tragicblondie
apostate apologist
22K posts
looks like a dragon age side blog, talks like a dragon age side blog, but it's my main and i'm just really into dragon age right now veilguard spoilers: #datv spoilers🔹 my friends call me kale | 28 | she/her 🔹also my art, OCs, TTRPGs, other various media i get into 🔹 icon & header by me 🔹
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tragicblondie · 5 hours ago
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I love how the game tries to convince you that the First Warden is so unreasonable and annoying and a pisser when Rook talks to everyone like a flat earther. Like going up to your county sheriff and saying "hold all your calls. We need to focus on the real problem: Zeus and Aphrodite from Greek Mythology are in the White House and they have the nuclear missile codes" it's a wonder he didn't just kill them on the spot
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tragicblondie · 2 days ago
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Why Fenris could Never Cameo in Dragon Age: The Veilguard
In the run up to Dragon age: The Veilguard, I was almost certain that Fenris would be our main legacy character from previous games. Not only has he been central in the comics released between DAI and DATV, he is an escaped Tevinter slave who's plot revolved around magisters, magic and the structural prejudices surrounding elves in Thedas. Not only that, but he's canonically in Tevinter killing slavers currently so he's geographically in the right place for us to meet him.
About halfway through the game though, it was clear to me: Fenris could never cameo in The Veilguard. Because he'd break it.
How the Veilguard treats Thedas is...odd to me, to say the least. I will be writing another post about how much I adored the expanded big lore in this game (the titans, ancient elves were spirits, where the blight came from etc.) and yet while these large lore expansions worked for me, the actual culture of modern Thedas is entirely softened, its sharp edges filed down until it's a sanitised fantasy world devoid of what made the franchise so vibrant and compelling in the first place.
So let's start with Fenris and slavery. In all three games, the reality of slavery is pushing at the corners of the world. In DAO Loghain allows Tevinter Magisters to enslave elves in order to raise money for his war effort. In DA2 Fenris is fighting to be free from slavers who will not leave him be, let alone the reminders that the city was built by slaves which are everywhere. In DAI one of the two possible mini-bosses is Calpurnia who was a slave, and characters such as Gatt and Dorian both show us how much slavery is tied into Tevinters culture and success.
But DATV the first game actually set in Tevinter where we get to see the famed Minrathous...it's like the game purposefully wants to avoid the issue. I can feel it tilting the camera away to not allow me to see. Slavery is mentioned, but never talked about in depth or as a specifically ELVEN problem in Tevinter. This might have been done to be less problematic, it feels ignored.
We are in DOCK TOWN. We are at the DOCKS. You would think that slaves from all over Thedas who are being smuggled and bought by various groups would be everywhere. You would think that the injustice in dock town would be partly built on the back of ships we've seen in the comics crammed with elves in chains. This is the world Dragon age set up for us. And yet...nothing. zilch. A tiny easily skippable side quest where we free a couple of venatori slaves, but only one of whom is an elf.
None of our Tevinter characters seem to have been influenced by their culture even a little bit when it comes to how they view elves; there is no moment when Neve fucks up and says something prejudiced, no moment when Bellara or Davrin are distrustful of her for being a Tevinter mage.
The same goes for Zevran; a character who epitomised the issues with the crows. The crows have consistently been characterised as very morally dubious assassins who kill for the highest bidder and who buy children on the slave market and torture them as they grow in order to assure that they reach maturity able to withstand torture without giving away a client's name. Zevran is very explicit about the fact that if you fail a contract your life is forefit.
Nobody responds particularly to you if you're an elf. Nobody trusts rook less for it in Tevinter. Nobody treats Rook any differently. Even DAI had better mechanics for this; with nobles in Orlais less likely to trust you as an elf.
Considering one of the main plot points of this game and what makes Solas sympathetic is the fact that he was fighting against the slavery of ancient elves...you'd think the game might want to mirror that in modern Thedas. It might want to show us how characters fighting to end slavery in Tevinter are similar to Solas and how the society Solas fought against was similar to the one that characters we love such as Fenris have fought against in modern Thedas. Maybe we'd want to explore how in a world of slavery like this, how could the answer NOT be to tear it all down? Maybe we should have that option at the end of the game so it really can chose whether we agree with Solas and his plans or not.
Adding Fenris to this game would entirely break the game because Fenris refuses to allow you to look away from this horror. He is a sympathetic character who had to learn to trust mages again because of course he didn't trust them. Of course he didn't. Fenris wouldn't allow the camera to shift focus because he's literally covered in the lyrium scars that show how slaves are used as experiments in Tevinter. Fenris WOULD question Neve on how she feels about elves and slaves. Fenris WOULD have things to say about Lucanis and the crows (let alone the fact Lucanis is an abomonation). So he could never be in this game; he'd drop a bomb on it's carefully constructed blinders to the very society its supposed to be set in.
