#ywain deepwell
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Most Punchable Class Trainer (levels 1-30)
Admittedly calling K'rhid Tia and Silvarre trainers is a bit of a stretch, but I had the space so I thought I'd give y'all the chance to punch them anyway.
#final fantasy xiv#ffxiv punchability#a realm reborn#ffxiv gladiator#ffxiv marauder#ffxiv arcanist#ffxiv conjurer#ffxiv thaumaturge#ffxiv archer#ffxiv pugilist#ffxiv lancer#ffxiv rogue#mylla swordsong#aldis#wyrnzoen saelsmyndsyn#k'lyhia#k'rhid tia#e-sumi-yan#cocobuki lolobuki#luciane corne#silvarre#hamon holyfist#ywain deepwell#jacke swallow
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*Stormblood looms in the distance.*
#FFXIV#Final Fantasy XIV#ARR#A Realm Reborn#Ywain Deepwell#Lancer#FFXIV Wol#Arielle Solinar#I wonder what her future adversary is doing at this point in time.🤔
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What Went Wrong with the Lancer Quests?
(Warning: Lancer Class Quests, Rogue Class Quests, and other Minor ARR Spoilers Under the Cut)
When I first started Final Fantasy XIV, I already knew I’d be maining Dragoon. Estinien is my favorite character and the one who drew me to the game in the first place, so my interest in the job was well cemented before I even picked it up. And while I like to play all the other jobs as well, Dragoon has remained my favorite to this day, and the one I play on the most often.
Which is why it’s quite ironic that I think the Lancer quests are some of the worst in the entire game.
It didn’t really hit me how bad the questline was back when I did it as a sprout, especially since it was my first one. But several years and many job quests later, Lancer stands out as tragically inadequate, even compared to some of the other class quests from A Realm Reborn.
Based on what I've seen from other players, I'm hardly alone in this opinion. But rather than just complain about it, I want to take a close look at the questline. It’s a good opportunity discuss the story’s key issues, as well as suggest new ideas for a potential rewrite.
To prepare for this, I’ve recently replayed the questline so that I can give an accurate and proper review. I doubt anyone who actually writes for this game will ever see this. But I'd still like to put my thoughts out there, especially since it can lead to good discussion about how the game could be improved overall.
Problem #1: The Plot Puts Too Much Focus on the Wrong Things
Writing a good story requires an understanding of balance. Characters, plots, and themes need to work together in order to create a strong narrative, because when even one of these elements is lacking, the entire story gets dragged down. This is exactly the situation I think is plaguing the Lancer quests; instead of a balanced narrative, it throws way too much focus on its attempted theme, neglecting the characters, pacing, and plot and leading to an ineffective story overall.
The main theme the story tries to convey is the idea of courage vs recklessness; in their training, lancers are encouraged to harness their sense of courage in order to face dangerous foes, while not slipping into reckless behavior that could end up getting themselves or others hurt/killed.
Now this in itself isn't a terrible lesson or anything. The problem is that the Lancer quests put way too much of the narrative focus on it. Everything the characters do and say feels like it revolves around this attempted theme, leaving them feeling like broken records instead of engaging and enjoyable characters. The WoL also spends most of the storyline having to complete various “tests of courage”, both those assigned by Ywain and those that Foulques forces them to join him in. It starts to feel repetitive rather quickly, especially when that’s all that’s being offered in terms of “plot”. And because the plot and characters are so underdeveloped, the theme being pushed so desperately just comes off as an annoying hindrance by the end.
The finale only emphasizes the problem, as the truth behind Foulques’ actions is revealed with barely six minutes left in the story. Many years ago, he was a lancer in the guild, and participated in robbing the guild with several friends and compatriots. But when he felt guilty and tried own up to it, the other accomplices framed him as the sole criminal, resulting in Foulques being subjected to anti-Duskwight prejudice and eventually imprisoned, while the others faced no consequences.
This sudden revelation leaves the player with unanswered questions and unresolved issues. Who and where are Foulques' ex-friends and co-conspirators? Are they still out there continuing to profit from their clear corruption/prejudice? Why isn’t there a more significant reaction from the guild to the truth behind this scandal being revealed? Why was such a significant plot point introduced with barely any time left in the story? And why did Foulques spend six quests throwing the Warrior of Light and others into random peril instead of, you know, actually trying to get revenge on those who horribly wronged him?
In my opinion, the story needs less repetitive theme pushing and more focus on the past guild robbery and those involved. Instead of random lancers-in-training, Foulques’ main targets should have been his former co-conspirators (perhaps going as far as to kill them one by one), and the WoL would have had to work with Ywain to discover the motive behind the attacks. This would be a much more engaging plot to watch unfold throughout several quests, and it would add some much needed intrigue and character growth in a nearly lifeless narrative.
The theme of “courage vs recklessness” can also still fit into a rewrite. Foulques would probably still judge the entire guild as “cowards” due to the cowardly actions of his former friends. He might also consider his recklessly vengeful actions “true courage”, regardless of whether innocents were caught in the crossfire or not. Meanwhile, Ywain could take the satisfying step of righting the Lancer’s Guild’s past failures; by finally holding the other conspirators accountable - and acknowledging that the guild must do better from now on - it would drive home that having the courage to admit to mistakes is just as important as courage in battle.
Problem #2: Foulques is a Poorly Written Character
I’ve actually seen a lot of players talk about Foulques over the years. For a minor character introduced so early on, he has quite the cult following, and I think it’s safe to say that I’m not alone in thinking this character deserved better.
To be honest, I don’t really like canon Foulques. But the reason I dislike him is mainly because whoever wrote him did a pretty horrendous job. He had potential to be an interesting and complex villain, as his justifiable anger about the wrongs committed against him could have warped and twisted his moral code. But instead, he spends the quests acting like a presumptuous jerk who thinks hazing lancer recruits will prove he’s the pinnacle of “true courage”.
The backstory they created for Foulques is honestly one of the most sympathetic in the game. But again, it isn’t even revealed until the back end of the final level 30 quest. Until that moment, you get ZERO explanation as to why Foulques is doing what he’s doing. No clues, no subtext, no steady and satisfying reveal - only a rushed exposition dump that feels disconnected from the character’s personality up until then.
You can’t just drop a complex and nuanced backstory at the last second and call that good writing. The upbringing and backstory of a character is integral to the character’s overall personality, much like how it is for real people who grow up and experience different circumstances. Yet somehow, Foulques’ backstory feels like an afterthought, dropped at the last second instead of integrated naturally.
Again, the best way to remedy this is to refocus Foulques’ motivations and actions. Adding the other co-conspirators as secondary antagonists would allow them to become the main targets of Foulques’ rage. Meanwhile, the background characters in the lancer’s guild could be collateral caught in the crossfire of his goals.
Furthermore, featuring these false friends as characters would be a good chance to show the consequences of not punishing them. Based on how they treated Foulques, there’s a good chance several - if not all of them - went on to continue their corruption in other ways, especially if they felt confident that they could keep getting away with it. If these further misdeeds were to be revealed, it would further show that the Lancer’s Guild’s actions failed not only Foulques, but the later victims of the co-conspirators.
Problem #3: Ywain is Underutilized
Ywain’s probably not someone brought up often when it comes to people’s favorite NPCs. In fact, I’ve seen certain players actively hate him because they consider him complacent in what happened to Foulques.
But honestly, I think Ywain is as much a victim of the story's bad writing as Foulques is. It’s not like he knew about all of this and was conspiring to hide the truth from the WoL/others or something. He finds out about Foulques' history in the literal final moments of the story, and because that history was thrown in so haphazardly late, his reaction is haphazardly rushed and poorly written in turn.
Overall, I think the biggest problem with Ywain is that he feels like he’s hardly participating in the story at all. Technically, he is the other main character in the WoL’s journey to become a lancer, and should be an important part of the plot. But instead, Ywain is a largely inactive presence; he spends most of the questline standing in a single spot of the guild and telling the WoL to go off on their own somewhere. He’s stationary both physically and in terms of development, which I think was a huge error in judgement on the part of the original writer.
I can’t help but compare this characterization issue with one of my favorite class quests: Rogue. Jacke, V’kebbe, and Perimu don’t have the issue Ywain does. They join you on various Rogue’s Guild missions, fight with you through several instances, and regularly banter with you and each other so you get a good idea of who they each are. Hell, these three even continue to help the WoL long after they graduate from Rogue, becoming allies with the Doman Ninjas and providing them with intel and extra manpower when needed.
The Rogue Quests did a much better job of utilizing their NPCs than what we see here. It’s practically impossible to become invested in a character that feels so removed from the plot itself. It’s no wonder Ywain gets forgotten - and even hated - when the lancer story gives him literally nothing to grow on. Instead of letting him be an actual character, the narrative regulates him to a one-dimensional mouthpiece used to assign the next set of tasks.
My frustration with the in-game writing only grew when I learned Ywain’s backstory from the lore book. Back when he was still a Wood Wailer, he and Landenel (the Wailer Captain at Camp Tranquil who was in Company of Heroes) were very close friends. At some point, a lack of judgement led to Landenel making a serious mistake - one that would have gotten him in a lot of trouble, and would have been exacerbated by the undeserved disdain Landenel often faced as the son of a known criminal. But wanting to protect his friend from unfair treatment, Ywain took the blame for everything and was kicked out of the Wood Wailers, though his name was later cleared and he was given the guildmaster position.
