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What inspired you to start doing Rimworld doodles? You kinda inspire Me. Wondering if you saw someone else doing this or if you just started it up completely off the dome (as in like,,, Twas an original thought).
The idea of my RimWorld doodles inspiring people keeps me up at night giggling and kicking my feet, so thank you for that <3 <3
As for inspiration... Well, at the risk of sounding like a long-winded recipe blog...
When I was a kid, my family moved houses and schools a lot. I got used to losing friends and knowing I would likely never see any of them again, and it meant that I was especially close to my siblings as a result. No matter how far we moved, how different my new school was, or how many friends I left behind, I knew my brothers and my sister would be there. If I wanted to talk to people, it often meant I had to bother my siblings and so I would usually sit by them when I felt the need to talk out loud and work on things. Sometimes homework, but mostly artwork.
From the age of roughly eleven, I had big dreams of writing comic books. I had plotlines and characters all planned out, but fell into a bit of a worldbuilding hole and never actually wrote any of the story beyond a horrific first draft. Sometimes when I felt talkative, I would bring my sketchbooks out and sit beside my brother while he played RimWorld. The idea was to draw my own comics and design OCs while hanging out with him, but one day, I got particularly invested in his colony. He had a group of cybernetic dwarf colonists, and one of them had decided that the battery room was a good place to keep his pet boomalope, which went... about as well as you would expect. After my brother explained what had happened (this was before I played RimWorld), I thought it was really funny. I put aside my OC drawings and drew this instead:


We put it up on the wall above the computer, and from then on, whenever I sat by to watch my brother play RimWorld, I would draw things that happened in his game instead of focusing on my own comics and OCs.
When I asked my brother to teach me how to play RimWorld, I just sort of... kept up the habit. One day, I thought it would be nice to post some of my drawings online, and I think it was a good decision because lots of people have told me they like it. It's very good! I love drawing, and I love playing RimWorld, but it's so much better when I have other people to share the stories with!
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Til we meet again, Flapjack.

We're repurposing our toxic-wastepack-dumping transport pods for a vaguely more noble endeavor...
... We can't leave Sparks without a mechanitor, after all!

Don't argue about this, Mr "Swing-First-And-Ask-Questions-Later"! We shot you once, we'll damn well do it again! (we won't)

*muffled sounds of angry shushing and hissed profanities as four identical Jones boys scramble away from the room without waking the mechanoids*

Uh-oh

I think "why do I have to go first" is going to be Lansa's catchphrase.
After defeating the lone scyther (Lansa did the heavy lifting), our group decided to defeat the other mechanoids in the complex before cracking open the mechanitor's cryptosleep casket.

Lansa is lucky that Tokori specialises in medicine.

Either that uranium mace is more op than I gave it credit for, or Jut's level 20 melee skill isn't actually that impressive, seeing as Randy Random seems to enjoy letting my colonists beat scary enemies super fast.

We're not here to pay respects, Tokori. We're here grave robbing, so get to it.

I swear that name was randomly generated. I laughed too hard to reroll, so newly-made Mechanitor Tokori now has a robot named Dr Eggman, I guess.
In the meantime, here's a look at what the others have been up to before we wrap up:
I bet Ivy thinks she's hilarious whenever she says "excuse my French" after cussing something out with everything Jut taught her to say. She does have the comedian trait, though, and everyone knows dad jokes are the best kind.
Kwahu might not be going with Mechi and Kwahu for the next leg of their journey, but that's alright. He still has Tokori and Lansa to crush on, and he's already testing the waters to see if they'd be open to dinner dates (they are not open to dinner dates).
Ah, facial hair. That reminds me...


I promised my brother I'd draw his favourite colonist looking majestic before the end of Season 1. So, here you go, brother mine. Maybe one day you'll see Flapjack and his beautiful beard again. We can only hope.
Anyway, that's all for our final wrap-up update. Next time we'll have a colony tour, and then it's time for Season 2!!
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Fair warning, Augustin may bring an abrupt end to the mechanitor’s message if you leave him too close to your computer and forget to feed him.

We had a quest to give some (42) tank tops to a nearby settlement. Kwahu is a fast crafter, and we had lots of bison wool from our pet bison, Tequila, so we decided to take it. Why not?

Now we have allies! That's nice. They still get upset when we yeet toxic wastepacks into the ocean, though :(

So, remember that baby we have in cryptosleep? We haven't done anything with her yet because we were building a room (and also our dog died, then our triplet died, then we had a potentially dangerous creepjoiner, then we lost some limbs... It's been a hectic quadrum, okay??).
However, with the addition of a masterwork crib and a lick of paint, the room is finally ready, and so are the boys...

