trialbymagicks
trialbymagicks
Art Is Subjective And So Are We
11 posts
You see, meta is a lot like an onion. It has layers. Sometimes the best medicine for existing is escapism into the media we enjoy… and then systematically clawing it apart from the inside to analyze what makes it hit that sweet spot just right.
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trialbymagicks · 10 months ago
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Into The Deep
Summary: Two cryptids. One boat. 12,600 feet beneath the North Atlantic Ocean. Who will win?
Read on AO3.
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I asked @auniverseforgotten how Eris would have convinced Bug to get in the submersible and the answer was "couldn't get out of the child leash, bug backpack type, and could not bear to destroy its friend" so my brain squished two memes together and threw in a rainbow weevil for the fun of it~ uwu
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trialbymagicks · 11 months ago
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Into The Deep - Girly411 - Hidden Expedition (Video Games) [Archive of Our Own]
Relationships: Eris (Original Player Character) & Bug (Original Character)
Rating: G
Summary: Two cryptids. One boat. 12,600 feet beneath the North Atlantic Ocean. Who will win?
In the Hidden Expedition universe, you either die a dumbass or live long enough to become a wealthy dumbass. uwu
Read on AO3.
Note: My love for Hidden Expedition: Titanic has inspired me to play through the rest of the series and write some thoughts (and some fic) along the way.
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trialbymagicks · 11 months ago
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Hidden Expedition: Everest Secret Item Locations
A basic guide to the location of all 18 secret items in Hidden Expedition: Everest in case you're missing any and don't know where to look. The items have been circled, but you can ignore the pictures and just take note of the location names/descriptions if you're only looking for hints.
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Latin America
Witches Market
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A top hat rests on the back of an armadillo.
Amazon River
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A purple octopus clings to a tree.
Chichen Itza Ruins
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A shiny fencing sword guards the cheek of a stone face.
Paititi
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A whale attempts to become one with the trees.
El Dorado
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A paint brush makes like a leaf and books a one-way ticket out of here.
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Europe
Münster
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A skull & crossbones marks the entrance to the alley.
Natural History Museum
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A pumpkin lurks around the corner.
Jail House
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A UFO zips past the prison tower. This is neither the first nor the last time we will see evidence of aliens.
Alpine Village
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A helmet tops a distant house.
Pythagorean Society
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An idyllic castle sits against the wall.
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Asia
Yakushima
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A black bird perches beneath the torii.
Angkor Wat Interior
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A white bonnet bathed in light waits in the doorway.
Hawaiki
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An axe overhead waits to be used once again.
Femur Island
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A boat sails full mast on the horizon.
Shambala
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A pair of white shoes nestle in the ice.
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Everest
The Door To Everest
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A black beetle climbs a rock with its ladybug friend.
The Altar
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A ghostly rabbit almost sits upon the lap of true luxury.
Inner Temple
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A wrist watch counts down the seconds until the aliens return.
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trialbymagicks · 1 year ago
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Revisiting Hidden Expedition: Everest (2007) [PC, Steam]
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In honor of the 70 years since Tenzing Norgay and Edmund Hillary became the first known people to reach Mt. Everest's summit, let's embark on another Hidden Expedition with the second game in the series. Hidden Expedition: Everest, here we come! 🏔️
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Plot
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The Hidden Expedition Club sends you, their best thrill-seeking explorer fresh from the depths of the Titanic wreckage, to race to the top of Mount Everest. Armed with a keen eye and the advice of “expert Everest climber” Ed Viesturs, you have all the information you need to beat the competition – two spry old ladies and their bereaved ferret, a couple of bookworms, and a group of Big Fish Games fans – never mind the fact that you presumably have no prior training for such a feat. But first, you must track an eccentric mountain climber across three continents to discover what he knows about a secret passageway through Mount Everest before you challenge the mountain yourself.
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Introduction
For the second game in the series, Big Fish Games partnered with National Geographic Ventures and Ed Viesturs to create Hidden Expedition: Everest, which took the casual game market by storm upon its release on June 1, 2007. In fact, it was so successful that it was the first game in the series to get the iOS treatment, subsequently proving to the company that the mobile market was also a profitable one.
While Titanic’s set dressing tapped into the world’s curiosity and fascination regarding the famous sunken wreck, Everest’s mission was to inspire in its players a sense of adventure and love for the world we live in. Boasting more than 30 scenes from around the world and exclusive footage from Ed Viesturs’ travels, this game certainly makes an effort to shove as much as it can into a small package. Unfortunately, some scenes may not be as sensitively or accurately depicted as they could have been. Some of this can be blamed on the lack of theme in the randomized hidden object lists, but certain aspects do fall victim to the tendency to generalize entire cultures.
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Everest At A Glance
The start menu is a fantastic display of this game’s improved quality. Epic music immediately puts you in the mood for a high stakes international expedition, which the soundtrack continues to deliver on throughout the game, and the scenery already lets you know that you’re going to be treated to some beautiful sites.
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The most interesting new feature, a black book, sits in the bottom left corner and there is now a high score section for cataloguing your completion time. Upon pressing play at the start of a new game, the National Geographic documentary footage rolls and we are treated to an early example of how cutscenes would eventually become a selling point of the genre.
Unfortunately, it becomes evident right away that the clarity of the Steam port’s hidden object scenes is lacking compared to its predecessor. The images appear fuzzier and objects blend in almost seamlessly with the scenery. This appears to have been an intentional part of the gameplay designed to raise the difficulty level and encourage players to use some of the new features – such as a more effective pause option and the hourglass – to help them on their quest. Objects can take a lot longer to find as a result, though thankfully some scenes cause less eye strain than others and the game isn’t unplayable by any means.
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Once again, Steam reviews on the store page reported concerns about the game not opening to full screen or being too clunky on a higher end PC. So, I was pleasantly surprised to see that I did not have either problem – even running it on a Windows 10 system!
Fair warning: Just like with Hidden Expedition: Titanic, you are required to grant the program permission to make changes to your computer upon first startup. This appears to be what allows the game to automatically change its resolution and open to full screen in order to accommodate for its original smaller size… which I suspect may be a contributing factor to the fuzzy image quality, but I’m no expert. If this makes you feel uncomfortable, you may want to pass on picking it up because the game will not run if you don’t give it permission. You can, of course, choose to play the game in windowed mode later on if that is a more comfortable fit for you.
But fear not, the screen resolution is immediately restored to your previous setting once the game is closed! During my multiple replays, there was only one instance where I had to manually reset the resolution for my screen after closing the game. Admittedly, the main difference between Titanic and Everest is that the former is way less clunky about the resolution difference and doesn’t hinder me from using the Windows Start button to return to my default resolution desktop without quitting.
Regardless, I am happy to finally be able to experience the game in full after so many years of burning curiosity!
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How To Play
Although Hidden Expedition: Everest kicks the difficulty level up a notch, the gameplay remains just as intuitive as its predecessor and the rules are also simple to grasp:
Complete all scenes (plus bonus round) in each level to move on to the next level.
Each level is timed, allotting a certain number of minutes to complete.
Find all hidden objects in each scene before the timer runs out.
Clicking on the wrong object too quickly or too often negatively impacts your position in the race.
A short amount of time can be gained by finding the hidden hourglass in each scene.
Finding all 5 gems in each scene grants you an extra hint for the level.
There are 4 zones you must navigate throughout this game, but don’t let the small number fool you! Somewhat like a nesting doll, each zone consists of multiple levels inside which are two or three locations you must visit and complete the hidden object scenes within before you can move on to the next stretch of this grand adventure.