Ywain essentially did for Landenel what the co-conspirators refused to do for Foulques. This could have been an excellent way to give the two a comparable history, and if anyone would be insulted by the betrayal Foulques faced, you’d think it would be Ywain. But once again, this all goes to waste because the Lancer Quests never bring up Ywain’s history. I can’t understand how such relevant information ended up being ignored and left out, especially since it could have helped flesh Ywain out and allowed him to understand Foulques a little bit better.
In an improved version of the Lancer Quests, Ywain needs the narrative room to develop. He needs to be more involved in the plot and the tasks set for the WoL, so that the player can actually get to know him instead of just going to him briefly for their next assignment. He and the WoL should learn about Foulques history at an earlier point in the questline, and given his history with Landenel, it would make sense for him to be sympathetic. Ywain doesn’t necessarily need to agree with Foulques’ methods or means of revenge. But creating a common ground between them would greatly improve the nuance of both characters.
~~~
Thank you so much for taking the time to read! I plan to post my rewrite ideas sometime in the near future, but until then, I’d love to hear other people’s thoughts about this questline and its storytelling.
If you enjoyed my writing, please consider sharing and leaving feedback!
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FFXIV Write 2023 :: Day 16
Prompt :: Jerk Characters :: Nomin tal Kheeriin, Jillian, Ywain Deepwell Notes :: Heavy on the Lancer Job dialog Word Count :: 2,256
FFXIV Write 2023 Master List
Nomin had awoken early that morning, having been more than grateful for a warm and soft bed that night at the Roost. After several weeks traveling the road and riding a carriage, not to mention sailing across the Sirensong Sea all the way to Eorzea, that bed was a blessing from Nhaama if Nomin ever wanted to give thanks to the gods of the Steppe.
However, Nomin had stood at the foot of the stairs that led up to the Lancers’ Guild. She took in the appearance of the building, much like she had the Archers’ Guild, and noted its banners. Red and black with a gold embroidered image of a lance upon it. She could make no mistake that this is where she needed to be in order to make good on her word that she would go there.
Entering the building, Nomin glanced about before spotting the receptionist desk and approaching it. Sounds of wood striking wood were heard in the room over, as were the grunts and yells of individuals actively training. There was a hyuran woman there at the counter, a determined smile on her face as she greeted Nomin with a small wave.
“Welcome to the Lancers’ Guild, adventurer,” the woman said. “Haven’t seen you around before, so if you seek to refine your skills with the polearm, then you have come to the right place. Here at the Lancers’ Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors.”
The hyuran woman then looked over Nomin, noting the bow and quiver upon her person. She then straightened her posture and inquired: “... you…are here to register with our guild, are you not?”
“Mhm. I told Miounne that I would come here and see about joining,” Nomin informed her. She could swear she saw the receptionist breathe a sigh of relief.
“Wonderful! Then allow me to introduce myself, I am Jillian, and I oversee all matters going in and out of the Lancers’ Guild. It is a pleasure to make your acquaintance…” she allowed her sentence to linger, looking at Nomin somewhat expectantly.
“Nomin. Pleasure to meet you as well.”
“No~min…” Jillian repeated, getting a feel for the name. She smiled, giving Nomin a once over before clearing her throat. “Very well! Before we can get you properly situated within our ranks, it is my job to inform you of Gridania’s history with the spear and the art that we teach here.”
Motioning toward her right, Nomin looked at what seemed to be an art piece that looked like a large version of the masks the she saw the Wood Wailers and those dressed in red wore -- but if it were more round and perhaps would have been used to cover the entire face rather than just masking the eyes. There were crossed spears that were mounted upon the walls as well.
“More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania. With the passing of time, our nation became a gathering place for spearmasters from across the realm -- many eager to test their mettle against the famed might of our Wood Wailers.” Jillian lifted a finger, a smile dancing across her lips. She seemed proud to have this information and share it.
“It was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today. That the spear technique could be formalized at all owed much to the founding of the Lancers’ Guild by Wood Wailer captain Mistalle nigh on a century past.”
Nomin listened with some interest once Jillian had mentioned how people from across the realm had come to the guild to train. She wondered if there were ever any Xaela that had walked past the guild’s doors before herself. She supposed she would find out if she saw any fighting styles that were reminiscent of the Steppe.
“The tradition of accepting students from without as well as within Gridania’s borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve.” Jillian placed her hands upon her hips, a pleased expression on her face.
“... Can you tell me if you’ve ever had Xaelic individuals like myself pass the guild’s doors in the past?” Nomin inquired, genuine in her curiosity. She had found appreciation in the fact that Jillian, staying true to her lecture, had been rather ambivalent toward Nomin’s appearance. Knowing the Lancers’ Guild accepted people of all kinds was of more comfort than Nomin realized.
Jillian grew pensive, thinking back.
“We have had a couple… That I can remember, anyroad!” Jillian replied. “During my time here, there was a girl I could remember -- said she came from Coerthas up north. Her name was Khenbish, and she was quite well trained already. I shouldn’t be surprised, given the history of the lancers and Knights Dragoon of Ishgard. When I asked her why she wasn’t training with them, she claimed that Ishgard would have rather ran her through with spears than trained her to use them.”
'Khenbish' -- it was a rare name that Nomin knew of. A name that meant 'nobody.' It made her a little more interested in the person behind it. She wondered if it was a name given to the girl, or one chosen. Much like how Nomin chose her own name.
“A…criminal?” Nomin slowly asked.
“Not sure. She never really gave off that impression, and we never had any of our allies among the Temple Knights that patrol near the border of the Western Highlands and the North Shroud ever inquire about her whereabouts. I never really bothered to press her on the specifics of her past,” Jillian explained. “I’m not sure if she’s still around. She hasn’t been back at the guild in several summers at this point. I can only hope that she’s alive somewhere…but we can’t discount the notion that she could very well be returned to the lifestream.”
Shaking her head, Jillian returned her full attention upon Nomin and smiled. “Well, all of that aside, I trust I’ve piqued your interest quite well in regards to what you would be signing up for?”
“I find it reassuring that others like myself have been here…so yes, I would say you have,” Nomin confirmed. “I would like to see what more I could learn, especially if the styles here are blended with one another to make, as mentioned, an evolving style.”
“Excellent! I shall let Guildmaster Ywain know to expect you. All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us.” Jillian then motioned to the archway to her right. “Pray make your way to the training area within. Our guildmaster shall await you there.”
Nomin did as she was told, stepping foot into the training hall. The air was thick with the scent of sweat and wood polish. She watched the trainees with their training spears practicing their form in staying grounded as well as thrusting to attack. For a moment, she was brought back to her time on the Steppe, training amongst the other Jhungid warriors-in-training. It had been often that she was more taught to use a spear or more hand-to-hand oriented combat, though it was always with the bow that she excelled at.
She had not known how long she was waiting when Jillian came into the room and called to her. When Nomin looked over at Jillian, she had a hyuran man with her, a diagonal scar that ran from just above his right brow down to just barely past where his nose met his cheek on the left. Nomin lifted a hand in quiet greeting, which had been reciprocated from the man.
“Well met, adventurer. I understand you wish to learn the lancers’ art under our roof,” the man said. This must have been Ywain. “I was given to know that you have some combat experience from beyond our lands. Yet it remains to be seen if such skills as you have acquired will avail you here.”
There was want of a knee jerk response, but Nomin bit her tongue.
“It is of no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics -- the principles of our art.” Ywain motioned confidently to himself with a small smile. However, Nomin clenched her jaw to prevent herself from gawking in disbelief at the notion of relearning the art of wielding a spear from the beginning.
‘No, it’s understandable. Curb your impatience, Nomin…’ Nomin reminded herself, keeping Esenaij’s counsel rooted within her mind.
“There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who -- or what -- we face.”
At this, Nomin found herself starting to pucker her face with incredulity. Ywain’s confident statement seemed that of someone who had never been to the Steppe, where combat was taught to nearly all tribes just because of how violent tribes could be to one another. Self-defense had been a necessary evil for any Xaela that did not want to be set upon by their own people, or worse yet, the Matanga that also lived upon the land.
“An experienced lancer is able to wield a polearm as if it were an extension of their body. They transform into a raging storm before their foes, delivering a barrage of devastating thrusts and slashes,” Ywain went on to explain.
It was here that Nomin’s face relaxed and started bordering on a sense of intrigue. She could not very well think of styles on the Steppe that had them do aught more than powerful thrusts to skewer, or swipes as a means to disarm. The idea that a lance would be used in s quick succession of thrusts had been a mental image that had her thinking on how to balance herself already.
“To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain -- such materials as provide adequate protection without unduly hindering movement.” Ywain lifted a finger as he went on to further elucidate: “a lancer’s worth may be measured quite simply -- in how swift and decisively they can pierce their enemy’s defenses.”
That made sense. A good thrust to one’s weak point was essential to using a spear from what Nomin remembered in her training on the Steppe.
“By its nature, the polearm is a simple weapon to wield -- for good or ill. Even in a farmer’s hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times.” Ywain paused, looking past Nomin to the lancers within the hall training amongst one another. “Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment’s hesitation. A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory.”
“Would it not be wise to cut one’s losses and flee if they are clearly overwhelmed?” Nomin asked, doing everything within her power to keep her stance as neutral as possible. It was indicative of her tone, however, that there seemed to have been some values that she did not quite see eye-to-eye with. “I don’t mean to undermine your explanations nor station…I simply find myself a little baffled by the idea that I would be expected to run myself ragged if the odds are clearly not in my favor. What would my fearlessness accomplish for myself if I were to stagger in the midst of combat because my headstrong and ‘fearless’ ways to see to this ideal in what may very well be a fool’s errand?”
