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10 Non-Lethal Injuries to Add Pain to Your Writing
While lethal injuries often take center stage, non-lethal injuries can create lasting effects on characters, shaping their journeys in unique ways. If you need a simple way to make your characters feel pain during a scene, here are some ideas:
Sprained Ankle
A common injury that can severely limit mobility, forcing characters to adapt their plans and experience frustration as they navigate their environment.
Rib Contusion
A painful bruise on the ribs can make breathing difficult and create tension, especially during action scenes, where every breath becomes a reminder of vulnerability.
Concussion
This brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment and creating a sense of unpredictability in their actions.
Fractured Finger
A broken finger can complicate tasks that require fine motor skills, causing frustration and emphasizing a character’s dependence on their hands.
Road Rash
The raw, painful skin resulting from a fall can symbolize struggle and endurance, highlighting a character's resilience in the face of physical hardship.
Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation.
Deep Laceration
A cut that requires stitches can evoke visceral imagery and tension, especially if the character has to navigate their surroundings while in pain.
Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma, serving as a physical reminder of a character’s past mistakes or battles.
Pulled Muscle
This can create ongoing pain and restrict movement, providing an opportunity for characters to experience frustration or the need to lean on others for support.
Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted, highlighting their struggle to adapt and overcome.
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some words for worldbuilding (pt. 1)
Air
billow, breath, bubble, draft, effervescence, fumes, puff, vapor
Arena
aquarium, bazaar, coliseum, field, hall, mecca, stage
Building
abbey, architecture, armory, asylum, bakery, bar, booth, cathedral, club, construction, court, department store, dock, edifice, emergency room, factory, food court, fort/fortress, framework, garrison, greasy spoon, hacienda, hangout, headquarters, hotel, inn, institute/institution, jetty, laboratory, mansion, mental hospital, monastery, mosque, museum, nursing home, office, pavilion, penitentiary, plant, prison, rampart, repository, ruins, sanctuary, shrine, skyscraper, stockade, storeroom, structure, temple, theater/theatre, treasury, warehouse, wharf
City
capital, metropolis, town, village
Furniture
altar, banister, bench, booth, bunk, cabinet, chair, couch, crib, davenport, dresser, furnishings, futon, jetty, lectern, partition, perch, platform, pulpit, rail/railing, screen, secretary, stand, wardrobe
Geographic division
area, county, desert, dynasty, kingdom, outskirts, quarter, sector, suburb, territory, tract, zone
Habitat
abode, ecosystem, environmentalist, habitat/habitation, harbor, home, land, nest, paradise, premises, refuge, settlement, tent
Habitat, human: accommodations, apartment, barracks, cabin, castle, condominium, convent, domesticity, dungeon, element, encampment, estate, grange, hacienda, home, house, housing, hut, jail, lodging, madhouse, monastery, neighborhood, old country, palace, prison, reservation, resort, sanctuary, shanty, suite, vacancy, villa
Habitat, rural: barn, burrow, conservatory, desert, farm, forest, grange, jungle, sanctuary, wilderness/wilds, wood/woods
Land
abyss, avalanche, bank, bay, bed, bluff, campus, cape, cavern, cliff, compost, cove, crevice/crevasse, dirt, downgrade, dune, elevation, estuary, expanse, field, fossil, garden, glacier, gorge, green, ground, gulf, harbor, hillock, inlet, knoll, landscape, lawn, lot, marshy, menagerie, mine, moat, mound, mountainous, nature, outlook, park, patio, pit, plateau, plaza, porch, prairie, projection, property, quagmire, ravine, ridge, savanna, shelf, soil, stack, table, trench, tundra, valley, well, wood/woods, yard
Nation
country, home, land, nationality, soil, state
Personal item
adornment, amulet, beads, best-seller, briefcase, cache, cargo, charm, contraceptive, disguise, effects, equipment, favorite, gem, glasses, handbag, jewelry, knickknack, luggage, marionette, memorabilia, necklace, novelty, object d’art, odds-on-favorite, paraphernalia, pledge, possession, pride, puppet, purse, resources, ring, souvenir, stuff, supplies, sustenance, thing/things, trappings, trifle, valuable
Planet
cosmos, Earth, galaxy, moon, planet, sphere, world
Region
capital, commonwealth, quarter, region, settlement, suburb
Room
alcove, attic, bath, bedroom, boutique, cellar, den, enclosure, foyer, gin mill, hall, lavatory, loft, outhouse, parlor, restaurant, saloon, shop, stage, store, tenement, theater/theatre, vestibule
Shape
angular, beaten, billowy, checkered, concave, conical/conic, crescent, curly, deformed, elliptical, flat, gnarled, kinky, misshapen, obtuse, round, shapeless, spiral, straight
Vehicle
camper, conveyance, motorcade, transport
Vehicle, air: aircraft, armada, blimp, dirigible, helicopter, shuttle, UFO
Vehicle, land: ambulance, bicycle, car, cherry-picker, dolly, excavator, model, traffic, truck
Vehicle, water: armada, boat, craft, fleet, sailboat, yacht
Water
abyss, aqueduct, basin, beach, blackball, brook, cape, channel, condensation, creek, deep, estuary, fountain, gulf, heading, inlet, lake, oasis, pond, promontory, reservoir, sea, spray, strait, tide, wash, wave, whirlpool
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary.
