thirdkeyofsun
ThirdKeyOfSun
141 posts
::Western Doujin Circle:: Current Project: --
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thirdkeyofsun · 11 months ago
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Happy New Year, everyone!
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thirdkeyofsun · 2 years ago
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Happy New Year!
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thirdkeyofsun · 2 years ago
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Happy Patchouli Day!
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thirdkeyofsun · 3 years ago
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Testing out new dialogue system that should be more flexible than my original.
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thirdkeyofsun · 3 years ago
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Adding details to older backgrounds. On the left is the current progress and on the right is the original.
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thirdkeyofsun · 3 years ago
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Happy New Year!! Whatever this year may bring let’s make the most of it! 新年あけましておめでとうございます! 今年もよろしくお願いします。
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thirdkeyofsun · 3 years ago
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I’m opening commissions for a while If interested please see: https://hexunart.carrd.co
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thirdkeyofsun · 3 years ago
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I’ve just released an abstract background pack! features over 50 backgrounds and its FREE! https://johgames.itch.io/abstract-background-pack Not exactly my domain, but I was experimenting with stuff for another project (I have too many of projects -_- !) Thought a bunch looked rather nice and so I’m giving them away! It was intended for a game, but really might fit for desktop backgrounds, profile banners, album covers, anything really! Do enjoy! Might make more if there’s interest, so let me know if you like them. Twitter
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thirdkeyofsun · 3 years ago
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I have started preparing the background for the next stage. It is the forest outside of the shrine gates. It is also probably haunted by wayward spirits.
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thirdkeyofsun · 3 years ago
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Happy Patchouli Day! I made a quick, small and unpolished arcade game in honor of her day. If you give it a try I hope you enjoy yourself!
https://writ.itch.io/super-patchoulis-whack-a-koa-64
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thirdkeyofsun · 4 years ago
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I have been making adjustments to the current stage. Currently I have increased the speed of the stage itself and as a result adjusted the way enemies time their attacks and the frequency at which they attack. I also changed their health and movement speeds. The stage does feel better to play now so that is a positive! The background is still incomplete but as far as layout goes the stage is almost done. I can then move on to the next stage and worry about polishing the background at another time (likely before a demo is released).
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thirdkeyofsun · 4 years ago
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Fleshing out Nemu’s attack phases for the end of the stage.
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thirdkeyofsun · 4 years ago
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I set up the ‘candle lantern’ enemies in a section of stage to see how they feel. Sorry for the incomplete background work, it has taken a backseat to finishing out the enemy placement and boss battle work.
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thirdkeyofsun · 4 years ago
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Cherry blossom bud enemy animations currently being made! They are a popcorn type enemy meaning they are destroyed in one shot.
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thirdkeyofsun · 4 years ago
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Unfinished battle animations for Nemu. There is still a considerable way to go but she is slowly getting there. (**she still animates as a box in some parts of her fight). Wings and wing animations will come near the tail end of this process.
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thirdkeyofsun · 4 years ago
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Color and outfit reference for stage boss “Ghost Eater” Nemu. I iterate over design a lot before I decide on something I really like so it takes up a lot of my time. Now to start working on her sprite!
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thirdkeyofsun · 4 years ago
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Initial boss design of ‘Ghost Eater Nemu’
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