theba1ariv0gs
theba1ariv0gs
The Balarivogs
7 posts
Welcome to the world of the Balarivogs! A realistic depiction of what a monster taming universe would look like, as well some key differences shown off ahead..enjoy. Check out the Twittah channel by ze wae https://x.com/thebalarivogs/
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theba1ariv0gs · 1 year ago
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Mallarbank, Honkmarsh, and Tundrawhoop size comparison
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theba1ariv0gs · 1 year ago
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The Flock Matters
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- 004: Mallarbank
Type: Water
Ability: Soak Up
Entry: You can discover these creatures inhabiting most of the Great Lakes of Canada such as the Nunavut Lake and the North Wind. They can’t fly yet so they instead swim underwater and hunt for small fish and critter Balarivogs to eat. They can also absorb the water using their feathers that way when the lakes freeze over they can drink out of their bodies. -Audio log finished.
-Moveset:
-Stare
-Quack
-Splash
-Bubbles
-Dive
- 005: Honkmarsh
*Evolve Mallarbank to level 50*
Type: Water, Wind
Ability: Soak Up
Entry: Now with a much bigger body to carry water with, Honkmarshes have also gained bigger wings hence having the ability to fly now. They also have two wind trails on each of their heads. This means that when they collect too much water they release it through their heads turning it into a mixture of both oxygen and vapour, they can even shoot a force of wind out of it as a defence mechanism. -Audio log finished.
-Moveset:
-Whirlwind
-Water Blast
-Hydro Wave
-Intimidation
-Hard Rain
- 006: Tundrawhoop
*Evolve Honkmarsh to level 98*
Type: Water, Wind, Ice
Ability: Soak Up, Impale
Entry: As they evolve into their final stage, a Tundrawhoops body temperature drops nearly to zero meaning that at this stage they now inhabit cold/winter environments, particularly the ones far up north making them pretty rare to find. There they fish for Balarivogs in frozen lakes as well as drink from the lake itself. Storing the cold and freezing water helps them turn into ice due to their cold body. They also have one more wind trail on its head meaning that they now must release 70% of their water into cold nitrogen-like wind which comes out of their heads and into the sky, causing a freezing storm that can freeze anything instantly within a mile radius. -Audio log finished.
-Moveset:
-Blizzard
-Ice Spike
-Zero Freeze
-Freezing Waters
-Fast hail
The lines are each based on birds that inhabit North America. The Mallarbank is based on the Mallard, the Honkmarsh is based on the Canada Goose, and the Tundrawhoop bases itself on the Whooping Crane. But it’s not just that, the entire line is based on the three states of matter sharing with their elements and if we were to put them in order of the line it would be Liquid, Gas and Solid.
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theba1ariv0gs · 1 year ago
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Emberpaw, Vulburst, and Flamehowl size comparison
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theba1ariv0gs · 2 years ago
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Blazing Howls
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- 001: Emberpaw
Type: Fire
Ability: Flare
Entry: Emberpaws are completely weak on their own, requiring supervision from their larger evolutions to defend them from larger Balarivogs. The liquid oil that they secrete all over their bodies is what helps ignite their tail on fire, but because it is young it does not have the full compounds of normal fire to make the fire painful meaning that if you were to put your hand through the fire, it would be warm instead. -Audio log finished.
-Moveset:
-Warm Flare
-Scratch
-Bite
-Headbutt
-Bark
- 002: Vulburst
*Evolve Emberpaw to level 50*
Type: Fire, Light
Ability: Flare
Entry: As agile as they look, Vulbursts are not like their final evolutions meaning they are not as fast as them, making them ambush predators by using their tail that can cast a glowing light, they use this to lure prey to where it is and once that happens, up to 5 or more Vulbursts will ambush their prey ripping them apart while wrapping their tails around them to pin them down and burn them. A Vulburst’s tail has a multifunctional purpose, it can switch its tail to a flaming torch or to the one I just mentioned earlier, a flameless light. They also use their tails to ward off larger Balarivogs during the night as well as using them like a whip with both of their two abilities. -Audio log finished.
-Moveset:
-Fiery Bite
-Luminous Whip
-Leap Effect
-Flame Whip
-Gamma Charge
- 003: Flamehowl
*Evolve Vulburst to level 98*
Type: Fire, Light, Electric
Ability: Flare, Wild Thunder
Entry: The Flamehowl, one of the apex predators of Northern Canada utilize their fiery jaws for a burning bite, their light which is used for blinding prey or for defending the pack, as well as electricity on their claws tailored to be used for either paralyzing their prey or electrocuting them to a slow and painful death. They are usually seen all over the territories most of the time and are rarely seen in any other province other than those three. When two male Flamehowls get into a fight, it’s either during the mating season or they fight violently for the title of being the alpha male, if one wins they become the alpha, if the other loses they are kicked from the pack. Flamehowls are dangerous predators and should be hunted with extreme caution. -Audio log finished.
-Moveset:
-Blaze Slash
-Gamma Pulse
-Thunder Charge
-Rip Apart
-Frenzy
The Inspiration behind this line were Fox pups, Foxes (Red Fox specifically) and Wolves, pretty straightforward. And most importantly these animals inhabit North America, specifically Canada!
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theba1ariv0gs · 2 years ago
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Let's meet em shall we (pt.1) 🇨🇦
The Emberpaw (Fire), The Mallarbank (Water) and The Dambeave (Plant).
- Emberpaw moveset:
-Warm flare
-Scratch
-Bite
-Headbutt
-Bark
- Mallarbank moveset:
-Soak up
-Quack
-Splash
-Bubbles
-Dive
- Dambeave moveset:
-Bite
-Screech
-Leaf slap
-Photosynthesis
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theba1ariv0gs · 2 years ago
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The Balarivogs Canada here we come!
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theba1ariv0gs · 2 years ago
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I’m ready to make my first fakemon region, actually scratch that, an entire COUNTRY. I’ve had a long time to think about how to do it, and I’ve figured out how. We will go through each and every region/province/state of the country, one by one. Going through each and every landscape, fakemon or as I like to call in my own universe the “Balarivogs” which would somewhat explain why I’m to do an entire country as well as new locations that only exist within my fakemon universe. I’ve already prepared everything lest you wait and see, starting off with my country Canada 🇨🇦!
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