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary
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Writing Angry Scenes: Tips to Avoid Melodrama and Make It Real
Anger can be one of the most intense, relatable emotions to read—and one of the trickiest to write. When handled well, an angry scene can pull readers deep into the emotional world of a character, building tension and driving the story forward. But when handled poorly, anger can easily slip into melodrama, making the character’s feelings seem overblown, forced, or even cringe-worthy.
So how can you avoid these pitfalls and write anger that feels real and compelling? Here are some tips to make angry scenes powerful without overdoing it.
1. Understand What Fuels Your Character’s Anger
To write anger authentically, you need to understand its roots. People get angry for complex reasons—fear, frustration, betrayal, grief, and even love. Ask yourself what’s truly driving your character’s anger. Are they afraid of losing control? Do they feel abandoned or misunderstood? Are they hurt by someone they trusted? Anger rarely exists in isolation, so dig into the deeper emotions fueling it.
When you understand the core reasons behind a character’s anger, you can weave those nuances into the scene, making the anger more relatable and layered. Readers will feel the depth of the character's rage, not just the surface heat of it.
2. Show, Don’t Tell—But Don’t Overdo It
“Show, don’t tell” is classic writing advice, but it’s especially crucial in angry scenes. Don’t rely on generic phrases like “She was furious” or “He clenched his fists in anger.” Instead, look for unique ways to convey how this specific character experiences anger. Maybe their voice drops to a deadly calm, or their eyes narrow in a way that makes everyone around them uncomfortable.
That said, showing too much can backfire, especially with exaggerated descriptions. Over-the-top body language, excessive shouting, or too many “flaring nostrils” can tip the scene into melodrama. Use body language and physical cues sparingly and mix them with subtler reactions for a more realistic portrayal.
3. Use Dialogue to Reveal Hidden Layers
People rarely say exactly what they feel, especially when they’re angry. Angry dialogue isn’t just about yelling or throwing out insults; it’s an opportunity to show the character’s deeper thoughts and vulnerabilities.
Consider using controlled, icy responses or unexpected silences. Maybe your character says something hurtful in a low voice rather than screaming. They might express sarcasm, avoidance, or even laugh at the wrong moment. Anger often carries hidden layers, and using these nuances can help your character’s dialogue feel genuine, even haunting, without falling into dramatic clichés.
4. Control the Pacing of the Scene
The pacing of an angry scene can be the difference between a powerful moment and a melodramatic one. In real life, anger doesn’t always erupt instantly; it can simmer, spike, or deflate depending on the situation and the character’s personality. Experiment with different pacing techniques to create tension.
You might build the anger slowly, with small signs that something’s brewing. Or maybe the character explodes suddenly, only to calm down just as quickly, leaving a chill in the air. Controlling the pace helps you control the reader’s emotional engagement, drawing them in without overwhelming them.
5. Avoid Clichéd Expressions and Overused Reactions
When writing anger, avoid falling back on clichés like “seeing red,” “boiling with rage,” or “blood boiling.” These phrases have been overused to the point that they lose their impact. Instead, get creative and think about how your character’s anger might feel specifically to them.
Maybe their skin feels prickly, or their jaw aches from clenching it. Think about details that are unique to the character and to the moment. By focusing on small, unique sensory details, you’ll help readers feel the anger rather than just reading about it.