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If you thought the time limit for each Titanic dive was stressful, Everest raises the bar even higher. This time, instead of racing against your dwindling oxygen supply, you’re racing against three competing AI teams who move at randomized speeds to keep you on your toes. Your goal is to gain and maintain the lead by completing each level before the AI teams do.
For every item you find, your marker – a white arrow located along the bottom of the item list in every hidden object scene – is moved forward in the race. Unfortunately, if you misclick too many times on the screen, you will be penalized and the AI teams’ markers will be moved forward, which can potentially cost you your lead. But because fortune favors those with good eyesight, if you find the hourglass hidden in the scene, time will stop and the AI teams will be frozen in place just long enough for you to catch up and scoot ahead. (We don’t need to address the fact that this implies some type of time-bending magic in the Hidden Expedition universe, but do keep that tidbit of knowledge in your back pocket for later.)
At the end of each level, the game will show you the current times and ranking for each team. It should be fairly easy to finish in first place, but just in case you somehow didn’t, this screen is your chance to return to the level and replay it for another shot at the lead! This is something you probably will want to do if you happen to be a completionist.
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Collecting all 5 gems in a scene grants you one extra hint, which is difficult to do because the gems are blurry and hard to pinpoint in some scenes due to the game’s odd resolution. Take note that each level grants you 3 hints and you have the opportunity to earn 2 or 3 extra hints if you find all of the gems in the level. While your stash of 3 to 6 hints do carry over between scenes in the level you find them in, they do not carry over between levels or zones. So, strategize your use of them wisely before you lose them!
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After all hidden object scenes in a level have been cleared, you will be presented with a minigame. This will either be an extra hidden object scene or a puzzle where you must piece together some type of map or artifact that is vaguely connected to the plot. Complete the challenge before time runs out and the mission will reward you with the next clue to the whereabouts of the mysterious expert adventurer that you’ve been tailing, propelling you forward in your brazen attempt to discover his secrets.
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On the plus side, due to the added length of the game, you can now return to the start menu or quit the game in the middle of a level without fear of the level resetting on you like the dives in the Titanic game would. You can even return to the map during your exploration of a hidden object scene and jump around to the other available scenes without losing your progress. The number on the red location markers will remind you of how many items you have left to find in each scene.
As usual, you will be asked to complete one final (rather intuitive) puzzle upon reaching the summit to claim your victory! Despite its intimidating appearance, this one is very forgiving and does not appear to be timed, so don’t sweat the small stuff here.
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How very “aliens built the secret tunnel” of you, Big Fish Games.
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First Time Features
In keeping with the Hidden Expedition series’ educational format, “world-famous mountaineer and Mount Everest climber” Ed Viesturs keeps butting in to narrate fun facts or “helpful advice” about his knowledge and every time he does I feel like I’m back in a lecture hall politely waiting for the teacher to stop talking so I can leave. His line delivery is so stiff it’s clear that he’s reading from a script, but given that this is the first time voiceovers were introduced to the Hidden Expedition series I can’t help but find it charming.
This is also the first Hidden Expedition to include a journal feature for storing educational trivia gathered throughout the adventure.
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Here, it takes the form of Ed Viesturs’ photo album where you can view photographs and videos from his travels (which he dutifully narrates over, making him seem even more like a world history professor flexing on his students with his vacation photos) alongside his personal biography. Click on his face and he’ll even recite one of a handful of prerecorded lines from his motivational speeches! New photos and voiceovers unlock as you clear zones in first place, and he’ll certainly make sure to inform you that new content is available as you proceed. You can return to the start menu to check out his travel logs anytime.
Similarly, this game introduces the next new feature – a collection of secret items (like a pumpkin) that you can find in hidden object scenes!
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This seems to be the predecessor of the admittedly more straightforward “morphing items” feature in later games. The “secret” in the name is the key word here because the game will not tell you about their existence until you happen to click on one either by accident or out of curiosity to see if that object will match a description on your item list.
This feels a little backwards, considering the game makes a point of punishing players for misclicking and doesn’t exactly encourage exploration. But since Ed Viesturs keeps reminding us that climbing Everest is a challenge, I suppose it only makes sense that this game should be filled with unforeseen challenges too!
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The Story So Far...
When we last saw our intrepid adventurer, Eris was hanging out in the remains of a deep-sea death trap, aka: the wreckage of the RMS Titanic. But diving – yes, diving – 12,600 feet below sea level was the equivalent of a nice vacation for this adrenaline junkie because they are fresh off the dive and raring to ascend more than 29,000 feet above sea level to the summit of Mt. Everest!
For some undisclosed reason – most likely related to the suspicious disappearance of a mysterious mountain climber in Kathmandu who was rambling about a secret tunnel through the mountain – the Hidden Expedition Team has chosen Eris (who quickly teams up with professional mountaineer Ed Viesturs) to represent them in a race against the public to reach the summit.
But of course not all is what it seems and who – or what exactly – should they discover along the way? Well…
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Catch the full story as soon as I finish wrapping my head around the conspiracy board I've accidentally created.
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Resources
For more information on the series, check out the Hidden Expedition Wikipedia page, the Big Fish Games Hidden Expedition Website, and the Hidden Expedition TV Tropes page.
If you’re curious to read more about the National Geographic partnership with Big Fish Games, you can check out this Information Week article.
In a shocking twist that surprised absolutely no one, National Geographic christened Ed Viesturs with the title of Adventurer of the Year in 2005 upon the completion of his 18-year mission to reach the summits of all fourteen of the world’s 8000-meter peaks without supplemental oxygen. After all these years, you can still keep up with what he’s doing at his website, many passages from which are used verbatim in the game.
Note: This article was originally posted on WordPress on May 29, 2023.
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trialbymagicks · 2 years ago
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What playing Hidden Expedition: Everest does to a person
First playthrough: [focused solely on the hidden object scenes and puzzles] "There isn't much plot to this one. Just a lot of scattered, unrelated clues to pad out the play time and pretend to educate us about the world we live in."
Second playthrough: [notices the aliens in the background] "Wait... there actually is a story here, just barely."
Third playthrough: "THERE ARE SO MANY ALIENS THE MOUNTAIN IS CRAWLING WITH THEM! HOW WAS I SO BLIND?! ALSO IS THAT A VAMPIRE?!"
Fourth time, watching someone else's playthrough and taking notes: "How...did I skip over the yetis? Think of the implications!"
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trialbymagicks · 2 years ago
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Revisiting Hidden Expedition: Titanic (2006) [PC, Steam]
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Valentine's Day is about self-love too, so I'm treating myself by revisiting the beloved Hidden Expedition series of hidden object games from my childhood, starting with Hidden Expedition: Titanic! 💘
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Plot
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The Hidden Expedition Adventure League (H.E.A.L.) has received word that the Queen’s crown rests in the wreckage of the RMS Titanic and they are enlisting the help of the most daring treasure hunter they know to retrieve it. So, it’s up to you to dive into the remains of the sunken ship and salvage as many antique artifacts as you can for the Titanic Museum Foundation during your search. How nice of them to pay you for your trouble with as many gems as you can carry!
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Introduction
On July 19, 2006, Big Fish Games launched Hidden Expedition: Titanic for Windows and this charming hidden object game quickly found a resting place in the hearts of its players.
I have very fond memories of playing it on an old secondhand laptop late at night, fascinated by the chilling atmosphere and the concept of unraveling mysteries from a long-lost past. Unfortunately, I hadn’t been able to finish it, so for over a decade my mind was filled with burning questions about what treasure awaited me at the end. It wasn’t until the hidden object bug bit me again back in 2019, bringing that memory back into the forefront of my mind, that I learned that this simple game about a famous sunken ship had become the flagship for an entire series. So, I scoured the internet for this beloved relic of my past and, when I finally realized that Titanic was on Steam alongside a handful of other games from the series, it felt like the catharsis I’d been waiting for.
