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Third-party materials
project Music
Main theme
Mili (musical group) (2013) Main theme Available at:
https://www.youtube.com/watch?v=PZjJ83DIKFQ
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Project improvement
My mentor, Ian, advised me that my project should guide participants in how to operate at the beginning. His advice was very helpful to me. I changed the initial video and explained it with icons and text in the upper, left and right parts of the video. So that the participants can clearly understand how to participate in the project
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Project improvement tutorial Learning
Today, I showed my project to my mentor Ian, who found that I switched between videos too slowly, and there was a stutter. After I made the video format smaller, I found that the problem had not been solved. After not thinking of a solution, I asked Ian for help. After ian helped me check it out.
These two parts of thres are too long, and until this discovery, I thought it was the hardware.
I’d like to thank Ian for his help.
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Project improvement
My previous code recognized only two gestures: raise your hand up and raise your hand to the left, which is a bit simple. I then added the motion recognition of raising my hand to the right.
After editing the action code, I rendered the corresponding video, completing the project interaction when the participant raised his right hand
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Project improvement Layout planning and risk control.
The layout of the project is very important, which affects the final effect. Ian helped me find the right room and someone to help me install the equipment. I planned the overall layout of my project. I drew a three-view.
After my continuous debugging, I finally placed the position of each equipment.
Because the computer system borrowed by the school is too low to run my code, I will use a projector and a computer to complete the projection of the two walls. This also effectively prevents the picture from being inconsistent.
I confirmed the stability of the column that supports this projector. Make sure the projector and the computer don’t fall.
And then I put another projector on the table to project it to the ground.
After the equipment is placed, the projection test is carried out.
Finally, for the sake of security, I isolated the area where the device was placed from the area where the participants experienced it. Tape the power cord to the ground to prevent participants from tripping over the wire
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Research 10
Olafur Eliasson returns to Tate Modern with this unmissable exhibition
youtube
This is the digital media exhibition I saw recently in TATE modern, UK.
Many of the art exhibits here show some natural phenomena. Use light to complete the interaction between the real world and the perceptual world. My theme is also to let the audience feel the beautiful natural landscape, although I can not be as perfect and accurate as these artists to restore the light.
These exhibits have been completed by artists for accurate calculations such as geometry, through which they have restored many beautiful things in nature in the real world
. I think these are very good, very meaningful works. Many beautiful phenomena in the natural world are fascinating and yearning. They may have passed away in a hurry. We don't have the time or luck to appreciate them. These artists still look like these phenomena. Is that we can all slowly taste their beauty.
TATE MODERN
Bank side London SE1 9TG
Plan your visit
DATES 11 July 2019 – 5 January 2020
Advance booking recommended. See visiting and accessibility information
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Research 9
Immersive experience can give the audience emotional treatment, I want to use a more natural device experience to reduce stress for people in the city, I find some information to prove, virtual reality related technology, It can treat people's spirits and emotions.
The latest advances in immersive interactive technology bring forth to light the scenario that they can be integrated for the betterment of learning and also for the betterment of life.
The research conducted by Kim et al. (2018) suggests that the mobile gaming and VR experiences are being introduced for the chemotherapy patients. The outcome of these inclusions and introductions is the possibility of providing the patients with the ability to self-manage them and also improve their quality of life. Thus, the scenario indicates that it would be possible for the medical science to support their patients through VR. The use of immersive interactive technology has grown over the years and it is now being integrated in all the major blocks of life. Baker et al. (2019) have brought forth the different use of VR technology through the evaluation of its integration in the residential aged care of the older adults.
Through the use of immersive technology for the older adults, it becomes possible for the care providers to keep the older adults engaged and happy. It also provides them with the broader and happier outlook and thus speeds up their recovery and extends their lives.
Baker, S., Waycott, J., Robertson, E., Carrasco, R., Neves, B.B., Hampson, R. and Vetere, F., 2019. Evaluating the use of interactive virtual reality technology with older adults living in residential aged care. Information Processing & Management, p.102105.
Kim, H.J., Kim, S.M., Shin, H., Jang, J.S., Kim, Y.I. and Han, D.H., 2018. A Mobile Game for Patients With Breast Cancer for Chemotherapy Self-Management and Quality-of-Life Improvement: Randomized Controlled Trial. Journal of medical Internet research, 20(10), p.e273.
