trevligast
trevligast
WOop woop vad är detta
27 posts
jag gillar massa saker.
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trevligast · 10 years ago
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trevligast · 10 years ago
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jag är trött på att låtsas att Taylor Swift kan sjunga
im tired of us pretending taylor swift can sing ://
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trevligast · 10 years ago
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alltså när i helvete ska min mamma fatta att jag går i nian och måste plugga och inte kan fucking gå på en jävla picnic och va social när jag inte ens klarar att gå en dag uan att få panikångestattack och jag är så jävla trött och jag orkar inte mer och hon är så jävla arg
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trevligast · 10 years ago
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*is crying bc holy shi my blog its to rdicuolous*
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trevligast · 11 years ago
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trevligast · 11 years ago
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Atem (ノ◕ヮ◕)ノ*:・゚✧
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trevligast · 11 years ago
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x
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trevligast · 11 years ago
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Me
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trevligast · 11 years ago
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社長ハピバ | 紗也 [pixiv] 
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trevligast · 11 years ago
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trevligast · 11 years ago
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trevligast · 11 years ago
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trevligast · 11 years ago
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trevligast · 11 years ago
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trevligast · 11 years ago
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trevligast · 11 years ago
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So I was playing tag force and I just…
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trevligast · 11 years ago
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Summoning Curse
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When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
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Can Be Found In: Duelist Revolution (DREV-EN061)
One of the main options to completely shutdown today’s decks is to simply stop as many special summons as possible. From setting the field to bringing their best creatures, several decks relies on strong powerhouses for any sort of effects. Cards like “Fossil Dyna Pachycephalo” and “Vanity’s Emptiness” became semi-staples even on builds which also swarms and abuses the Extra Deck, but there’s some other options which although preferable in slower strategies can still manage to disrupt the most commonly used builds.
"Summoning Curse" doesn’t stop special summons but instead punishes. When a monster is special summoned, their owner is forced to banish a card in our hand. Such action not only reduces their hand resources but also since the card is banished also avoids any possible graveyard effects being set up in the process, overall forcing players to not be reckless arround this card. However there’s a catch, as "Summoning Curse" requires a fine of 500 life points on each End Phase of ours for remain on the field. Although this means that the spell can be only effective as soon as possible, that’s actually the whole objective as the later we use it the more threats the opponent will be able to pull out.
This spell card effectiveness varies of the build we’re facing, so overall it might not be devastating in some Duels. While decks like Six Samurai, Karakuri, or Madolche decides to take the risk on special summoning creatures will become handless after a few actions, some other builds like Infernity or overall arround graveyard effects won’t have much difficulties to go arround “Summoning Curse” as they will have few to no hand to spend. Overall it heavily depends of the hand the opponent has when the spell card is activated, pointing out more is better to rely on it on early game.
Although “Summoning Curse” seems to have various problems like effect inconsistency against some decks and only being effective if the opponent actually decides to special summon with the spell active, there’s actually a whole strategy arround it without waiting for the opponent actions. Since “Summoning Curse” will punish the owner of the special summon, that means that ourselves can be responsibles of what monsters are summoned on their field. “Lava Golem” and “Volcanic Queen” not only have become reliable creatures to deal with dangerous foes with their summon, but due they arrive on the opponent’s field will also banish their cards on the hand in the process. Cards like “Nightmare Archfiends”, “Black Garden” and “Ojama Trio” can fill their field with tokens, jamming their field but also disrupting their possible strategies. Finally, “Cactus Fighter” can defeat monsters for replace them with Tokens, not only triggering “Summoning Curse” but also summoning weak creatures ready to be destroyed and once again bring new Tokens.
"Summoning Curse" can be a truly disruptive effect, but has various flaws arround it. The fact the opponent can simply get rid of it before playing their game, decks which doesn’t depend on their hand too much, and only banishing one card against swarming effects like Pendulum Summon or "Soul Charge" makes the spell card not as powerful as it looks. On the other hand, opponents are forced to either retaliate their strategy as long this card is active unless they become reckless and spend their entire hand in the process, and there’s various effects which allow us to summon creatures on their field without having to wait for their next move. "Summoning Curse" is a very powerful effect against today’s standards, but is highly preferable to work arround it before the opponent destroys it or we are unable to pay the maintenance cost.
Personal Rating: B
+ Banishing cards in the hand for each special summon is a powerful effect nowadays
+ Either forces opponents to stall or risk their hand for special summon
+ If we summon monsters on the opponent’s field will also trigger its effect against them
- We can be affected by the spell card if we aren’t careful
- Some decks and effects can easily go arround it
- Only truly effective on early turns
- Maintenance cost
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