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Some reviews on the store page addressed a concern about the game not opening to full screen, which initially worried me. Would I have to manually adjust my screen resolution in order to play it or would I simply not be able to play it at all due to the objects being too small to see? As it turned out, I never encountered either problem – even running it on a Windows 10 system – so it’s possible that that aspect of the Steam port was fixed.
Fair warning: Upon first startup, you are required to grant the program permission to make changes to your computer. This appears to be what allows it to change its resolution and open to full screen, but if that makes you uncomfortable, you may want to pass on picking it up because the game will not run if you don’t give it permission. You can, of course, choose to play the game in windowed mode later on if that is a more comfortable fit for you.
Whatever the case, I am grateful that my experience playing Titanic now was just as I remembered back when it first came out. Having sparked a love of hidden object games within me, this is the game that instantly comes to mind as the primary example whenever I think of the genre.
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Review
As the first game in the series, Hidden Expedition: Titanic may not possess the larger than life cast of characters, grand sweeping story arcs, arsenal of brain-teasing puzzles, and fully voiced cutscenes of later installments, but it is a charming example of what a hidden object game is at its heart.
The gameplay is intuitive and the rules are simple to grasp:
Complete all scenes (plus bonus round) in each dive to move on to the next dive.
Each dive is timed, allotting a certain number of minutes to complete.
Find all hidden objects in each scene before the timer or oxygen level runs out.
Clicking on the wrong object uses up oxygen.
A small amount of oxygen can be replenished by finding the hidden oxygen tank in each dive.
Bonus: Challenge yourself to find all 5 gems in each scene.
The nonintrusive plot offers a humble explanation for the underwater Titanic theme and a reason to play as an explorer embarking on this dive – the promise of a secret treasure at the end and the reward of knowing you found it – which it gracefully follows through on.
The simple melody that greets the player on the opening menu sounds like a promise of adventure and the eerie repeating tune that plays during dives provides a mysterious atmosphere of wonder as well as urgency the lower the oxygen level gets. Of course, there is also a collection of Titanic facts to discover for anyone who may find themselves hungry for knowledge about the topic.
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What really tripped me up as a kid was the fact that I had never seen nor heard of a lot of the antique objects on the item lists, so I wasn’t sure what to look for and usually ended up clicking around aimlessly and running out of oxygen once I had found everything I recognized. Even the hint system, which will show you where a random object is, uses up oxygen per hint!
Replaying the game as an adult was remarkably less stressful. I’m sure this is because I have learned more since then and am also much better at guessing what an object’s purpose is by its name, which makes them infinitely easier to spot in the scene. There are also plenty of occasions where it helps to know that a word could represent multiple images (for example: bat, pipe, fork, spade, plane, note, and compass), so don’t be afraid to utilize that pause button and a thesaurus if you need to!
At the end of each dive, there is a bonus puzzle to solve. The player will have to either restore an old photograph by putting its pieces together in the right order or locate a collection of silhouetted items based on a fictional passenger’s profile, no more no less.
Be aware that the final mini game before the game’s conclusion takes a surprisingly different approach!
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For me, it was a little confusing at first. I failed a few times and was forced to redo the final dive after every failure in order to try again.
But that’s what I get for not paying attention! If I had taken my time, I might have realized that I wasn’t supposed to guess the numbers by clicking on random items and hoping for a clue. Instead, the numbers that appear on the combination are the hints for each object I was supposed to find. This experience did teach me that the numbers are completely random for each attempt, just like how the item lists for each scene are randomized.
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Note that, to complete a dive, you must fully explore all 2 or 3 scenes labeled on the blueprint of the ship and the bonus puzzle at the end. There is no way to save your progress in the middle of a dive, so if you return to the menu or exit the game before completing it, the game will require you to complete all scenes of that dive again when you re-enter.
But this does also mean you will get new item lists when you replay the scenes, so the replay value of the game in general is pretty solid! If you were interested in farming gems this way to increase the number displayed on your certificate when you complete the game (since there appears to be no other purpose for them), you could choose to take advantage of that feature rather than rushing through the game.
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Overall, this game is great for anyone looking for a simple (and lightheartedly gimmicky) hidden object experience!
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The Story So Far...
While Hidden Expedition: Titanic provides little establishing lore for what would become a series set in an alternate timeline version of reality and begs us not to throw our suspension of disbelief out the window, there is still a tasty chunk of information to read into. So, let me gently take you by the hand and guide you on this journey into the great unknown…
The player character, henceforth referred to as Eris for reasons that will soon become clear, starts out as a (morally questionable) treasure-hunter-for-hire who comes highly recommended by the Hidden Expedition Adventure League (H.E.A.L.) as someone who would “appreciate embarking on [the] grand, yet perilous adventure” into the wreckage of the RMS Titanic on behalf of the Titanic Museum Foundation. Does Eris work for H.E.A.L. as an agent or just a contact? We have yet to know!
Regardless, Eris’ goal is to retrieve an unspecified number of artifacts – namely the Queen’s crown, which had been on its way to a New York exhibition at the time of the ship’s tragic first voyage – and how do you suppose the museum plans to pay for this life-threatening mission? Not with a guaranteed lump sum of money, but rather with as many gems as Eris can salvage from the wreckage themself! Of course, these gems aren’t the priority of this mission, but they’re Eris’ to keep if they can find any before running out of oxygen.
That’s not even addressing the fact that the Titanic Museum Foundation somehow expects its hired hand to swim into the wreck with nothing but scuba gear for protection against implosion-inducing pressure at 12,600 feet below sea level. Either H.E.A.L. is leaps and bounds ahead of society’s technological advancements in underwater exploration or this character is indestructible.
Oh, and another little detail that Director J. Narl Spurdly doesn’t share with Eris before sending them into the depths is that, if they happen to run out of oxygen before finding all of the artifacts on the museum’s list… the Foundation isn’t reeling them back in. Totally not morbid at all! Game mechanics aside, it’s more likely implied that they do let the player character return to safety with whatever had been salvaged in the given amount of time, but they are inevitably sent back out with a new list and renewed oxygen for another attempt.
Evidently, the chance to see the wreck up close must have been too tempting for the immortal Eris to refuse because they agree. It is at this point that I must wonder if the random Titanic facts that appear on screen during dives are meant to represent 1) the Titanic Museum representatives sharing information with them or 2) the notion that the player character is a trivia lover who is reflecting on their knowledge as a distraction from the very likely possibility of a nightmarish death before drowning. Either way, the crown is recovered, Eris is presumably a hefty pile of gems richer, and the Titanic Museum Foundation has bragging rights.
But of course staring down the face of imminent death beneath the sea for the hubris of a vain humanity wouldn’t be enough to satisfy this adrenaline junkie – because the next time the H.E. challenge comes calling, Eris is ready to set their sights on a much grander prize at Mt. Everest’s summit.
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Resources
Screenshots are a mix of my own and from Neoseeker’s gallery.
For more information on the series, check out the Hidden Expedition Wikipedia page, the Big Fish Games Hidden Expedition Website, and the Hidden Expedition TV Tropes page.
Note: This article was originally posted on WordPress on February 14, 2023.
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trialbymagicks · 2 years ago
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Finding Ikigai or: How I Learned to Stop Worrying and Love What I Do Again
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As we break in the new year, it's time to reflect on what motivates us to keep moving forward. Perhaps we need ikigai now more than ever, so let's take a look at what that means and how we can find it!
