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could you do some general relationship headcannons with yuna, riku, and paine from x-2
Alright, here you go, dear anon. Hope you have fun reading!
general relationship HCs
Yuna
Yuna loves to surprise you, especially when the two of you have been in a relationship for quite a long time. Sometimes, she brings you a bunch of flowers just to remind you that you’re still the most important person to her and that she’s still head over heels in love with you.
She doesn’t like being the centre of attention (which she usually is since she’s the one who defeated Sin once and for all), so she isn’t really much into PDA, also because she wants to keep you mostly out of the whole fuss that’s made about her. Of course she wouldn’t try to hide that she’s in a relationship with you but she definitely tries her best to shield you from reporters and people who are a bit too curious for her liking.
Sometimes, Yuna has trouble with falling asleep, mostly when she had a really eventful day and didn’t have the opportunity to calm down before going to bed. In moments like this it helps her to focus on your quiet breathing if you’re already asleep but occasionally she also asks you to tell her something, maybe something about your favorite childhood memory or a made-up story because listening to your voice never fails to soothe her nerves.
If the two of you get into an argument it’s usually Yuna who apologizes first. She hates being mad at people and therefore isn’t very resentful but she expects an apology from you too.
Rikku
Rikku is a ball of energy and can’t sit still for more than ten minutes which is why she always tries to convince you to do something. Spending a lazy day at home isn’t really her thing; she wants to go out and explore the world which can be a bit exhausting sometimes.
She peppers your face with kisses whenever there’s an opportunity to do so. She also likes to wake you up with kisses in the morning, especially since she’s usually an early riser and therefore often prepares breakfast for both of you when you’re still asleep.
Another thing about Rikku is that she doesn’t care about other peoples’ opinions at all. That’s why she doesn’t hesitate to pull you close and kiss you when you’re out in public but if you don’t feel comfortable with PDA she tries her best to change this habit because she doesn’t want you to feel embarrassed or uneasy. She still grabs your hand, swinging her arm back and forth, when you’re outside. It looks kinda silly but she really doesn’t care if others are giving you appraising looks.
When you first got together she was a bit unsure about telling you that she’s an Al Bhed because most people still think that they’re bad people. It made her fall in love with you even more when you told her that you don’t care about that. She even tries to teach you some basic Al Bhed if you’re interested in the language, and it’s actually one of the rare occasions where she doesn’t lose patience after a few minutes.
Paine
Paine can seem a bit cold and unapproachable sometimes but once you get into a relationship with her you realize pretty soon that she’s incredibly loyal and considerate. She’s the perfect example for the phrase “Tough on the outside, soft on the inside”, especially when it comes to you.
You’re one of the few people she opens up to. She’s still not very keen on talking about her past and the things that happened during the training for the Crimson Squad but she trusts you enough to tell you about it. She gets really quiet after a conversation like this, so you usually pull her into a tight hug and cradle her, maybe playing with her hair to distract her.
Since she likes to keep to herself Paine doesn’t really mind staying at home the whole day. In fact, she enjoys lounging around with you because it’s a nice change from her usual missions with the Gullwings, and it’s also a nice opportunity to spend some more time with you. She likes to hang around and watch movies but better be prepared for some snarky comments if something doesn’t make sense to her.
For special occasions, maybe your birthday or your anniversary, Paine likes to surprise you with some small gifts and a special date night. She can’t cook, even if her life depended on it, but she definitely won’t hesitate to take you to a nice restaurant or something like that.
#yuna ffx x reader#yuna ffx headcanons#yuna ffx-2 x reader#yuna ffx-2 headcanons#yuna ffx#rikku ffx x reader#rikku ffx headcanons#paine ffx-2 x reader#paine ffx-2 headcanons#rikku ffx#paine ffx-2#ffx headcanons#final fantasy imagines#final fantasy x-2#paine x reader#yuna x reader#rikku x reader
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' i will be the house that holds every part of you ' + thoma!! 💌
𓆩 ღ 𓆪 𝐚𝐞𝐠𝐢𝐬
( i will be the house that holds every part of you. )
chara : thoma fandom : genshin impact quote cr : mabel podcast
thoma reminds you of the sunset : made of warm colors, invigorating, meant for safekeeping. he thinks the very same of you ; he tells you this almost every day, marveling at your beauty and the love that flourishes in your bloodstream. thoma finds you to be wondrous in almost every way -- in the way you smile, in the way you laugh when he nearly trips when he's running errand after errand, in the way that you are so indefinitely human.
