He/him, demi not aceReddit refugeePlease ask me questions anonymously and I will answer as best I can
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Have you been looking at Guilty Gear? In love with the character design of a certain biscuit, but don't want to get creamed by experts? This tournament is SPECIFICALLY for you! I cannot emphasize this enough! If you have never even played the game, I want you to buy it, do the mandatory online tutorial, and come on down! I promise you, no matter how bad you think you'll do, someone else will do exactly as badly as you, and you'll have a great time figuring out what your buttons do together.
Welcome to The Tumblr Open. Friday Feb 21, 6PM CST.
The Tumblr Open is a non-elimination tournament. That means that even if you get destroyed for four matches in a row, you will still get to play and you will play against people like you. Again, if you have never played the game before, you will eventually be matched against players like you. And, hey, Strive has high damage so you'll get there pretty quick!
The point of this event is not to find out who is the best, it is to get you matches against other people of your skill level. Maybe we can make a finale of the two best players battling it out, but we would do that to build community, not to stroke anyone's ego.
This community is wonderful. It's wonderful to see all the experienced folks guide the noobs. We'd love to have you join our little community and share in something we all love!
#guilty gear#fgc#ggst#guilty gear strive#strive#strive tournament#beginner tournament#the tumblr open
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Hey Christians
What if I stuck my hand into a machine and it shreds it to pieces?
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Have you been looking at Guilty Gear? In love with the character design of a certain biscuit, but don't want to get creamed by experts? This tournament is SPECIFICALLY for you! I cannot emphasize this enough! If you have never even played the game, I want you to buy it, do the mandatory online tutorial, and come on down! I promise you, no matter how bad you think you'll do, someone else will do exactly as badly as you, and you'll have a great time figuring out what your buttons do together.
Welcome to The Tumblr Open. Friday Feb 21, 6PM CST.
The Tumblr Open is a non-elimination tournament. That means that even if you get destroyed for four matches in a row, you will still get to play and you will play against people like you. Again, if you have never played the game before, you will eventually be matched against players like you. And, hey, Strive has high damage so you'll get there pretty quick!
The point of this event is not to find out who is the best, it is to get you matches against other people of your skill level. Maybe we can make a finale of the two best players battling it out, but we would do that to build community, not to stroke anyone's ego.
The first one went very well. It was wonderful to see all the experienced folks guide the noobs. We'd love to have you join our little community and share in something we all love!
#guilty gear#fgc#ggst#guilty gear strive#strive#strive tournament#beginner tournament#the tumblr open
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I'm not a fan of Baiken's Strive design. Let's talk about it.
Baiken is a samurai who lost everything, including her right arm and her left eye, to Gears. She wears a constant scowl in combat and fights like a feral animal. Despite this, she is constantly using tools, whether that's her sword or one of many hidden mechanisms, to deliver an unending offense to her enemy that's impossible to block for long. During the events of Strive, she starts to open up as she finds people to care for and be cared for by: once, she was harmed by the world and chose to harm in return, and now she is loved by the world, and chooses to love in return. She's, like, a Mirror of the World. Or something.
So why the boobs?
During the transition from GG +R to Xrd, the game took on a faux-2D aesthetic that Arcsys has used as their claim to fame ever since. As part of this, the game's art style changed from a nearly post-apocalyptic style to one of pure anime. That style was still very 'rock', the core theme of guilty gear, but it was undeniably anime. Baiken's design in +R definitely features her cleavage, but certainly not to such an extent where you don't notice she's an amputee. In Xrd, Baiken's boobs gained a new dimension, consistently reading very clearly no matter the situation. Xrd is just as horny as you'd expect any anime to be, so at least it fits that part of the aesthetic.
To Strive's credit, the key art for Baiken has changed significantly for the better. Compare her Xrd art (left) to her Strive art (right). In Xrd, the first read is on her flowing robes, her cleavage, her massive mound of hair, and her 'broadly pissed' expression. In Strive, we lose the flowing robes and gain a sword held with edge-out. The vibe has gone from "I am broadly pissed at the world" to "I AM GOING TO KILL SOMEONE." Strive's design edges a little too close to 'serial killer' in my opinion, but it's such a stark improvement that it almost makes Xrd's pose look out of character for her.