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Existential Dread In These Unprecedented Times
As humans, we spend an awful lot of time wondering why we exist and what gives us the motivation to keep running on our hamster wheels every day. Although there are millennia-old debates trying to provide a definitive answer to the former, the latter is a question that has endless possible answers – all of which are very personal to each of us that contemplate it. As certain parts of Japanese culture can probably tell you (and as many self-help books have tried to), ikigai is that precious little thing that keeps each of us going, the reason we get up in the morning.
For most of us, the past few years in particular have been tough to get through when waking up each day has seemed more distressing than the last. During my search for productivity in an aspect of my life that I could control, I was compelled to read through my personal library again on a mission to reorganize (and hopefully minimize) my shelves. This is where I rediscovered Ikigai: Giving every day meaning and joy by Yukari Mitsuhashi, which had been gifted to me by a friend some years earlier. In the face of all the tragedies the world has to offer, perhaps we need ikigai more now than ever before, so I cracked it open, eager to learn what I could about myself in the process.
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It’s Dangerous To Go Alone. Take This!
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Reading this book is like having a conversation with someone about Japanese culture and philosophy. It’s informative, breaks down the language a little bit to discuss word choice and how it differs from English, and compares the Western work-oriented interpretation of ikigai to the “appreciation of life’s little moments” that it is more akin to in Japan. This isn’t an in-depth history of ikigai, but rather an easy-to-digest guide to help you find your own, serving more as a means of whetting the appetite of anyone curious enough to check out the references in the back for further research purposes.
In “Chapter 5: Inspiring Ikigai,” Yukari Mitsuhashi shares interviews which offer examples of ikigai in six people’s lives. For one person, ikigai is striving to make the world a more beautiful place to live in. For another, it is helping people to achieve their goals. Ikigai can even change throughout the different stages of your life. It can start out as setting goals to accomplish and it can evolve into your child or family later.
As I read their explanations for how they discovered their ikigai and the concrete ways some of these abstract ideas took form in their lives, I noticed that they mostly shared common advice.
Pay attention to what makes you happy or feel fulfilled and ask yourself why you feel that way.
Consider your motivations for making important decisions.
Look back at your life to see patterns.
After all, Yukari Mitsuhashi tells us that “ikigai is the action we take in pursuit of happiness.” Who says that visiting the local Barnes & Noble to peruse the Manga and Lifestyle sections for potential additions to my collections can’t be ikigai? But that’s just one of many things in my life that have brought me a deep sense of joy, an irrefutable part of my identity and what makes me tick.
It wasn’t until I read the interview with Ryuichiro Takeshita that it really started to click. His ikigai is connecting worlds and bridging gaps by encouraging communication, whether that be through teaching high school students to write stories or using an international video project to set up pen pals between his friends in Japan and the US. Similarly, Dai Tamesue’s interview struck another chord in me. He says his ikigai is about encouraging people, including himself, to look past the limited perceptions in their minds and deepen their understanding of a bigger world around them. To do this, he tries to meet a wide variety of people, read a lot, and reflect on his encounters.
So, I looked back at what all of my interests have in common and what I enjoy about them. Reading, writing, art, teaching, divination – they felt so different to me when I was looking at them individually, but in hindsight it should have been obvious that communication is what gives me a sense of purpose.
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It takes many forms and persistently sits at the core of everything I do that brings me joy.
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Ikigai?! In THIS Economy?! It’s More Likely Than You Think!
Growing up in my household, healthy communication skills weren’t exactly at the forefront of our education and that took a toll on all of us who were raised there. Looking back, I wonder if that’s why I leaned so hard into art and writing during those crucial formative years. Those creative outlets were a safe and limitless way for me to explore and express my thoughts and feelings, and it was something I could do quietly on my own for hours at a time with no judgment.
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I filled so many notebooks and binders with my stories and drawings, and plastered my walls with colorful collages in celebration of the creativity I felt really defined my personhood at the time. But I also felt the need to reach outside of my personal space, so for years I worked with my cousins to write movies, plays, and skits for us to perform. Even though most of those projects never left the page, it was the collaborative process – bouncing ideas back and forth with every rewrite – that kept us engaged. Years of my life were spent wandering into craft stores to bring home materials for homemade sets and costumes, not only for the humans cast in our productions but for the plush toys I used to act out stories with on my own. There was even a period of time when I excitedly created “magazines” with articles and illustrated stories to send to my pen pal and every close family member I could think of.
Writing and creating art are some of the most personal forms of self-expression, communicating thoughts and feelings and ideas to the rest of the world. That has always brought me joy when I was able to do it in any form. In fact, it was so important to me that the only effective way my parents could think of to threaten me into “good behavior” as a child was to say they would take away my story notebooks or my favorite plushy – because even though I called their bluff about the notebooks it was still the only thing that would hurt me.
Parenting, much like growing up, is a near-constant struggle to overcome trials and tribulations at almost every turn. Sometimes, talking out a situation won’t be enough to change someone’s mind and that can be extremely frustrating! Still, it always upsets me when adults take away outlets for exploring concepts and self-expression from children instead of guiding them towards healthier outlets because they personally find it “difficult” to deal with that part of a child’s development. It may feel like the “quick and easy” solution to a problem, but it leaves a lasting impact on the children in question when their parents keep signaling to them that open communication and freedom of self-expression are conditional. So, I make it a point to do better with the kids I teach… because a kid that was never taught healthy communication skills will grow into an adult who either struggles to learn those skills or continues the cycle.
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Teaching, whether it’s teaching communication skills directly or teaching some form of self-expression like art and writing, has been what I’ve wanted to do with my life since I was in high school; perhaps even younger, since that was one of the many jobs I used to pretend to have in elementary school. Come to think of it, librarian and journalist were also jobs I pretended to have. What ties these all together is the act of sharing and picking up knowledge, and helping others to do the same so that they may use that knowledge to contribute to a conversation of some kind. Part of what I love about teaching and working with younger kids is getting to see the out-of-the-box ways they think and process the world around them. They constantly challenge me to reevaluate the way I see and experience the world too. Being a part of their development in those crucial years is incredible because of how much we can learn from each other!
As a result of my upbringing, I have consistently been very passionate about making sure people communicate with each other. There are few things more frustrating to me than when a persistent problem could be easily resolved if everyone involved would just talk about it with a mutual amount of willingness to understand. Of course, what made this more difficult was the fact that I had to learn from experience how to open up avenues of communication and offer a comfortable starting point for others instead of just begging them to indulge me. Asking for too much too soon usually results in running head first into a defensive brick wall, a roadblock that leaves me perpetually wondering and feeling very on edge, so knowing when to quit is unfortunate but necessary.
Being able to understand people and how they think and feel can be a crucial skill for survival, particularly for navigating dangerous situations, but it can also be channeled into another important form of communication. Most significantly in my life, I have been able to help the people I care about, usually by listening and offering advice where relevant. Being able to understand what motivates them, helping them to navigate their relationships with other people or the world around them, picking up and offering in return a new perspective about a situation – these things breathe life into me.
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Even the divination methods I’ve felt most drawn to communicate stories and intentions through a visual medium, and allow me to express myself and forge these connections with others through them; whether cards or runes, picking them up starts a conversation between the tools, the universe, and the heart. And that has been something so special to me since I started to embrace it.
In the end, to anyone who knows me personally, it’s really no surprise that I grew up to craft long dissertations analyzing media and topics I have strong feelings about. I feel stressed and unfulfilled when I’m not creating in some way, and I tend to avoid websites and spaces that restrict my creative freedom or limit what I’m allowed to say. I even feel immense joy when I read a book, listen to a musical soundtrack, or watch a play/movie/show that I really connect with and have to share my thoughts about.
