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final version of my two Minute film TROOPER. this project was interesting for me originally starting off inspired by a 4 minute music track, it had to be reduced down into 2 minutes so i made it into an intro sequence. however due to my limited art skills this project was used as a tech demo. i learned cinema 4D for backgrounds and none people things and i made rigs in adobe after effects. some shots look good, some look passable, but the point is i was trying to push my technical knowhow to the limit, no shot is just drawn frames, they are all a combination of assets all layered ontop of each other. honestly this is all proof of concept since making it hollywood standards would require starting again
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organisation for this project i realized that i need to be on top of organisation and so i developed a very very very simple system/ i would break down scenes into shots, each shot has its own folder, anything related to that shot was placed in its own folder, this meant that if a shot needed editing then i could change the component that needed to be changed for a shot instead of remaking entire shots from scratch. the moment a shot was finished it would be saved in the final folder just for finished shots that would allow me to keep track of what exact shots needed to be worked on.
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updated shading on ’talk line’ shot in accordance to feedback to make shots look less flat
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Grad assist time table and 250 reflection. i was really looking forward to this project however one massive issue came up. firstly i was looking forward to this project as i wanted to gain some incite into how work in the animation industry actually is, with being told what to do and animating to someone elses standards, im not going to enter the animation industry as a director/producer, so this would be a great chance to see what it would be like. BUT there was the huge issue was that i could only put in 17 hours, the 3rd year i was working for didnt have any more work required of me and despite asking no other 3rd years needed help. and so i couldnt gain the required 30 hours of experience of working for someone. this project also gave a good opportunity to test out my 3D modelling and animating. i didnt have to design the spaceship so i just had to focus on making it 3D, it did require some redesigning with an added door but the director was happy with both the model and the speed of making it. it was also the first time i had a 3D model interact with another, i realized very quickly that 3D models move through eachother and dont simulate physics so when making the spaceship and satellite interact i spent time making them touch but not mush into each other, if i was going to use 3D for 2D for later animations, which i plan to do, learning about this issue is important to do sooner than later. furthermore i wasnt the one making the colours for the model, another assistant would making a texture layer for my model and then fine tune the animations, so i enjoyed the experience of not only working on the model for the director but for the other person working on it.
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harry video, only first 10 seconds because of legal reasons
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leon is a freelance graphics designer, i contacted him as i wanted to contact a full on freelancer instead of one that is freelance part time
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email conversation with Mark Hughs, Mark is a freelance and inhouse animator at Arcus studios. he did the character designs for short animations for the channel E4.
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instagram conversation with Padriac Rapp. Padriac is an animator who works for Kurzgesagt a german youtube channel. he makes both 3D and 2D animations.
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paul paul aka otaking77077 is a freelance animator and youtuber who has made work for the bbc. their work has influenced me with their 3D to 2D animation.
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Conversation with Harry Partridge harry partridge is a freelance youtube animator who has worked for both bethesda and sqaure enix. his work, especially the starbarians series, has greatly inspired me to the point where i mentioned him in my university cover letter.
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explosion and smoke animations i made for the film
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flip shot. for the flipping shot i decided to remake it with a better background and more moving parts.
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