Of course, we couldn't have a baby without one last reprimand from Mechi. I wonder what the Jones boys will decide to call their new ward? 🤔
I suppose we'll find out next time...
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This episode of "A Mechanitor's Message" is brought to you by...

... Augustín the Boomrat, who just arrived today and will keep me company while I play through the rest of the series,
and...

... These friendly little stars I made at work today and left sitting on a desk for one of my coworkers to hopefully find and surely be delighted by 🙃
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Getting flipped off by a sixty million year old soulless robot has got to be some sort of achievement.
Gracie's Ridiculous T'au Comic, Part 1
So, I've posted little out-of-context bits and pieces of my T'au comic passion project on this blog before (here, here, and here, with character introductions and stuff here), and I thought that maybe I should post some in-context pages of the comic.
Please bear in mind that these were drawn about six years ago now (how time flies!!), and they're not as good as my more recent art. They're also extremely unpolished and not lore-accurate, but they make me laugh, so perhaps someone else out there will like them, too. This was also before I had much of the plot worked out, so I promise it gets better later on.
Anyway, without further ado...












there are like three sketchbooks of this if anybody wants more lmao
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Now THIS is the Warhammer sitcom we need. I do so love the grand ol’ shenaniganery of Paxona Prime.
Do you ever plan to do more of chibi Warhammer drawings? I like those fun little shenanigans.
Especially the Poshmarines.
The Adorable Warhammer stuff? Oh, dude, I draw them all the time! I just kind of thought nobody liked them, so I don't post them anymore. They feel very silly. 😅
But, here are some of my random doodles! To peruse at your leisure.


Poshmarines (and a swolemarine) actually doing their jobs for once...


The Poshmarines' mascot is a goose named Petunia. She's very lovely and quite the opposite of their polite, posh, gentlemanly-ness. She craves violence in the name of The Emperor!! Also, the Poshmarines hang out with the T'au Ethereal Oracle, who lives amongst the tea plantations on Paxona Prime. He's weird, but he likes tea, so they get along well enough.
More doodles here 👇




Commander Dignified, Commissar Owo, and Inquisitor Paperwork often feature prominently in my doodling. They have a fun bestie-group thing going. And yes, Owo's real name is Roderick "Rory" Reginald-Bartholemew. I thought it'd be funny if he had a name he couldn't pronounce- sorry, "pwonounce" :3

Dignified and Owo are perfectly capable of doing their actual jobs, but seeing as most of the xenos and cultists on Paxona Prime seem more interested in sitcom shenanigans than any warmongering, the opportunities to fight are few and far between.

Paperwork enjoys doing his job, too, but as an administrator, that doesn't mean much fighting. Luckily he has Servitor Paperweight to keep an eye on him when he gets too caught up to take breaks.


Commissar Owo has an unfortunate admirer in the form of Slaaneshi cultist Seductive, though her seductions are not as seductive as she seems to believe, and Owo remains thoroughly un-seduced.




Speaking of cultists, Genestealer Cultist Teeth and their roommate, Khorne Cultist Blood, get up to lots of crazy hijinks, too. Mostly bickering with each other or doing their best to avoid Nurgle Cultist Hypochondriac, who lives across the hall from them in the same apartment building.

Genestealer Cultist Teeth's worst enemy is Sister Karen, who likes to act like a total Karen at the grocery store where they work. Luckily they have manager powers and a third arm with claws, so she's pretty easy to shoo away.


Cryptid Bob, who lives as a stowaway on an Aelderi Craftworld, often utilises his latent psyker powers to cause problems for the hapless Eldar who are still struggling to find him and send him back to the Imperium of Man (one of his powers is that people forget seeing him almost as soon as they look away from him, so he can have full conversations with the Eldar and then slip away when they're distracted and they won't remember to catch him).


My favourite character to draw, though, is the humble T'au Merchant, Por'La Det'ermined.
Aha! Had you fooled, didn't I? He's actually an Ambassador!
Aha, fooled you again!! He's actually actually a T'au Super Spy!!! He mostly just spends his days chilling in the marketplace on Paxona Prime, though, handing out Greater Good pamphlets to anybody who'll take them. There's not a lot of badass espionage to be done on a planet as silly as this... :/
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Scribbling cutesy t'au comics (instead of painting my miniatures) because none of the Games Workshop official t'au content scratches that itch, so I've resorted to making my own incomprehensible propaganda stories.