A ghost of a smile graced Ywain’s lips momentarily. It seemed that it was not often that someone joining the guild had often stepped up to question his meaning nor his authority.
“Fearlessness does not equate to foolhardiness. Having courage and a sense of fearlessness is not to say to run in the thick of combat without your wits about you. I only mean to say that if you run away before you even gauge your enemies’ defenses and openings, perhaps the Lancers’ Guild is not for one of such a caliber.” Ywain looked Nomin up and down, gauging her stature and posture. There was a moment before he continued on with a sense of satisfaction; “having the courage to face your enemies and be level headed enough to make observations of them is important in our field of combat. That is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls.”
Nodding, Nomin felt more resonance with the idea now that it had been expanded upon.
“Without further ado, adventurer… Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance in the name of the Lancers’ Guild?”
Straightening her posture, Nomin gave a more curt nod. “I do.”
#ffxivwrite2023#ffxiv#ffxiv writing#my writing#ffxiv oc#oc: nomin tal kheeriin#jillian#ywain deepwell#lancer questline#mentioned:#oc: khenbish orl
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Of all the classes Raine's taken for all the jobs she has, who was the best teacher and who was the worst? Who was her favourite if neither of those.
Even narrowing it down to just the people whose official job it was to teach Raine things, it's hard to point to a single "best." For the purpose of this answer, I'm going with the ones from whom Raine learned the most valuable lessons, above and beyond the skills they set out to teach her - things she's continued to apply not only to one specific field, but in her many adventures since.
I'm also breaking it down between both the teachers of combat skills, and the ones who taught tradecraft.
With that in mind...
Among the leaders of Eorzea's fieldcraft and tradecraft guilds, H'naanza doesn't stand out as an especially colorful character. She has her shit together and she stays in her lane, focused on training capable armorsmiths and maintaining Naldiq & Vymelli's reputation for quality goods.
Most importantly, H'naanza has no tolerance for needless elitism. She recognizes that skill is learned with persistent effort, not based on inborn natural talent granted only to a select few. Raine learned a lot about professionalism from H'nanzaa, and a few important lessons about not letting perfectionism get in her way.
Speaking of colorful characters, though... Honestly, Severian barely had the inclination to teach Raine all that much about alchemy, so it's a good thing she had at least some basic education in the field before she came to Eorzea.
However, the great project that occupied Severian's attention over teaching happened to come to fruition while Raine was still struggling to cope with the tragedy at the Vault. The timing meant that Raine was forced to confront some home truths about loss and letting go. It wasn't at all a comfortable or pleasant experience, but it helped her come to terms with some things and it taught her a lesson she's carried with her since.
As far as tradecraft goes, Redolent Rose is probably Raine's favorite of her many guildmasters and teachers. Textile work was a chore she didn't particularly enjoy - mostly because as the only girl among her siblings, she was the only one expected to devote time to sewing and needlework while her brothers got to be outside doing more interesting things - and working with Rose helped Raine put aside her childhood grudge and recognize what a vital skill it really is. The two of them share a belief about the importance appearances can play in social interactions, and get along quite well.
No few of her tradecraft guildmasters emphasized the importance of listening to the client and understanding their needs. From Rose and their shared travails with Wawarukka, Raine also learned that sometimes the client doesn't know what they want, and often has no idea at all what they need.
Among the people who've taught her combat skills, Musosai holds a special place. The old man who set Raine on the path of the samurai taught her to take decisive action to confront injustice and stop evil, rather than hold back dithering over whether or not it's her place to step in. He also taught her to be ready to forgive, and to offer second chances when the wrongdoer seems sincere in their remorse and their crimes unlikely to be repeated.
Most importantly, Musosai taught Raine to hold herself accountable to the same standards of justice she applies to those around her, both for her own actions and the wider impact those actions have. And, at the last, he affirmed and reinforced the difficult lessons she had to learn about letting go.
I've talked before about Ywain and Raine's time with the Lancer's Guild in Gridania, but here he is again. Raine has lingering misgivings about how Ywain handled matters with Folques and the way that whole business played out... but the fact remains that the training she received from Ywain and the Guild has informed her fighting and adventuring style ever since, no matter what weapon she has in her hand.
From Ywain, Raine learned the importance of keeping a calm head and maintaining self-control under pressure. She also learned the difference between true courage, which sets aside fear in the face of danger in order to confront it calmly, and empty bravado which seeks to deny that the danger exists.
For the worst teacher that she's had, Raine can only have one possible answer: Solkzagyl. Fuck that guy. If there's anyone Raine would fistfight in a Denny's parking lot, it's him.
She found his treatment of poor Constaint reprehensible, and if he'd been the only example she'd had from which to learn how to be a paladin, she'd have hung up the sword and shield ages ago. If she never sees his face again, it'll be too soon.
As far as an overall favorite teacher, there's likewise no contest: X'rhun Tia remains the mentor Raine feels the closest connection with, and considers a particularly valuable friend. Though they haven't been teacher and student for some time, she's always enjoyed his company and looks forward to seeing him again and hearing what he's been up to since they last spoke.
#ffxiv#oc: raine d'arcy#h'naanza esi#severian lyctor#redolent rose#musosai#ywain deepwell#solkzagyl keltnaglsyn#x'rhun tia
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Singing Along Ch 6 - I wish I may, I wish I might
Fandom: FFXIV
Ship: Sanson/Guydelot
Tags: Modern AU/University, Falling in Love, Meet Cute
Rating: Explicit (later chapters)
Inviting Guydelot over for Starlight had been done on a whim, and Sanson could never have anticipated the ease in which his roommate slipped into his life. His family, of course, was not helping matters in the slightest.
“Would you like me to come with you to the aged care?” Guydelot asked as he returned to the living room.
Sanson’s first reaction was to say no; the part of him that desperately wanted to flee rearing its head once more. But the other, more rational part of his head butted in just in time, reminding him that he did invite Guydelot here in the first place, and he shouldn’t push the man away just because his head—and heart—was a tangled mess. He tried to keep his voice neutral.
“Sure, unless mum needs help setting up the dodo?”
She checked her watch. “I was going to wait until your uncle comes; he shouldn’t be too far away now. But, if you’d like to offer, I wouldn’t say no either.”
The Elezen held his chin like he was thinking, though his grin confirmed it was all an act. “Tough choice, beautiful lady or her equally cute son?” Yvaine giggled while Sanson rolled his eyes, a tell-tale pink tinge colouring his cheeks. “Forgive me, my lady, but alas another important task calls and pulls me away from your beautiful visage,” Guydelot claimed exaggeratedly as he bowed to the woman. Sanson sighed. Beholden to his whims indeed.
Perhaps he was already part of those whims.
#fic: singing along to the start of forever#sanson smyth#guydelot thildonnet#guydesan#ffxiv#part two of a two-parter#I adore this chapter so much#Sanson's family is delightful to write#and guydelot gets spoiled in the best of ways#my fic writing#modern au#luciane corne#ywain deepwell#conrad kemp#My GPOSEs
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────⋆⋅☆⋅⋆────
...so I'll be answering all of these.
Just... not all at once.
Round 1: apple strudel and baklava:
1. apple strudel - who was your muse's first crush? do they still have feelings for that person? ─☆─ Ywain. I've gone on pretty incessantly before about how he initially stood out to her as someone who felt "different," though she didn't then understand how or why. Maybe if the story had allowed her more time to just exist in Gridania before pulling her away, she might have sorted out those budding feelings and grown them into something she understood - but I rather think her discontent over her lost memories, paired with the Echo, would have prevented that. She needed the developmental change and emotional maturation that came from her adventures to figure out how to care about anyone that much. She still has a very nostalgic fondness for Ywain, but time and distance and the growth of her heart as she journeyed through the story have changed her enough that it would now be more of a deep respect and innocent gratitude for someone whose patience and gentle support allowed her the space to become who she was learning to be during those formative early days in her new life. 2. baklava - does your muse believe in true love? soulmates? ─☆─ She very much believes in love and the notion that certain people are just meant to find and influence each other, but not so much in the stereotypical soulmate way - and not until she unlocks some semblance of comprehension regarding what love even means to her. Though she has felt love, Aeryn doesn't really sort out what the sensation even is and the myriad ways it can manifest until very late in Stormblood, at the earliest. Realistically, I think much of Shadowbringers is her coming to terms with and accepting just how much she loves the people in her life and how fiercely strong and gut-wrenchingly weak that can make her feel. And by that point in the story, the importance of and craving for her anonymity is slowly becoming much clearer to her. So in a way, she doesn't quite sort out how she feels about love until she also begins to consider her own mental and emotional independence - her freedom to choose. As such, she absolutely believes in loving, fully and deeply, and she has accepted that she loves in a unique way that bypasses certain typical expressions of affection. But she doesn't necessarily believe in the notion of people being destined to be together. Sure, people might be destined to meet by nature of their souls, who they once were, and who they might grow to be. But ultimately she feels that souls being drawn together can only take you so far, and at some point you must choose who you will and won't trust with your heart. She knows she chose Urianger, somewhere along the path to understanding herself and her heart (and regardless of the fact that fate had thrown many others into her path that she might have connected with because of the complicated entanglement of souls and destiny) - and she is very content in her choice. So the short of it is that yes, she knows and has seen that souls can be drawn to and find one another - and even that such a spiritual connection might influence her heart in very powerful ways. But she ultimately comes to the conclusion that the truest love she feels is defined by her choices more than anything else.
