds as a twist.
Hospitals and clinics General hospitals, clinics and private ones.
Doctor's office
Ambulance station
Cyberware repair clinic
Drug Rehabilitation Centers
Vets Vets for people's pets, you can even add robot vets, for robot pets.
Nursing Homes Home for the elderly.
Asylums Home for people with serious mental health problems.
Pharmacies Are these private? Are there black market versions? What medicines can you buy here?
Dentist Promp questions: Are there any unique procedures? Do people's teeth are different? What about dentists for different species?
Sanatorium These usually are in the nicest parts of a city in the outskirts. They do have big gardens too. It can be even in space too, or even virtually.
Morgue Story tips: you can include a place like this for investigations or horror elements.
Cemetry Before diving deep into this one, state how your people bury their loved ones. The method the whole cemetry. Here are some burial types from the world:- Leaving the body in nature (or space)- Embalming, and preserving- Leaving in water (or space), or let it sail away on a ship- Burning the body (by fire, or by sunfire), and placing the urns in a sacred place (space, ground, buildings, etc.)- Buring the body under ground
Crematorium Used if your people burn bodies.
Quarantine zone
Misc Essentials
As these are essentials, they can be targets in a conflict. This can help your story further.
Fire station
Water tower (and storage) If it doesn't come from a pshysically higher place.
Server buildings
Lighthouse
Transportation and Travel
Transportation can change a lot in a scifi high tech world. I often grab a real concept and put into a different enviroment. Train? Space - Train. Jetski? Sun wave - jetski.When building transportation, think about:- where these vehicles are stored- where you can access the service,- who repairs them and where- where do they go when they are no longer used. These types of transports all have office centers, and they are usually different corporations and companies.If the parking lots or hangars are abonded, it can be a place where homeless people gathered, and live.
Bus stations, depot, stops and repair garages
Spaceship (or airplane) ports, hangars and repair hangars Don't forget to add ports and hangars for military, trading and public transport spaceships.
Metro stations, metro depot
Taxi stations, depot
Ship ports On rivers, sea, ocean, or the sky. (for flying ships but not spaceships.) Don't forget to about military, trading and public transport. These ports can be just platfroms.
Parking lots Multi storey car park.
Rental Renting the vehicles you have in your city, spacehips, cars, ships, etc.
Travel agencies
Fuel stations gas stations for cars, taxies and buses, and fueal stations for spaceships, and ships.Prompts questions: Where are these located? Is there possibility of shortage?
Package receiving point (or drop point)
Warehouses (personal, corporations, cars, etc)
Housing & Homes
Housing is an interesting part of building a city. I advise you to look around in your enviroment, and in the world how people live in different countries. You can always twist these ideas by putting them into a different enviroments (e.g.: shipping containers as living space, in a frosty enviroment, and people use fur to cover the insides for insulation.)
Luxury flats, and houses
Middle class flats, and houses
Lower class flats, and houses
Huge flat blocks (all are the same, available for all classes)
Prebuilt houses (all are the same, available for all classes)
Houses made of different elements You can vary as you want, example: Mass Effect colonies
Shipping containers as homes
Discarded vehicles as homes
Shelters For people, sentient robots, animals, robot animals.
Hotels
Motels
Food and Plants
Questions: Where does food come from in your city? Is it from outside of the city, or does it have some facilities to create food? Where does that food go? How is the food situation in your city? Do people make food at home, or order, or eat prepackaged food?
Grain Processing Plant
Crop fields If you have crops, is there a fungi or incest that is destroying crops? Or an organization?
Restaurants
Cafés
Drive-ins
Fast food restaurant chains
Bakery
Pastry Factory or any factory that makes food that is in everybody's lives, out of the plant the city has on its crop fields.
Food Packaging Factories
Food Processing Plants
Green houses
Nature reserve
Plant nurseries
Ranches for livestock
Slaughterhouses (or syntethic meat producing facilities)
Pastures
Brewery What type of alcohol does the people drink? What are they med of? Are there traditions related to them?
Education, Science & Knowledge
What general education system does your city have? What subjects are there? At what age do usually people finish their studies?
Elementary school
Kindergarten
High School
University
Music School
Library
Science center
Research Facility
Museum
Conservatory
Entertainment and Services
Entertainment and Services are a big part of every day lives. How much fun people have in this city? How much time do people have? Does this have black and extreme sides? Are there regulations in place? Is there a disctrict just for party time or doe poeple do this all around the city?
Ferris-wheel
Bars and Pubs (eg. Vape Bar)
Skating rink (ice, scifi ice skate, etc)
Brothel
Arcade
Arena / Stadium (depends on the setting, and nature of the events held here)
Stripper bar
Dance studio
Barber
Beautician Explore every aspect, different species, and cyberware (if you have these in your world)
Gym
Amusement park
Spa
Aquapark
Fighting rings People, robots, animals, etc. Where is this ring? Are these illegal?
Aquarium
VR café
Circus
Theatre
Zoo
Bowling alley (or any other alley for this type of entertainment)
Racetracks Animals, robots. How much of are these legal? Are there any bets placed on the racers?
Communication
Where do people get their information? Is there internet in your city? What happens when somebody disrupts communication on purpose? Does people/ the government / corporation manipulate the media?
Post office
Media studios TV, Internet, Talk shows, VR, whatever media your cuty uses.
Radiotower
Community centre
Employment agency
Open Spaces
Where people can organize events.
Forum, Square You can include a statue or a monument.
Park (It's scifi or fantasy, you can add floating parks too.)
