cringepilled asd loser (tangotek fan)“writer” & “artist” or whatever those two words mean pfp
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hello sir..may we possibly get some Lukgi (blinks at you with massive eyes)
oh my gosh i drew this last night and completely forgot to post it, here you go lovelies! i hope my pangkey/lukgi warriors are thriving in these trying times lmao
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green faction inventory analysis
from the 13/04/2025 event
*not all of green faction. owen, pangi, bad and lukey; with a focus on the three most active members.
something really cool about minecraft storytelling, especially those that are improvisational/livestreamed, is you can get a physical look into the characters' priorities and mindsets. not just what they think is important to have on them, but also what they think is important to keep in their hotbars—and the organization of their hotbars from slots 1-9.
this is a very long post. analysis under cut.
PANGI
inventory
hotbar (1)
we're going to start with pangi, because his inventory provides a really good reference point to start with and his hotbar is also the most unique. a general note: pangi's inventory is always organized, whereas bad and lukey tend to frequently switch items around, from the vods i scanned.* he keeps weaponry on the left side (which is quite literally everything and anything he could possibly use in a fight), potions and rockets in the middle, and additional pvp items on the far right. the crystals and obsidian stay in the upper right unless they're being used. he keeps an empty slot in his hotbar which he replaces with whatever he needs at any given time—rockets, pots, cobwebs or charges. he remains in-control of his inventory in every situation.
he keeps his trident in his off-hand, great-axe in 1st, crossbow in 2nd and pickaxe in 3rd—but he switches the pick for a spear during combat.
hotbar (2)
pangi prioritizes weapons over tools, and keeps a pvp kit on him at all times. exclusively splash pots for efficiency, and they're a variety useful not only for fighting but also for surviving traps (slow-falling), even when fall traps haven't been common in months. some habits are hard to shake.
he has the inventory of a fighter, but one that (semi) knows when to pick his battles or keep fighting, and when it's safer to flee—evidenced by the pearls, rockets and chorus fruit—but he has the resources to put up a fight, and is willing to not only start them but also see them through. he is definitely paranoid but not afraid. he does not play the defensive, keeping his shield in his inventory, but instead the offensive. he has what he needs to get him through a fight. his kills are not strategic, but fuelled by his own emotion and moral compass. he never exactly plans on killing, and is not always looking to kill, but instead is prepared for if he feels he has to, no matter how finicky that "has to" is. he is confident in his ability to survive, his ability to kill, and his ability to hold his own. he knows when he's bitten off more than he can chew, he's always aware of the consequences, and still does the best he can to fight the battles he's started—but never at the expense of his own life.
BAD
inventory
hotbar
bad keeps an entire extra set of armour on him. i literally did not know that until i started this. thats insane
bad's inventory is not un-organized, but he is much more willing to move things around to do what he has to do. the potions he keeps on him are not splash, but drinkable ones, because he doesn't prioritize speed the same way that pangi does, and is less frantic. this is not to say that bad is less paranoid, but they approach pvp with different mindsets bred from different places. bad organizes his inventory horizontally, compared to pangi's vertical organization. in his inventory, also, are the materials to make stasis chambers, not only for himself but also for his teammates—more on that in a moment.
bad keeps his shield in his off-hand, great-axe first like pangi, but pickaxe second. the shulker box in his hotbar has additional resources to keep him alive (gaps, totems, etc.) he has the inventory of an assassin, and focuses more on his own resilience than his honour, opposed to pangi, and is not concerned with dealing with the aftermath. bad is an opportunistic killer to his core, and is confident in his ability to get away from the messes he causes—evidenced by the stasis chambers, the extra set of armour, the pick and shovel in the hotbar to get away. he is one of the few realmers who use drinkable pots instead of splash pots, which is interesting because they can't easily be used to help friends/teammates, BUT he looks out for them using foresight with the stasis chambers, instead of in-conflict aid. he always plans to bite off more than he can chew, and always has twelve ways out when the walls start closing in on him.
