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Personas für das Game
Zielgruppe: Jugendliche, young adults (14-25 Jahre)
Interessen: Videospiele, Grafik, Wissensgierig (Naturwissenschaften, Geschichte)
Medium: Leute die gerne am PC, Laptop oder auf der Konsole spielen
Wo und wie spielen: One-Player-Game und auf den genannten Medien
Situation 1: Zuhause am Schreibtisch
Situation 2: Unterwegs (zb im Zug, …)
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Sam, 24 Jahre
Background: Sam works as a graphic designer and has a creative personality. She loves atmospheric games that are visually appealing and have an artistic design. She is particularly fascinated by games with special lighting and glow effects that create a unique aesthetic and atmosphere. She plays only occasionally, but when she finds the time, she prefers games that offer her an intense visual experience and aren’t necessarily action-packed.
Gaming Preferences: Sam enjoys exploratory indie games with a strong focus on design and atmosphere. She values games that draw her into a world through visual details and an immersive soundtrack.
Goal/Motivation: She is looking for a game that offers her a visually and emotionally enriching escape from her daily life. She doesn’t want to be challenged by stress or action but rather wants to immerse herself in a mysterious, almost meditative environment.
Preferred Platform: Nintendo Switch or console, as she is looking for a more relaxed gaming experience.
Expectations: Sam expects a beautifully crafted, calm experience where she can explore the environment and discover details and clues about the lost history of the world. Graphical effects like light, glow, and shadow are especially important to her.
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Theo, 20
Background: Theo is a college student with a passion for post-apocalyptic and dystopian themes, whether in movies, series, or games. He is environmentally conscious and also interested in the social and political aspects of these narratives. He spends a lot of his free time gaming, but he prefers games that challenge him and make him think.
Gaming Preferences: Theo loves games that incorporate moral and ethical decisions and give him the chance to understand the impact of past events. He prefers darker games with a gritty atmosphere, where he can search for clues and find hidden messages.
Goal/Motivation: Theo wants to understand why a catastrophe occurred in the game world, and he prefers games that enhance his critical thinking skills and allow him to reflect on deeper themes.
Preferred Platform: PC, as he has a powerful graphics card and wants the best possible visual experience.
Expectations: He is looking for a game that provides a challenge but also allows him to gain deeper insights into the game world’s history through subtly embedded messages and background elements.
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Lara, 15
Background: Lara is a high school student who is very interested in games and fantasy worlds. She loves getting lost in stories with complex worlds and intriguing backstories. Her favorite games are those that tell a deep story and allow her to immerse herself through exploration.
Gaming Preferences: Lara prefers single-player games with a strong story and atmospheric setting. She enjoys dark, mysterious worlds that she can gradually discover.
Goal/Motivation: She is looking for a game that allows her to dive alone into an exciting, emotionally charged world. Lara is fascinated by dystopian themes that make her think.
Preferred Platform: PC or console, as she can enjoy the best visual experience and an immersive atmosphere there.
Expectations: She wants a game that allows her to take her time, explore the environment, and gradually uncover a complex story.
Livia :)
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Our game treasure chest
To get a feel for this project and what we aim to accomplish, we started by discussing the kinds of games we each enjoy playing. It turns out we have pretty different tastes.
On one end, we have A Little to the Left, a relaxing puzzle game focused on sorting items, matching colors, and organizing spaces. Then there’s Little Nightmares, a dark, mysterious puzzle-platformer with a twisted atmosphere and eerie secrets to uncover. And finally, there’s me—I prefer open-world games with rich, expansive stories, like Nier: Automata.
But even tho all these games seem very different on the first glance, we found some common ground among them. First of all, we noticed that all of us value a story which is not told through dialogs, but through world building and small details. Secondly, we really appreciate solving riddles and figuring out different ways to solve a problem.
-Steffi :)
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Hi, I’m Tamara, but feel free to call me Tami. :))
I’m the programmer and designer of our team. My role is both to handle the technical side of our game and to shape its design. My focus is on usability and creating an engaging gameplay experience.
I enjoy working on the logic behind the game and believe I’m good at keeping an overview of complex systems. I might sometimes struggle with tasks that don’t work out right away or require more time to resolve, which can be frustrating.
But I know that with our awesome team, everything will come together in the end.
See you soon, Tami <3
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Hello, my name is Steffi :)
My role in this project is to create the visuals, illustrate, and model. I spend a lot of my free time drawing, so I’m fairly good at it, I guess. I can do a few things in Blender too, but I need to practice to actually benefit our group.
In other words, my strengths are my ability to turn ideas into sketches on the fly and that I can spend a lot of time working out details about the characters and their story. The most challenging part for me will be finding a cohesive visual language we can work with. Also, illustrating the backgrounds might prove a small challenge.
Anyway, I’m positive that everything will be just fine :)
See you,
Steffi
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Hey, I’m Livia! :)
For this project, I’m serving as the Game Producer and Manager. My role is to maintain a clear overview of our project and to manage and organize everything that goes into making it a success. I’ll be responsible for the content plan and ensuring the team stays on track. I think my biggest challenges will be managing without taking over and making sure we consistently stay on schedule.
My strengths are creativity, organization, and teamwork. I’m here to support my team members and bring my skills to the table to help us achieve an outstanding result.
Stay tuned,
Livi
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This is us
Our names are Livi, Tami, and Steffi. We are a group of three girls studying at a design University in Austria. For our course "Game Design," we have to work on a game concept and track our journey.
Our motto is to make the world a better place and we are here to prove that games can be so much more than just games.
Because we have to work together we decided to set some ground rules.
Set Clear Time Frames: We’ll establish clear timelines and deadlines to stay on track.
Offer Help Proactively: If someone has a lot in her plate, we help without being asked to. We are a team and work should be fairly devided among us.
Encourage Breaks: Breaks are important. We can always take brakes or walk away from something for a moment.
Communicate Our Needs: We clearly express what we need from one another. We cannot read minds.
Minimize Distractions: Together, we can create a distraction-free environment that fosters better collaboration and focus.
Talk openly: If someone is unhappy with the progress or the way things are turning out, we talk about it and find a solution.
Greetings, Steffi
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