Skate park (or any other equivalent of extreme sport park in your world, e.g. solar surf park)
Religion & Politics
What religion do people practise? Are there any banned religions? What sacred spacse do they need for that? Are there any districts heavily influenced by one religion? Are their beliefs go against the city council's views? Is religion and politics are connected or not? How do religion and politics influence each other?
Parlament/city council
Mayor's office
Convent
Oracle
Religious spaces Buildings, parks, monuments
The Force and the Law
Military , Police and Law. Do these mix with religion or not?
Military headquarters
Military training centre
Military base
Shooting range (or archer range)
Police Station
Jail & Prison
Military vehicle and gadget repair
Courthouse
Lawyer's office
Market & Financies
What currency does your city use? Are there any undergound currencies? What items and resources can be currencies?
Bank
Shop franchises Apparel, jewelry, furnishing, stationery
Broker's office
Armor shop
Cyberware (or body enhancment) shop
Weapon shop
Market (farmer's , junk, flee, vehicles, etc.)
Black Market
Drug Den
Malls
Corporate Shops (workers can pay from their own salary)
Building & Production
What do people need? Is there a shortage of certain types of products, or oversaturation and overproduction?
Factory: Electronics devices
Factory: Furniture and cutlery
Factory: Home gadgets
Factory: Weapons
Factory: Military equipments
Factory: Vehicles Cars, spaceships, flying cars.
Mining operation
Construction Site
Waste
What types of wastes are produced in your city? Where do they go?
Sewage system Pipes, old pipes that are no longer in use, cisterns. Are there any people living down here?
Junkyard Regular junk, old spaceships, broken cars, broken machines, broken robots. Do people live here or not?
Selective Trash Sorter Facility If your city recycles.
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ultimate-worldbuilding · 2 years ago
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Worldbuilding Masterpost
Asks are always open, look at this blog as your assistant in your worldbuilding.
◼️Planet
◼️City
◼️School
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ultimate-worldbuilding · 2 years ago
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Government Worldbuilding
Description
Type Of Government (What is the system of government? Democracy? Dictatorship? Something else? Is it a matriarchy or patriarchy?) 🔗[List of forms of government]
Power Source and Power Structure
(How can someone beccome powerful? What do they need? What do people value in a political leaded?)
Law Enforcement (Is there a form of police? Is there a formal army? Is there a military? What is it like?) [🔗Law Enforcements by country] [🔗Types of Military Forces]
Sociopolitical (Does the government provide social assistance? Is there any centralized healthcare? Are there publicly run communications systems?)
Socioeconomical (How big is the gap between rich and poor? Is there a class system? Different levels of citizenship? Is there slavery? Is social mobility easy or hard?)
Laws (Is there any formal education? At what age do children start school? Is education available to all or only certain groups? Are different groups of people educated separately? Are most people literate or illiterate? What are schools like? What are the different types of schools for?)
Taxes (What is the system or taxation? What is the monetary system?)
Immigration
Privacy Ideologies
Elections
Political Parties
Electoral Process
Term Lengths
People
Criminal System (How are wrongdoers tried and punished? Are criminals common or rare?)
Populace (Do people trust the government? Do the majority of people approve of or disapprove of the government? Does the government spy on its enemies? Its people? )
Approval Ratings
International Relations
Civilian Life (What is a highly desirable job? What is a lowly job? What are some common jobs? Are relations with neighboring regions friendly or hostile? Is there any risk of civil war? Is there widespread conflict?)
Leaders ( What titles / formalities are used? Does the leader have special protection (Kingsguard, secret service?) [🔗Government types/titles name generator]
Groups (Are there professional guilds / institutes/ etc? How do you get into a professional guild? What benefits do you gain from being a member of a guild?)
Political figures
History
(How long has the system of government been in place?)
Founding Story
Flag/Symbol/Crest Design Story
Notable Wars (How long ago was the most recent war? How damaging was the most recent war? What was the cause of the most recent war?)
Holidays (Where does it come from? War event, political change, astral event -like a solstice-, survived a natural disaster, a notable event from the country's past)
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ultimate-worldbuilding · 2 years ago
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Planet Worldbuilding
An "optimal" solar system contains 1 or 2 suns, and a big variety of planets. If you want to add diversity, add planets that are inhabitable, made of gas, earth like or dwarf planets. These are just tips, no rules.
Useful tools for this
[Donjon's planet creator] [Asgaar's map generator] [Inkarnate]
Template
Current name (and its meaning)
Original name (and its meaning)
Short description
Size
Type of planet (Gas Giant, Super-Earth, Neptune-Like, Terrestrial)
Role of the planet [more in depth here] -Mining Planet: extracting resources. -Archaeological Planet: studies and research -Post-Apocalypse Planet -Failed Colony Planet -Aesthetic Planet: Life is perfect, business is booming
Climate
Temperature
Atmosphere
Natural Disasters {Inspo}
Weather
Seasons
Water Content
Continents (if any)
Natural Resources
Landmarks & Locations
Time
Length of the day
Calendar system (if it’s inhabited)
Night Sky
Day Sky
Inhabitants (you can mention other finished sections from your world)
Population
Races
Creatures
Religions & Deities
Groups & Organizations
Languages
Towns
Astral
Sun(s)
Moons
Orbit
Visible Constellations
Nearby Planets
Asteroids
Space trash
History
Planet History
Inhabitants History
Evolution
Continents
Local name
Other names
Descriptions
Area
Shape
Population
Topography
Mineralogy
Bodies of water
Regional advantages
Regional disadvantages
Landmarks and Locations
Culture
Countries
Languages
Traditions
Governments
Society
Nature
Crops
Creatures
Floras
Climate
Temperature
Seasons
Humidity
Precipitation
Winds
Natural disasters
History
Formation
Discovery
Wars
Ruins
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