I have spent many hours breaking down the most minor details about food metaphors in a magical boy parody show and the fascinating sociopolitical climate of a dystopian bird-dominated society for a (mostly willing) captive audience before and I will do it again. After all, that is what blogs are for.
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Credits
The photos are all my own, but this section is an obligatory acknowledgment of the books and materials I featured because I think they’re neat.
The first book is Ikigai: Giving every day meaning and joy by Yukari Mitsuhashi, which I was fortunate enough to receive from a friend as a pick-me-up. The second book is For Teachers Only: Practical Secrets of Success for Any Schoolteacher by Vicki Hathaway with George Hathaway, which I collected from a Barnes & Noble as a resource when I first started teaching.
I chose to use the Tarot of the Little Prince by Rachel Paul and Martina Rossi for this because the journey of the Little Prince tackles a lot of relevant themes. I can particularly relate to this child trying to have a conversation with the adults he meets and not being listened to because neither of them understand each other, since the Little Prince has not yet grown up and the adults have forgotten what it was like to see the world as a child. The Little Prince has to learn a lot of hard lessons about life and love, but he always remains true to himself and even manages to teach a few lessons to The Pilot in recounting his story.
The runes I used are from The Runes Pack by Horik Svensson, which was the first set of runes I bought because I was very curious about them and Barnes & Noble was the only access to divination tools and resources that I had at the time.
Note: This article was originally posted on WordPress on January 1, 2023.
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trialbymagicks · 2 years ago
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NEEEEEEEEEEEEERD <3
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trialbymagicks · 2 years ago
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A Spooktacular Witch’s Brew: The Real Magic of Scary Godmother
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It's that spooktacular time of year where the magic and the mundane merge once again for a night of tricks and treats! Just what is it about the Scary Godmother movies that makes them such an enduring cult classic?
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The Part Where We Act Like This Is The Inspirational Personal Essay On A Recipe Blog
As someone who has always loved the spooky season and held a fond place in my heart for Halloween, I was drawn to stories – particularly movies – that suited the occasion. To name just a few: the Halloweentown movies, Hocus Pocus, The Little Vampire, Twitches and its sequel, The Nightmare Before Christmas, and of course Scary Godmother were all top of the very long list.
Perhaps not-so-surprisingly, as I revisit these tales from my childhood I’ve noticed that they seem to share common themes. Families or found families of outcasts celebrating their individuality in an environment that seems hand-crafted for them, often using Halloween as a time to openly hide in plain sight during a merging of two different worlds (the magical and the mundane) and ultimately fighting for their right to coexist when a closed-minded force threatens to destroy them. As I engaged with these stories growing up, I often found myself feeling like I was coming home just as the protagonists did when they embarked on their journeys of self-discovery and acceptance.
My own personal journey with the season has been a bit of a bumpy one. For the majority of my childhood, I adored the idea of getting to dress up as whatever I wanted to be and live out a magical fantasy. Once I reached my teenage years and struggled to understand who or what I was through the extremely confusing “socially-acceptable” lens of my peers, Halloween suddenly became the one day I felt like I could wear a costume and be as weird as I wanted to be because no one could judge me for it. Then depression soon hit me like a sack of bricks and that spark of joy the season had brought me began to wither away, the only saving grace being that I could still watch the movies I’d grown up with and feel at least a little like I was home again in my own skin, though I longed to be a part of those worlds instead. Now, a decent way into my adulthood, I have started to return to my roots and discover an even deeper appreciation for the occasion.
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The Recipe For A Halloween Cult Classic
Scary Godmother started out as a hybrid comic-novel book series created by Jill Thompson for her niece as a way of spreading the Halloween joy to readers of all ages in a market that she felt was lacking the material. Two of her original stories were adapted to the screen in 2003 and 2005, both of which received her supervision and guidance during the creative process.
Step 1: For a unique and easily identifiable look, toss two art styles in a blender and pulse until satisfied. Be careful not to over-blend!
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Mom says it’s Hannah’s turn with the eyes!
First things first, we have to address the elephant in the room: The mix of CGI models on 2.5D backgrounds is wild to look at and the internet has been abuzz with reviewers, reaction channels, and casual viewers alike commenting on how hauntingly unsettling it is. They point out the soullessness of the eyes on many of the human characters. There have been frantic questions about why the movies weren’t animated in 2D like Jill Thompson’s beautiful storybook illustrations. Was it only because CGI animation is quicker and cheaper to produce?
Luckily for our curious minds, the answers to these questions are simple. This was Jill Thompson’s vision!
The movie designs are accurate adaptations of her original illustrations and in fact the CGI was her decision. When discussing how to approach the style of the movie, she specified that she did not want live-action and she absolutely did not want 2D “because I’m doing 2D. Nobody else should be doing 2D, just me.” (Yes, she really did say in a Comics Bulletin interview that that was her reason. No, I’m not sure I understand it either.)
Perhaps a 2D animated movie would have looked less jarring, but I’ll say it – these movies are extremely charming in a storybook way largely in part due to that animation. The 3D characters perform highly energetic visual gags that often make them look as though they are leaping off the 2D pages of their world. Much like turning the pages of a pop-up book, it looks unreal and quite a bit magical, and may have been what first drew the attention of channel-surfing kids every year.
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Step 2: Sprinkle in a Found Family of “weirdo” character types that you enjoy coming back to every year. Go ahead, really make it feel like a home away from home~
I always looked forward to catching this movie on TV every year because there’s something so sweet about Hannah’s found family journey with the inhabitants of The Fright Side. I mean, what Halloween-loving kid wouldn’t be drawn to a whimsical spooktakular adventure into a world of feel-good Halloween vibes? They welcome her into their home and encourage her to be her authentic self the way they live their own lives openly among friends who understand and appreciate them.
The three “broommates” in charge of the monster house are Scary Godmother, Bug-a-boo, and Skully. Their quirky trio truly is the backbone of the group.
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Oh my god, they were broommates.
As the monster under the bed, Bug-a-boo is the quintessential misunderstood “looks intimidating on the outside but is a huge softie inside” character. If Boo immediately getting attached to Sully in Monsters Inc. got you right in the heart as a kid, then you’ll understand what makes Hannah’s friendship with Bug-a-boo hit home. She spends the first movie steadily realizing that they share interests and favorite foods, which makes him far less scary and allows her to appreciate his fun-loving nature. When he easily breaks down all the stereotypes Hannah had been taught to believe, it becomes clear that he’s looking out for her more than the guardian she had been told to depend on. To kids who were considered “weird” enough to like monsters, this dynamic feels personal.
Scary Godmother is like the cool aunt who always has her pockets filled with candy for the niblings. She takes a no-nonsense approach to her broommates’ shenanigans, making sure they don’t frighten Hannah too much before she gets the chance to adjust to the new setting, and you just know that if you ever had trouble at home she would be there in a heartbeat to take you in. There’s something about the good witch who can be a little bit bad when the situation calls for it that strikes a personal chord with a lot of misfits.
In the human world, Skully Pettibone is a skeleton in the closet, but in The Fright Side no one is pushing him to stay in any closets! He is out and proud and extremely loud about it. In fact, the first time we see him he’s flamboyantly busting out of the closet with the dramatic flair of a stand-up comedian ready for his grand debut. Somehow, he is both too much and not enough at the same time, so you’re already expecting it by the time he spontaneously breaks out into show tunes.
Oh, and they have the most adorable ghost cat named Boozle who occasionally hacks up scareballs. I love him.
