D&D, Magic the Gathering, roleplaying games in general; Written by owlbears, for owlbears!
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IMPORTANT!!!
that is all
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DUNGEONS & DRAGONS: HONOR AMONG THIEVES 2023, dir. Jonathan Goldstein & John Francis Dale
Bonus:
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"My lord, Gandalf the Grey is coming. He is not welcome."
There is a group of people I play multiplayer mtg with, but as a competent deckbuilder who is not dating any of them I am cast into this role I have dubbed "The vizier". Meaning, I am, by this definition, the clear villain, but must advise players and alert them to the schemes my keen eyes spot across tables to survive.
"You must listen to me closely. I hold not threat to you. I am mearly trying to survive... I may be gaining counters, but he is one card away from completing his combo. You must fear the squirrels my lord, do not be deceived. They plot for your demise"
"Do not listen to his pleas of innocence. He carries with him the means for colorless mana. The stench of the eldrazi. You must end him before he becomes a threat not just for you, but the whole kingdom"
"think carefully with your target of banishment my lord. When have I harmed you? What is a single lifepoint between friends? But there across the board lies a much greater target! I ask you, what use would a man such as him have for double strike?
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Drow grandma and her categorical opinion about drow gods. She's not very religious. She could also have a blog about cooking and lifestyle.
If the drow's grandma had a tavern, it would be called the Eat and Get out.
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spite wants hands and feet
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Sage of Chitter and Chatter – Tiny fey, neutral
In the center of a secluded glade, under a roof covered by earth and roots or on top of the last remaining tree of a pulsating town – from its well-hidden sanctuary, the sage of chitter and chatter pulls the strings, it guides and it watches over anything that flies with whimsical wings or crawls on little legs. It is a friend of the tiniest beings as well as a friend to those who treat the like with respect and admiration. Its eyes and ears are innumerable, its knowledge gathered by thousands. Many seek its council but only the fewest prove to be worthy of it…
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I'd like to be, under the sea, in encounter area 22, in the shade (cartography credited to Diesel -- David S LaForce -- from AD&D adventure “The Wreck of the Shining Star” by Richard W Emerich, Dungeon 15, January/February 1989)
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when you make enemies with one of the two unofficially assigned chefs in the groups
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ARCANE SEASON 2
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Look, if someone wants to buy me a suit of armour, I’ll test the hell out of it. But until then, here’s some theory!
As always, more content, tutorials, etc. over on Patreon
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✨New item!✨ Cloak of the Condor Wondrous item, common (requires attunement)
As a reaction when you fall while wearing this cloak, you can cast the feather fall spell, targeting only yourself. Once this spell has been cast from the cloak, it cannot be cast again until the next dawn. Roll a d20 each time you cast the spell from the cloak. On a 1, the spell fails and the cloak permanently loses its magic.
Falling from a devastating height is the most probable way a drake rider will meet an untimely end. To mitigate this risk, drake riders of the Hotho tribe weave condor plumage and protective enchantments into their riding cloaks. It’s not an infallible practice, so it’s also common to pray to the gods before mounting up. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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ttrpg seinfeld
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Merrill with daisies flower crown 🥰
Okay I’m loving this texture brush so much, and playing around with it.
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#a magic talking seal climbs onto an adventurer's boat to avoid the ravenous whales circling below...#great plot hook right there#dnd stuff
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I might have some insight on this. I think there's a subtle, but important difference between the two planes.
Kamigawa is modern, but it's also unfamiliar. While it's obviously inspired by culture from the real world, very little about it (from clothing, to food, to tech, to architecture) feels like something we could ever experience in our everyday lives. It's all been fundamentally altered by the presence of magic and magical beings like the kami. And because of that, it feels less like "our modern world" and more like "a constructed fantasy world that just happens to be modern".
But Duskmourn... as much as I love Duskmourn as a concept, it can feel a little too familiar sometimes. Familiar names, familiar clothes, familiar technology, familiar fears. The world that became Duskmourn feels more like our ordinary, mundane world than anything that came before it, so it doesn't feel like constructed fantasy anymore. It just feels like what our own world would be if Valgavoth got to it.
And that can undermine the player's suspension of disbelief. Magic was designed with a distinct constructed fantasy flavor. For some people, Duskmourn's urban fantasy vibe can be too much of a change.
There's a delicate balance to be struck here. When building a fantasy world, it needs to be fantastical and unfamiliar... but it can't be too unfamiliar, because the audience needs familiar concepts to help them navigate this strange new world. So what is "too familiar", and what is "not familiar enough"? Unfortunately, there's not an easy answer for that. For some players, even Kamigawa was too much. No creator can please everyone.
Again, I love the idea of Duskmourn; I'm not writing this to be a hater. In fact, I'd love to see it return someday! I just hope that when it does, it has an identity that's more its own. What was this plane like before the house consumed it? What interesting things did people eat, wear, build, and tinker with? How did Valgavoth warp those things to inspire fear, and how have vestiges of that culture survived despite Valgavoth's efforts?
There's a boundless well of possibilties here. There's a lot you guys did right with Duskmourn; you were really cooking when you served up Valgavoth. But by leaning too heavily into familiar motifs, I fear you might have held yourselves back. Only by embracing the unfamiliar can Duskmourn unlock its true potential.
Why do you think modern Kamigawa was so beloved but other planes got so many complaints for "too modern for Magic". Personally, I'm a fan of all the different things you've been trying, but I'm curious on why those things were perceived differently.
It’s not as if Kamigawa was liked by all and others were liked by no one. Each had its fans and its foes. Kamigawa just skewed heavier towards fans than the average set, I think because it was a home run of a set.
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Embrace of Nature
Wondrous Item, rare (requires attunement by a druid)
“This necklace is made of a complex pattern of vines, weaving and interlocking with one another. They hold a single deep green emerald close to the chest. Despite being made of flora, this magic item cannot be broken or torn.”
When you expend a use of your Wild Shape feature, you can grant temporary hit points equal to your Wisdom modifier plus your proficiency bonus to a creature you can see within 30 feet of you.
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