jade - she/it - 24, trans girl - i like video games, coding, and trains - pls dont follow if ur under 18
Last active 2 hours ago
Don't wanna be here? Send us removal request.
Text
582 notes
·
View notes
Text
Robotgirl who rebuilds her consciousness into a boat, just so that people will remember to use she/her pronouns
2K notes
·
View notes
Text
i get so annoyed when people extend a word incorrectly. what do you mean you had a "hugeeeee" burger. dont you mean a huuuuge burger? are you saying "huge-eeeeeeeee" out loud huh??? you start buzzing like a damn mosquito? well i fucking kill those. so watch out
39K notes
·
View notes
Text
dealer: got some straight gas its called “Kerbal Space Program aerodynamic system” itll have you zonked out of your gourd
me: yeah whatever
(2 hours later)
me: dude i swear i just saw my fuselage create this extra drag out of nowhere
my buddy, pacing the room: the center of lift indicator is lying to us
357 notes
·
View notes
Text
when it comes to screebos, dooble is the gumbliest. you just can't get a schweemy scrembo tgat goobles like bumpo. but if you're looking for a gumbly screebo, dooble is the way to go.
127 notes
·
View notes
Text
Wish you could louder?? Well. Try tlaking into 🎤 the michaelphone.
2K notes
·
View notes
Text
In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
5K notes
·
View notes
Text
166 notes
·
View notes
Note
i think you should post about rain world again you're boring as fuck dude
?????
2K notes
·
View notes
Text
15K notes
·
View notes
Text
got taken to axe throwing tonight. i may not have impressed anyone with my technical axe throwing skills but my sheer brute animal strength is unparalleled
191K notes
·
View notes
Text
tchs2-ta.jpg - Art By: Guy Garnett (Telzey) - Found on the Avatar Archive, posted 3/18/1995.
This image was posted with the following text:
Telbert at the throttle of FMRR#321, Highball Sally (Telbert and FMRR (C) E.Pearson, used w/permission). Artist: Telzey
64 notes
·
View notes
Text
wish the human body had like a crash log or something so I could pin shit down. Why am I having a sudden spike of anxiety when I’m just sitting here? Well it looks like there’s a conflict here between my medication and the better foliage mod
30K notes
·
View notes