˚˖𓍢ִ໋🌷͙֒✧˚.🎀༘⋆ love headcanons !
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apple strudel - who was your muse's first crush? do they still have feelings for that person?
baklava - does your muse believe in true love? soulmates?
cannoli - how does your muse express love? how do they act when in love that differs from how they act around others normally?
chouquette - does your muse believe they deserve to be loved? why or why not?
croissant - what is your muse's ideal date?
eclair - do they want to one day be married?
inipit - what qualities do they seek in a partner? describe physical qualities and personality traits?
lattice pie - what kinds of gifts do they like to give to/receive from their partner?
macaron - what do they do after having a fight with their partner?
makmur - what role does forgiveness play?
mille-feuille - do they believe friends can become lovers? if so, when does love transcend from platonic to romantic? if not, why?
pan dulce - do they have an "i can fix them" complex? or are they one that needs to be fixed? if neither, how do they feel about the idea?
#aeryn stormwater#ffxiv oc#ffxiv wol#ffxiv#wol lore#wol oc#wol questions#wol qotd#ff14#final fantasy 14#oc lore#love languages#ask lists#i'm having aeryn feels today#(lol i say today as if it's not every day)#anyway just gonna be posting a lot#ywain deepwell#urianger augurelt#urianger x wol#aerianger
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But you're a hyur, how are you of Ishgard?
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Made a timeline the ages of characters that are important no matter what in the MSQ along with some secondary and tertiary characters that have endeared themselves to me for my future reference lol. Might correct them as but it's good to have it in paper.
Taigat was born in 1549 🐇, Dyulgor was born in 1465 🐉
Legacy: 1572 | A Realm Reborn: spring of 1577 - autumn of 1578 | Heavesward: autumn of 1578 - summer of 1579 | Stormblood: autumn of 1579 - spring of 1581 | Shadowbringers: spring of 1581 - summer of 1582 | Endwalker summer of 1582 - beginning of 1583
Meanings for each color: The age in ARR stayed the same | Age changed because the character was exaggeratedly young | The game, encyclopedia and wiki didn't say their age | The age was moved to fit the expansion they first appear on | Other reasons
1347
E-Sumi-Yan (230 in ARR)
1467
Thordan VII (110 in ARR, 112 in HW, age of death) (74 in canon)
1489
Solus zos Galvus (88 in the beginning of ARR, age of death)
1497
Matoya (80 in ARR, 82 in HW)
1500
Louisoix Leveilleur (72 in Legacy, age of death)
1508
Gosetsu Daito (69 in ARR, 72 in STB)
1517
Drusilla Varus (60 in ARR, 65 in EW) (52 in canon)
1519
Edmont de Fortemps (58 in ARR, 60 in HW)
1521
Gaius Baelsar (56 in ARR, 60 in SHB)
1522
Quintus van Cinna (55 in ARR, 60 in EW, age of death)
F'lhaminn Qesh (40 by the time she adopted Minfilia) (38 in canon)
1525
Alberic Bale (52 in ARR) (44 in canon)
1527
Ywain Deepwell (50 in ARR) (36 in canon)
1529
Valdeaulin Ganathain (48 in ARR, 52 in SHB)
Foulques of the Mist
1531
Varis zos Galvus (46 in ARR, 50 in SHB, age of death)
1533
Raubahn Aldynn (44 in ARR)
Ilberd Feare (47 in STB... and then 48 in SHB, and then 49 in EW, and then... 😘)
1534
Nael van Darnus (38 in Legacy, age of death)
1535
Merlwyb Bloefhiswyn (42 in ARR)
Papalymo Totolymo (45 by the end of HW, age of death)
X'rhun Tia
1537
Moenbryda Wilfsunnwyn (40 in ARR, age of death) (29 in canon)
Urianger Augurelt (29 in canon)
Fourchenault Leveilleur (45 in EW)
1538
Thancred Waters (39 in ARR, 24 by the time he helped raise Minfilia) (32 in canon)
1542
Y'shtola Rhul (35 in ARR) (23 in canon)
Krile Baldesion (37 in HW) (22 in canon)
1543
Cid Garlond (34 in ARR)
Nero Scaeva
1545
Aymeric de Borel (32 in ARR, 34 in HW)
Estinien
Yotsuyu goe Brutus (35 in STB, date of death)
1547
Artoriel de Fortemps (30 in ARR, 32 in HW)
Yugiri Mistwalker (33 in STB) (26 in canon)
1548
Zephirin de Valhourdin (29 in ARR, 31 in HW, age of death)
Sidurgu Orl (26 in canon, changed to let him stay just a bit older than Fray)
1549
Haurchefant Greystone (28 in ARR, 30 in HW, age of death)
Kan-E-Senna
Ysayle Dangoulain (30 in HW, and then 31 in STB and then 33 in SHB... 😘) (24 in canon)
Fray Myste (30 in HW, age of death) (25 in canon, changed to fit Taigat's age)
1550
Minfilia Warde (27 in ARR, 28 by the end of ARR, age of death)
Tataru Taru (21 in canon)
Asahi sas Brutus (30 in STB, age of death)
1551
Emmanellain de Fortemps (26 in ARR, 28 in HW)
1552
Lyse Hext (25 in ARR, 28 in STB)
Hien Rijin
1553
G'raha Tia (24 in ARR)
1554
Zenos yae Galvus (23 in ARR, 26 in STB, 28 in EW, age of death)
Severa Souther (27 in SHB)
1556
Nanamo Ul Namo (21 in ARR)
1558
Arenvald Lentinus (19 in ARR, 22 in STB)
1559
Arya Gastaurknan (18 in ARR, 21 in STB)
1560
Alfonse aan Baelsar (17 in ARR, 21 in SHB, age of death)
1561
Jullus pyr Norbanus (16 in ARR, 21 in EW)
Milisandia Baelsar (20 in SHB)
Avilina Horne
1563
Alisaie (14 in ARR) (changed the twins age so they can have their elezen growing spourt post EW)
Alphinaud
Sylphie
Rex Baelsar (18 in SHB)
1564
Ricon Baelsar (13 in ARR, 17 in SHB)
1565
Allie Baelsar (12 in ARR, 16 in SHB)
1566
Rielle (11 in ARR, 13 in HW)
#didn't include immortals or dragons they sure treat them as ageless#including people from other shards is another beast since we don't have calendars for the first or the 13th#caracora
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#.ooc#//i am aware that some of these guys I haven't even touched in months or even years at this point#//some of these guys don't even have their own bio yet.#//but I still wanna know#//feel free to comment this post with more than one choice#//I just wanna see who people wanna interact with#//if you're really motivated tell me which muse you'd want to see me write. i might just add them
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I have oh-so-very-many thoughts about her receiving language(s). Tl;dr? She starts as Quality Time with a slow, slooooow growth toward also needing Physical Touch.
She's a soft ace baby, and I'm all about slow burns that lead to forehead touches instead of kisses. (´♡ᴗ♡`)
Now if you want to long of it, there is... a significant quantity of character infodump behind the cut.
Aeryn awakens in Eorzea as an adult with no memories beyond a painfully overwhelming sensation of loss. She has no knowledge of her past at all, let alone who might have been a part of it and what types of relationships they may have shared. The myriad feelings she begins experiencing towards others are essentially brand new to her, which is confusing enough as it is - and the sensation of loss she awakens with is both agonizing and discordant (in that she is missing something but doesn't know what that is).
With that in mind:
Both physical touch and emotional closeness with others is entirely foreign to Aeryn in a jarring way, sometimes enough to incite shock or panic. She quickly adopts a practice of holding herself at arm's length (if not further) in efforts to avoid any unexpected discomfort, and for a long time she assumes she doesn't like to be touched.
Words of affirmation are similarly uncomfortable. She neither wants nor feels deserving of the praise she receives. (She only sticks with adventuring because she doesn't know what else to do; and she secretly harbors a hope that her travels might lead her to someone who knows who she really is.) The attention for her supposed heroism feels like a slap when, in her mind, she has a very selfish motivation for her actions. Worse, the blatant praise often seems to require some form of response, which she struggles to offer with her quiet, apprehensive voice. Words of affirmation, however sincerely offered, just make her want to run away.
Acts of service make her feel she's been an imposition to others, regardless of their good intentions. She is always exceptionally grateful, but there is an underlying guilt associated with accepting such kindnesses. She reasons that if she'd been quicker, smarter, or better at her work, no one would need to exert themselves on her behalf.
Receiving gifts likewise causes her more guilt than anything. She worries that others feel they owe her and even pay beyond their means. When they offer thoughtful, handmade or expensive gifts, she laments that they'll inevitably get ruined or lost on her journeys. (That said, there are some few exceptions! She always appreciates receiving food, and she also has a few small possessions she treasures, which I might touch on in another post!)
The one love language that immediately speaks to her heart is quality time, which (especially in early ARR, when she's a blank slate) serves as proof of others' acceptance of her, regardless of her reticence. She grows quickly attached to those who recognize her reserve and avoid offering needless excess attention. Ywain is the first to provide just that: nothing but his quiet, unassuming company. What little conversation they share and gentle attention he offers is the first sense of true comfort she feels in Gridania outside Mother Miounne's watchful gaze. He does, eventually, come to offer words of affirmation, but his praise is practical and less showy in its manner. He praises her only when they're alone and with no expectation of reply - and he does not dwell on the subject. In that way, the quality time they spend together helps crack her shell and enables her to interact with him in a healthier, more balanced way that is still unique to her needs. It singles Ywain out as someone special in her mind, which is highly perplexing for her.