Of course they also have an assortment of friends who have been invited to the party.
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The most controversial is undoubtedly Harry the werewolf, a theater kid if you ever saw one. He is like the weird uncle who always shows up intoxicated to family gatherings (or he will be soon after he gets there), believes pajamas count as casual clothes, and has a serious case of the munchies. His fourth wall breaking humor flies over the heads of most everyone in the room and, though these facets of his personality consequently makes him the butt of every joke, he’ll read comics with you, howl at the moon, and make you laugh as he dramatically recites dialogue from your favorite scenes alongside the characters during movie night… even when he overstays his welcome.
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Naturally, every band of monster misfits has to include a vampire or three! Orson and his parents are the old-fashioned goth family that gives HOAs nightmares.
Max is the socially awkward Nosferatu out of time with a morbid sense of humor, reminiscing about the olden days of vampire royalty and struggling to adopt already outdated slang in order to fit in with the younger generations. Ruby is the better-adjusted Queen of the Night who finds herself caught between supporting her husband’s preference for tradition and encouraging their son’s individuality. It’s a tough job trying to get them to meet somewhere in the middle, but she has learned to go with the flow. As for Orson, he is the stand-in for every kid whose parents unintentionally embarrass them in front of their friends with cheesy jokes and an awkward amount of affectionate doting.
Step 3: To build the plot, mix 3 parts sugar for your Pure-hearted Hero with 2 parts spice for your Unrelenting Bully and voila! If the Bully gets comeuppance and Good prevails, you’ve done it right! Don’t hold back; make it cheesy!
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Did anyone else notice his ears got hairy? His parents let him throw out all but two pairs of clothes they never wash and his friends think he stinks… Just how unkempt IS he?
The premise for the first movie is pretty simple: Jimmy and his friends don’t want to babysit Jimmy’s little cousin while they Trick-or-Treat, so they decide to pull a mean prank to scare her by locking her in the Spook House after filling her head with tales of child-eating monsters. In response to Hannah’s tears, Scary Godmother shows up to whisk her away to The Fright Side and show her that monsters are people too!
While Hannah has the most spooktacular Halloween of her life, the older kids realize that their determination to ruin Hannah’s night caused them to miss out on all the Halloween fun they had hoped to have without her as they spend hours worrying over why they can’t hear her screams of terror from the Spook House.
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The comedy lies in the eyeballs!
In the end, Hannah’s new friends help her scare her bullies in return and paint her as the brave hero of their little act, thereby winning over Jimmy’s friends for the sequel and leaving Jimmy with a full year of unresolved psychological trauma that he winds up channeling into a desire to destroy Halloween forever.
Hannah is clearly the glue that holds the entire human world together. Like many young protagonists, her wide-eyed enthusiasm for the holiday and willingness to think of everyone she meets as her friend the instant they’re nice to her is a large part of her charm. It is easy to put yourself in her shoes as she meets the denizens of The Fright Side for the first time or imagine yourself similarly solving the world’s Halloween-related problems with unquenchable optimism. She thinks outside the box and appreciates the charm in the homemade aspect of the holiday that has been overshadowed by the commercialism of the season for too long.
Someone smashed all the pumpkins in the pumpkin patch, jeopardizing that farmer’s livelihood? That’s just the mouth for their jack-o-lanterns!
Someone vandalized all the Halloween costumes and tampered with the candy in the store with no concern whatsoever for the employees whose paychecks might be at risk due to product loss? Just recycle last year’s costumes and make your own treats! Who needs candy anyway?
Someone TP’d the Spook House, littering and making it someone else’s problem to clean up later? That’s not toilet paper, that’s ghost decorations! How thoughtful!
Meanwhile, Jimmy was so traumatized by the experience from the first movie that he became a paranoid Home Alone style shut-in with a vendetta against an entire holiday… and no one was concerned about this. It’s honestly amazing how these human kids overreact to everything and yet their friend having a trauma-induced breakdown wasn’t even a blip on their radar.
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He’s hallucinating monsters in his spaghetti, kids. I don’t know what else to tell you. This boy needs therapy.
Jimmy’s gradual descent from casual trespassing and bullying in the first movie to full on vandalism and destruction in the sequel is a character arc with real stakes for more than just the humans. No longer content to simply pick on his cousin, he nearly destroys The Fright Side in his attempt to rid the world of monsters and ruin his friends’ fun. But of course all it takes is an invitation to join the party he tried to crash and a chance to meet the source of his nightmares in a less scary setting to heal his mental and emotional scarring, thereby officially welcoming him back into the friend group and ending the story on a happy note.
Step 4: Bind it all together with an “anything goes” magic system and you’re done!
As the resident witch, Scary Godmother is the primary magic user of the movies and she can do whatever the plot calls for – or whatever looks the coolest to impress the children watching. The way she uses her magic can be boiled down to a few basics: flight, teleportation, levitation, telekinesis, materialization and dematerialization, and some classic illusions.
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Her preferred methods of travel appear to be flying on her broomstick for long distances, teleportation for snappy appearances, and using her wings to fly around the house when walking just won’t do. She often uses telekinesis to move objects and get the house ready for Halloween or to levitate a particularly lazy werewolf out of bed.
She will materialize a spider web handkerchief to dry Hannah’s tears and one of her favorite tricks is materializing decorations on a whim for the house parties, but she summons all manner of items when needed and dispels them just as quickly once they have served their purpose. Only once or twice does she ever chant a spell while doing so, most likely for dramatic effect, so it’s safe to presume her magic doesn’t require it.
Perhaps she is at her most terrifying when she summons ethereal skeletal arms that shoot out from her hands to do her bidding against pests or when she uses her illusion magic to appear to melt her whole body into a puddle a la the Wicked Witch of the West. But most of her illusions are beautiful spectacles like releasing colorful trails of magic from her hands or hat to light up the darkness.
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The Fright Side itself is a highly magical place with a mostly whimsical take on the concept of a magic system. According to Scary Godmother, it is responsible for such tasks as changing the color of the leaves each season, painting the clouds into the sky, and knitting spider webs. And you don’t need a magic broom to travel there either, since there is a magic key that creates a portal to The Fright Side when used on any door. But the most interesting detail is the thread that holds it all together.
You may be familiar with the concept of certain monsters or nonhuman entities that only exist if enough people believe in them. Or how about the idea that these entities’ power is determined by how many people believe in them? The Fright Side seems to work in a similar way. As seen in The Revenge of Jimmy, its magic is directly linked to how much Halloween spirit exists in the human world – particularly this one town where the main characters live, for plot reasons – because if the holiday was ever retired, not only would Scary Godmother lose her magic and the monsters become their human world counterparts… the magical world around them would disappear into the void altogether.
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Final Food For Thought
So, with all that in mind, I really do have to wonder…
The magic calendar showed us that, if humans stopped celebrating Halloween or believing in it, October 31st would cease to exist at all and The Fright Side would disappear. But if the hard work of Scary Godmother and The Fright Side are responsible for such basic things as clouds in the sky and the changing seasons, how would that even work? Would what humans call science suddenly take over again to fill the gap in the universe? Or maybe what humans call science is the same thing as the magic used by The Fright Side to perform those tasks and nothing would change at all.
That’s not even addressing the fact that the complete erasure of October 31st would somehow transition the human world to a 364-day calendar. When it comes to the universe, there is usually a give and take, so would February 29th become a permanent day in the calendar to replace it and February 30th be declared a new Leap Year day to even things out?
These and many more are not questions we are meant to ask as casual viewers of the movies, but it sure is fun to think about!
Note: This article was originally posted on WordPress on October 31, 2022.