6. Let the Setting Reflect the Emotion
The setting can be an effective tool to amplify a character’s anger without overstating it. Small details in the environment—such as the hum of a refrigerator, the slow ticking of a clock, or the distant sounds of laughter—can create a sense of contrast or isolation that heightens the character’s rage.
For example, imagine a character seething in a peaceful park or a quiet library. The calm of the surroundings can make their anger feel more potent. Or maybe they’re in a crowded, noisy room where they feel unseen and unheard, which fuels their frustration further. This use of setting can add depth to the scene without the need for dramatic gestures.
7. Let Consequences Speak for Themselves
An effective way to avoid melodrama is to let the consequences of the anger show its intensity. Characters don’t always have to yell or physically react; sometimes, a single choice can convey more than any outburst.
Perhaps your character cuts off a close friend or says something they can’t take back. Maybe they throw away a meaningful object or walk out in silence. By focusing on the consequences of their anger, you can reveal the impact without over-explaining it.
8. Let the Emotion Simmer After the Scene Ends
Anger is rarely resolved in a single moment, and its effects often linger. When writing an angry scene, think about how it will affect your character moving forward. Are they holding onto grudges? Do they feel guilty or exhausted afterward? Does their anger transform into something else, like sadness or regret?
Allowing the anger to simmer in your character’s mind even after the scene ends creates a more authentic and layered portrayal. It shows that anger is complex and doesn’t just disappear the moment the scene is over, adding emotional weight to both the character and the story.
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words for when your characters ______
Agree
accede, acceptance, accord, acknowledgment, acquiescence, align, avowal, bear, cohere, compromise, consent, contract, draft, enlist, give in/give up, go along/go along with, grant, negotiate, unanimous, yield
Deny
abjure, abuse, affront, attack, backstab, bad-mouth, belie, blacken, blemish, confront, curse, darn, defamation, defile, demur, denigrate, detract, dig, disclaim, discountenance, disgrace, disown, disparagement, downplay, explode, flout, fulminate, gainsay, gird, invective, jeer, lament, lecture, malign, minimize, mouth, needle, oppose, protest, put down, put-down, rebuff, refute, remonstrate, renunciation, run down, satirize, scold, show up, sit-in, slander, smear, snap, snub, squeal, sully, swearing, taunt, tirade, turn, underestimate, vituperation, write off, yammer
Explain
account for, admit, apprise, cite, clarify, come clean, concede, confirm, corroborate, defense, demonstrate, dilate, elucidate, enlighten, evidence, expand, explicate, gloss, illustrate, itemize, let on, palliate, plea, prove, recite, simplify, speak out/speak up, spell out, translator, warrant
Fabricate
aspersion, belie, disprove, profane
Inform
acknowledge, address, advertise, allow, allusion, apprise, bare, betrayal, blab, breathe, briefing, broadcast, chronicle, clue, come out with, confession, convey, debunk, define, detail, dictate, divulge, expose, feature, furnish, give, gossip, hint, intimate, issue, lecture, newscaster, orate, out of the closet, pass, post, proclaim, promulgate, publication, publish, release, reveal, show up, speak, spill, squeal, talk, tip, uncover, unveil, weatherperson, whisper
Instruct
bar, educate, prescribe
Persuade
advance, argument, bend, budge, carry, coerce, convince, discourage, draw, drum up, elicit, entice, forward, goad, hammer away/hammer into, induce, influence, invite, lobby, motivate, negotiation, pitch, prevail upon/prevail on, prompt, reason, spur, sway, urge, win/win over
Promise
assurance, avow, commitment, ensure, go back/go back on, oath, portend, vouch, warrant, word
Suggest
advice, advocate, ask, come up with, connote, drum into, exhort, fish for, get at, guide, imply, insinuate, moralize, move, nomination, pontificate, preach, propose, recommend, urge
Praise
accent, acclamation, accredit, adulation, apotheosis, applause, benediction, bless, champion, citation, commend, compliment, congratulations, credit, dedicate, deify, elevate, endorse, eulogize, exalt, extol, flatter, flattery, glorify, homage, laud, lionize, obsequy, plaudits, puff, salute, thanks, tribute, worship
Warn
admonish, alert, caution, caveat, defy, enjoin, exhortation, foreboding, foretell, page, remind, warning
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary.
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary
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I love the sentence, "_____ framed their face"
because it implies that the face was something so eternally beautiful that it had to framed with something.