After officially meeting the Scions, she discovers a similar level of comfort (and confusion) with Urianger. His constancy in the common room of the Waking Sands (where she spends the majority of her free time when in Vesper Bay) is as calming to her as sitting on the boat dock with Ywain. He doesn't force small talk and respects her quiet nature; but he likewise does not ignore her presence. He acknowledges her with quiet nods and sometimes reads to her or speaks of his studies, as if they are conversing, though there is no evident expectation of reply. It's humorous, to her, that he is so verbose while she is so taciturn, and she looks forward to the ease she feels when he's near and the peaceful sound of turning pages meshed with the cadence of his voice. She takes to visiting him more and more frequently, both in the common room and up on the roof while he stargazes - and she finds comfort in his nearness. Like Ywain, Urianger's praise of her, when offered, comes privately, in small, quiet, bearable doses without any expectation of reply.
There are others, of course, whose quality time helps grow her later in her story, but Ywain and Urianger are two of the first, and certainly the two who best see and respect her preferences without her ever needing to voice them.
As Aeryn eventually begins overcoming the apprehension of letting others close, she will slowly become more tactile in her affection. The gradual need for physical touch manifests itself very innocently, at first only reaching out to touch Urianger's sleeve, or perhaps standing in closer proximity to Minfilia so she can better hear or even share her own quiet, stumbling words. Expressing her want for closeness comes even more gradually and with a great deal of awkward hesitation; and her needs will never grow beyond some few simple gestures of nearness.
As I read him (which may not necessarily mesh with the rest of the XIV fandom, based on what I've seen on Tumblr), Urianger is a near-perfect companion for her as a result of his own natural reserve and minimal desire for physical closeness. But over the natural events of the story, the two of them are able to grow with a kind of shared synchronicity to a place of more comfortable expression with both themselves and each other.
Or, to expand from above: they're soft ace babies together, and I'm so very weak to my WoLship about their sweet forehead touches.
Anyway, I might explore Aeryn's giving languages, someday, but this is already a lot.
What is your WoL's love language?
#aeryn stormwater#ffxiv oc#ffxiv wol#ffxiv#wol lore#wol oc#wol questions#wol qotd#ff14#final fantasy 14#oc lore#final fantasy xiv#wolship#aerianger#urianger augurelt#urianger x wol#ywain#ywain deepwell#love languages#ffxiv ship#I'm so stupid embarrassed to share this but here we go
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Most Huggable Class Trainer (Levels 1-30)
Featuring a couple of bonus characters corresponding to the punchability bonuses
#final fantasy xiv#ffxiv huggability#ffxiv#ffxiv gladiator#ffxiv marauder#ffxiv arcanist#ffxiv conjurer#ffxiv thaumaturge#ffxiv archer#ffxiv pugilist#ffxiv lancer#ffxiv rogue#mylla swordsong#aldis#wyrnzoen saelsmyndsyn#k'lyhia#thubyrgeim guldweitzwyn#e-sumi-yan#cocobuki lolobuki#luciane corne#leih aliapoh#hamon holyfist#ywain deepwell#jacke swallow
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Guess who's back? Back again? And making it everyone's problem. >:3
#FFXIV#Final Fantasy XIV#ARR#A Realm Reborn#Foulques of the Mist#Ywain Deepwell#Lancer#FFXIV Wol#Arielle Solinar#You know now that I think about it; Arielle's track record with Elezen interactions is hilarious.#And it only intensifies during Heavensward.😂
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Rewriting the Lancer Quests
(Warning: Spoilers for Lancer Quests, but with heavy canon divergence)
A while back, I wrote a critique of FFXIV’s Lancer Quests, where I talked about how they’re tragically bad compared to other job/class quests. I’ve thought a lot about how I would write the story differently given the chance. And while it took forever to put it all together, I'm finally satisfied with this rough outline I came up with for a potential Lancer Quests rework!
This rewrite is what I’ve adopted for my Warrior of Light’s canon, and while the main characters are mostly the same, I’ve also included some who weren’t in the original storyline - including original characters created specifically for this new narrative.
It’s nowhere close to a fully polished script/draft, and anything here could change if I come up with something better. But I'd love to write this out as a full story someday, as well as other stories featuring my WoL!
Lancer Quest Rewrite Outline
Level 1
The quest remains mostly the same up until WoL returns from the canon first trial (killing 3 ladybugs, 3 squirrels, and 3 funguars out in the Black Shroud).
When reporting back to Ywain, a Wildwood Elezen in Wood Wailer uniform interrupts. This individual, named Gauvain, insists that pest control is hardly a difficult task, even for a two-bit adventurer. He goes on a rant about how the guild shouldn’t be reduced to recruiting unqualified outsiders to their ranks.
Ywain is quick to denounce this behavior, harshly reminding Gauvain that the Guild’s founder, Mistalle, developed their current techniques by learning from other nations and groups. He advises the disrespectful Wailer that if he’s so against “outsiders”, perhaps he should find a fighting class more aligned with his ignorance.
Humiliated by this reprimand, Gauvain angrily skulks off, muttering complaints and swears under his breath.
Ywain apologizes to WoL, promising to report Gauvain’s behavior to his superiors. He explains that a lancer learns best from experience, and that in time, WoL will steadily hone their abilities with strategy, technique, and understanding of courage.
He encourages WoL to continue practicing, and that he is looking forward to their promising future as a lancer.
Level 5
The quest is the same as canon until WoL returns from the collapsed pillars outside of Spirithold.
WoL’s conversation with Jillian (the guild’s receptionist) is cut short when another guild member enters in a panic. When asked what’s wrong, the frightened man reveals that there’s a corpse floating in the water right near Westshore Pier. A horrified Jillian rushes to inform Ywain, while WoL quickly heads outside to the scene.
When WoL arrives at the pier, the body has already been pulled from the water. It doesn’t take long to recognize the deceased as Gauvain, the Wood Wailer who had previously belittled them.
Ywain, along with Wood Wailer Captain Swethyna Brookstone, arrive at the pier not long after. The corpse’s extensive injuries make it clear to Swethyna that this was likely not an accident. Ywain also notes that there are several deep wounds likely made by a lance, and that the assailant is likely far from a novice.
Ywain apologizes to the WoL, claiming that the seriousness of the situation might end up delaying their training. However, WoL offers to help in piecing together what happened. While Ywain is initially reluctant to put such pressure on a recruit, he can quickly tell that the WoL is determined, and agrees to their offer of assistance.
Swethyna states that she will take care of the body’s removal and autopsy - she suggests that the others return to the guild and stay vigilant, as there’s now an assumed killer on the loose. Unbeknownst to any of them, a figure is watching the pier from a distance. He says nothing, but seems amused by the sight before him, and sneaks off as the shaken crowd of onlookers starts to disperse.
Back inside the guild, Ywain congratulates WoL for their success at Spirithold, and also thanks them for their willingness to balance their training with the impending investigation.
He admits that he and the deceased weren’t exactly on good terms; Gauvain had previously vied to become guildmaster and felt “cheated” out of it when Swethyna offered the role to Ywain instead. He was regularly belligerent towards not only him, but other lancer recruits he deemed “unfit” for the lance.
Regardless of his personal issues with Gauvain, Ywain insists it’s his duty to find his murderer, especially when the motive remains a complete mystery. He prioritizes focusing on WoL's training for now, and promises to update them as soon as there are any developments.
Level 10
Ywain greets WoL, saying he can tell they’ve been working hard at their training. He also reports that they’ve already begun investigating the murder of Gauvain.
Based on current findings, Gauvain was likely tortured and killed elsewhere before being thrown into Whispering Gorge. He was a first class sergeant in the Third Spears - a branch of the Wailers deployed in the Central Shroud - which makes it especially strange that he was found in water connecting to the East Shroud. Ywain theorizes that this could be an indicator of malicious intent; the killer could’ve wanted the corpse to be found by the lancer’s guild, perhaps due to some sort of grudge.
Ywain insists that they’ll need to piece together Gauvain’s final hours in order to get the answers they seek, so he asks WoL to meet him at Bentbranch Meadows in the Central Shroud, where he will provide them with further instructions.
Once at Bentbranch, Ywain explains that he intends to find potential persons of interest - those who may have known Gauvain or simply seen him before the murder. He asks WoL to cover the Bentbranch area while he surveys the Jadeite Flood, and recommends they meet up at the Bannock when they’re finished.
WoL questions three different individuals, and quickly learns that Gauvain has an extremely infamous reputation.
One woman at Bentbranch Meadows - a Duskwight Elezen - hardly knew the deceased. But she does recall an instance where he spoke derogatorily to her due to her race. She claims it doesn’t surprise her that someone finally grew tired of the man’s ego and prejudice.
At Galvanth’s Spire, a Miqo’te Wailer who served under Gauvain claims that the man was rude, condescending, and hypocritical. Many under his command greatly disliked him, with the only exception being a man named Thibault, an equally condescending second class sergeant who would regularly join Gauvain on patrols.