But why include this part of her design in a game with a much more distinct style? Giovanna, a brand-new character from the same game, has an outfit that also displays her cleavage. However, her neutral stance causes her torso to rotate away from the camera, hiding it almost completely. (I don't know why that's a good fighting stance for her, but we're talking about Baiken here.) Her attacks cause her boobs to read as part of her body instead of as independent physics objects. Dizzy, a character that previously did a magical girl transformation into what can only be described as a BDSM harness, now wears a flowing dress that hardly shows an inch of skin that reflects her newfound control over her abilities. Baiken has grown, too! She's discoving a found family that she can actually care for. Does that change the way she looks or fights? Surely a lifelong warrior such as her would at least make sure they don't get in the way of her vision while fighting-
Baiken's model is almost directly ripped from Xrd.
On the one hand, Baiken's design can be read as "Why would you want to touch these, I am ruled by vengeance and will kill you if you look at me wrong". On another, she can be read as not caring what anyone thinks of her. Personally, I struggle to read a personality at all from her combat frames, though, as all I can see is someone wanting to show off how Xrd's engine can do boobs and someone else porting the model straight into Strive to save on costs.
Would I have wanted them to get rid of her boobs? Absolutely not.
If Baiken covered herself up, she would be bowing to the audience's expectations of her. The core theme of guilty gear is 'rock', and rock stands for relentless self-expression. It is (perhaps unfortunately) very clear that this, whatever it is, is Baiken. I may not understand it, but this is who she is, and she is clearly and consistently expressing it.
That said, I hope her character evolves to a point where she doesn't feel the need to express herself this way.
I want to see the scowl drop off her face and watch her awkwardly flirt with people now that she's learned that life has meaning beyond revenge. That would be clearly expressive of "I want to connect with people and I'm struggling to" and let her keep her sex appeal.
Or she can succumb to revenge, or be betrayed by someone she loves. Show her body absolutely covered with ugly scars, but she's holding herself the exact same way because she never cared what you thought of her, and especially doesn't now. "I have to own my trauma or else it will own me" is a common but unhealthy response to trauma and would make a great darkest hour for her.
Or she can transition. She already exhibits a lot of traditionally (toxic) male traits, and we literally have a character who has gone from expressing the opposite gender to accepting and living it. This would piss off a lot of existing fans of Baiken, but unlike Bridget, there's lots of other big-boobed anime women with interesting characterization underneath in this series so we're not even losing any representation. "I'm finally figuring out who I really am" is something that we don't get from Bridget's animation frames because she skips straight to pure gender euphoria, so there's still characterization space here.
I suck at writing conclusions. Baiken is a character with big boobs. Why? Why does she need the boobs, Daisuke? I get that she needs them, but why? Is it just "fans will buy the dlc therefore we give it to them"? It's cool when you're doing that for underserved communities like with Bridget. Much less cool selling a slightly different flavor of big boob anime woman that 'you, yes you, could totally fix'. Develop her character! Do better.
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I'd vote for you.
If I bought Twitter, here are the things I would implement (in order)
Random Bot Encounters while scrolling. When you lose an encounter, it sends you back to the last checkpoint post
Blue Check Raids (You and five friends doing asynchronous turn-based combat against major Verified Users)
Boss Rebalancing
Every clicked post has a 1:3,000 chance to sort all the characters alphabetically
When a follower likes a post, you get a stat buff (like Dark Souls)
For Metroidvania Day, make everyone's feeds formatted as a Metroidvania where you go between the For You and the Following feed to solve puzzles
Add a sort function to replies to de-incentivize verification abuse and spam farming
More riddles, obviously
On Opposite Day, we all share one communal feed to encourage cooperation, and every like counts for the entire website's active population at the time
For ten dollars, you can pay to have a tweet physically mailed directly to a person instead of sending them a DM or a link.
I hope you believe in my vision for a better social media platform. If you don't, please don't tell me.
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Imagine, if you will, an AU where the dems were the party of bullies and the gop were the party of doing nothing. The dems would constantly be calling shitty people secretly gay and trying to oust them from their communities, and the gop would be praying people get less abortions instead of... gutting women's healthcare.
Sometimes American politics feels unsurmountable and other times it feels like you could widely discredit the President by credibly implying he holds his pens “with a feminine tilt” or something. It’s all very 2007 playground politics.
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Any interest in a Guilty Gear Strive Tumblr tourney? As in 'bracket' not as in 'poll'.
I would ideally like to design it with beginners in mind, a swiss-structure non-eliminiation bracket. That way even if your main strategy is to hope your opponent gets distracted by Testament's idle animation, sure you'll get destroyed for a few games, but then you'll spend most of your time against folks at your level. Then we can let the top players battle it out and all spectate to crown a champion.