Be it blood
The blood flowed down her eyebrow, dripping from her chin, framing her face with an ethereal but deadly crimson glow. The slippery red liquid oozed out of the side of her head in a constant, seemingly impossible flow. How could someone look so eternal in the moments when death floats in a dark shroud above their mortal cage.
be it hair
Someone had once told him that his hair looked too golden to be real. How comical, he thought, as he stared at his reflection in the gilded mirror. His hair tumbled down in what mortals could only describe as being softer than any fur they had ever touched, more fluid than the most vicious liquid they had ever seen, and that it shimmered more than the stars the Lady of the Night so proudly showed off. The threads of liquid gold framed his oh-so-lovely face, bending over every curve, splaying over every dip. Ethereal was not even slightly enough to describe him. Maybe he should start wearing his hair down more often.
or frost
If their blue lips were not enough to signify their ancestry, the way Frost would start decorating what was theirs every few minutes would have been enough. They had learnt to stay warm and brush their face every few minutes, but this was not something they bothered to do at night when no one was there to police their appearance and talk in hushed voices about how the beautiful fractals bloomed over their sharp features. Only the ghosts of their room would know how frost would frame their face while they slept, claiming their royal, slowly and deliberately. White dustings of cold nothingness creeping up onto the face whiter than snow. Some would ask about their ghastly appearance once in a while, with hair that rivalled even the purest of silvers and eyelashes that would almost somehow always...seem to have frosted over. The most common comment would be why their lips were so...blue? "Oh, just lipstick" Only if the ghosts could tell them about the terrifyingly ethereal nature of the Royal of the Frost.
You get me?? like you know what I mean.
Also, not my excerpts getting longer and longer. ALSO also, this is the first writing I've done in a long LONG time, and I mean in like MONTHS. Be proud, I died a little
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How to Write a Ruthless Character
A ruthless character is all about the endgame. They don’t care how they get there, lying, cheating, using others, it’s all fair game as long as they win. When writing them, show how they can cut off any distractions or emotions, making decisions that others would hesitate over.
These characters don't let feelings get in the way. Compassion, guilt, regret? Nah, they don’t have time for that. Show how they can turn off their emotions and make choices purely based on logic. They’ll do things that seem heartless to everyone else, but for them, it’s just another part of the plan. It’s not that they don’t feel anything, they just choose not to.
Boundaries? What boundaries? A ruthless character doesn’t care about rules unless they can bend them to get ahead. They’ll do things no one else dares, crossing lines others are too scared to even approach. The more uncomfortable their actions make people, the more it emphasizes just how far they’re willing to go. For them, pushing limits is just another day.
They don’t act on impulse. Every move they make is planned, and every risk they take is calculated. They weigh the pros and cons before acting, and they’re always three steps ahead of everyone else. Writing a ruthless character means showing that they’ve already figured out how to win while everyone else is still trying to figure out the rules.
Betrayal is their go-to move when things get tough. Friends, allies, even people who trust them, no one is safe. They’ll turn on anyone if it benefits them. And the best part? They’ll sleep just fine afterward. Show how others react to their betrayals, shocked, hurt, furious, while your ruthless character shrugs it off like, “It had to be done.”
if you have any questions or feedback on writing materials, please send me an email at [email protected] ✍🏻
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Quick Tips for Writing Emotional Tension
They act like they don’t care, but we all know they’re just avoiding a massive emotional explosion.
One of them starts to spill their feelings, then clams up like, “Uh, never mind…” Cue the frustration.
One character throws out something super personal like it’s no big deal, but you can tell the other one’s like, “Wait, what?”
They let something slip that they were totally not ready to share, and then they freeze like, “Did I just say that?”
The “I��m fine” smile (but they’re not). One gives this shaky smile that doesn’t fool anyone, especially the other character.
They almost grab each other’s hand or hug, then they hesitate, and the moment passes. UGH, so frustrating!
One of them’s on the verge of tears but is trying sooo hard not to lose it. You can feel how much it hurts.
They talk about literally everything except the thing that’s actually bothering them. So. Annoying.
They used to be shoulder to shoulder, but now they’re standing a whole three feet apart like something big changed.
One’s suddenly acting like they barely know the other, being all polite and formal, and you just know there’s more going on.
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Botanical Names Part II
Names you can choose for your characters. Taken from the little signs in a botanical garden. So they are names of plants.