your heart is made of such solace and kindness that you do not allow yourself to break. what a burden you would be, you think, if you had to even stop for a moment and allow yourself a moment of weakness. ( but it is not weakness. it's okay to cry. you can almost hear him speak those exact words to you, and you know he would be right. )
your heart remains on the edge of despair, and even thoma cannot rescue it. but he can tend to it, do whatever it takes to pick up the pieces and place it gently back in your shaking hands. survival in this world, he has learned, is not always kind. not every hardship is worth it in the end, and to deem one's struggles as something that will benefit them in the future is cruel. thoma believes this with everything he has and he hopes you know it, too.
in the night, you toss and turn. in the night, the nightmares surface. dreadful are the creatures that dig their claws into your skin, threaten to break such delicacy, and how they gnaw into your spirit, poison what purity and safety is left.
you don't sleep much, lately. you try not to.
thoma finds himself knocking at your door. it almost feels wrong, in a sense, to disturb the night at 3 in the morning. you do not think to answer until you hear his voice, and when you open the door, you are greeted with a panic that is ever so present in green eyes.
"i know you haven't been sleeping, so i--" he stops, exhales deeply, swallows his embarrassment. "can i lay with you?"
you imagine you would be teasing him, telling him that he should rethink the way he words things. but there is such anxiety in his countenance that you nod wordlessly, allowing him to take your hand and guide you to your bed. he can feel the tension in your body, muscles stiff as he lays next to you, your hand in his.
you want to sleep. you are very tired, but there is a fear that keeps you awake, refuses to let you know anything but weariness and fatigue. you are so very tired. you do not realize this until now; the weight that hits you hits you too hard and it almost stings, somehow, and you want to cry.
you want to cry, but you shouldn't, so you don't.
thoma watches you carefully, feels the cracks embedded in his heart grow deeper and deeper. how the suffering must feel, an endless sensation and acceptance of what is. you should not go through this alone.
"it's okay." he says, faint reluctance attached to his voice. "you can cry if you want to."
your eyes burn. his grip on your hand tightens. you try to look away.
"it really is okay." thoma reminds you. "look--" he pauses, scoots a little closer, "i'll hold you, okay? i won't even see your face, then. i wouldn't even know if you cried. deal?"
you squeeze his hand twice, find the rest of the strength you have to answer.
"deal."
so he wraps his arms around you, holds you to his chest. and you break. you let go, allow yourself to crumble to dust, and it hurts. you break in thoma's arms, but he never says a word, doesn't tell you that it'll be okay, that things will get better. he holds you, pulls the blankets over your shoulder until the warmth lulls you to sleep.
you will not have nightmares tonight. he will make sure of it.
#genshin impact#genshin impact x reader#thoma#thoma x reader#genshin impact thoma#do not listen to yuna's ballad from ffx-2 when u write .#.: writing#.: req
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open bid for square enix to put x-2′s soundtrack on spotify
#final fantasy#yuna final fantasy#final fantasy x-2#ffx-2#final fantasy x#whats in the final fantasy x reader tag r ppl shipping themselves with the whole franchise#doodle#my art
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Story Time #2- Final Fantasy & Me:Part 2
The Reason People Should Be Afraid of Clowns:
I was gifted the PlayStation Final Fantasy Anthology at the end of the ‘04/’05 school year to celebrate my moving up in the world. On it was ported versions of Final Fantasy V and Final Fantasy VI, which had originally been released in the US for the Super Nintendo as Final Fantasy III.
I started out playing V a few days later. For some reason, it never grabbed me at all. I got through a good chunk of the game, then hit a troublesome boss and just stopped playing it. I still can’t remember anything about the game no matter how hard I think on it. Probably because it was overshadowed by what came next.
After rage quitting FFV, I moved on to VI and never looked back. Similar to IX, I was automatically captured by the game’s easy charm and emotional resonance. The characters in that game are so multifaceted and I found each of them to be wonderful in their unique way.
The one thing VI has that IX, unfortunately, does not is a fantastic villain. Kefka, the demented little fashion-challenged asshole, easily set the standard for things that make up the perfect villain to me. This guy had absolutely no motivation other than just wanting to watch the world burn, and is a key citation of personality traits you never, ever, want to encounter.
Comical as he was, Kefka scared the ever loving crap out of me, much more than any horror game or movie I’ve experienced since then (with the exception of Silent Hill 2), and I freaking loved it. Of all the memorable aspects of FFVI, that maniacal laugh is always the first thing to come to mind.