Edit: See here for details! https://www.tumblr.com/communities/guilty-gear/post/775285925215354880/have-you-been-looking-at-guilty-gear-in-love-with
#guilty gear#guilty gear strive#ggst#fgc#strive tournament#real tournament not polls#how do tags work im a reddit refugee
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Omg guys it’s Bucket from the hit series guilty gear
I also drew Ram & I wanna draw Sol Dadguy later
(PLEASE I NEED MORE GG MUTUALS HI I DONT BITE USUALLY)
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cis man frantically teaches you bridget basics before 'The Town Inside Me' ends. the very basics. very, very basics. basics like:
Dash and press the [S] [H] [H] combo
Keep them out with [P] or [S]
Hold down+back on defense, or use [↓ K] (fast) or [→ ↓ ⬊ P] (invincible)
Grabs beat blocking
don't waste your burst please don't gold burst it's not worth the bit
#bridget#bridget guilty gear#guilty gear strive#guilty gear#strive#ggst#fgc#guide#allyship is making guides for adhd people who like characters you don't play because nobody is making short guides cuz of yt's ad structure#always gold burst it's always worth the bit
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The Song of Maybe
(By Abbadon, from the Webcomic Kill Six Billion Demons)
Once, Lord Intra came to the Vale of Stalks. It was a broad land with a hardy and beautiful people that wove stems of grass into elaborate mats. There were frequent harvest songs and offerings to the God of Pigs.
Unfortunately, at the time, the people were starving. The land was ruled by Yem Yeddo and his family, who had sucked the life out of it for some time. That was the way of things in those days. Though the soil was quite fertile, Yem Yeddo had surrounded himself with thickset and well-fed men, who lacked in brains but made up for it in muscle and the same kind of canniness found in very smart dogs. These men he used as tax collectors, and he drained the land of every third, fourth, and fifth bale of crop, and sold it for crude coin, feeding the scraps to his thugs.
Lord Intra arrived at the local way house and was served black bread, as was the custom, but skesh was strangely absent, and the bread was thin and mealy. When Intra asked why, he quickly learned of the lands’ plight.
“What of the peregrine lords that tend this place?” He asked.
“They were killed by thirty men, and hung from a tree for seven days,” said the inn proprietor, with a look like a beaten animal.
Intra could not abide this. He called out to Yem Yeddo in the spare and decaying market square, who brought his thirty men.
“Preem Yeddo,” bellowed Intra, “You are a cruel and petty man. How can you scour this land so and not feel for the people that call it their abode?”
Yem Yeddo laughed. “Let them eat the stones, for all I care,” said he.
Intra, who was not one to balk at such matters, picked up a particularly large rock and said, “So it shall be. I shall feed the people with this stone.”
The lord of the vale and his thugs laughed at Intra and his preposterous proclamation. But their mirth was cruel, so they stayed to watch his futile labor.
“I will turn this rock into fire,” said Intra. The men roared with laughter.
“Fool!” they cackled. “The rock shall not become fire, no matter your wish.”
Intra ignored them, turned the rock in his well worn hand, and dug a shallow pit with it, piling the earth carefully at the sides. Then he gathered dry brush and reeds and piled them high in the pit. The sun was hot and bright overhead as he worked, and his traveling clothes were soiled with sweat as he worked. The men bade the villagers of that place gather water for them to drink as they watched Intra’s labors.
From his traveling cloth, Intra produced a sword. The thugs watching him leaned forward at this, but then quickly relaxed. It was a decrepit and battered thing, well used and pitted and chipped.
“I no longer use this to kill men,” said Intra. “But it’s very good for cooking dinner.”
Intra struck the rock against his sword, and a spark flew into the dry brush. Intra fanned it with great care, and soon a roaring fire blazed in the village square.
“Now I will make of this stone Earth and Water both,” said Intra, standing in front of the blaze.
“And air too, I suppose,” jested Yem Yeddo, the richest man in the vale, and all his men laughed.
But Intra did not. He took his proclamation very seriously. At this point, he had been sober for months and had a headache.
Intra took the stone, and his terribly damaged sword, and began to set to work by the side of the fire. Using the edge of the sword, he slowly chipped at the rock, flattening its shape. As the rock was of a reasonably large size, this took quite some time.
Once he was satisfied with his tool, he took off his kafeyen and traveling cape, so he was clad only in his underclothes, then found a good spot in the barren and muddy town square and began to dig.