LUKEY
inventory
hotbar
lukey, first and foremost, is distinctly un-organized compared to his teammates. and just in general. this not only highlights the difference in their playstyles, but also the difference in how long they've been on the realm. as time has gone on, lukey's inventory has changed, and so have his hot-bar priorities. his inventory has taken more influence from pangi with the splash pots, chorus fruit and windcharges—but some aspects from bad, such as the gapples in the final slot and tools in his hotbar. the splash pots are also indicative of lukey's need to be quick. not because he's a fighter, and certainly not because he's resilient, but because he knows he will be first blood.
lukey has an inventory that indicates pacifism. unlike pangi and bad, his most powerful weapon is not in the first slot, but instead the 3rd, following his pick*—he prioritizes comfortability over his ability to intimidate, as he prefers the sword. the lack of organization also indicates a lack of anticipation, as lukey does not see himself fighting. he keeps a few items he deems useful, and most importantly, a variety of splash potions—turtle master, fire res and three invis. this is probably the most interesting thing about his inventory. lukey is un-confident in his ability to fight and survive, so he prioritizes the potions he knows will work best to his advantage—disappear, get out without raising a weapon.
his hotbar shows a similar pattern, elyta water and trident before the great-axe, and shield in off-hand. unlike pangi, lukey doesn't use his trident for pvp, but as a method of travel. so, his slots 2-4 are all escape routes. he has the inventory of a negotiator, one that can get him away from a fight and not one that can start a fight.
OWEN
inventory
hotbar
if you thought lukey's inventory organization was bad, owen's is the undiscovered layer of hell. where do i even start with this, owen.
to put it very simply, owen has the inventory of a storyteller. he is not very concerned at all with his own survival, or escape, or ability to kill—he knows they can't kill him in any way that really matters, because they've tried, and he just comes back. this is not only evidenced by his inventory but also his obvious playstyle—he runs around without armour on. in his inventory, he keeps more blocks than weapons, and more potions he can use for gags and bits rather than ones he can use to ensure his own survival. owen is an individualist, and is more concerned with his goal and narrative than any of the things his factionmates are concerned with.
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Tubbo is talking about bts of the Realm. He stated that the reason for the peace treaty wa because currently there is a bug which is affecting how damage is dealt. Additionally he stated that when the last group of people were added one of the reasons they stopped playing was being killed early on - so with new wave of players he didn't want the same thing to happen.
Additionally, they're planning to add opt in/out of PVP option for people who just want to hang out with friends (not applicable if you're in combat and only allowed to be changed every 24 hours). Red faction would probably be always opted in.
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Oh thats not....
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the first version had the wrong date. corrected it. nobody saw that everyone close your eyes okay
green faction inventory analysis
from the 13/04/2025 event
*not all of green faction. owen, pangi, bad and lukey; with a focus on the three most active members.
something really cool about minecraft storytelling, especially those that are improvisational/livestreamed, is you can get a physical look into the characters' priorities and mindsets. not just what they think is important to have on them, but also what they think is important to keep in their hotbars—and the organization of their hotbars from slots 1-9.
this is a very long post. analysis under cut.
PANGI
inventory
hotbar (1)
we're going to start with pangi, because his inventory provides a really good reference point to start with and his hotbar is also the most unique. a general note: pangi's inventory is always organized, whereas bad and lukey tend to frequently switch items around, from the vods i scanned.* he keeps weaponry on the left side (which is quite literally everything and anything he could possibly use in a fight), potions and rockets in the middle, and additional pvp items on the far right. the crystals and obsidian stay in the upper right unless they're being used. he keeps an empty slot in his hotbar which he replaces with whatever he needs at any given time—rockets, pots, cobwebs or charges. he remains in-control of his inventory in every situation.
he keeps his trident in his off-hand, great-axe in 1st, crossbow in 2nd and pickaxe in 3rd—but he switches the pick for a spear during combat.
hotbar (2)
pangi prioritizes weapons over tools, and keeps a pvp kit on him at all times. exclusively splash pots for efficiency, and they're a variety useful not only for fighting but also for surviving traps (slow-falling), even when fall traps haven't been common in months. some habits are hard to shake.
