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tejkamblefmp · 1 month
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Final major projecr
Blog 40
Kuro Games: Wuthering Waves, a chic action role-playing game, has been making waves lately. Their capacity to design visually arresting settings and captivating battle systems is a perfect fit for Celestia's promise. Working with Kuro Games might help Celestia reach a larger audience and take advantage of their experience making action-packed video games.
By focussing on these firms, I hope to present Celestia as an intriguing project that plays to their strengths and advances their goal of making visually attractive and immersive video games. These collaborations would not only supply the funds and know-how required to make Celestia a reality, but they would also introduce it to a larger group of ardent players.
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tejkamblefmp · 1 month
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Final major project
Blog 39
Hoyoverse: Known for creating visually attractive and immersive environments like Genshin Impact, Hoyoverse is a top studio in the gacha genre. They are the perfect complement to Celestia because of their ability to combine vivid graphics with interesting gameplay mechanics. Celestia's distinct fusion of science fiction and fantasy, along with its focus on character growth and discovery, may strike a chord with Hoyoverse's fan base.
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tejkamblefmp · 1 month
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Final major project
Blog 38
Santa Monica Studio is renowned for its dramatic writing, stunning visuals, and furious fighting. They are the creators of the critically acclaimed God of War series. Celestia can be an appealing addition to their portfolio due to its enormous scale, breathtaking scenery, and possibility for epic interactions.
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tejkamblefmp · 1 month
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Final major project
Blog 37
his project is prepared to excite the video game industry. I've carefully chosen possible partners who are well-known for their expertise in creating visually appealing and immersive settings in order to secure its success.
CD Projekt Red: Renowned for their epic fantasy and sci-fi RPGs like The Witcher 3: Wild Hunt and Cyberpunk 2077, CD Projekt Red has a proven track record of creating rich, detailed worlds filled with compelling narratives and memorable characters. Celestia's blend of fantasy and sci-fi, coupled with its emphasis on exploration and storytelling, aligns perfectly with CD Projekt Red's vision.
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tejkamblefmp · 1 month
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Final major project
Blog 36
Celestia is a practical representation of my abilities and adherence to industry standards, not only a side project. Through the integration of procedural generation, stylised visuals, and streamlined procedures, I have produced a project that aligns with contemporary game development trends. This alignment highlights my abilities to contribute to the development of visually appealing and engaging gaming environments, positioning me as an excellent candidate for environment art responsibilities.
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tejkamblefmp · 1 month
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Final major project
Blog 35
Alignment with Industry Trends:
Because Celestia adheres to industry standards, prospective employers find it to be an attractive project. It demonstrates my grasp of current trends, my aptitude for designing visually appealing and captivating spaces, and my dedication to productive processes. I'm presenting myself as a great addition to any game development company looking for creative environment artists by showcasing my abilities in these areas.
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tejkamblefmp · 1 month
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Final major project
Blog 34
I've placed a high priority on effective processes throughout the development of Celestia in order to increase productivity and guarantee a seamless procedure. Utilising industry-standard tools and implementing best practices has allowed me to optimise my productivity and produce excellent work in timely manners.
Software Selection:
Blender and Zbrush: The intricate elements for Celestia were made possible by the potent 3D modelling programs Blender and ZBrush. Their adaptability and settings full of features make modelling and sculpting them efficient.
Unreal Engine: Serving as Celestia's game engine, Unreal Engine offers a strong foundation for combining elements, establishing the scene, and maximising efficiency.
Asset Creation & Optimization:
Modular Design: Dividing assets into more manageable, reusable modules might help to expedite development and enable modifications. For instance, modular building components make it simpler to expand and customise Celestia's urban landscape.
Texture Optimisation: You can greatly speed up loading times and save memory by compressing textures and building high-quality textures on low-poly models.
Project Management:
Task Management Tools: Asana, Trello, and Gantt charts are a few examples of tools that may be used to manage tasks, establish due dates, and monitor progress. This keeps scope creep at bay and guarantees that the project stays on course.
Continuous Learning:
Being Current: Maintaining effective workflows requires being current with the most recent developments in the industry as well as best practices. This include experimenting with new software features, studying optimisation strategies, and keeping up with business news.
I've been able to expedite the development process for Celestia by using these effective practices, which guarantees that I can produce excellent products on time. In addition to increasing my output, this efficiency-focused approach has given me more time to devote to the project's creative elements.
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tejkamblefmp · 1 month
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Final major project
Blog 33
Deliberately, Celestia decided to embrace a stylised style in line with an expanding trend in the game industry. A distinctive visual style that distinguishes stylised games from their more realistic equivalents is typically provided by them. Producing this method may be more efficient because it may call for simpler modelling and texturing.
Appealing to a Wider Audience:
Because they can accommodate a wide range of likes and preferences, stylised aesthetics can appeal to a larger audience. Although realistic graphics hold significance, stylised images can impart a certain appeal, whimsicalness, or unique creative perspective. With its stylised style, Celestia hopes to draw in gamers that value a more visually distinctive and stylised gaming experience.