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Research 8
The teachers need special assistance in today’s time to keep the children busy and also facilitate enhanced learning among them. The studies carried forth by Ahmad et al. (2019) highlighted that the factors associated with the use of new technology for promoting learning lead to the positive outcomes.
The new technologies are being tested for the use of teaching English in Malaysia. The immersive interactive technology creates a platform for the teachers to provide their students with a possible environment that stimulates learning. Thus, it can be stated that VR has a great role to play in helping teachers with the delivery of the coursework.
It is not just the classrooms that are being benefitted from the use of immersive interactive technology, but also the professionals that can make use of virtual reality for developing an upper hand in their respective professions.
According to the studies conducted by Judd, Cook, and Hunter (2018), the integration of immersive technology allows for the enhancement of simulation and also reduces skill fade among the future professionals. The medical science field can create learning environment that promote the management of situations and quick actions among medical professionals.
Image Credit: https://www.digitalbodies.net/vr-ar-education-focus-strategic-vision-implementation/
Ahmad, M.K., Adnan, A.H.M., Yusof, A.A., Mohd Kamal, M.A. and Mustafa Kamal, N.N., 2019. Using new technologies to teach English in Malaysia-issues and challenges. In International Invention, Innovative & Creative Conference (InIIC Series 1/2019), Malacca, Malaysia.
Judd, T., Cook, N. and Hunter, I., 2018. TR1 Virtual reality fully immersive interactive technology. Can this enhance simulation training and reduce skill fade? BMJ Simulation and Technology Enhanced Learning, 4 (2).
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The Development of Project
At the beginning of the project, I wanted to complete the immersive interactive experience by projecting in three directions. I was going to use three computers and three projectors and two kinect.
However, because the performance of the two computers is different, the interactive display can not be completed synchronously, and the disunity of the picture makes it difficult for my project to implement, so I changed the projection to a computer; the original plan (figure 1)
(figure 1)
the changed plan (figure 2)
I’m going to combine two videos into a 3200*1600 video.
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Research 7
James Turrel
American artist James Strell is fascinated by light and space and uses the creative use of light to create an immersive experience and play with the perception of the audience.
Turrel's shallow buildings (top right) use controlled lighting to challenge the depth perception of the audience. Although not strictly interactive, Turrel's work skillfully embodies the immersive experience.
In a Turrell Wedgework, the use of projected light creates an illusion of walls or barriers.
This is a good use of angle to do the device of the exhibit. The overlapping of geometry creates a good sense of multiple spaces, which is very helpful to the projection of my interactive device.
James Turrel (2019) Available at: http://jamesturrell.com/work/type/
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Research 6
Pattern Pod is an amazing multi
Pattern Pod is an amazing multi-sensory area for children under the age of 8. In Pattern Pod, children can explore water waves without getting their feet wet, create symmetrical images on touch screens, track robot tracks, and so on. Interesting, interactive exhibits encourage them to identify and copy patterns-or create their own brand-new patterns.
It is important for children to design devices that are more interactive. Rather than showing things to children, they prefer to explore and discover new things for themselves and see this immersive interactive exhibit.
I realized that my work could not make children have a good experience, so I changed the purpose of my installation from bringing fun to children to bringing close to the natural experience for people who are busy at work. The experience of being close to nature is that it is important for people who are far away from the natural environment in the city.
SCIENCE MUSEUM Pattern Pod
Available at:https://www.sciencemuseum.org.uk/see-and-do/pattern-pod
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Research 5
youtube
National Museum of Singapore – ‘Story of the Forest’
This incredibly immersive and colorful exhibition takes you to a sloping, spiral walk to the center of the main dome. On the walls of the road is a large screen that embraces the curvature of the wall, making the visual effect seamless at the line of sight level. Projecting animations of forest scenes from the screen, inviting viewers to find a variety of animals in the foreground and background.
You can then use the Forest Story app on your mobile device to learn more about some of the animals in front of you, including habitat, diet, and endangered levels.
This can also be done in the main dome area of the exhibition, where you can also lie down and enjoy the breathtaking ceilings featuring cascading spores and plants.
