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Two lights shine down from the sky. Their story passes through reality. His song fills their hearts.
The world fights back.
Music: "Voidfish (Plural) by Rachel Rose Mitchell - https://rachelrosemitchell.bandcamp.com/
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Our heroes' memories have returned. At the end of everything, will they stand together against the encroaching darkness? Or will their past sins leave them irrevocably driven apart?
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Our heroes' long, forgotten journey comes to an end.
Music: "Relic" by Reeder - https://iamreeder.bandcamp.com/
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The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
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On The Adventure Zone Graphic Novel, Blue Taako, and Representation
Yesterday, we revealed some pages for our graphic novel adaptation of the first Adventure Zone arc, and received some criticism of the direction we went with for Taako’s coloring. This artwork reveal came some months after the first reveal of some of our characters, for which we also received criticism of our three leads, all of whom were white in these initial designs. Us and the graphic novel team realized that, yes, that is extremely bad, went back to the drawing board, and had several long discussions about how to best rectify this situation, resulting in the artwork revealed yesterday.
More or less all of the criticism we’ve received centers on Taako, whose skin is a pale blue color in these designs. What we’ve heard most is disappointment that Taako is not realized in these pages as a person of color — or, to be more specific, a Latinx or explicitly Mexican character. There was concern we had failed to follow through on an opportunity to get better representation for Latinx listeners, instead opting to take a safe route, and make Taako a fantasy color without any kind of real-world connection. Much of the criticism also focuses on how that color (or, to be more specific, green skin) has anti-semitic connotations.
This conversation was happening in certain corners of our fandom long before the graphic novel art reveal took place yesterday. We’ve heard criticism from some folks over our policy of not having canonical visual representations of any of our characters — a policy that has resulted in a genuinely humbling ocean of fan art, but also some instances of in-fighting between members of the community who take umbrage with one another’s disparate interpretations of these characters. Another criticism of that policy is that it inherently does not foster good representation, and in fact represents a noncommittal way of handling racial representation on this show.
Here’s the truth of the matter: I think all of this comes from this underlying friction between where The Adventure Zone and us, its creators, were when we started doing the podcast, and where we, the show, and you, the community, are at now.
Justin once described the show as a “car that learned how to fly,” which I think is an accurate way of describing this friction.
When we started, we did not consider the fact that folks would relate to these characters, or would care about what they looked like, or if they looked like them, or anything along those lines. We did not prioritize representation because we did not even think of it as being something we would need to prioritize. Part of that I can lay at the feet of the fact that The Adventure Zone started as a one-off filler episode of MBMBaM that we published while Justin was on paternity leave — we didn’t have that conversation because we didn’t think this show would be a show. But the larger reason is that the four of us are all white dudes, and have never had to think about our representation in media our entire lives.
I don’t take that shortcoming lightly, and I don’t expect anyone else to, either. There are so many things I would change if I could start over — some narrative loopholes, some shitty and thoughtless tropes — but this would be the largest one. If we had known what this show would become, we would have been more thoughtful about representation when we first made these characters. Instead, we didn’t consider what they would look like beyond what it said on these pre-rolled character sheets. We didn’t consider race beyond deciding whether Halflings, Elves, Tieflings or Dwarves possessed the best passive abilities.
Doing this show has educated all of us about representation, and clearly, we’re still not great at it. But starting out, it wasn’t even an afterthought — it just wasn’t a thought, because we didn’t know it was a thing to think about. Now we know, and the difficulties involved with reconciling where we started with what we now know are, simply put, monumental.
Justin named his character Taako, the joke being that this name sounds like “taco,” and that he would be pursuing a quest to invent tacos in this fantasy world. Justin thought of this name as a big and goofy joke several minutes before we started recording. The weight of that naming decision — that the decision could even have weight — did not enter his mind. This was a goofy one-off episode. He named his wizard Taako for the same reason that I named my Dwarven Cleric in the one-off D&D videos I’ve done at Polygon “Crag T’Nelson.”
Knowing the strife it’s caused, Justin wouldn’t have named this character Taako. In his own words:
��It was, in actuality, a dumb thing to do, compounded by the spur of the moment joke that Taako’s quest was to invent the taco. That was stupid, because the taco was invented by Mexican silver miners and not a wizard who, in the first episode, I claim hailed from “New Elfington.