he has the inventory of a fighter, but one that (semi) knows when to pick his battles or keep fighting, and when it's safer to flee—evidenced by the pearls, rockets and chorus fruit—but he has the resources to put up a fight, and is willing to not only start them but also see them through. he is definitely paranoid but not afraid. he does not play the defensive, keeping his shield in his inventory, but instead the offensive. he has what he needs to get him through a fight. his kills are not strategic, but fuelled by his own emotion and moral compass. he never exactly plans on killing, and is not always looking to kill, but instead is prepared for if he feels he has to, no matter how finicky that "has to" is. he is confident in his ability to survive, his ability to kill, and his ability to hold his own. he knows when he's bitten off more than he can chew, he's always aware of the consequences, and still does the best he can to fight the battles he's started—but never at the expense of his own life.
BAD
inventory
hotbar
bad keeps an entire extra set of armour on him. i literally did not know that until i started this. thats insane
bad's inventory is not un-organized, but he is much more willing to move things around to do what he has to do. the potions he keeps on him are not splash, but drinkable ones, because he doesn't prioritize speed the same way that pangi does, and is less frantic. this is not to say that bad is less paranoid, but they approach pvp with different mindsets bred from different places. bad organizes his inventory horizontally, compared to pangi's vertical organization. in his inventory, also, are the materials to make stasis chambers, not only for himself but also for his teammates—more on that in a moment.
bad keeps his shield in his off-hand, great-axe first like pangi, but pickaxe second. the shulker box in his hotbar has additional resources to keep him alive (gaps, totems, etc.) he has the inventory of an assassin, and focuses more on his own resilience than his honour, opposed to pangi, and is not concerned with dealing with the aftermath. bad is an opportunistic killer to his core, and is confident in his ability to get away from the messes he causes—evidenced by the stasis chambers, the extra set of armour, the pick and shovel in the hotbar to get away. he is one of the few realmers who use drinkable pots instead of splash pots, which is interesting because they can't easily be used to help friends/teammates, BUT he looks out for them using foresight with the stasis chambers, instead of in-conflict aid. he always plans to bite off more than he can chew, and always has twelve ways out when the walls start closing in on him.
LUKEY
inventory
hotbar
lukey, first and foremost, is distinctly un-organized compared to his teammates. and just in general. this not only highlights the difference in their playstyles, but also the difference in how long they've been on the realm. as time has gone on, lukey's inventory has changed, and so have his hot-bar priorities. his inventory has taken more influence from pangi with the splash pots, chorus fruit and windcharges—but some aspects from bad, such as the gapples in the final slot and tools in his hotbar. the splash pots are also indicative of lukey's need to be quick. not because he's a fighter, and certainly not because he's resilient, but because he knows he will be first blood.
lukey has an inventory that indicates pacifism. unlike pangi and bad, his most powerful weapon is not in the first slot, but instead the 3rd, following his pick*—he prioritizes comfortability over his ability to intimidate, as he prefers the sword. the lack of organization also indicates a lack of anticipation, as lukey does not see himself fighting. he keeps a few items he deems useful, and most importantly, a variety of splash potions—turtle master, fire res and three invis. this is probably the most interesting thing about his inventory. lukey is un-confident in his ability to fight and survive, so he prioritizes the potions he knows will work best to his advantage—disappear, get out without raising a weapon.
his hotbar shows a similar pattern, elyta water and trident before the great-axe, and shield in off-hand. unlike pangi, lukey doesn't use his trident for pvp, but as a method of travel. so, his slots 2-4 are all escape routes. he has the inventory of a negotiator, one that can get him away from a fight and not one that can start a fight.