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trialbymagicks · 2 years ago
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The Immortal Mike Mulligan and His Magic Steam Shovel
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Mike Mulligan And His Steam Shovel is a classic children's tale about an American Adam and his mechanical familiar struggling to adjust to the changing times. But what else does this cozy story teach us?
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How To Start A Blog Post
Some of you may be familiar with a little classic called Mike Mulligan and His Steam Shovel, written and illustrated by Virginia Lee Burton, which you may have read as a child, or perhaps chances are you’re familiar with the movie and its gloriously persistent earworms.
But for the sake of the uninitiated and those who might need a refresher, Mike Mulligan and His Steam Shovel is a children’s book first published in 1939 during The Great Depression and later adapted into a 25-minute animated short film aired by HBO in 1990.
The book depicts the rise and fall of the steam shovel and its effect on the working class. Mike Mulligan, the symbol of then-modern industrial America, is made to face the reality that progress births new machines and he (as well as Mary Anne) must adapt to the changing times or fall into obscurity. Like in much of Virginia Lee Burton’s children’s books, the overlying theme is the importance of the power of friendship, and old-fashioned hard work and ingenuity in overcoming adversity and embracing change together. Or at least that’s a pattern I noticed in her stories that I’m familiar with.
The short film was animated in the style of Burton’s illustrations and is a very closely adapted read-through of the book interspersed with song sequences, so if you haven’t watched it yet and want to, it can be found on Youtube. Since the story is short and to the point, I will be spoiling all of it, so definitely go watch it first if you want to experience it for yourself before I ruin it.
But first, a brief history lesson!
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A Rough Timeline Of The Steam Shovel’s Role In History
1796: Grimshaw of Boulton & Watt devised the first steam-powered excavator.
1833: William Brunton patented another steam-powered excavator which he provided further details on in 1836.
1839: William Otis received a patent for his steam shovel design and is credited as its inventor.
1854-1859: First large-scale use of steam power in North America is the construction of the Grand Trunk Railway Victoria Bridge over the St. Lawrence River at Montreal.
1861-1865: American Civil War happens. Although excavators are starting to be used in the construction of the foundation of city buildings, the initial cost of the machines was high and the funds were low, particularly leading up to and during the war. Section gangs of men (a method perfected for work on railroads) were paid the costly wages of manual labor instead of hiring bulky expensive machines that would be difficult to maneuver and power throughout the construction site.
1884: Changes to the popular shovel design have been made by this point, but here the full-swing 360° revolving shovel was developed in England and became the preferred model. Expanding railway networks in the US and UK create high demand for steam shovels. The Marion Power Shovel Company, an American manufacturer, was founded and I mention this because it seems to be where Mary Anne got her name from in the book. Cute Easter Egg reference there.
1890: By this point, costs of non-powered labor for the construction of skyscrapers had risen to the point where switching over to steam power was the only option and the practice took off from there.
1904 -1914: The US took over the Panama Canal dig from France (which had started in 1881 but quit due to engineering problems and high worker mortality rates). One hundred and two (102) shovels worked in that decade-long dig: 77 were built by Bucyrus; the remaining 25 were Marion shovels. The shovel crews would race to see who could move the most dirt.
1914-1918: World War 1 starts a mere 2 weeks and 3 days before the Panama Canal officially opens.
????: At some point during all this, shovels start being used for mining and quarry work around the world and become more present in general construction operations.
1920s: Shovels gain more traction with the publicly funded road building programs around North America. Thousands of miles of State Highways were built during this time period, together with new factories, docks, ports, buildings, and grain elevators.
1929: The Great Depression began with the stock market crash.
1930s: Steam shovels lost out to the simpler, cheaper diesel-powered excavating shovels that were the forerunners of those still in use today.
1939-1945: World War 2 happened and… power shovel technology just kept advancing until the relics of the past became monuments to history. But hey, at least the Great Depression ended.
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A historic Marion Steam Shovel located on Gulf Road in the Town of Le Roy, New York, United States.
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In Which I Summarize The Plot
The tale of Mike Mulligan is a variation on the compelling classic of an American Adam alongside the likes of Rip Van Winkle, Paul Bunyan, and John Henry who walked before him. This archetype is a solitary figure – a self-made man, representative of immense possibilities, who follows his own whims or moral compass and is made vulnerable by his own ambition and optimism. He has a vision for the future of America that is inevitably altered and shaped by his experiences throughout the story. Generally, the American Adam will find himself faced with a change in the status quo and will have to either fight for “the old way” or adapt, becoming a symbol for the people around him in the process.
Mike’s story begins with the steam shovel’s rise to fame. He and Mary Anne dug canals, they “moved mountains” to make way for railroads, they flattened the land for highways and airports to be built, and they dig cellars for city skyscrapers. Just the promise of getting to see Mike and Mary Anne in action is enough to draw crowds to their construction sites. After all, part of the romantic appeal of steam shovels was watching them work, as you could see its wires and gears move while it operated. In exchange, having an audience to perform for encourages Mike and Mary Anne to work faster and better – something they are both quite proud of.
But then everything changed when the gasoline, electric, and diesel shovels entered the scene.
These new models were cheaper to maintain and could therefore be worked harder for less expense. As a result, Mike winds up unable to find a job because he refuses to give up Mary Anne and the old way. Instead, he is more than ever determined to prove their worth. Mike had always said he believed Mary Anne “could dig as much in a day as a hundred men could dig in a week” and he gets his chance to prove it when he drives Mary Anne out to a small town that is looking to have a cellar dug out for their new town hall.
Before he can be turned away, he places his bet that Mary Anne can dig the cellar in just one day and offers to accept no payment if he can’t live up to that boast – a hard offer for any stingy capitalist to refuse. So, he starts digging at sunrise the following day and basically within the span of a song sequence five whole towns have flocked to this hole in the ground to watch them work, and naturally that means Mike and Mary Anne make the deadline just as the sun sets. The only catch is that they’ve forgotten to leave a way out of the hole, so they’re stuck and the sly selectman Henry B. Swap says they won’t get paid on a technicality.
Fun fact: this is where Virginia Lee Burton realized she had literally dug her characters into a corner until 12-year-old family friend Dick Berkenbush, inspired by the steam heating system in his father’s garage, suggested turning Mary Anne into a furnace for the new town hall. (For a little more on Dick, I recommend checking out Melinda Johnson’s picture book review.) Burton rolled with this idea and credited him with a footnote on that page of the book where a young boy is shown as presenting the solution of making Mary Anne the furnace and hiring Mike as the janitor.
Everyone agrees that this is a good plan and both of our heroes get to retire for the rest of their days, satisfied with their final accomplishment. It’s a nice and simple story, but I have some thoughts.
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The Part Where I Overthink Children’s Literature For Fun
Mike Mulligan is clearly an immortal god who’s having a rough time adjusting to the changing times and it shows.
First of all, I cannot stress enough that Mike and Mary Anne were there from The Beginning. “It was Mike Mulligan and Mary Anne and some others” who changed the shape of the land “for years and years.” Looking back at our trusty timeline, this was progress that realistically took decades to accomplish and these two were there on the front lines to pioneer these developments! Neither Mike nor Mary Anne ever ages. She hasn’t suffered the wear and tear of years of hard work because Mike has been keeping her spotless and in tip top shape as if it were still the day she had been created for mass production. But you’re telling me that a man who smokes like a chimney still looks as baby-faced as he was in his youth after decades of dedicated hard labor?