Balancing Detail and Performance:
Finding a balance between performance and intricacy is one of the main benefits of stylised aesthetics. Developers may lower processing cost and guarantee more fluid gameplay by streamlining specific components, including character models or ambient aspects. This is especially crucial for independent games or those with constrained funding.
Demonstrating Artistic Skill:
A solid creative base is necessary to create a stylised universe that is visually attractive and unified. Using a stylised approach, I've been able to demonstrate my abilities in:
Colour theory is the process of selecting a pleasing colour scheme that enhances the overall design. Shape design is the process of giving structures, characters, and other components visually appealing and unique forms. Texture design is the process of creating stylised textures that enhance a scene without taking over.
Conclusion:
Celestia's stylised design is a deliberate decision that showcases my skill to build a visually beautiful and captivating gaming environment while also reflecting current industry trends. I've been able to effectively convey the spirit of Celestia's heavenly island by striking a balance between performance and intricacy, providing gamers with a distinctive and unforgettable gaming experience.
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tejkamblefmp · 1 month
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Final major project
Blog 32
Although procedural content generation (PCG) isn't used exclusively in Celestia, I have purposefully included it in a few key sections to improve the game's overall realism, replayability, and scope. Below is a summary of possible PCG implementations:
Foliage Placement: To create a more diverse and realistic distribution of foliage, PCG algorithms might be used in place of physically putting each individual grass or leaf blade. This would relieve the artist of the burden of tedious manual placement work while yet enabling the creation of large, organic landscapes.
Terrain Generation: Small hills, valleys, and rocks are examples of the kinds of minor terrain elements that might be created with PCG. This would give the terrain more diversity and appeal, giving it a more organic and less monotonous sense.
Procedural Building Generation: Although the primary buildings in Celestia are made by hand to give them a distinctive and personalised appearance, smaller buildings like homes or stores might be created around the city using PCG. This would give the urban setting more variety and authenticity.
Randomised Events: In Celestia's universe, PCG may also be used to produce arbitrary encounters or events. For instance, coming across unusual plants or animals, discovering undiscovered riches, or experiencing dramatic weather variations might all improve the feeling of adventure and discovery.
Celestia may gain from a world that is more vast and dynamic by using PCG in these areas. With every game, players might come across new environments, occasions, and experiences, making for increased replayability. Furthermore, PCG can lessen artists' workloads, giving them more time for other creative pursuits.
Even while PCG has a lot of exciting potential, maintaining control and creative vision requires balancing its utilisation with handcrafted parts. A gaming environment that is more immersive and captivating may be created by skilfully combining procedural and handcrafted content.
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tejkamblefmp · 1 month
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Final major project
Blog 31
Matching Celestia to Industry Standards: An Extensive Analysis
Celestia is a purposeful alignment with modern game development industry norms rather than merely a side project. Through the integration of procedural generation, stylised aesthetics, and effective processes, my aim has been to produce a project that aligns with current trends and effectively presents my abilities to prospective employers.
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tejkamblefmp · 1 month
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Final major project
Blog 30
Lessons Learned:
Extensive preparation: Projects of this magnitude, such as Celestia, require meticulous organisation and preparation. Risks can be reduced by planning ahead for possible obstacles and giving growth enough time.
Constant Learning: The game development industry is always changing. Success requires staying current with the newest methods, resources, and best practices.
Patience and Perseverance: These qualities are necessary for creating a complicated environment such as Celestia. Although obstacles are unavoidable, it's critical to persevere and come up with original solutions.
Through overcoming these obstacles and drawing lessons from my mistakes, I was able to successfully launch Celestia. By overcoming these obstacles, I have improved my technical abilities and expanded my knowledge of environment and game design.
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tejkamblefmp · 1 month
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Final major project
Blog 29
Overcoming Challenges:
Research & Learning: I actively looked for answers to technical problems during the project by researching and gaining knowledge from internet guides and documentation. Unreal Engine's Answers and other forums were great places to look for solutions and solve issues.
Iterative Development: Using an iterative methodology, I worked on the project, testing and improving it continuously as I went. I was able to see any problems early on and take appropriate action.
Problem-Solving: I divided the issue into smaller, easier-to-manage parts when I ran into technical issues. This assisted me in determining the underlying reason and creating workable remedies.
Cooperation and Feedback: It was essential to ask colleagues and internet communities for their opinions. Talking to others about my job and issues gave me new insights and helped me come up with other solutions.
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tejkamblefmp · 1 month
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Final major project
Blog 28
This project was not without difficulties in its creation. This blog article will go over the technical challenges and obstacles I ran into during the project, along with the tactics I used to get beyond them.