Even the people in the square who had filtered in to see the Sword Saint and had some hope he might yet prove their savior felt their resolve sag at the sight of his starved body, laboring and sweating as he toiled in the muck and filth. The cruel master of the vale laughed and had a tent set up to shade him as he watched Intra’s struggles. “If you are done with your farce, I will happily geld you and make you my jester, lord Intra,” said he. Intra said nothing, but kept digging, only emerging to feed his fire. As the day dragged on and his fire burned to coals, he had quite a sizable amount of clay, which piece by piece he molded into bricks and let dry by the light of the sun and the heat of the fire.”Behold the earth,” said Intra.
As the sun began to creep lower towards the horizon, his craft quickly became apparent. Exhausted, and muscles quivering, he emerged from his hole and began to stack his bricks into a sturdily made bread oven. Then he asked for a vessel, and went down into his pit, emerging with it filled to the brim with muddy water, as he had dug deep enough to coax it from the dry earth.
“Behold the water,” said Intra, and set it to boil clean over the fire. He began to shovel coals into the oven, to prepare it and set it.
At this sight, more people began to gather at the square. They could sense that something was afoot. Yem Yeddo would have beaten them back into their homes, but he too was transfixed by the strange spectacle that was unfolding.
“Clever,” said Yem Yeddo, with the slightest tinge of anxiety in his voice, as all tyrants are wont to have when confronted with an honest man. “Do you mean to bake bread for the people? That will not work despite your powers of transfiguration, as I have all the grain.” His thugs, like the loyal dogs they were, sensed their master’s discomfort, and gripped the hilts of their weapons.
“I tire of this,” said Yem Yeddo, without realizing the gravity of his own situation. “Break his limbs.”
“Next,” said Intra, “I will turn this rock into air.”
The thirty strong men of Yem Yeddo drew their beating staves and started to approach Intra, slavering and yelping at the thought of snapping his legs like dry twigs and the food they would get as a reward after. Intra was a handsome man who did not have the look of a warrior about him, and the men were very stupid. His eyebrows were thin and delicate, like a woman, and he had lashes like a spider lilly. This made the men laugh uproariously at his effeminate appearance.
Intra, for his part, merely took the rock and raised it high. After all the work he had done with it, it had become quite small, dense, and sharp. Then with a flick of his wrist, he skipped the rock off the air so fast that it cracked like a whip. A sound like thunder rippled across the valley.
Intra was extremely good at skipping rocks, as it had become his famous pastime in his sobriety. He could skip rocks off anything, be it god or man. In this particular case, he skipped the rock off the ribcages of all thirty men in half a second. They blew open like an old basket and the wind whistled merrily through the empty and sputtering spaces where their chests had once been.
‘Behold the air,” said Intra.
Yem Yeddo was astonished, and a great terror overwhelmed him. He was a quick and cowardly man, and fled. The people rejoiced and the granaries were broken open. The bodies of the tyrannical lord’s men were burned without rites and stomped upon. Flour was dragged forth by the sackful, the well Intra dug was quickly filled with fresh water and reinforced with stone, and soon many loaves of bread were emerging, steaming, from his oven. A goat was slaughtered and a great feast was had.
“Thankyou for the hospitality,” said Intra, when the night had grown long. “I will not impose upon you any longer.”
The populace were desperate for him to stay. “Lord Intra,” said they, “Yem Yeddo may yet return, with more men!”
“That is true,” said Intra, “And that I cannot help with you. But remember, men like him have forgotten their mothers. Their feet do not touch the earth, and they grasp at feeble things. They are like a mangy dog fighting over a fetid corpse. They have forgotten that with their brothers, working together, they could bring down a magnificent ox.”
He reached down and picked a goodly sized rock from the floor of the valley.
“This valley is broad and beautiful. It may have one Yem Yeddo, but it contains many more stones.”
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It’s a living breathing entity that’s constantly becoming what its players want it to be.
This sentiment rings pretty hollow to me. Magic is constantly pushing boundaries as long as those boundaries are the limits of the product we can print and the new audiences we can draw in, but only as long as those audiences are collectors first and players second. Magic is not pushing boundaries to become more accessible to players. Magic is the most expensive card game on the market by far. Magic has no written reprint policy. Magic is the game that I tell my friends that I want to play it with them, about how much joy it has brought me, and they want nothing to do with it.
