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the-fabled-flame · 4 years
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Scented with vanilla fragrance oil This warm, rich creamy scent with a buttery top note is a perfect all-around scent for your table. As a comforting fragrance, it can help to create a welcoming atmosphere that feels safe and relaxing for all.
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the-fabled-flame · 4 years
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Tools of the Gods
Firebolt: An elegant crossbow etched with glowing red runes. Deals an additional 2d6 fire damage and grants a +3 to attack rolls
Ethereal Armor: Light armor made with a thin, iridescent material. It glimmer in all the colors of the rainbow and glows ever so slightly. Strong as steel, it grants the wearer an AC of 14 + dexterity modifier. 
Tattered Tome: A leather bound volume of great age, the writing mostly worn away and the covers falling apart. It’s lingering magic gives the holder a +2 to intelligence and advantage on all arcana checks. 
Incendiary Cards: What looks to be a regular deck of cards. When thrown, they ignite, each doing 1d8 fire damage. Up to three can be thrown at a time. 
Stormbringer Talisman: A small charm on a leather cord. The charm looks to be of an ever shifting blue grey material, but it is solid to the touch. The wearer has resistance to lightning and thunder damage.
Embroidered Cloak: An fine blue cloak of silk, embroidered with flowing golden patterns that seem to enchant all who see it. The wearer has a +2 to charisma and advantage on persuasion.
Blightblade: A greatsword of a dense black iron, carved with scenes of famine. Deals an additional 2d6 necrotic damage and lends a +3 attack bonus. 
Deathward: A worn piece of bone set into a silver ring. Grants the wearer immunity to necrotic damage.
Well of Wisdom: A flask of water from the well of wisdom. The water is bittersweet and very cold. Drinking it will provide a +3 to wisdom and advantage on insight and history checks. 
Quicksilver: A delicately curved longsword that gleams sliver. When swung it seems to blur in a flash of light. It deals an additional 2d8 radiant damage and has a +4 attack bonus.
Cool Headed Helm: A pure white helm that is always cold to the touch. Grants the wearer a +1 to AC, resistance to cold damage and immunity to being frightened.
Belt of Thunder: A metal belt elaborately carved with runes. Grants a +3 to strength and advantage on athletics checks. 
Little Fang: A short sword with a snake etched in its blade. Deals an additional 3d6 poison damage and grants a +2 attack bonus.
Void Shield: A shield that seems to be made of polished black onyx, and yet is far to light for that to be the case. It seems to absorb the light around it. It adds 3 to AC and leaves the holder immune to radiant damage.
Feather of Truth: A perfect white feather, fluffy and soft. It floats about an inch in the air. The holder of the feather has advantage against deception but also has disadvantage on deception rolls of their own.
Flash & Bang: Two twin dagger of iron. They deal an additional 2d8 lightning and thunder damage, respectively. They are wielded together, making an attack with one allows the player a bonus action to attack with the other.
Olympian Nectar: A glowing golden liquid of unimaginable flavor. Heals 2d6 and has four uses. 
Rat Box: What do you think it does? When opened 10d100 rats emerge. 
Acid Lash: A whip that sizzles with a vitriolic acid. Deals 2d6 acid damage and grants a +3 to attack and damage rolls. 
Golden Fleece: Exactly what it sounds like. Can be fastened around the shoulders. Raises a player’s max HP by 5 and can heal 1d6 for the wearer per long rest. 
Hermes’s Sandals: The winged sandals of the mercurial god himself. A bit worn with time. Grants a +5 to speed and allows the wearer a flight speed of 25. 
Sorrow: A greataxe of dull grey iron. It seems to leech the color from the air around it. Being hit with it causes the target to feel an aching sadness. Deals an additional 3d8 psychic damage and has a +2 bonus to attack and damage rolls.
Staff of Hope: A staff of pale brown wood, polished to a shine. Once per long rest, it can restore 3d6 health to up to 5 creatures or cast beacon of hope.
Arachne’s Bracelet: A bracelet woven from spiderweb, possibly the webs of the cursed Arachne herself. Grants a +2 to dexterity and advantage of sleight of hand.
Shockwave: A Warhammer of unusual size, very heavy and absolutely massive. Deals an additional 3d6 force damage and has a +3 to attack and damage rolls. 
Unicorn Horn: A small piece of unicorn worm hung on a delicate silver chain. The wearer can cast purify and is healed by 3 every other turn unless they hit 0hp.
Marsyas’s Lyre: A beautiful instrument with a tragic past. Grants a +7 to performance but disadvantage on any wisdom check.
Heartpiercer: A spear of black stained wood tipped with a wickedly sharp white bone blade. Being hit with this spear causes a sudden feeling of intense grief. Deals an additional 2d6 psychic damage with a +4 attack bonus.
Fortifying Bracelet: A band of solid bronze, gleaming and warm to the touch. Raises the wearers max health by 10.
Horus Eye: It’s… an eye. Glowing silver and still very much alive. Provides advantage and a +3 bonus to perception checks. 
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the-fabled-flame · 4 years
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Just launched! My new The Fabled Flame newsletter is now available! And as a thank you for signing up, you get free printable initiative trackers!
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the-fabled-flame · 4 years
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Peppermint scented D20 candle lighting up a hand drawn map.
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the-fabled-flame · 4 years
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Saw someone re-ink their dice in the borderlands style of art, so I thought I'd give cell shading a try on my D20 candles.
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the-fabled-flame · 4 years
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This white, DnD dice candle is the perfect DnD accessory for the Dungeon Master or player who has everything! Inspired by my love for all things Dungeons and Dragons, this is sure to be a critical hit for your table top gamer! Wow your party with a hand crafted D20 candle that not only looks, great, but smells great too!
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