tauon07
tauon07
lily's blog
21K posts
in this blog i talk about how much i love girls
Last active 2 hours ago
Don't wanna be here? Send us removal request.
tauon07 · 4 hours ago
Text
Tumblr media
1K notes · View notes
tauon07 · 4 hours ago
Text
Fort Defense The Second is the best, just look at the cast
Tumblr media
Fast Dude,
Tumblr media
Rocket Man
Tumblr media
Ridley Scott’s Alien
Tumblr media
Bomber Man
Tumblr media
The Bear
Tumblr media
Texas Man
Tumblr media
The Doctor
Tumblr media
Steve Irwin’s son
and of course, everyone’s favorite:
Tumblr media
French Fry
3K notes · View notes
tauon07 · 4 hours ago
Text
They should make HRT that turns you into a fucked up little creature methinks
43 notes · View notes
tauon07 · 4 hours ago
Text
hey so if sex is "immutable" does this mean we are going to stop the whole 'surgeries on intersex infants' thing, or is this more of a "we hate trans people for existing and don't understand basic biology" kinda vibe
3K notes · View notes
tauon07 · 4 hours ago
Text
Tumblr media
71K notes · View notes
tauon07 · 4 hours ago
Text
Tumblr media
28K notes · View notes
tauon07 · 4 hours ago
Text
Tumblr media
if you’re cis and dont know what you can be doing right now, or even trans but not sure what you can do, this article is great
500 notes · View notes
tauon07 · 5 hours ago
Text
Hey! You! You're a girl now! Start taking estrogen!
221 notes · View notes
tauon07 · 5 hours ago
Text
my 6yo piano student: did you KNOW that girls can marry girls and BOYS can marry boys? But they can’t do that romantic dance together when one has a rose in their mouth, because only boys can play the guitar :(
me: 👁️👄👁️well actually, girls can definitely play guitar??
6yo: WAIT REALLY?? :O
64K notes · View notes
tauon07 · 5 hours ago
Text
I love being a girl.
237 notes · View notes
tauon07 · 5 hours ago
Text
Tumblr media
18K notes · View notes
tauon07 · 5 hours ago
Text
Tumblr media
This was drawn by an anonymous artist
167 notes · View notes
tauon07 · 5 hours ago
Text
Tumblr media
27K notes · View notes
tauon07 · 5 hours ago
Text
On top of all the other messages going on in kendricks performance, I wanted people who maybe didnt watch the game to see that not only did the people dressed in red white and blue form the US flag, but they also formed the trans flag:
Tumblr media
The biggest celebrity in the world shouting out trans people during the biggest televised event of the year. Kendrick, the man that you are 💙🩷🤍🩷💙
5K notes · View notes
tauon07 · 5 hours ago
Text
Tumblr media
33K notes · View notes
tauon07 · 6 hours ago
Text
One of the more frequent load-bearing coconuts* in video games is the player character themselves: some quirk or limitation of the game engine requires that the player character must always be on screen, or at least loaded into the current map.
Most of the time, this isn't a problem, because when would you ever not want the player character to be present? There's one specific scenario where it becomes an issue, though, and that's when all of the following are true:
Your game uses in-engine cutscenes
At least some of those cutscenes occur on a different map from wherever the player character is located at the time that they're triggered (and the player character is not present for them)
Some limitation (e.g., of the game engine, of your targeted minimum system requirements, etc.) precludes loading multiple maps at the same time
Together this creates a problem: you need to load a map on which the player character is not present in order to run the cutscene, but the player character is load-bearing.
There are a variety of ways to solve this, but the customary approach is to make a note of the player character's current position, teleport them to the map on which the cutscene occurs, lock out their controls, turn them invisible, run the cutscene, then teleport them back to their former location when it's done. The upshot is that in every cutscene in which the player character ostensibly is not present, they're actually lurking invisibly in the background.
All this leads to what is possibly my favourite load-bearing coconut bug ever: Final Fantasy VII's disc 2 Midgar skip.
Basically, after you defeat one particular disc 2 boss, there's a multi-part cutscene where the action cuts to a conference room overlooking the battle; one of the NPCs present then calls another NPC on their cell phone, and the viewpoint jumps to that NPC's location (a mad science lab). The conference room map is used only in cutcenes, but the latter map, the mad science lab, is one the player can visit later.
Now here's the trick: for unknown reasons, that mid-cutscene jump to a different map re-enables the player character's controls. You're still invisible, and none of the NPCs present can be interacted with (i.e., because they're totally scripted); however, since the map on which the back half of the cutscene takes place is one you can visit later in the game, a bunch of non-cutscene assets get loaded along with it, presumably because it never occurred to the developers to disable them – critically including a boss fight trigger zone. This trigger is unconditional, since the only time this map can be visited legitimately, the fight is meant to occur.
This means that if you know what you're doing, it's completely possible to walk the invisible player character into that boss fight trigger during the cutscene. In spite of its other limitations, the game engine handles this without complaint, and play continues exactly as though you'd reached that boss fight legitimately, thereby skipping half the disc. From the player's perspective, it appears as though holding the joystick in a specific direction causes the cutscene to be interrupted mid-sentence by an inexplicable, out-of-context boss fight.
All because Cloud Strife is a coconut.
* To anticipate the inevitable well-actually, yes, I'm aware that the Team Fortress 2 coconut is a myth; somebody took a real phenomenon and falsely attributed it to a popular game for clicks, and now we're stuck with the term. If you don't like it, complain to whoever is in charge of how language works!
5K notes · View notes
tauon07 · 8 hours ago
Text
If You’re Gonna Make Something Wheelchair Accessible, Don’t Make it a Thing
Here’s some examples awkward accessibility being a thing:
Your at a hotel that has a lift to get you from one sub-floor to another, but the lift can only be unlocked and operated by one specific person that the hotel now has to go find. Sure, they’ve made the entrance to the sub-floor is accessible, but now it’s a thing.
The buses are wheelchair accessible but the driver has to stop the bus, take 30 seconds to lower the goddamn ramp, move passengers out of their seats, hook up the straps and then secure you in the bus. Sure, they’ve made the busses accessible but now it’s a thing.
The restaurant has an accessible entrance, but it’s past the trash room and through the kitchen. Sure, the restaurant is accessible, but now it’s an insulting thing.
Here’s some great examples of accessibility not being a thing:
The train to the airport pulls up flush with the platform. I board with everyone else and sit wherever the fuck I want. Riding the train is accessible and not a thing.
In Portland, I press a button the side of the streetcar and a ramp automatically extends at the same time the door opens. I board in the same amount of time as everyone else. This is not a thing.
I get that it is difficult to design for wheelchair accessibility, but folks need to start considering the overall quality of the experience versus just thinking about meeting the minimum requirements.
122K notes · View notes