It's $35 per person for prerelease, $200 per person for a standard deck, and $50 per person for a precon. For these prices, we can buy not one, but a collection of designer board games, a set of infinitely replayable indie videogame titles, or just go out to a nice dinner. If you want to play for cheaper, you must compromise on the core appeal of the game: customizeability. And the value proposition of magic is that my friends can spend even more money to have a dubiously better time?
I do not care if UB is legal in every format until the end of time, or if UB cards are only to be graded and put in slabs. Either is fine. I prefer the former because it gets more people's imagination fired up about this great game, and I understand if someone else hates it because it screws up their imagination. But I want to play the card game, and I can't because I cannot afford to pay $50 more twice a year per deck to keep up after the initial cost. I want the game to be cheap enough for me to be able to play it. Can Magic become that, please?
If Universes Beyond is "Additive" as you said a few days ago, then why not make an "additional" format rather than forcing a change to Standard?
The psychographics are about the different ways you can psychologically approach the game.
If you’re a Spike, you’re about proving what you are capable of (which often means winning, but not always). That means you focus on picking the best card for the job at hand. That’s going to be dictated by card power and not creative decisions. Whether you like a creative execution (be it in-multiverse or Universes Beyond) or not simply isn’t the deciding factor.
If you’re a Timmy/Tammy, you’re about experiencing something. That means you pick the cards that best create the experience you want. If creative choices are a big part of that experience, then you will prioritize choosing cards that match what you want for your deck.
If you’re a Johnny/Jenny, you’re about expressing something. Your card choices are about you saying something about who you are. If creative choices are important to that message, it will impact which cards you play with.
The issue about mixing in-multiverse and Universe Beyond cards is only forced for the Spikes, because they’re the one psychographic that has to make choices irregardless of the creative execution of the card.
For the Timmy/Tammy and Johnny/Jenny players, if Universe Beyond cards dilute your experience, make other card choices. Don’t play with them.
That’s what I say about the cards being “additive”. You can add them to your deck if they enhance your experience. If they lessen your experience, don’t add them.
The big question is what matters most to you. If you’re choosing a card because it will increase your win rate, then you’re making a Spike-y decision. And that’s fine, but it means you’re prioritizing mechanics over flavor.
My core message is you the player have total power over what you play. You pick the format you play, you pick who you play with, and you pick the cards in your deck.
This issue isn’t new to Universes Beyond. Some people don’t like the cuteness of Bloomburrow, or the modernity of Duskmourn, or the famous characters in cowboy hats approach to Outlaw of Thunder Junction. If you want to make Spike-y decisions, then you play the card regardless of your personal opinion of the creative choices of the card.
Maybe you’re playing a card with a cutesy name you don’t enjoy, or a piece of art that’s not your style, or flavor text that you find groan worthy. That’s a decision you make when you build your deck and you choose what to prioritize.
Everyone has a different line of what creatively is acceptable, and it’s human nature to want to believe that your line is “the line”.
I’ve been doing this for a long time. Every line we cross is somebody’s line. But Magic, at its core, is about pushing boundaries and trying new things. It’s one of the defining qualities of the game.
My message is you can choose your own line. Magic adaptability allows you to play with what makes the game the most fun for you. You can choose to not cross your own line, but it does require you to prioritize that line over Spike-y decisions.
Look, we’re going to keep adding things to the game that players demonstrate they enjoy, whether that be mechanical or creative. It’s the defining quality of the game’s growth over the last thirty-one years.
And by the way, the data strongly, and I mean strongly, shows players enjoy Universes Beyond. All the people that made The Lord of the Rings the most popular set of all time are just as much Magic players as those that never purchased it.
And why not make an additional format? Because the data says there isn’t a large enough audience to support it. If there was, we’d make it. We’re very influenced by the desires of the players.
Our goal, as it has always been, is to make the best game in the world. We iterate, you give feedback, and we adapt. Lather, rinse, repeat.
One of the big lessons I’ve gotten designing Magic is that it’s going to adapt based on the totality of the desires of the players. Enough players like something, and the game starts adapting to it.
That adaptation is not always what I personally would choose, but over the years, I’ve come to realize the fact that the adaptation is not the choice of any one person, but the totality of the playerbase is the thing that makes Magic a game unlike any other.
It’s a living breathing entity that’s constantly becoming what its players want it to be. And that’s pretty cool.