Bonus water caste and earth caste team up to try and figure out human technology, with no success.
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Vanilla combat is too boring, but organising my mod list to work with CE is too hard. So many errors. So many patches…
Not even once, people. If you tried it you’d realise how much better it is, and you can never go back…
Have you heard the good news of Combat Extended?

My little brother has given me some mixed reviews. He says it's great, but once you've used it, you can never go back...
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I can vouch for the sharing it with someone idea, incidentally based on much of the same experience. I’d like to claim some responsibility for getting my dear sister here into Rimworld, which was a great move on my part. Having someone sit and watch my colonies over my shoulder and doodle the little bean-people really makes the game more fun. We’ve got a whole gallery of her art on the wall from previous colonies, so here’s a brief sampling.


The Cyberdwarves were my first modded rimworld colony, full of learning experiences, angry dwarves, and unfortunate boomalope-related mishaps. Brought to life in Gracie’s art, they’re now immortalised on the wall of fame.
And then, of course, there’s Charlie’s androids. That was a colony that revolved mostly around the (very fun, extremely cool, not-updated-to-1.5) mod, Android Tiers. I’d say the only reason I can still even remember this colony is thanks to discussing it with my sister. She drew a few of the colonists, including the one who was destined to become a legend.

Oscar was a Tier 4 android with the old ‘Mech’ trait, meaning he had no emotions at all. He was good at shooting and fighting, and was known for wielding a very powerful anti-mech rifle. He was the colony’s designated crop defender, happily putting down anything from rabbits to elephants that tried to get a taste of our rice and potatoes (the map was an arid gallatross graveyard from Alpha Biomes, so food was scarce).
One day, however, we were joined by a man who came to be known as Sarge. He was useless, lazy, and had a mental break every other day. I’ve never had such an unbearable colonist, and I eventually tasked Oscar with dealing with Sarge’s constant breakdowns in the most efficient way: anti-mech bullet to the face.

Honestly, Sarge’s continued survival despite the fairly regular dose of lead was impressive. It became a meme between Gracie and me, which she then illustrated brilliantly (as always).



Ultimately, Sarge was caught in the crossfire of a raid and died, left untended because both me and the assigned doctors forgot about him.

As you can imagine, a truly devastating event that rattled the colony for weeks.
In the end, Gracie drew up some of our favourite colonists, including a variant version of our best boi Oscar.

And, as a tribute to the most legendary rimworld colonist we’ve had, Oscar got made into a custom plush.

And that’s that! Our discussions and laughs about the colonies we had made them infinitely more enjoyable. Long post, I know, but only a fraction of the tale.
I’ve been meaning to do a legacy colony for a while, reviving some of the old heroes for a new game, but I’m still waiting on the next version of Android Tiers. Until then, I’ll have to be content watching wannabe tech-priest Mechi duking it out with the void.
I'm going for a long term city builder colony any recommendations considering your experience?
Oh, I love love love city builder colonies!! They're definitely one of my favourite types to build <3 <3
1- Keep temperature management in mind when selecting a place for your city! While playing the Animist Alliance run, I found managing temperatures across the colony super difficult. I couldn't just put vents in walls to even out the temperatures of a bunch of conjoined rooms; I had to give every separate room its own heater and cooler. I was very grateful that the random map tile was a temperate forest, or I would have been fretting about it a lot more than I did.
2- It's so much easier if you have an ideology that's tolerant of other ideologies! If you're using the 'City Builders' meme from Vanilla Ideology Expanded - Memes and Structures, your colonists absolutely will not want to leave the colony. If you allow one or two people of a different ideology to join you, they'll be able to do quests or trade caravan trips without suffering mental breaks every two minutes, and it's so much easier to recruit heretics when your colonists aren't calling them heretics to their faces.
3- Long-term colonies are more fun when you've got someone to share them with! The Animist Alliance was the first ever RimWorld colony I played through to the end, and I 100% believe it was because I was sharing the adventure on Tumblr. Then I finished the Children of Ecthuctu run, and I'm holding steady with A Mechanitor's Message too! Talking about the crazy RimWorld dramatics makes the game so much more enjoyable. My brother and I spend so much time raving about our shared misadventures, and we have so many RimWorld colonies whose stories we retell over and over and over and over again. The Cyberdwarves, Charlie's Androids, The Outcasts and Heretics, Where's Waldo... Heck, we have one colonist who's so legendary we have a plush toy of him!! You don't have to share your colonies with anyone if you're uncomfortable doing it, but for me, that human connection makes the long-term feel so much more rewarding.
I'm no expert, so these tips might not be useful at all, but I bet you're going to have so much fun with your colony!! I hope it goes amazingly and you get a kickass story out of it <3
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What’s better than serving the Omnissiah? Serving the Omnissiah with friends!
Kwahu being there now means that he and Mechi have someone else to install bionics on each other!

