#zeatheninteractive
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zeatheninteractive · 28 days ago
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Welcome to Zeathen Interactive
Hi, I'm Nate, the founder of Zeathen Interactive.
A New Beginning
After leaving a demanding job that drained my energy and enthusiasm, I reached a pivotal moment in my career. I wanted to pursue something that was not only intellectually stimulating but also personally fulfilling. That's when I turned to game development. Initially, it started as a small, experimental project—something to keep me occupied and help me reconnect with the joy of creativity. I began teaching myself the essentials, experimenting, and developing small prototypes, driven by the excitement of creating something unique.
From Hobby to Career
What began as a casual hobby soon transformed into a full-blown passion. I found myself dedicating increasing amounts of time and effort, and before long, this modest project had evolved into something far more substantial. This journey ultimately led to the founding of Zeathen Interactive.
Introducing Hueniverse
The first major product from Zeathen Interactive is Hueniverse—a color sorting game designed to engage players in organizing tiles in their correct sequence. While the mechanics are straightforward, the game aims to deliver a satisfying and stimulating challenge, ideal for those moments when you need a quick mental exercise.
Currently, Hueniverse is available on Android, and I would be thrilled if you gave it a try. Your feedback is incredibly valuable to me, and I am eager to hear your thoughts. The goal was to create an experience that is both brief and entertaining, a small burst of enjoyment whenever you need it.
Be Part of the Journey
I'm genuinely excited to share this journey with all of you. Whether you are a fellow game developer, an enthusiastic gamer, or simply someone with an interest in creative projects, I invite you to join me as I continue on this path. There is much more to come, and I look forward to exploring these opportunities together.
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zeatheninteractive · 29 days ago
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Behind the Scenes: Hint Button Code in Hueniverse
Hey everyone, just wanted to share a bit of behind-the-scenes insight into the development of Hueniverse. Here's a snapshot of some code that powers the hint button feature!
This part of the code reads logged gradient colors and helps the game match them to provide helpful hints during gameplay. Making sure the hint system works smoothly is an important step in keeping Hueniverse both challenging and enjoyable, and I thought it might be cool for you to see a glimpse of that process.
Let me know if you enjoy seeing more of these behind-the-scenes posts! I'm always happy to share what I'm working on.
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zeatheninteractive · 29 days ago
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Hello, everyone!
A new update has just been released for Hueniverse. This update fixes an annoying visual bug affecting the grid, making gameplay smoother and more enjoyable.
I'd love to hear any feedback you have—it really helps make Hueniverse better for everyone. Thanks for your support!
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zeatheninteractive · 1 month ago
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Behind the Colors of Hueniverse!
Here's a little glimpse into the code that brings all the vibrant color gradients to life in my game, Hueniverse! As an indie developer, these moments of creating something from scratch are the most exciting parts of the process.
This snippet shows part of how I generate the smooth, eye-pleasing gradients that make the puzzles pop. It might look like just a few lines of code, but it’s where the magic starts! 
I hope this gives you an idea of the fun behind-the-scenes work that goes into making Hueniverse colorful and relaxing.
If you're a fan of games, colors, or just want to see an indie dev's journey, I'd love for you to check it out!  Link in bio!
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zeatheninteractive · 22 days ago
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Exciting Updates from Zeathen Interactive!
It's been a really busy couple of days here at Zeathen Interactive!
We've been patiently waiting for Google to complete the review of our second game, and we're gearing up to begin the closed testing phase soon. Fingers crossed that everything goes smoothly!
We've made some fantastic improvements to the code, and we're excited for everyone to experience the changes firsthand.
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zeatheninteractive · 29 days ago
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Could Hueniverse be Therapeutic?
We've received some interesting feedback from a physical therapist! They mentioned that Hueniverse might actually help some of their patients. I hadn't considered this before, but it seems like the color sorting and focus elements could have real therapeutic benefits.
Maybe there's something here—an unexpected way that Hueniverse could be used beyond just having fun. I'd love to explore this further!
Anyone out there have thoughts on games as therapy tools? Feel free to share!
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zeatheninteractive · 30 days ago
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Hueniverse Update
Hey everyone, just a quick update about Hueniverse. I'm currently working on a visual bug fix to improve the game's smoothness—nothing major, just a tweak to make things a bit nicer.
While I’m at it, I'd really appreciate any feedback you might have. Whether it’s something that could use improvement or an idea you'd love to see added, your input is super valuable to me. Thanks for sticking around and helping me make Hueniverse even better!
Link: https://play.google.com/store/apps/details?id=com.zeathen.huegame
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