“It was a spur of the moment goof, but one that I’ve felt consistently guilty about, on some level, for years. I never intended to be dismissive of a group, or a heritage, but that’s exactly what I did.”
This is the position we are in now, and have been in since the show started, and it is irreconcilable because of the decisions we made when we started doing this show: There are listeners and fans who want us to, in pursuit of better representation, make Taako a canonically Latinx or Mexican character. The result of that decision would be that Justin had made a Mexican character that he named after tacos, whose quest was to make a taco, and who spent the first half of the campaign stealing everything that wasn’t nailed to the ground.
That’s an oversimplified way of describing this inherently complicated problem. We have listeners who have no problem with Taako being a Mexican character named after tacos, as created by a white man. We have listeners who do have issues with that interpretation, and I can only imagine how a decision like that would read to someone who just picked this graphic novel up off a shelf at their local shop. We feel immensely uncomfortable with the idea of retroactively declaring Taako a member of any particular real-world group without factoring in that identity at all points while playing the game, viewing each action taken through a lens that has to be the first and last thing we would consider.
This was the stuff we and the graphic novel team considered while weighing the character designs, and deliberations were fucking tough. Where we landed was that, since Merle was canonically a Beach Dwarf, it made all kinds of sense for him to have darker skin. After wrestling with the above considerations, we landed on a look that felt right for Taako, which was based on a look that had started to become more popular among the fan art community for the show, in which he was drawn with green skin.
This was a while ago, and before the pushback against green Taako really kicked off. The historical basis for these claims are kind of speculative, but we took them seriously, and, in an effort to avoid running foul of them, went with more of a pale blue hue.
Yesterday, we learned there’s a High Elf variant in the PHB — which, clearly, we didn’t read that carefully when we started — called the Moon Elf that has those features. There’s also a Sun Elf variant that has “bronze skin and hair of copper, black, or golden blond,” which we also didn’t know about. (Though we’ve gotten lots of criticism saying that Taako’s original pre-made character sheet said he was a Sun Elf, and that we willfully ignored that canon aspect of his character, none of which is remotely true.)
Yesterday, after all this went down, we were all on the phone for hours, trying to figure out what to do. Our original line of thinking hadn’t changed: Making Taako Latinx means that Justin would have made a Mexican wizard that he named after tacos — which, from our perspective, isn’t great — who he then played without any consideration for the cultural ramifications of that identity. We got in the weeds a bit: Could we just make him a Sun Elf, and make him look closer to what the folks who are leveraging these criticisms want him to look, without addressing the specific real-world cultural identity that they want him to fill? Or is that a chicken shit half measure, and would do more harm than good?
That’s where we’re at today. There’s not an easy solution. There just isn’t. We have fans who want us to do better, to have more diversity in the three main characters of this book. But those characters were created and played by white people who didn’t consider the ramifications of their every action when viewed through a specific cultural lens while playing. Yesterday, we heard from folks who said it was problematic that we made Merle brown, considering that he has a backstory where he was, more or less, a deadbeat dad. That’s a harsh boiling down of the character, but the criticism absolutely has merit. We didn’t think of that when we decided on Merle’s new design. But it’s kind of exactly what I’m talking about here: If the Taako in this graphic novel had dark skin, how many similar criticisms could be laid at his feet? If we gave Magnus dark skin, and then he spent the campaign being the more physical, more aggressive, less intellectual member of his team, there are issues there, too. Is any of that good representation?
I’m not pitching these possibilities to be snide — I genuinely am not. But these are the things we’ve been struggling with since we decided to do this graphic novel. Our policy hasn’t changed — we still don’t consider any visual representations of these characters to be canon, and never will — but we also understand that this an insufficient way of responding to these criticisms.
The solution the whole team landed on for this graphic novel is imperfect. It has disappointed some people, and it is going to continue to disappoint some people. But there is no non-disappointing solution. And that’s not First Second’s fault, and it certainly isn’t Carey’s fault. It is completely because of the rock and a hard place that we’re positioned between, and all because of our failure to establish a solid foundation for these characters and their identities when we started this show. And for that, we’re so, earnestly, deeply sorry.