Nemophila
Artemisia
Phacelia
Tamarix
Luzula
Alliaria
Wisteria
Actaea
Carlina
Lilium
Inula
Aralia
Prunella
Larix
Magnolia
Daphne
Alyssum
Jacaranda
Achillea
Rosa
Camellia
Nymphaea
Victoria
Acaena
Crassula
Elodea
Adonis
Narcissus
Bellevalia
Calathea
More names!
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STOP DOING THIS IN INJURY FICS!!
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
#I can tell you the fever part is true#as a person who ALWAYS has high fevers#(trust me I've never had fever that's below 101)#The highest i ever went 104 and it was HELL#i was literally moaning#and babbling nonsense#couldn't keep my eyes open#i couldn't even sit up straight#couldn't hold down food#had to have a water cloth on my head#i was shivering and teeth clattering like crazy under 5 blankets#etc#so have people#the symptoms#also that was JUST 104#my mom has 106 and they said there was a high chance she might not make it#touchwood she did#even 110 is too high#you die at 107
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Writing Prompt:
"I didn't say they were harmless. I said they were tedious and predictable, that's not the same thing."
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ultimate character development template
basics
name: meaning of name: nicknames/titles: age: gender: location: birthday: strengths + example where it's shown: weaknesses + example where it's shown: how it affects others:
emotional depth
attachment style + how it manifests in the story: physical fear: emotional/abstract fear: happy memory: sad memory: object of significance: philosophical outlook/belief: what characters are ignorant about themselves: how confident are they: goal: long-term dreams: what they're embarrassed/ashamed to tell others about: regrets: source of pride: source of misery: what they admire above all else: do they believe in fate:
personality
mbti: enneagram: big five: character archetype: star sign: who they pretend to be on the outside: who they actually are/how they feel towards the mask: mental health conditions: how it manifests for them: iq: eq: humour: reputation:
habits
bad habits: mannerisms when stressed: mannerisms when content: mannerisms when scared: mannerisms normally: verbal mannerisms/distinctive speaking style: how do they move across a room: what do they say and what remains unsaid: how they express love: hobbies:
appearance
defining features: eye shape + colour: hair texture + colour: skin texture + tone: vibe: height: build: clothing: any bodily disfigurement (scars, etc.): overall attractiveness: their opinion on their appearance: appeals to:
relationships
who they trust most: what they wish they could do for them: what's holding them back: who they hate most: what they wish they could do to them: what's holding them back: relationship with the protagonist: relationship with the antagonist: siblings: relationship with them: parents/step-parents: relationship with them: previous broken relationships: why did it break: what others expect of them: who believes in them: their mentor character/who they look up to: political/religious/other affiliations: what makes them different from every other character: non-human relationships + why: romantic "type" + why: relationship dynamics:
backstory/background
primary emotion towards their past: primary feelings while in their past: where did they grow up: defining incidents: earliest childhood memory: saddest memory: happiest memory: major accomplishments: their opinion on it: notable people in their backstory: effect on them today: trauma: what have they already lost: financial circumstance:
progression
why are they important (eg. why're they the only one able to do something?): what do they learn about themselves throughout the story: what do they learn about the world: how do they feel towards their newfound knowledge: character arc (positive, negative, neutral): how relationships change because of their actions: what mistakes do they make: what scene is their character highlighted: do they get what they want: why or why not: what happens to them after the story ends:
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation!
Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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Instead of doing NanoWriMo I will be doing something where I try to aim for writing an actual average of 400 words a day for the month of November in memory of Terry Pratchett, who as far as I know never thought telling a computer to write a book for you is a good way to hone your skills as a writer.
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(: Smiles :)
Tired smile
Happy smile
Sad smile
Relieved smile
Giddy smile
Dangerous smile
Reassuring smile
Dark smile
Smile that doesn't reach the eyes
Smiling with their eyes
Trying not to smile
Nervous smile
Big smile
Trying to hide their smile
Secretive smile
Smiling with all their teeth showing
Encouraging smile
Bright smile for a camera
Small shy smile
Not wanting to but can't help but smile
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
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"What is your name?"
A question so powerful
i fear it and i fear not
oh so beautiful
it ravages me oh god
it ruins thine so lovely
sees through and thorough
it is what made mine
so quiet and mellow
-Jeah
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"Chaos in conundrum peace in rationality all's fair in love and war till love's lost from the war for all"
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What are some chronic illnesses that can only occur in a fantasy setting?
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