And yet, in DATV, the crows are presented as...a found family of misfits and orphans? The politician who opposes the crows having absolute power in Antiva is framed as a comically evil idiot who doesn't understand that the crows are ontologically good. Yet...they're NOT. Crows in this game act more like a secret rebel group than an assassin organisation. We see no crow taking contracts with the VERY RICH venatori magisters despite being hired killers. We see crows just refuse to kill people despite having a contract because 'its crueler to leave them alive'. The crows don't feel like the crows here, they feel like a softened version of a cool assassin group who are cool because they wear black and purple.
Our pirate group are also sanitised; the Lords of Fortune are good pirates who only steal treasure that's not culturally significant. Theyve clearly read the modern critiques of the British Museum and have decided to explicitly stop anyone levelling similar critiques at them. There is no faction of the Lords of Fortune who aren't like this, no internal arguments about it. Everyone just. Agrees. And is able to accurately tell what a cultural artifact is vs. what treasure that you can have yourself is. Rather than showing us why a pirate stealing cultural artifacts might be bad (like in da2 where such a situation literally causes a coup and a war) it just tells us it's bad. But also pirates are cool so we still want them in our world.
This issue seaps into Thedas and drains it of any of the interesting complexity and ability to SAY anything that this franchise had before this game. It becomes a game about telling and not showing rather than the other way around. The games have ALWAYS asked questions about oppressive structural systems and their interplay with society, religion and culture and how these things can affect even the most well meaning character. Dragon age at its best IS a game about society and how society functions both for and against it's characters and what happens to societies built on cruelty and indifference. The best bad guys dragon age has given us are those who are bad because they embody these systems or have been shaped by them. Our main characters have had to wrestle with questions surrounding how to exist in these systems, fight against them, learn and grow.
Yet every group you come across in DATV is sanitised and cleaned up to the point of being as non problematic as humanly possible. None of our cast of characters have to wrestle with where they came from or the world that shaped them. None of them have to confront their own biases. They start the game perfectly non-problematic and end it that way too.
And this just...isn't what Dragon Age has been in the past. It isn't why I love the franchise. The whole game just felt, in a way, hollow. And this was a CHOICE and it is why the legacy characters are few and far between. Too many dragon age characters are just too...angry and complex for this game. You can feel them pulling their punches on this one. I have to imagine they did this because they didn't want to be criticised or have too much controversy? But I think it honestly goes far too much in the other direction and just makes it bland.
I can't imagine what I say here will be unique, but it is the basis for a LOT of my other thoughts on this game so I wanted to get it out of the way first. The softened Thedas and characters make this game by far the weakest in the franchise.
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tragicblondie · 2 days ago
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tragicblondie · 3 days ago
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Hey remember how in that one interview they were like "Oh yeah we only wanna bring up choices that are meaningful, not just one liners and cameos"?
And how most of the three choices we are given boil down to flavor text?
Disband Inquisition or have it join the chantry? Doesn't actually matter, the Inquisitor is doing the exact same thing and there's none of the corruption from within that was given as a reason to disband the Inquisition in the first place
Inky vowed to stop or redeem Solas? Also doesn’t matter, most of their lines are identical, they'll still argue that he might listen to reason and will still help you redeem him
Who did you romance? Literally only comes up in one codex entry letter from the love interest (or in case of Dorian: a two line exchange as they're standing next to each other at the end). Only matters if you romanced Solas, which also affects weird things like your Inquisitor only asking Rook after their love interest if they've romanced Solas, like, what??
Anyway idk if I am pissed at this or just find it funny. Like. They knew that the three choices they put in barely influenced the world, and they STILL gave us that excuse??? What's that about???
(Honestly, I would have respected it a lot more if they'd simply said "yeah, we had to work with the time and budget we had, and while we would have liked to include more choices, we had to narrow it down to what's directly relevant to the story of this game")
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tragicblondie · 4 days ago
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davrin | get to know your companions
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tragicblondie · 5 days ago
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Lover’s embrace, peace of heart
Taash and Rook as Lovers card 💖
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tragicblondie · 5 days ago
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anyway, here's wonderwall
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tragicblondie · 5 days ago
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middle aged lady on my bus just called someone's partner "your whimsical idiot boyfriend" over the phone . with sincere frustration might I add
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tragicblondie · 5 days ago
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Uh… Awakening crew based on this concept art of Grey Warden armor(???)
