Don't wanna be here? Send us removal request.
Text
OatsStudios Zygote
Finally, we get to Zygote. The main creature was incredibly complicated; he was so complicated that he was actually seven different assets. There was a separate asset for his right side – for each arm and leg – and for his left side, as well as for his torso and his head. These seven different assets would then be merged, and the reason for that was that he was just too heavy to work with as a single asset.
0 notes
Text
OatsStudios Firebase
The next project we did was Firebase, which is a 22-minute, fictional take on the Vietnam War, involving this skeleton-like creature and something we called the Spiderman, which rips out of the skin of the people it targets. From a CG perspective, there were other small things and a few larger one-offs, too, but that was the main part of Firebase: four or five different sequences, each requiring different assets, different look dev. So that was its own challenge.
1 note
·
View note
Text
Art Station
Velociraptor I had a big pleasure to create Velociraptor for Matrix Digital Production. Character was modeled in Zbrush. Retopology done in 3dCoat. Textured in Substance Painter, Mudbox and Photoshop.
0 notes
Text
Art Station
As a test model, I made an atrocious dinosaur. I used zbrush for sculpting and performed UV expansion and adjustment with maya and Mudbox. Painted in Mari and rendered with Arnold Renderer. Final adjustments done in Photoshop.
0 notes
Text
MudBox
youtube
youtube
these videos show what you can make in mudbox, and there are endless possibilities which makes sculpting more fun
0 notes
Text
Olympic Mascot
Wenlock takes his name from the town of Much Wenlock in Shropshire, which still hosts the traditional Much Wenlock Games. These were one of Pierre de Coubertin's sources of inspiration for the modern Olympic Games.
According to the story by Michael Morpurgo, Wenlock's metallic look is explained by the fact that he was made from one of the last drops of steel used to build the Olympic Stadium in London.
The light on his head is based on those found on London's famous black cabs. The shape of his forehead is identical to that of the Olympic Stadium roof. His eye is the lens of a camera, filming everything he sees. On his wrists, he wears five bracelets in the colours of the Olympic rings. And the three points on his head represent the three places on the podium for the medal winners.
0 notes
Text
Olympic Mascot
Quatchi and Miga
The Vancouver Games mascots were creatures inspired by the fauna and tales of the First Nations on the West Coast of Canada. Quatchi is a sasquatch, a popular character from local legend who lives in the forest. He is covered in thick fur and wears boots and earmuffs. Miga is a sea bear, a mythical animal that is part killer whale and part Kermode bear. The Kermode bear, also called “Bear Spirit” lives only in British Columbia.
1 note
·
View note
Text
Reruhi-San
There are a handful of ski mascots in Japan, but Reruhi-san may be the most popular. The mascot is based on Theodor Elder von Lerch, an Austrian Major General who went to Japan as “an ambassador to winter leisure sports.” His outfit is somewhere between a snowsuit and an old-fashioned pair of pajamas. His misaligned, off-kilter eyes were designed to stare at you in your nightmares, while his “oopsie daisy” expression is meant to convince you that he is not trying to murder you in your sleep.
0 notes
Text
Nishiko-Kun
Perhaps more creepy than cute… or is he more cute than creepy? It appears to be some kind of dog trapped in a flower trapped in a hatbox, but perhaps it’s better not to think too hard about what this creature really is.
0 notes
Text
Meron Kuma
Only the most creative mind could have dreamed this guy up. While it looks like some kind of zombie-bear or bear transforming into the hulk, after a bit of Googling we discovered that this thing is actually called Meron Kuma, or “Melon Bear.” Oh, well. We at least got the bear part right.
0 notes
Text
Kumamon
Kumamon is one of the best examples of a mascot success story. Straight from a fairy tale, this rosy-cheeked, bear-like mascot represents Kumamoto prefecture in southern Japan. Since his first appearance promoting the Kyushu Shinkansen (bullet train) in 2010, Kumamon has reeled in the big bucks.
0 notes
Text
Barii-San
This cute and cuddly, bird-like mascot who won first place in the 2012 Mascot Grand Prix (and came in second place in 2011). Any Sanrio fan will find themselves swooning over Emabari City’s crowned chick.
1 note
·
View note
Text
Evaluation
What went well?
i think what went well was that when adding the bones it was actually pretty simple and i guess for me i know what to do and how to add rigging into the character when its in maya
What could have gone better?
what couldve gone better is that i couldve spent a bit more time on these units, and maybe i wouldve done a better mascot and itll look better and not so simple as it does look now
What would you do differently next time?
what id do differently would be working alot more at home and get on with work and not be as distracted with my surroundings.
0 notes
Text
Bones
to add bones or rigging into your character you need to select the Rigging tap on maya and then you have to make your first joint by clicking the second icon which is to add joints after clicking it you need to click the middle of your “actor”
after you have all the joints in youll need to make them move by one so nothing else will move with it so if you move the arm half of the character doesnt move with it, so youll have to edit the weights of the joints
to edit the weights in the menu you need to go to the 7th icon after the top then you need to change the weights so you need to clikc on the joint you want to edit and then make everything black besides what you want that joint to move
as you can see in this image most of the character is blacked out so thats what the joint is not moving but what is lighter is what the joint moves
0 notes
Text
Mixamo
What is mixamo?
Mixamo is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation. Mixamo's technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.
how do you upload a model and add a Skelton in Maximo?
to upload a character or model into mixamo you need to click the “upload character” button and find where your character is located.
after having your character in and clicking download you should have this window in and just download again and if you dont want the skin just click on “Skin” and set it to without skin
0 notes
Text
MudBox
How do you use projection painting?
to use projection painting you need to make an image or find an image and bring it into mudbox and select the stencil tool and import the image, select it and start drawing over it.
How do you export normal Maps?
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons
how do you export paint layers?
In the Paint Layers window, select a layer within the channel you want to export, then right-click or select > Export Channel Merged.
how do you export low poly mesh as an FBX?
You select all objects in your “Object List” and go over to file and export selected and name it and export it.
how do you save an FBX2013 in MAYA?
You need to go to file and export all, and in the export setting you find “FBX File Format”
and if it isnt already change the verson to “FBX 2013″
0 notes
Text
Pacific Rim
Pacific Rim: https://www.youtube.com/watch?v=5guMumPFBag
Pacific Rim: Uprising: https://www.youtube.com/watch?v=QysWDyT8gIc
The government assumes the Jaegers, robotic war machines battling the Kaijus, to be ineffective. However, Stacker Pentecost's team believes that only the Jaegers can save the world from destruction.
0 notes