A fisher at the Mirror Planks admits that while out in the woods gathering grubs to use as bait, he’d witnessed Gauvain taking bribes from poachers. He wasn’t noticed but didn’t report the incident out of fear of retaliation. He also reveals that there was another Wailer present with Gauvain at that time; he didn’t recognize the other man, but notes that he was another Wildwood Elezen with slicked back brown hair.
At the Bannock, WoL approaches Ywain as he talks with the Third Spear Chief Sergeant. After informing him of what they’ve learned, Ywain reports that he’s heard much the same through his inquiries, and he is disgusted that Gauvain would abuse his power in such a way.
The Chief Sergeant, based on WoL’s description, theorizes that the other Elezen the fisher described was Thibault, adding that complaints about him and Gauvain were becoming more frequent in recent months. She had started filing a report to have the two suspended for their behavior, but is even more unsettled to hear these new bribery allegations.
Ywain theorizes that these misdeeds could be connected to Gauvain's murder. He also states that Thibault is definitely a potential suspect; if he was involved in the bribery scheme, he might have killed Gauvain in order to increase his own ill-gotten profits.
The Chief Sergeant informs them that Thibault left for a patrol near the Naked Rock in Greentear bells ago, and assures that the Third Spears will give their full cooperation in the ongoing investigation. Ywain asks WoL to locate Thibault and have him report back to the Bannock, adding that it’s best they not reveal the details of why to him just yet. The guild master also advises them to stay vigilant, as the area is a known raptor nesting ground.
When WoL arrives at Naked Rock, they discover a deceased Thibault, and must fight off a pack of anole raptors looking to make a meal out of the corpse.
It doesn’t take WoL long to realize that Thibault wasn’t the victim of a raptor attack; his injuries are nearly identical to those suffered by Gauvain. But as they process this turn of events, they are suddenly interrupted by the voice of a stranger, who callously mocks Thibault’s fate.
WoL comes face to face with another lancer - a Duskwight man with white hair, dark skin, and vibrant pink eyes. With little reluctance, the man reveals he is the one who slaughtered Thibault, acting disappointed because he’d hoped to watch the raptors chew on Thibault for a while longer. But now that WoL has caught him in the act, he insists they’ll just have to be the raptors’ next course.
The man charges, seeming intent to attack. WoL does not flinch, taking a defensive stance and maintaining eye contact. However, the tip of the lance stops just short of WoL’s face, and the assailant retreats with an amused smirk.
The impressed stranger - Foulques - claims WoL seems different from the Lancer Guild’s usual whelps. He suggests that they should forsake the Guild and allow him to become their personal mentor instead, arguing that their skills would be fully realized under him.
When WoL refuses, Foulques calls it a waste, claiming they will inevitably find only disappointment and betrayal with the guild. He decides he will simply have to show them - and all other lancers - the consequences of crossing him, and quickly vanishes.
When WoL returns to the Bannock, Ywain is shocked as they tell him what they encountered. He apologizes for unknowingly sending them into imminent danger, but is proud of how they maintained their composure in the face of such a dangerous adversary.
Since he’ll need to inform the Third Spears of the murder and the body’s location, Ywain advises WoL to return to Gridania ahead of him, where they can discuss these new developments.
Back at the guild, Ywain says that Thibault’s body has been recovered, though he’s frustrated that any answers the man held have now died with him. He states that while this Foulques seems to be their culprit, his statements to WoL indicate that his spree is unfortunately far from over. Furthermore, he remains convinced that Gauvain and Thibault were not random victims, as the vitriol, disdain, and violence towards the deceased are hallmarks of a personal vendetta.
For now, Ywain decides he will try to find any information on their suspect that he can. Until then, he encourages WoL to continue honing their skills, especially since Foulques is still out there and his future plans/targets remain unknown.
Level 15
Ywain informs WoL of several updates regarding their investigation.
After gaining more testimony from Central Shroud residents, the Third Spears have confirmed the legitimacy of the accusations against Gauvain and Thibault. Along with accepting bribes from poachers and bandits, the two were also extorting money from vulnerable civilians. The news has become the talk of Gridania, and the Wailers are now working overtime to investigate similar corruption within their ranks.
Ywain also reveals that he’s discovered some surprising information on Foulques. According to guild records, the murderous lancer was actually once a member, but was convicted and imprisoned for stealing money from the guild’s personal coffers. He was previously thought to have been killed during the Seventh Umbral Calamity, as the chaos and destruction resulted in several casualties at the prison where he was being held.
While Foulques motives remain a mystery, Ywain remains convinced that Gauvain and Thibault must be connected to a bigger picture. He insists that their best option currently is to locate and question more of the pair’s associates; these individuals are not only potential partners in their crimes, but also potential targets on Foulques’ hit list.
Since the Third Spears are already underway with their internal investigation, Ywain says he’s been asked to begin the same process with the East Shroud’s Fourth Spears. He asks WoL to assist him and sets their meeting place at Josselin’s Spire.
Upon their arrival, Ywain advises WoL to be discreet with their questioning. Direct accusations of wrongdoing might cause their targets to panic, shut down, or retaliate, so they should start with the more casual topic of familiarity with the victims. He also suggests that WoL look for any unusual reactions and responses, as this could be a sign of someone trying to hide information.
Two of the Wailers WoL speaks to are calm and forthcoming. The first barely knew the victims’ names until news of the corruption came to light, while the second was familiar with them many years ago, but was extremely put off by their conceited personalities even back then.
However, a third wailer that WoL approaches - a Hyuran man - quickly raises several red flags. He becomes strangely nervous and defensive when simply asked if he ever knew Gauvain and Thibault, berates WoL for “harassing” him, and gives the unprompted opinion that the ongoing internal investigations are a waste of time and resources. This Wailer ends up leaving in a huff, stating he has a training exercise to lead.
When WoL tells Ywain of this strange behavior, he agrees that this man might be someone to keep an eye on. Since the man stormed off without identifying himself, they seek out a superior officer - the Fourth Spear Chief Sergeant - to help with identification.
Based on WoL’s account, the Lieutenant deduces that the suspicious individual is likely a third class Sergeant named Ashton. According to the Lieutenant, he was close friends with the victims during their guild training days.
When news of the murders broke, many of the Fourth Spears had expected Ashton would need time to grieve. But instead, the Sergeant seemed agitated by anyone offering their condolences, and he’d become unusually anxious and jumpy in the field, as though he thought something - or someone - was watching him.
Just as Ywain and WoL plan to question Ashton further when he returns, panicked pleas for help suddenly ring out from the forest. WoL, along with Ywain and the Lieutenant rush in the direction of the cries, only to find three Wailer privates, heavily injured but alive.
One of the recruits explains that while they were conducting their training exercise, a lancer they didn't know emerged from the woods and attacked them. She recalls that they were easily beaten despite their best efforts, and that Ashton, instead of defending them, was terrified and ran away screaming for his life, after which their assailant abandoned them to pursue the sergeant.
WoL and Ywain quickly realize this assailant must be Foulques. The Lieutenant states that he'll get medical help for the injured privates, encouraging Ywain and WoL to give chase before Ashton ends up like his former friends.
Using the private’s story and footprints left behind, WoL and Ywain track their targets back to the Central Shroud. They eventually find the two at Lifemend Stump behind the East Vein waterfall, where Foulques stands menacingly over an injured and frightened Ashton.
Ashton addresses Foulques by name, begging the rogue lancer for his life. He insists that “what happened” wasn’t his idea and that he was pressured to go along with it. But Foulques isn’t swayed in the slightest by this, claiming that his cowardice only makes him even more pathetic in his eyes.
Upon noticing their uninvited guests, Foulques shows great disdain for Ywain, despite Ywain having never met him before. He claims he’s not surprised that the guild master would waste time rescuing a “sniveling coward” and claims it's a disgrace that he would have WoL’s talent dedicated to such a task.
Foulques discloses that a pack of man-eating wolves have recently been using Lifemend Stump as their den, hence why he chased a wounded Ashton to this spot. The sergeant’s blood has drawn their attention, and both WoL and Ywain proceed to fight off the wolves in order to keep him from being killed (this would be a modified version of the canon level 15 instance).
Foulques, while annoyed that Ashton still lives, admits that he’s impressed by the display. He once again laments how WoL’s talents are wasted by the “Coward’s Guild”, and even offers them a place at his side if they finish off Ashton for him. Ywain, frustrated by Foulques’ reckless violence and insults towards the guild, demands that he surrender and explain himself.
Foulques shocks Ywain and WoL by revealing that he, Gauvain, Thibault, and Ashton were all co-conspirators in the guild robbery. Eventually, Foulques felt guilty for what they’d done and tried to convince the others to confess with him. But the others turned on him, successfully taking advantage of prejudice against Duskwights to pin the entire crime on him.
The rogue lancer concludes with a declaration that he won’t stop until his former “friends” and the rest of the Lancer’s Guild are destroyed, before swiftly fleeing the scene of the attempted murder.
Despite being clearly disturbed by what they’ve just learned, Ywain maintains his composure, expressing his gratitude for WoL’s help. He plans to bring Ashton in and turn him over to the proper authorities, and asks WoL to wait for him at the guild so that they can debrief these recent events.
Back at the Lancer’s Guild, Ywain confirms that Ashton has been arrested and is currently being interrogated. While it might take some time to confirm the legitimacy of Foulques’ story, his gut feeling is that it’s the truth, especially considering Ashton’s earlier pleas for mercy.
Ywain assures WoL that he will let them know of any updates, intending to show them a new technique (Piercing Talon) in the meantime.