I betcha they can't have a single conversation without it spiralling into an excitable wishlist of all the cool bionics they want to get ASAP.
We're going to need a lot more quests with gold or advanced components as rewards if we want to keep up with these guys' eagerness to embrace the strength and certainty of steel and purity of the blessed machine...
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This is getting out of hand! Now there are two of them!

Mechi could not care less about his new title; he's content with having more gold for fabricating components.

After receiving our gold from The Empire, we got another call offering us some advanced components and uranium that will surely come in handy. All we had to do was take some mysterious cargo. Easy peasy!

Huh. A cube. How about that...

... what a lovely cube... so shiny... and cubelike...

Excellent, now there are TWO things Mechi can get withdrawals from.
"Feral child", my ass. That's a fifty-year-old receptionist named Deborah.

He's not a great artist, but I'm sure he's having fun.

Oooh, a new obelisk! Perhaps it will distract Mechi from the cube, if only for a few moments.

O.O
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I've not been feeling well lately, and I've been alternating between watching old Disney movies and reading to take my mind off being sick.
Today in my reading, I re-read my favourite Warhammer 40k story, Voice of Experience, and I was inspired to draw some of my favourite scenes. Behold my silly scribbles of Gue'vesa'vres Kalice Arkady and Por'ui Kau'kartyr. Spoilers under the cut! :D



I love t'au so much

I subscribe to the "t'au have blue blood" side of the debate.
I also coincidentally subscribe to the "boy t'au have 'i' nose, girl t'au have 'y' nose" side of the debate, but the author of Voice of Experience has stated that Kartyr has a "y" nose despite being a boy. Who am I to disagree? ¯\_(ツ)_/¯

Badass buddy cop duo

I wish there was a whole series of novels about themmmm
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Can we see mechis full base please?
You most certainly can! Mechi put so much effort into it (or rather, Wire and Megabyte the constructoids have) that it would be a shame not to show it off.
Behold, the colony tour of Sparks!
Here's a quick overview of the whole base as it stands currently. Nice and simple with room for one colonist and nobody else.
(putting the rest under here so it's not clogging up people's dash)
Here's the Void Monolith, well-lit and surrounded by chain link fences... Just in case.
We have a cemetery outside the main wall, which came from a prefab that some traders sold us. Mechi added the flowers and grass, just as a show of respect for the dead. He doesn't hate dead people as much as everyone else, I assume, since they don't try to talk to him.
There's our containment facility with platforms for Ms Clarabelle the sightstealer, Susskind the ghoul, and Kitschy Flamingo the fingerspike. They are very well-behaved, and Mechi seems to enjoy studying them.
To the right is the hospital, with one bed, because only one person will ever need to use it (that's Mechi). Anyone else can make do with the "guest room," which we'll get to in a bit.
At the back of the hospital is the shelter where Cowgirl and Georgia, our tw wildebeest, sleep at night.
On the other side of the containment facility is our lovely picnic area and fountain, next to the psychic ritual spot in a suitably spooky countryside hedge-box.
Then we have a killbox, which has only recently been constructed. It seems to work well enough so far, but it hasn't really seen much action. I suppose we'll find out in time, though.
We have a power grid of solar panels and wind turbines overlooking our farm, with lots of nice plants to keep us sustained. The farm is tended by Astro, Mechi's agrihand mech.
Mechi likes sitting on the verandah to drink coffee sometimes, but it's nothing too fancy. We have a ground-penetrating scanner set up, but not much time to actually scan for stuff. I think we've found a fossil deposit since we set it up, but that's all.
The kitchen/dining in Sparks is pretty barebones. The most important part is the coffee machine, everything else is just sort of there.
Mechi has a lovely bedroom and a private bathroom, with a comfy cat tree for Charlotte and plenty of things to keep him entertained when he's not researching.
There's a crowded storeroom beside Mechi's bedroom, and outside is the stonecutting bench and the spot where Butter the boomalope sleeps alongside Belle and Mariana the sheep.
Mechi's research lab/robotics workshop/library is full of things to look at and workbenches to play with. It's his most-frequented room in the colony, I think.
The "guest room" we mentioned earlier, which has stuff needed for people to survive comfortably as long as they get frequent deliveries of nutrient paste. The top half of the room will eventually be home to our ripscanners and the like once we've defeated enough mech bosses to get to that stage.
And finally, the "temple", which is just a hastily cobbled room to make Mechi stop griping that he didn't have one. He's got a neural supercharger (which he uses every day) and a biosculptor pod (which he never uses) and that seems to have appeased him for now.
And there you have it! The colony at Sparks, home to one snappy mechanitor, a lot of robots, and the few pets that are allowed to stay without being shipped off to Arwell the first chance we get 😁
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Hooray for robots! Hooray for the strength and certainty of steel! Aspire to the purity of the blessed machines, Mechi!