This immersive device gives people an in-depth experience. There are no dead corners, like deep into the forest.It inspired me, and that's what I wanted to express, and it brought a natural flavor to people in urban life.
National Museum of Singapore – ‘Story of the Forest’
Available at: https://youtu.be/OMv92DpcgfI
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Research 4
youtube
Interactive creative spaces Cleveland Museum of Art – ArtLens Interactive Studio
Seeing the art exhibition of this interactive installation brought me a whole new experience.
The application of a variety of interactive devices can make visitors more immersive experience, several interactive devices are distributed in the room, the space in the room is well used, and the devices have no influence on each other.
Timely interactive feedback is also important, and the device makes corresponding feedback on the recognition of the limb movements of the participants very quickly.
A large display screen can also give the audience a good immersive experience, in my device, if you can use a large display screen to give the audience a better experience.
Cleveland Museum of Art – ArtLens Interactive Studio Available at: https://youtu.be/xh7KIRO4cHg
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Research 3
Development of a novel immersive interactive virtual reality cricket simulator for cricket batting.
The stimulation of our senses and the possibility of being drawn to the immersive interactive reality due to its ability to transport the people to a different place makes it one of the most attractive technologies of present times.
The studies conducted by Dhawan et al. (2015) have highlighted that the virtual reality cricket stimulator is just another feather in the hat of the possibilities that the technology presents. The outcome of the integration of virtual reality in the cricket batting prospects is associated with the improvement of technical and motor performance. Thus, the related issues faced by the players can be overcome through the use of immersive interactive technology.
Dhawan, A., Cummins, A., Spratford, W., Dessing, J.C. and Craig, C., 2016. Development of a novel immersive interactive virtual reality cricket simulator for cricket batting. In Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) (pp. 203-210). Springer, Cham.
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Project improvement Code learning
My friend Wenbin Hu helped me complete the code for playing videos in processing, the code for linking kinect and video, and the code for action recognition. He explained to me how to use the various code and combed them out.
Wenbin Hu
Email:[email protected]
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Research 2
Interactive Analysis of Virtual Reality Technology in Residential Interior Design
The integration of immersive interactive technology is observed as a newly developed scenario wherein the application of technological advances is facilitating the modernisation of learning and growth.
The research conducted by Zhu (2018) extends the use of immersive interactive technology to interior designing and brings forth the possibility of sharing the view of the designer with the customers in the real-time environments. Being able to deliver the ideas and concepts to the potential customers using the technological advances is the need of the hour and virtual reality is helping the designers achieve the same.
It is a good idea to use immersive interaction technology in interior design, which makes immersive interaction technology a good application in life, which will give customer experience more intuitively and make interior designer design more convenient.
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Research 1
Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations
The main purpose of my project is to provide a stress-relieving experience for people living in cities, including the emotional comfort of the participants' immersive interactive experiences.
To enjoy the transition in the alternate environment that is not just a way to fulfil deep set wishes but also a platform that turns fantasies into reality, immersive interactive technology is the tool gaining rapid popularity. Kitson, Prpa, and Riecke (2018) have discussed in their work that the introduction of immersive interactive technology has brought forth positive contributions in all the fields with a special advantage for the healthcare industry.
The interaction of the humans with the virtual reality situations lead to the generation of psychological advances pertaining to their emotional development. Thus, immersive interactive technology can be understood as having the possibility to understand human behaviour in a more refined manner.
‘Figure 1. Existing domains of technology for positive functioning and well-being: moving along the y-axis is the passage of time on a non-linear scale that depicts the growth of different fields that stem from the foundational three domains of Computer-Science, HCI, and Psychology. Each color represents a different domain; the stems show the progression of the domain, feeding into the next; and the leaves are colored by the influences from those domains. Leaves represent the first conceptualization of an approach, and do not imply the cessation of progress, e.g., Affective Computing was first introduced in the 1990s and is still relevant today. ‘ (Kitson,A 2018)
Kitson, A., Prpa, M. and Riecke, B.E., 2018. Immersive interactive technologies for positive change: a scoping review and design considerations. Frontiers in psychology, 9, p.1354. Available at:
https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01354/full
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