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tragicblondie · 6 days ago
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Last of the twitter reposted fake banter!
This time: I think we all wanted to know what Hawke’s LIs would say if Hawke was left in the Fade so… here’s my idea of what might’ve happened if they were at Skyhold after Adamant
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Note: Solas’ prayer very roughly translates to - “My sleeping friend, dream well and undisturbed. I will beg my heart for peace now I am alone, and I will hope for the night we meet again in the beyond.” it’s the best I could do with what I was going for with the wiki lmao
Also I’d be happy to take some Fake Banter requests! Send me some characters and/or a scenario and I’ll give it a go fake banter is SO FUN
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tragicblondie · 6 days ago
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Why can’t we just stay right here?
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tragicblondie · 6 days ago
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(Article I want to bitch about on my own blog and not put it in the tags.)
I suspected that the devs were super chronically online for various reasons and choices but this basically confirms it. Like oh my fucking god I'm being so genuine and real but they really, REALLY need to log off. You cannot approach any piece of media trying to appease all of the fans, it will never, ever work. Fandom is not a monolith, fans are not a monolith, people will bad faith read your story for fun, or good faith read it, and still come away with an entirely different take than you intention. "Death of an author" is a real and true concept.
"Wipe out a Dalish clan in all three games" is a CHOICE. In Origins it is considered the evil option of the three endings for the quest, you have to encourage the werewolves to want to kill them. In DA2 you're defending the person that the clan has been told is a pariah among the clan AND is now blamed for getting their keeper killed. In Inquisition it is a rather convoluted war table mission, but there are ways to resolve it with no death. But these are choices! The game doesn't give you a gun and leave you no room to avoid it. Taking the choice out isn't a win! It's bad game design for a roleplaying game!
"None of the Dalish would take the side of the evil gods" is not the "win" you think it is (also I guess city elves get shafted again but that's expected) because it flattens any sort of nuance, motivations, messy interactions, or just flaws? In general flaws? Going from one extreme to another in terms of "good" and "bad" is not the "win" you think it is!!! All you've done is removed character agency!!!!
I can't suspend my disbelief enough to accept the entire build up of Inquisition to Trespasser with elves leaving their homes to join Solas only for the reason they're not running around being "oh he'll end the world". Like, how could their lives get worse in that case? Sure, the extremely powerful being claiming to be right out of the mythos said his plan will cause thousands of deaths and the world as you might know it but I'll just head back to my home in the alienage where humans can do whatever they want to me like burn down my home or kill my family with no repercussions. Or I guess since the city elves are practically nonexistent, that was never considered lmfao. Or hell just, elves wanting a grab at power? For selfish reasons? Or well-intentioned reasons? You know, nuance??? Like, fuck dude.
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tragicblondie · 6 days ago
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Heart of the hex
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tragicblondie · 8 days ago
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Inktober day XXIII: Mage (featuring Vivienne)
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tragicblondie · 9 days ago
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they can try all they want but AI speed paints/art process videos will never capture the intensely human artistic endeavor of drawing and undoing and redrawing the same simple shape or line 400 times rapidfire in a drawing thats pushing you closer to the edge with every lift of the pen
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tragicblondie · 9 days ago
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ok last thing. but what people fundamentally need to get through their heads is the significance of gaza fundraisers not being the same as like mutual aid when you're helping someone get groceries, because it is a genocide. there is insane deliberate scarcity and prices are unmanageable, because there is nowhere nearly enough for everyone, so only people who can pay can eat. and what positioning individual fundraisers as the only course of action does is quite simply give a tiny percentage of random people whose fundraisers take off the ability to pay those prices while thousands of others can't. and every one of those thousands of people without a fundraiser is suffering through the same inconceivably horrific reality. it is giving a few completely desperate people out of hundreds of thousands a slightly more favorable position in a horrific war economy of imposed scarcity. and what grassroots community kitchens do is try to mitigate in some small way that inconceivable hierarchy of who can pay and who can't, by stretching ingredients as far as they can last to cook meals at large scale and give them out at no cost. and obviously people are still going to send money to their friends and families because this is hell what else are we supposed to do but please just think about that before promoting endless individual fundraisers as somehow the most ethical way to help
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tragicblondie · 10 days ago
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Absolutely wild btw that BioWare devs think modern elves should be all sad and feel guilty about something that happened millennia ago that they do not in any way still actively benefit from, because they are now the colonized and oppressed... But never in the four games to date have we had anything remotely similar to the conversation I just had with Bellara, about human characters feeling guilty over all the bullshit their people have done and still actively benefit from, as the colonizers and oppressors.
*Spite Voice* Smells like settler ego and victim blaming...
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