We’ve all felt fucking miserable since all of this happened yesterday, and not because of the criticism coming in, but because the folks offering that criticism feel unheard, ignored and hurt. I promise you, we did not ignore that criticism — we tried to do our best in a scenario without a perfect solution. That does not change the fact that this show is what it is because of the feedback our listeners have given us, full stop. It has made this project better, and us better, and all I can promise is that we’ll keep trying our hardest to do, and be, better.
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Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.
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We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. With few other options, they'll have to adopt a new, remarkably costly strategy. Magnus helps out some Losers. Taako eats a fateful meal. Merle makes a powerful new friend.
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Our heroes have earned a break, don't you think? Merle finds a place to settle down. Magnus keeps 'em on their toes. Taako dispenses some beach wisdom.
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Our heroes find themselves crossing between strange, deadly, beautiful worlds, pursued by a foe they cannot comprehend. Can they grow strong enough to defeat their cosmic enemy? Or will their journey take them down a road from which they can never return? Magnus leads an expedition. Taako is tempted. Merle leads his congregation.
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We're nearly at our journey's end -- but before we can truly understand what lies ahead, we must first return to this story's true beginning. What brought our heroes together to the crisis they face today? What happened to the memories of their dear, forgotten friends? And just how long have they been running away? Taako learns a new language. Merle eats some beans. Magnus trains under an unlikely teacher.
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Hey folks! In honor of the MaxFunDrive, we decided to put out an extra episode on the off week: It's another The The Adventure Zone Zone, the world's premiere The Adventure Zone fancast, hosted by the people who make The Adventure Zone. Listen in as we answer fan questions and talk about what's next after this campaign wraps up!
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Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.
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Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
(Sorry for forgetting to post this earlier!)
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Game Over.
Taako makes some fashionable friends. Merle does some wordplay. Magnus remembers.
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Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
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About The Suffering Game
I’ve seen some folks talk about being exhausted by the structure of The Suffering Game, which I completely get — thematically, it’s meant to exhaust the players. I hoped to toss enough variety into the different challenges to engage everyone, but I can also appreciate how seeing the boys go through so much crap every episode can be a bit tiring for some folks. Without giving too much away, things are very much going to come to a head on the next episode, so to those folks: hang in there!
There’s some narrative stuff happening in The Suffering Game that won’t make sense quite yet, but the earliest inspiration I had for it was as a means of endangering the heroes in a real, tangible way without just hanging the threat of death over their heads. It’s something we’ve struggled with a lot in this show, mostly because of how we play — D&D has lots of rules about health management, about treating Hit Dice like a non-renewable resource mid-adventure. And a lot of that stuff clashes with how we play the game to make a good radio show. As a result, the boys are kind of untouchable, with health pools that may diminish, but never enough (or permanently enough) to be a serious threat. The sacrifices done at the wheel are permanent, and largely non-mechanical, skirting those systems altogether. Again, something that may upset folks who wish we followed those rules a bit more closely — though I hope those folks can understand that this is simply the balance that works for us as a podcast.
The arc was also designed to treat a problem that every D&D campaign I’ve ever participated in or tuned into suffers from — power creep. By this point, the boys are armed enough to be, essentially, demigods. It’s a power I’ve given them freely, but it’s impossible to prevent that creep while still offering them cool carrots and a functional economy, which I’ve tried to inject into the Fantasy Costco and other systems. It’s another really difficult balance, and they’ve taken advantage of it in a way that they’ve become immensely powerful, able to easily handle any problem I throw in their direction. The Wheel was intended to perhaps pull them back down to earth a bit, so to speak, though most of the sacrifices they’ve made have been more narrative rather than mechanical. (Which I’m totally fine with, because again, it’s another way of dealing damage.)
Anyways, I just wanted to get some of my thoughts down, because the last thing I wanted people to think is that I actually harbored some sort of sadistic enjoyment out of just straight-up hurting my players. (That’s a certain archetype of DM that I don’t really understand.) I’ve seen some folks characterize this arc as Saw-like torture porn, which I think is mostly unfair, but I can understand their exhaustion. I���d hoped to move through this arc a bit faster, but as is always the case, things have run a bit long. I really hope you enjoy what happens next, because I am very, very excited to get there.
- Griffin
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Strange things are afoot in Wonderland as our heroes find themselves aided by an invisible accomplice -- but will their secret plan pop off before the boys lose something precious to the Wheel? Merle does some costly healing. Taako gets into cosmetics. Magnus forgets.
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