Level 20
A solemn Ywain takes longer than usual to notice WoL’s presence. He states that he’s glad they’ve arrived, as Swethyna was looking to speak to them. He goes to fetch her, though he's clearly still distracted by his own thoughts.
Swethyna personally thanks WoL for helping to bring the recent crimes to light. She admits that it infuriates her that this corruption occurred under her watch, but that as captain of the Wailers, she must accept full responsibility for these failures, and vows to make amends to those affected.
She announces that Ashton has not only confessed to his involvement in the guild robbery, but also identified the true mastermind behind the plot - a high-ranking Wailer Lieutenant named Nicodeme. The imprisoned sergeant also admitted to helping Gauvain and Thibault in more recent crimes, which were also masterminded by Nicodeme.
She’s already contacted Nicodeme for a “strategy meeting" at the Guild/Wailing Barracks with the intention to confront him. As the two driving forces behind the investigation, she would greatly appreciate if WoL and Ywain would join her for it.
Ywain initially fails to respond, but eventually snaps out of it, apologizing and excusing himself to get some fresh air. A concerned Swethyna asks WoL to go after Ywain, stating that since the last time they were in the guild, the guild master has become increasingly depressed and distracted.
WoL finds Ywain at the dock of Westshore Pier, and he asks for their forgiveness for his current state. He admits to them that Foulques’ story has left him feeling an immense sense of shame and guilt, despite the fact that the situation occurred prior to him having any authority in the guild.
Ywain tells WoL that before becoming guildmaster, he was a highly accomplished Wood Wailer along with Landenel Peaumasquier, his dear friend. Landenel was regularly judged unfairly because his father was a known criminal, and one day, that pressure and ridicule led his friend to make a crucial mistake in the field. Not wanting to see his friend unfairly penalized for a momentary lapse of judgement, Ywain took the blame for the entire incident, and was dishonorably discharged from the Wailers as a result. It was Swethyna who learned of his innocence and promptly righted the situation, offering him an apology on the Wailers' behalf and the position of guild master.
While the decision nearly cost him everything, Ywain insists he never regretted standing up for his friend, and that he can’t imagine the intense pain and hurt Foulques must have felt when his “friends” betrayed him.
When Ywain asks WoL their opinion, they agree that while Foulques’ actions are reckless and dangerous, his anger and resentment are understandable. Ywain agrees with this sentiment; while he can’t condone the murders and Foulques’ endangerment of innocents, the guild was also at fault for all this; their desire for an easy and swift resolution failed not only Foulques, but the co-conspirators’ future victims as well. Regaining his conviction, the guild master is determined to not only stop Foulques’ spree, but also hold those who set the man down his destructive path accountable.
WoL and Ywain head back inside soon after, and both agree to Swethyna's request to join the confrontation. Swethyna, glad to see Ywain’s self-assurance restored, thanks them as the time for the meeting draws near.
Nicodeme arrives at the Barracks, finding Swethyna, Ywain, WoL, and several Wailers waiting for him. The lieutenant questions why someone like WoL is present, insisting that confidential Wailer intel should not be shared in the presence of "civilians".
Swethyna shocks him by quickly revealing the true reason behind the meeting, listing out the serious crimes he's been accused of and demanding an explanation from him.
Nicodeme adamantly denies any involvement in the robbery or any other crime, claiming that Ashton is falsely naming him in an effort to save himself from harsher consequences. However, in his haste to dismiss the accusations, he accidentally mentions the exact amount of gil stolen in the Guild robbery - a fact that was never publicly disclosed.
A frantic Nicodeme starts to show his true nature. He takes out his lance, throwing insults and threatening violence in a desperate effort to escape his collapsing house of cards. The other present Wailers initially reach for their weapons in response. But Swethyna requests that they back down, instead asking WoL to handle the situation. Ywain encourages WoL to take up the challenge, which they do.
At first, Nicodeme scoffs at this, mocking Swethyna and Ywain for being so overconfident in "an amateur". However, WoL successfully bests him in battle. (This would be an instanced conflict, replacing the two canon instances that occur at level 20).
A flabbergasted Nicodeme can't comprehend how he could lose to a novice. Swethyna, however, claims this outcome was inevitable; she insists that WoL embodies the true values that Mistalle founded the Lancer's Guild on - courage, adaptability, and open-mindedness - and calls Nicodeme out as a fraud, a coward, and a common criminal.
The disgraced lieutenant is arrested for plotting, committing, and covering up the past robbery, as well as for his more recent crimes. Ywain expresses how proud he is of WoL's victory and takes some solace in the fact that the co-conspirators can now do no more harm.
However, this victory is short lived, as an injured young lancer recruit rushes in, terrified and bringing bad news. The recruit claims that she'd been with Jillian - the receptionist - on an errand at the Adder's Nest. But on their way back, they were suddenly attacked by none other than Foulques, who abducted Jillian by threatening to kill the recruit if she didn't come quietly.
Ywain is clearly distressed by this turn of events, but rationalizes that panicking will do no one any good. He notes that Jillian was likely taken as collateral, meaning that there’s a good chance she’s still alive. He plans to organize a search effort, imploring WoL to keep their eyes and ears open for any sign of the two.
Level 25
Ywain informs WoL that the search for Jillian has unfortunately seen little success. However, a written missive - supposedly from Foulques - was found outside the guild just under a bell ago. Swethyna will join them shortly to share its contents.
Upon her arrival, Swethyna confirms that the missive lists Foulques demands. Unless they meet him out in the North Shroud's Alder Springs the following day and hand Nicodeme over to him, the vengeful lancer threatens to take Jillian's life. He also swears to subsequently continue to slaughter more lancers at random until those demands are met.
While she holds no sympathy for Nicodeme, Swethyna insists that allowing Foulques to be his judge, jury, and executioner would violate the former lieutenant's right to due process, something she can’t set a precedent for breaking. She also adds that even if they give Foulques what he wants, the man’s own words indicate that his hatred for the guild will not be so easily quelled, and he might kill Jillian and others out of hatred for the guild regardless.
Ywain previously suspected this would be Foulques’ next move, and reveals he’s come up with a plan to deal with this exact situation. He asks WoL to bring him several items from across various parts of the Black Shroud: black bat wings from the East Shroud, kedtrap leaves from the South Shroud, and balloon bomb ash from the North Shroud. He claims these items are integral to his plan, and that gathering them will also be a test of WoL’s progress with their lance work.
WoL must defeat several black bats, kedtraps, and balloons in order to progress (all are spawned at the locations marked by Ywain on WoL’s map). Upon their return, Ywain praises them for their swift work.
Ywain reveals that the items WoL retrieved are ingredients to concoct an alchemical potion - one which will allow him to temporarily take on the appearance of someone else. He then announces his plan to impersonate Nicodeme and trade himself in the exchange for Jillian.
Swethyna, shocked by this dangerous plan, adamantly expresses her disapproval; she warns that Foulques may lash out in retaliation, and that it’s far too risky for Ywain to confront him alone. But Ywain insists that as current guild master, he must take responsibility for what Foulques has become and save Jillian, even if it puts him at risk.
WoL proposes a compromise by offering to “deliver” the disguised Ywain to Foulques; this way, if the situation escalates, they will at least have numbers in their favor.
Swethyna backs WoL’s suggestion, insisting that she can also have a backup team waiting at Fallground Float. Though initially reluctant to put anyone else in danger, Ywain accepts these terms.
Ywain plans to have an alchemist concoct the potion within the day. He thanks them for being willing to risk their own safety to help Jillian, before telling WoL they'd both best prepare for the upcoming battle.
Level 30
With the hostage exchange swiftly approaching, Ywain states the transformative potion is ready and that they will rendezvous with Swethyna at Fallground Float before putting their plan into action. Before departing, he compliments WoL as one of the best lancers he’s ever trained, and that no matter what awaits them, he will follow their example and face Foulques and the guild’s past mistakes with courage.
Just as she promised, Swethyna has assembled a back-up team, and encourages Ywain and WoL to contact her by linkpearl should the exchange morph into a physical confrontation. As Ywain prepares to take the transforming potion, he tells WoL to let him know when they are ready to head out.
As WoL reaches the exchange spot with “Nicodeme”, Foulques arrives soon after with a restrained Jillian. She attempts to apologize to WoL for getting them into this situation, but is cut short by Foulques, who orders her to remain quiet.
Foulques seems rather satisfied that WoL is the one to bring him “Nicodeme”. Once again, he tries to encourage them join him instead,
However, Foulques becomes suspicious of “Nicodeme”; the rogue lancer claims that the disgraced lieutenant's prideful and arrogant nature would never allow him to be quiet in the face of his doom. He raises his weapon, fully suspecting that he's been set up.
With their plan compromised, Ywain has no choice but to reveal himself the potion antidote he brought along, much to Jillian’s shock and Foulques’ fury.
Ywain attempts to talk Foulques down from his anger, reminding him Jillian has nothing to do with what happened. He informs the rogue lancer that all those involved in the robbery and coverup have been identified and arrested, and that they all will be stripped of their titles and imprisoned for their numerous crimes.
Foulques claims this isn’t good enough, and that he wants to personally watch the life leave their eyes for what they did. He insists that if they won’t give them what he wants, he will simply take out the three of them a a final message to the guild to stay out of the way of his revenge.
An final instance similar to the original takes place, except Ywain is present and assists in subduing Foulques. (At one point, Ywain continues to fight Foulques 1v1, while WoL must free Jillian from her restraints before a fatal attack on her can be completed, after which she will run off to get help. WoL will then rejoin Ywain against Foulques until the fight’s conclusion).