Technical Difficulties:
Asset Optimisation: Getting the Unreal Engine 5 3D models and textures to operate as well in real time was one of the main hurdles. I had to carefully strike a balance between performance and visual quality so that all of Celestia's fine elements could be shown effortlessly.
Generating the environment: There were a number of difficulties in creating a varied and aesthetically pleasing environment for the heavenly island. Experimentation and fine-tuning were necessary to ensure that the flora, texture, and contour of the landscape merged together perfectly.
Integration of Virtual Textures: There were originally several technical challenges while implementing virtual textures for the terrain. I had to make sure that the settings worked with the other textures and materials in the scene by carefully configuring them.
Rendering Performance: It was always difficult to strike a compromise between visual quality and rendering speed. I had to play around with several settings, such shadow quality and anti-aliasing, to figure out the best arrangement for Celestia's cinematic.
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tejkamblefmp · 1 month
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Final major project
Blog 27
The Impact of My MA:
My success in designing Celestia has been largely attributed to my MA in Games Art and Design. The course material gave me a solid foundation in:
Digital Art: Concept art and visual references have been made possible by mastering digital painting and drawing techniques.
Software Proficiency: I have the technical know-how to realise my ideas thanks to my proficiency with industry-standard programs like Blender, ZBrush, and Unreal Engine.
Creative Problem-Solving: My MA has equipped me with the methodical, analytical attitude I need to tackle creative difficulties head-on and come up with novel answers.
Conclusion:
My abilities in environment design and asset development have greatly improved as a result of working on Celestia. My MA in Games Art and Design has been really helpful in giving me the skills and resources I need to finish my project. I'm sure that the knowledge and expertise I've learnt from working on Celestia will be a great starting point for my future game development endeavours.
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tejkamblefmp · 1 month
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Final major project
Blog 26
Environment Design Expertise:
Creating a unified and immersive setting such as Celestia necessitates a comprehensive strategy. This project has improved my abilities in:
Landscape Creation: To build dynamic and aesthetically pleasing landscapes, I've perfected the technique of sculpting terrains, adding flora, and combining virtual textures.
Level Design: Putting objects in the right places to tell a story and direct the player's experience has been a great learning experience.
Atmospheric Effects: I have been able to improve Celestia's overall atmosphere and immersion by incorporating components such as fog, lighting, and weather effects.
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tejkamblefmp · 1 month
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Final major project
Blog 25
This project has really improved my abilities in environment design and asset generation, and it has been a wonderful learning experience. This development has been greatly aided by my MA in Games Art and Design, which has given me the technical know-how and fundamental understanding I need to finish this project.
Asset Creation Mastery:
Celestia demanded a diverse range of assets, from towering buildings to intricate landscapes. This project has sharpened my skills in:
3D Modelling: My mastery of Blender and ZBrush has allowed me to produce intricate and stylised models of everything from Celestia's natural cliffs and rocks to its futuristic architectural design.
Texturing: I now always use Substance Painter to create realistic and eye-catching textures. My skill at applying stylised textures that go well with Celestia's style has improved thanks to tutorials and trial and error.
Asset Optimisation: In game development, striking a balance between performance and visual quality is essential. I now have a thorough grasp of how to optimise 3D models and textures for real-time rendering using Celestia, ensuring that they blend in perfectly with the Unreal Engine setting.
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tejkamblefmp · 1 month
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Final major project
Blog 24
Rendering the Video:
Once everything was imported and configured, it was time to render the final video. The tutorial highlighted the key steps:
Delivery Page: Navigating to the Delivery page in DaVinci Resolve allowed me to prepare the rendering process.
Timeline Settings: Ensuring the timeline settings matched the project settings was crucial for maintaining a consistent resolution and frame rate.
Format & Codec: The tutorial emphasized choosing the appropriate format and codec. For this project, MP4 with H.264 proved versatile and widely compatible.
Resolution & Quality Settings: Since I targeted a 4K cinematic, I set the resolution accordingly and adjusted quality parameters based on the balance between file size and visual quality.
Adding Audio: To complete the immersive experience, I incorporated an evocative soundscape into the video. Utilizing the vast royalty-free music library on Pixabay ([https://pixabay.com/music/acoustic-group-forest-lullaby-110624/]), I found a captivating piece titled "Acoustic Group - Forest Lullaby." This gentle and ethereal track perfectly complemented the visuals of Celestia, adding a layer of tranquility and wonder to the cinematic. By incorporating audio, the final video of Celestia transcends a visual spectacle, evolving into a truly multi-sensory experience.
The Final Video:
By following the tutorial and making minor adjustments for my project, I successfully rendered a high-quality 4K MP4 video of Celestia's cinematic. This final video not only showcases the captivating visuals of Celestia but also demonstrates my ability to utilize different software tools for a seamless workflow.
This experience highlights the power of DaVinci Resolve and the value of online tutorials. With these resources at hand, content creators can explore video editing and color grading, breathing life into their projects.
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