I’m just saying there’s some kind of magic at work here that is only enhanced by the strength of their companionship. The more charisma they exude, the more people they attract to watch them work. The bigger the crowd around them grows to be, the better and faster and harder they work. The louder the standing ovation they receive from their accomplishments, the more they seem to glow in all their youthful glory. The years just melt right off them and it all hinges on this system they have developed between them! They have a very codependent relationship. One could not achieve this result without the other.
For one thing, Mike doesn’t seem to have a stationary home to return to at any point. The movie shows him in the garage of a house in the beginning, but according to the book he appears to live inside Mary Anne’s compartment and uses her to travel from one job to the next. There’s one scene after the “No Steam Shovels Wanted” segment where he’s sitting outside, moping about how no one wants him and Mary Anne anymore, which is honestly an understandable reaction from anyone who has just realized the job market has shut them out from continuing to make a living. But this man is never depicted as having any attachments beyond Mary Anne, so I am inclined to believe that he doesn’t have a family to miss him either, which would therefore make Mary Anne both his home and his family.
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Speaking of Mary Anne, let’s talk about the fact that steam shovels and their electric, diesel, and gasoline powered counterparts are sentient in this world. When we see the steam shovels in the scrap yard, they even have faces like Mary Anne does. This was mass genocide! They were murdered and their corpses were tossed in a heap like it was no big deal. Just look at Mary Anne. She is horrified. No wonder Mike is so repulsed by the idea of condemning her!
Yes, this is a children’s book and, in a lot of children’s media, most inanimate objects and animals are given sentience as a way to encourage children to emotionally relate to them – the sun has a face and one of the horses even TALKS by the end of the movie – but come on… this was terrifyingly dark, especially when you look at the imagery. The other three antagonist shovels are so blissfully unaware of the fate that may one day await them in that pit. Sure, they are shiny and new and exciting now, but the moment they fail to live up to the standard set for them, their human overlords will reduce them to scrap metal just as quickly because they are all still machines after all… Sentient machines, albeit, but that evidently means nothing to the majority of mankind.
Furthermore, due to her sentience, Mary Anne can operate without Mike pulling her levers as long as the fire within her remains lit. Perhaps the fire is what keeps her alive, considering the major difference between her and the others in the pit is that their fires eventually went out and they were left to rust in a junkyard until their eventual dismemberment. This would seem to imply that the relationship between her and Mike is one of master and familiar. He keeps her fire burning and shares his eternal youth with her, and she does the physical labor for him in return.
But the big question that has yet to be answered is this: which of them is channeling the energy of the onlookers and converting it directly into power for Mary Anne while they work? Is Mike the catalyst or is Mary Anne?
Which leads us into the climax of the story and a lot more food for thought…
Five whole towns worth of people just take the day off from their jobs and their lives to watch this guy dig a hole in the ground. The fire department, the doctors, and even the police! I sure hope there aren’t any actual fires, public safety violations, or general health crises to tend to for the day because clearly this strange man and his steam shovel are far more important. After all, they’re going to need a lot of power to pull off this bet and if five towns have to become living batteries to do it – well! You only live once, right? You may as well see something worth your time!
So, if Mike spent the entire day from sunrise to sunset digging that cellar to the point where he left himself no way to get out of that hole, when and where did he go to the bathroom? Did he just hold it in the entire time? Did he pop a squat in a corner with everyone looking on? Does he just not have any need for mortal bodily functions? I don’t have the answers, but it warrants asking.
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And then, the townspeople make a big fuss about what they’re going to do about leaving Mike and Mary Anne in the pit for a while until someone goes to get a ladder to climb down to talk to him as though they hadn’t just collectively been screaming down into the pit the entire time. He can HEAR you, you know! The moment they have his verbal agreement to the plan, they begin building the town hall around our two immortal heroes without further ado, so what I want to know is did they just shake his hand, then climb out of the pit and yoink the ladder up after them before he could climb up? “Sorry, buddy, we know you just accomplished this impossible task and honestly we’re not quite sure how to feel about it while the adrenaline’s still injecting itself straight into our hearts, but you’re stuck down there now. You live here.”
At least the construction is finished before winter, so he hasn’t been freezing down there in that hole for months, but how did they line the cellar with concrete while Mike was inside? Was he sitting in Mary Anne’s compartment the entire time while it set and everyone else worked? Did anyone feed him? Does he even eat? Mrs. McGillicuddy brings him a fresh-baked apple pie every day once the town hall is built, so I wonder if she has been doing this since that first day he arrived. Could that be all she feeds him? I will admit that there is something poetic about an American Adam sustaining himself on that coveted all-American apple pie life. It’s like two tropes being married into one concentrated dose of the American Dream so pungent it hurts.
Maybe Mary Anne is the source of his power after all and that’s why he can’t leave her. And now he’s stuck there with her in that cellar forever, trying to make the most of it. He didn’t get his job back, he didn’t get the exact happy ending he’d been hoping for, he didn’t prove steam power was better than the competition… but at least he has a sweet gig as a janitor in a town that hails him as a hero and he technically does have a fixed home now.
Mary Anne, on the other hand, has completely had her freedom taken away from her. She may not have been murdered and reduced to scrap metal in the junkyard, but she is unable to travel or go outside ever again. It’s supposed to be heartwarming that she and Mike have found a different way to be useful… a different purpose than the one they had had all their lives… but it does feel pretty morbid when you realize this was done to Mary Anne intentionally without her permission. But you know… it could be worse…
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Some Sources and Interesting Material
You can find more information about Virginia Lee Burton’s work on the Houghton Mifflin website. The Virginia Lee Burton and Steam Shovel Wikipedia pages were also incredibly helpful for me while I was pulling together the context I needed to create a rough timeline, but you can read a briefer examination of Mike Mulligan and His Steam Shovel‘s historical context in this Newsweek article.
If you are interested in more in-depth reading material, I recommend Rise of the New York skyscraper, 1865-1913 by Sarah Landau. The excerpts I read to help fill out my timeline were fascinating. Alternatively, if you’re looking for something more philosophical to sink your teeth into, The Prindle Institute offers food for thought regarding the book’s themes.
Last but certainly not least, check out American Adam Myth for some other examples of characters in literature and how the trope evolved!
Note: This article was originally posted on WordPress on July 4, 2021.
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trialbymagicks · 2 years ago
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Hello and welcome. For now, this post serves as a brief introduction to this blog’s purpose and as a messy placeholder while I figure out what I’m doing with it. Nothing fancy at the moment, I’m afraid.
TrialByMagicks was first conceived as a Youtube channel for skits, an idea I’d had floating around in the back of my head since I was in high school because I always loved writing and improvising funny stories growing up. Alas, the idea never came to fruition, but the concept of a creative outlet to share my thoughts and stories came back to me as I began my college journey and learned about blogging as a medium.
On July 1, 2021, I felt compelled to create the Trial By Magicks WordPress blog as a space to curate a hopefully somewhat professional archive of my thoughts and observations about media that sparks my interest while simultaneously honing some new skills on a platform I had no prior experience with. But my affinity for casual blogging and browsing on Tumblr has been hard to shake, so I finally decided to make a blog on here too for cross-posting and silly stuff.
Examples of subject matter will most likely include books, movies, TV shows, manga, anime, hidden object games, theatre, and a sprinkling of divination because that seems to be where most of my thoughts pool, but anything goes so long as I have the time and energy to overthink it and produce some type of coherent content discussing it.
Why “trial by magicks” though?
It is perhaps a deceptively straightforward name. The original Youtube idea that spawned the title involved a series of original characters being put on trial in court cases which may have included magic in some form or another. A literal trial by magicks, if you will. Nowadays, the title has stuck and would appear to accurately describe the way I figuratively put the media I analyze on trial to pull out all sorts of explanations and theories for seemingly minor details.
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