OWEN
inventory
hotbar
if you thought lukey's inventory organization was bad, owen's is the undiscovered layer of hell. where do i even start with this, owen.
to put it very simply, owen has the inventory of a storyteller. he is not very concerned at all with his own survival, or escape, or ability to kill—he knows they can't kill him in any way that really matters, because they've tried, and he just comes back. this is not only evidenced by his inventory but also his obvious playstyle—he runs around without armour on. in his inventory, he keeps more blocks than weapons, and more potions he can use for gags and bits rather than ones he can use to ensure his own survival. owen is an individualist, and is more concerned with his goal and narrative than any of the things his factionmates are concerned with.
106 notes
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green faction inventory analysis
from the 13/04/2025 event
*not all of green faction. owen, pangi, bad and lukey; with a focus on the three most active members.
something really cool about minecraft storytelling, especially those that are improvisational/livestreamed, is you can get a physical look into the characters' priorities and mindsets. not just what they think is important to have on them, but also what they think is important to keep in their hotbars—and the organization of their hotbars from slots 1-9.
this is a very long post. analysis under cut.
PANGI
inventory
hotbar (1)
we're going to start with pangi, because his inventory provides a really good reference point to start with and his hotbar is also the most unique. a general note: pangi's inventory is always organized, whereas bad and lukey tend to frequently switch items around, from the vods i scanned.* he keeps weaponry on the left side (which is quite literally everything and anything he could possibly use in a fight), potions and rockets in the middle, and additional pvp items on the far right. the crystals and obsidian stay in the upper right unless they're being used. he keeps an empty slot in his hotbar which he replaces with whatever he needs at any given time—rockets, pots, cobwebs or charges. he remains in-control of his inventory in every situation.
he keeps his trident in his off-hand, great-axe in 1st, crossbow in 2nd and pickaxe in 3rd—but he switches the pick for a spear during combat.
hotbar (2)
pangi prioritizes weapons over tools, and keeps a pvp kit on him at all times. exclusively splash pots for efficiency, and they're a variety useful not only for fighting but also for surviving traps (slow-falling), even when fall traps haven't been common in months. some habits are hard to shake.
he has the inventory of a fighter, but one that (semi) knows when to pick his battles or keep fighting, and when it's safer to flee—evidenced by the pearls, rockets and chorus fruit—but he has the resources to put up a fight, and is willing to not only start them but also see them through. he is definitely paranoid but not afraid. he does not play the defensive, keeping his shield in his inventory, but instead the offensive. he has what he needs to get him through a fight. his kills are not strategic, but fuelled by his own emotion and moral compass. he never exactly plans on killing, and is not always looking to kill, but instead is prepared for if he feels he has to, no matter how finicky that "has to" is. he is confident in his ability to survive, his ability to kill, and his ability to hold his own. he knows when he's bitten off more than he can chew, he's always aware of the consequences, and still does the best he can to fight the battles he's started—but never at the expense of his own life.
BAD
inventory
hotbar
bad keeps an entire extra set of armour on him. i literally did not know that until i started this. thats insane
bad's inventory is not un-organized, but he is much more willing to move things around to do what he has to do. the potions he keeps on him are not splash, but drinkable ones, because he doesn't prioritize speed the same way that pangi does, and is less frantic. this is not to say that bad is less paranoid, but they approach pvp with different mindsets bred from different places. bad organizes his inventory horizontally, compared to pangi's vertical organization. in his inventory, also, are the materials to make stasis chambers, not only for himself but also for his teammates—more on that in a moment.
bad keeps his shield in his off-hand, great-axe first like pangi, but pickaxe second. the shulker box in his hotbar has additional resources to keep him alive (gaps, totems, etc.) he has the inventory of an assassin, and focuses more on his own resilience than his honour, opposed to pangi, and is not concerned with dealing with the aftermath. bad is an opportunistic killer to his core, and is confident in his ability to get away from the messes he causes—evidenced by the stasis chambers, the extra set of armour, the pick and shovel in the hotbar to get away. he is one of the few realmers who use drinkable pots instead of splash pots, which is interesting because they can't easily be used to help friends/teammates, BUT he looks out for them using foresight with the stasis chambers, instead of in-conflict aid. he always plans to bite off more than he can chew, and always has twelve ways out when the walls start closing in on him.