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INSTEAD OF DIZZY GETTING OVERWHELMED AND THE OTHERS TAKING OVER THEY DO IT TOGETHER I'M CRYING
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An story about fighting games, and the impossible standards I'm holding Panic At The Dojo to:
I've been playing fighting games casually for years now. I've been playing Strive for about a month, and I'm having the time of my life. I've been running and playing D&D5e for years, and I'm so fucking sick of it. The genres run on two diametrically opposite engines of determining uncertain outcomes.
A few years ago, I entered an online tournament for a no-name indie fighting game named Knockout!. There were eight entrants and they all knew each other. One was a developer. I'd been playing the game for a week. The delay-based connection was terrible, so I picked Angous, the glue-eating champion. My opponent picks Roger, the grappler. When he gets on top of you, you make a 50/50 guess whether to jump or block: if you're wrong, you lose a third of your health and guess again. Angous, however, has a one-button invincible attack with a serious backswing. The downside is that if itif it doesn't connect, I eat a faceful of damage.
Fast forward. The score is 1-1, final round. I start the round dominantly with wild, completely disrespectful offense. And it works! I win three interactions in a row, hitting him with bread-and-butter combos that I can mash out with 200ms of lag. He's got a sliver of health left. Eventually, he blocks out of my pressure. I run forward to continue my offense, and he hits me with the big grab. Yknow, Potemkin buster! I get knocked down, he stands on top of me. I do the invincible reversal: if it lands, I win the round right there. He blocks it. Potemkin buster! I'm on the ground again. I use my reversal again. He blocks it. Potemkin buster! Now both of us are on a sliver of health, and I'm on the ground. I use my reversal again. If it hits, I win. Surely they never see the third one coming.
He blocks it.
He grabs.
But it's too early. I'm still in the air from the jumping uppercut.
We scramble for the longest five seconds of my life. Nobody makes any headway until, eventually, he hits me with a sweep and knocks me down. I'm on the ground again with a pixel of health. This is it. This is the moment. All of my options go through my head in an instant: A jump avoids the grab, but if he blocks he can super and flying suplex me. If he blocks a jab, I have no faith my nerves will hold out long enough to run my offense. There's no way I can reversal again, he's blocked it every time this game.
Unless.
Unless that's exactly what he wants me to think.
That thought crosses my mind at the exact moment my character starts the getup animation. Time's up. What do I do?
I press the invincible reversal and let god take the wheel.
In roleplaying games, stories like this happen to my character. In fighting games, stories like this happen to me. If the BBEG rolls successfully to save against Stunning Strike three times in a row while he has you on the ropes and then fails at the critical moment, you didn't do that. A die did that. It could've made the fight an anticlimactic mess, or a total shitstomp, but as a player you at best enable that to happen. In a fighting game, when you take a risk and your opponent calls you out on it, it's because they've figured you out. If you screw up a difficult combo, it's because your nerves are in shambles. If you succeed, it's because you're a genius, or because you're cool under pressure. The outcome of the game is because of you, and it tells you and your opponent about you.
5e is dreadfully boring as a game. You have to inject context in the form of story and roleplay into it to make it into something that matters. Fighting games give you a story whether you want it or not.
You don't need dice to add uncertainty to a game. People are sources of uncertainty. I care about people. I don't care about dice.
Add onto it the context we habitually give TTRPGs and…
After the game, I found out that my opponent is a top-eight player of the game in general (granted, only about a thousand people had ever played it, but still!). He's been playing since release. I had muted discord to not get distracted so I didn't see the slew of messages encouraging me to kick his ass so other people wouldn't have to lose to him. Scrolling back, you could see every time he reported a game to the system (I asked him to because I didn't know how): the chat went "ah, well, there goes the newbie" when he won the first game and "HUH??" when I won the second. I didn't know it, but I was the storyline people cared about in that moment. The game already mattered to me: reading the discord back and discovering the context, that I was the main character for this round, was what set this in stone as one of my favorite memories I've ever had playing a game in my life.
So? Did I land the invincible reversal?
HELL YES I DID.
(I also lost the next two matches 0-2, but who's counting?)
I'm going to hear about PATD next week from my friend Nate. I'm so looking forward to it. From the looks of it, I doubt it'll meet these impossible standards. But at least it won't be 5e!
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Hi Mark! Invoking the birthday ritual to ask for some trivia about Battle for Zendikar, the set that first got us into Magic. Thanks for all that you do! :)
In exploratory design, we tried a mechanic called hedronize. It was a keyword action that did one of eight things and you rolled an eight-sided die.
Happy Birthday!
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