It's time for a new beginning, away from the urbworld of his birth and the small-minded people who got in the way.
Armed with an unwavering determination to accomplish everything he puts his mind to, the first mechanoids he ever built, an unhealthy amount of coffee, and an affectionate nickname from his baby sister, how will our mechanitor fare in the far reaches of space?


You can see we're already getting set up. We can't waste any time! There's archotech to be discovered, ancient dangers to be explored, and... what's up with that dusty old monolith over there? 🤔
Join Makya (his baby sister Yamka calls him "Mechi") on his quest to discover as much technology as he can, maybe even The Archnexus itself!
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That little brother seems cool
Me everytime i see you post an update
But fr i get really excited whenever i see that youve posted an update for your rimworld colonists and how their funky lil cult is going. Whenever i see it i always go to your blog to see if i missed any updates, and if i have its like a mega update and is even better
Me everytime I get a lovely ask like this

and then I text my little brother about it because I'm so excited

I'm so happy you're enjoying this story, and I hope you continue to enjoy it! It's messages like this that make me eager to keep it up. I come back to re-read them on days when drawing is too hard, and I feel down, and I thank you so much for that <3 <3 <3
Have an amazing day 😁🥰
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Against all odds, asexual Buckeye and reduced-fertility-gene Magic Man have managed to make a baby! However, because Buckeye is Animakin, she needs to plant the baby in soil... And there is no soil in the ocular forest where Monster's Basin is. Only red sand and red dirt and other nasty red stuff, which apparently doesn't count.
So, we have unexpectedly had to up and move in order to give this new baby the best possible chance of survival! We were hoping to be able to prepare a bit more first, but desperate times call for desperate measures. We'll leave everything behind for the sake of one of our own if we must.
However, moving means it's time for another (rather rushed, I'm afraid) colony tour! Presenting: Monster's Basin!!
Here's the whole thing from above. If I had to describe it in one word, I would say "red".
Here is the central room, the kitchen/dining/ritual room. Next to it, we have two bathrooms and our freezer. Magic Man is already packing some of our human leather kneel sheets, as you can see.
Some bedrooms: Top left is Vasso and Laursen's room, top right is Euclid and Socks' room, bottom left is Dire Wolf and Pro (and formerly Bella's) room, and bottom left is Magic Man, Buckeye, and Dopey the razorjack's bedroom.
We also have a small, utilitarian hospital.
Up above the bedrooms and the main room are our dinosaur museum (we can't go without a dinosaur museum) and our research laboratory. Also a better view of the freezer.
Our farms and a huge stack of red bricks that we'll never get to use.
Here's a nutrient-paste barn that we got from a prefab some traders sold us. Mostly so we could see what it was, but our animals seemed to appreciate it.
Bella's room that she was given when she grew up into an adult, the sauna, and Blackdragon, Duchess, and Night Stalker's room.
The wardrobe, the chemfuel room, the miscellaneous devices room, the hot spring, and the small place where we attempted to plant Buckeye's sapling child before we realised it didn't work in this biome.
Finally, our animal pen/archery range. We were very fond of the moose named All-Powerful (she fell out of the sky), but we'll probably release her into the wild (along with a self-tamed hare and three baby wolfchickens some traders gave us) to help us conserve food on our abrupt journey.
And that concludes the tour of Monster's Basin! I wonder where our caravan will take us. Hopefully, somewhere with plenty of fertile soil for a growing sapling child...
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Even more out-of-context pages from my silly little passion-project Warhammer Comic, featuring some of the early years of my Water Caste boys <3
More comic can be found here, here, and here if you're not too concerned about lore-friendliness and want to see the weird doodles I do when I'm bored. Have a lovely day!!
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Treat the bite, and keep some incendiary weapons on hand…

What's this? A piece of a mysterious ship has crashed near Parish-by-the-Expanse? Hmm, it's making a terrible mess of the landscape. That rotstink might warn raiders away, and we can't have that! Best go and investigate...

Well, I suppose we should have expected something like this. No matter, I'm sure we can easily deal with it... right?

"Infector mouth" does not fill me with confidence...
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