As the instance ends and Foulques seems to be reaching his limit, Jillian returns, having managed to reach Fallground Float to get help. She is joined by Swethyna and her backup team.
Foulques insists WoL and Ywain finish him off, but Ywain refuses, insisting that more death won’t solve this problem.
Ywain proceeds to apologize to Foulques for the injustice and mistreatment he faced years ago. He claims that the guild failed not only him, but all of Gridania and the other victims of the co-conspirators, and that the prejudice he was subjected to betrayed the very ideals the guild was founded on.
Ywain also states that while he can’t change what happened, he - as current guild master - takes full responsibility to right the wrongs of his predecessors. He insists that Foulques, as one of the victims of those wrongs, deserves to see that justice come to fruition.
Foulques seems genuinely taken aback by Ywain’s declaration, but his only response is a curt (yet also sad) laugh. He claims to regret nothing, and that he has no intention of returning to a dank cell. But he does admits that perhaps WoL and Ywain are perhaps not the cowards he’d assumed they were.
Foulques intentionally steps backwards over the cliff (unlike the canon original, where he falls in panic/by accident). WoL and Ywain rush to try and stop him, but by the time they reach the edge, he’s already disappeared into the misty chasm below.
As the Wailers secure the scene, Jillian thanks WoL for saving her life. Ywain also thanks them, insisting they’ve clearly mastered the art of lance work. But while he’s glad that Jillian is safe, he regrets that he was unable to get through to Foulques in the end.
However, Swethyna notes that while she can’t be sure, it’s possible that Foulques might have survived the fall. Her team have yet to locate a body, and while she must hold him accountable for the murders, she hopes that Foulques - wherever he is - will take Ywain’s words to heart and let go of his hatred for his own sake.
Ywain informs WoL that he will accompany Jillian to the healers to have her checked over for injuries. He encourages WoL to take their time in meeting with him back at the guild, as they are doubtlessly tired from the fight and shouldn’t overexert themselves.
Back at the guild, Ywain once again expresses his gratitude to WoL, and admits that he’s not sure he can teach them much more. He claims that while WoL was technically his student, he learned just as much from them, including how courage to admit to past failures is just as important as courage in battle.
Ywain insists he will not allow the guild to return to disregarding its shortcomings, as doing so will only delay the necessary steps to make amends. He concludes with his hopes to create a guild that even Foulques could be proud of. Lastly, he agrees to teach WoL one more technique (Lance Charge) and encourages WoL to remember to visit once they move on.
~~~
And that's a wrap! Thanks so much for reading!
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#Final Fantasy XIV#FFXIV#Lancer Quests#Ywain Deepwell#Foulques of the Mist#Canon Divergence#Long Posts#My Writing
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Dramatis Personae - Book 1: Gridanian Prelude
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Yenifer Falle
Age: 21 Pronouns: she/her Our protagonist; Yenifer has lived her whole life in the small hamlet of Quarrymill, one of a small community of refugees far from home. When desperation meets hope, she takes the gamble to join Gridania's renowned Lancers' Guild... and unwittingly becomes a part of a cosmic war for the survival of the star. Impulsive, brave, and good-hearted, Yenifer is trying to find a way forward not just for herself, but for her people as well.
Ala Mhigans of Quarrymill
Aebba Falle
Age: 36 (†) Pronouns: she/her Mother to Yenifer, Aebba raised her daughter through the collapse of Ala Mhigo and their dangerous escape to the Twelveswood. Alongside the other refugees, she worked to build a good a life as possible in this new land - and alongside other refugees, she died during the Calamity.
Meffrid Noward
Age: 38 Pronouns: he/him A former member of the Ala Mhigan Resistance, Meffrid has traded his sword for a laborer's tools. The leader of the Ala Mhigans in Quarrymill, he works tirelessly to keep his people alive malms from his homeland.
Scions of the Seventh Dawn
Papalymo Totolymo
Age: 42 Pronouns: he/him One of the foremost members of the Scions, Papalymo has been the liaison between the organization and Gridania for summers. Erude, quick-witted, and perhaps a little mad, the thaumaturge has seen the city-state through many crises... but fears that the next is near on the horizon.
Yda Hext
Age: 31 Pronouns: she/her A hot-blooded pugilist and member of the Scions, Yda hails from conquered Ala Mhigo and now works to protect her new home in Eorzea. Alongside her friend Papalymo, she has defended the people of the Twelveswood from danger. Beneath her mask, however, lies an unspoken secret.
Gridanians
Mother Miounne
Age: 36 Pronouns: she/her The owner of the Carline Canopy, Mother Miounne has run the tavern and inn for summers, despite the devastation wrought by Bahamut.
Beatin Mainrocquet
Age: 30 Pronouns: he/him Timbermaster of the Carpenters' Guild, Beatin is a perfectionist by nature. Constantly coated in the debris of his labors, nothing but the finest of work is allowed to be sold.
Thya Epocan
Age: 18 Pronouns: they/them One of Gridania's many forgotten faces, Thya does their best despite being on the city-state's lowest rung.
Residents of the Twelveswood
Bremondt
Age: 48 Pronouns: he/him An enigmatic figure in the Twelveswood, Bremondt has been running cargo, passengers - and contraband - up and down the Black Shroud for summers. Despite his many days in the forest, he is a surprisingly unsuperstitious man.
Kuplo Kopp
Age: Not telling, kupo! Pronouns: he/him... if he finds it amusing, kupo! One of the Twelveswood's many myths, Kuplo Kopp is perhaps one of the more talkative Moogles - and a friend of sorts to Yda and Papalymo.
Sergeant Galfrid Mossback
Age: 34 Pronouns: he/him A member of Gridania's army, the Twin Adders, Galfrid is tasked as being one of the organization's many liaisons with the Wood Wailers - and, in a pinch, the leader of a manhunt.
Lancers, Guild or Otherwise
Ywain Deepwell
Age: 36 Pronouns: he/him Guildmaster of the Lancers' Guild, Ywain has worked stoically for summers to turn trainees into fighters. As a new crisis darkens Gridania's sky, so to does a nemesis emerge out of the shadows to challenge both him, the guild, and his prize student: Yenifer.
Foulques of the Mist
Age: 34 Pronouns: he/him An enigmatic figure and rogue lancer, Foulques bears an axe to grind against the Lancers' Guild; one that he is perfectly willing to bury into a skull or six if it gets the point across. Obsessed with bravery, in Yenifer he has found a rival - and potential ally - in his mission.
Jillian Little
Age: 20 Pronouns: she/her The receptionist of the Lancers' Guild, Jillian is herself a lancer, though has taken on the hard work of handling the considerable paperwork that shuttles in and out of the Wailing Barracks on a daily basis.
Wood Wailers & Gods'bowmen
Bowlord Lewin Hunte
Age: 54 Pronouns: he/him One of Gridania's elder warriors, Lewin has led the Gods'bow against the Ixal, bandits, and worse for many summers. The Calamity casts a shadow over his heart, and the emergence of a new crisis will only redouble his fear that the city may not withstand another storm.
Sergeant Albert Miller
Age: 38 Pronouns: he/him A member of Gridania's police, the Wood Wailers, Albert is one of the more honest members of the organization - and, due to chance circumstances, becomes a strange friend of Yenifer in her time of need.
Wailer Mordin Sawyer
Age: 18 Pronouns: he/him A young member of the Wood Wailers, Mordin Sawyer was destined for an unexceptional career... but a growing emergency changes his course perilously.
Gods'bow Okhi Lanbatal
Age: 19 Pronouns: she/her One of the elite Gods'bow, Okhi was willing to blend into a sea of faces and uniforms... but war changes many fates.
Padjal and their Keepers
Seedseer Kan-E-Senna
Age: 28 Pronouns: she/her The spiritual leader of Gridania, Kan-E-Senna is the city-state's figurehead and commander of the Twin Adders. As one of the almost mythical Padjal, she is frozen in age - and by fear. Beneath that glass, however, lies a different woman, one who is trapped by the duality of her responsibility and the weight it bears.
E-Sumi-Yan
Age: Around 230 Pronouns: he/him A fellow Padjal, E-Sumi-Yan is the guildmaster of Gridania's illustrious Conjurers' Guild. Despite his incredible age, E-Sumi-Yan remains humble, and marries his wisdom with a wry sense of humor.
Keeper Roger Goodfellow
Age: 26 Pronouns: he/him One of Kan-E-Senna's elite bodyguards, Roger cuts an unusual figure alongside his more traditional companion. Beneath his stern public façade, however, lies a secret that ties his life to the Seedseer's forever.
Keeper Bernon Ouraux
Age: 28 Pronouns: he/him Kan-E-Senna's other hand, Bernon is a child of Gridania and is so proudly. Stern, restrained, and a little arrogant, he would still suffer any indignance on behalf of the woman he has sworn his life to.
#ffxiv fanfiction#light's falle#lf1: gridanian prelude#dramatis personae#which is to say#all of my blorbos#(only some of which I made)
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Who? // : Ywain Deepwell From? // :Final Fantasy XIV Amount? // : 205 Size? // : 100 x100 px
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#Icons#Rp Icons#Roleplay Icons#Lyrieuxs Icons#Free Icons#Final Fantasy#Final Fantasy XIV#Final Fantasy 14#Final Fantasy Icons#Ywain#Ywain Icons
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