LUKEY
inventory
hotbar
lukey, first and foremost, is distinctly un-organized compared to his teammates. and just in general. this not only highlights the difference in their playstyles, but also the difference in how long they've been on the realm. as time has gone on, lukey's inventory has changed, and so have his hot-bar priorities. his inventory has taken more influence from pangi with the splash pots, chorus fruit and windcharges—but some aspects from bad, such as the gapples in the final slot and tools in his hotbar. the splash pots are also indicative of lukey's need to be quick. not because he's a fighter, and certainly not because he's resilient, but because he knows he will be first blood.
lukey has an inventory that indicates pacifism. unlike pangi and bad, his most powerful weapon is not in the first slot, but instead the 3rd, following his pick*—he prioritizes comfortability over his ability to intimidate, as he prefers the sword. the lack of organization also indicates a lack of anticipation, as lukey does not see himself fighting. he keeps a few items he deems useful, and most importantly, a variety of splash potions—turtle master, fire res and three invis. this is probably the most interesting thing about his inventory. lukey is un-confident in his ability to fight and survive, so he prioritizes the potions he knows will work best to his advantage—disappear, get out without raising a weapon.
his hotbar shows a similar pattern, elyta water and trident before the great-axe, and shield in off-hand. unlike pangi, lukey doesn't use his trident for pvp, but as a method of travel. so, his slots 2-4 are all escape routes. he has the inventory of a negotiator, one that can get him away from a fight and not one that can start a fight.
OWEN
inventory
hotbar
if you thought lukey's inventory organization was bad, owen's is the undiscovered layer of hell. where do i even start with this, owen.
to put it very simply, owen has the inventory of a storyteller. he is not very concerned at all with his own survival, or escape, or ability to kill—he knows they can't kill him in any way that really matters, because they've tried, and he just comes back. this is not only evidenced by his inventory but also his obvious playstyle—he runs around without armour on. in his inventory, he keeps more blocks than weapons, and more potions he can use for gags and bits rather than ones he can use to ensure his own survival. owen is an individualist, and is more concerned with his goal and narrative than any of the things his factionmates are concerned with.
#i spent so long on this guys please#also my qualifications are bar-none#well. ive been wtching minecraft videos for like 13 years. i do this for love of the game etc etc. and i love mcrp#it does sick shit to the human mind#the realm smp#trsmp#pangi#lukeytv#badboyhalo#owengejuicetv#honey badgers#cooper talks
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Aimsey having some…jesting about Pangi and Lukey
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Here we are! The MCYT Toxic Yuri Finale! Let's go!!
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Just a thought: snangi yuri... butch sneeg and she/he pangi... the insane yuriful tension every time they fight each other... it's so beautiful
say no more
hashtag pride
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am i crazy, or did tr!pangi not cared that much when people were trying to tease him about him and tr!lukey. like he was kinda ignoring it....
#i feel like he would always scream at others that he is straight and stuff#but today he did not gaf#<- prev#in my beautiful mind palace it’s because he’s accepted that he’s very obviously in love with lukeytv#trsmp
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i hope he hallucinates pili1. and i hope it fucks him up reaaaally bad
can i be honest. i hope the cure they find helps sneeg and aimsey but makes pangi worse. the keepers had an idea of how to get rid of the sculk, but the corruption is something that they're scared of. something that they've never been able to get rid of. uncharted territory. lowkey i hope it is actually too late for him. and i hope his corruption gets worse and he starts losing his memories or something. and i hope he dies really really tragically and nobody knows how to stop it. i love him so much so i want something really bad to happen to him
#like ros did with pre-death aimsey#if ur catching my drifttt?#cooper talks#im just gonna keep adding to this post btw sorry
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Ash saying "Yellow seems fickle. They don't know what they're fighting for ; they just know who they're fighting against."
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i hate that honey badgers are always alert and paranoid during balls and server events, i am going to draw them all dancing in a ball and having a nice time
#being a pangi main. i am stuck inside this paranoid prison#PLEASE HAVE FUN MAN 😭😭😭😭#like can we have one normal day
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