Me In The Spotlight, Losing My Religion
( readers with sensitive views on religion might want to avoid this part)
People always look at me like I’ve grown a second head when I tell them that a video game is the reason I became an Atheist. I agree that sounds a little extreme, but back in ‘05/’06 when I finally caught up to the rest of the world and got my hands on Final Fantasy X, it made perfect sense.
For the first time, I wasn’t the one in my circle of three close friends to acquire the game first. That honor went to my friend Mikey (that is not her real name), who had just been gifted the game and a Ps2 of her own. The problem was that she didn’t have a memory card and couldn’t afford one (they were anywhere from 25-40$ dollars at the time), and called me up one day desperately begging to borrow mine after having had to play through the intro of the game all the way to leaving Besaid island for the third time because her mom kept shutting off the system.
Of course I wanted to help her out, but this created a bit of a problem; I couldn’t lend her my memory card indefinitely because it would prevent me from enjoying my own games. The solution was for us to play through the game the first time completely in each others company. By that point we were used to getting through sections of games together, but this was the first (and last) attempt for us to play the entire game under the stipulation that the game could not continue unless both of us were there. So, naturally, I practically moved into her house for the summer.
Things started out fun enough. We ruthlessly made fun of the game for hours on end. We shared laughs and frustrations with the game’s mechanics, had fun recording amusing cut-scenes and lines of dialog (we made a YouTube poop VHS before YouTube was even a thing), and were just generally loving life at that point.
Then we get to fucking operation Mi’ihen.
That section of the game floored us both. We had just finished learning about Constantine and Crusades the year previous in school and had commented earlier about noticing the reference, though I never thought the game would ever try to give such a direct example.
For those in need of a quick refresher, Operation Mi’ihen was the part of the game where the Crusaders and Al’Bhed team up and try to use a new type of machina to defeat Sin. The operation fails, most of the people who take part are slaughtered by Sinspawn, and the Crusaders who survive are excommunicated by the church for going against the teachings, even though two of Yevon’s most prominent figures were on site to ‘Bless the Operation’. Operation Mi’ihen was the point in the game where the religious allegory really got heavy, and just kept getting worse from there.
After that section was over we both needed a break. I finally went home for the first time in about two weeks, and spent the next few days recharging my batteries until I was comfortable picking the game up again. We went back to joking about the game pretty easily, though the tone didn’t exactly improve from there. The next time the game broke me was during the revelation of Yevon and the Final Summoning.
The knowledge that the entire journey up to that point had been a lie, a pointless quest of willing Martyrs that were being deceived themselves hit me the hardest. During that part of the game I adapted traits of characters I hated the most. I was dumbfounded, whiny, frustrated, and unwilling to believe what was going on even though the evidence was being clearly presented. I was Tidus and Wakka combined, and at that point I hated myself for it. I came to really loathe Yevon and its real world basis.
When the game finally ended, I spent a few weeks in quiet contemplation. My friend wasn’t religious, and never had been, and couldn’t understand the extreme negative reaction. I was young, and at the time unable to formulate and articulate enough explanation while my feelings were still so turbulent. I distanced myself from her for a time while I tried to work it out.
All these years later I can finally put words to the metaphor I saw when I witnessed the end of the game. To save her world from Sin, Yuna sacrifices her fayth (the Aeons) and kills the dream (the Zanarkand utopia). The lie of Yevon is disbanded and the world enters an Eternal Calm.
I couldn’t explain it at the time, but I felt it. After coming to terms with everything, I renounced my faith in the church. Playing Final Fantasy X wasn’t the only catalyst, there were plenty of real world instances and influences that had me questioning even before the game, but FFX was definitely the boiling point.
X is the only FF game I’ve never been able to play all the way through more than once. I went back again after my friend let me borrow the game for myself in order to get through all the sidequests, but never progressed past getting inside of Sin. When the re-masters came out, I tried again and couldn’t make it past the Mi’ihen Highroad.
Final Fantasy X was a very good game, but it is still probably my least favorite of the ones I’ve played.
Horrible Feeling Redux- This Time With Fun Costumes!
I honestly don’t know why I bothered with Final Fantasy X-2 this time around. I guess there was a part of me that wanted to see if the fake world was dealing with the loss of Fayth better than I was. My first playthrough of the game took me about six hours, and I was left so angry I almost broke a controller.
Once again, it took a chance encounter and consult of a guide for me to realize I played the game wrong, and that by only following the game’s main story points I had missed about 9/10ths of the content and that was the reason the game felt incomplete and pointless. With frequent trips to the EB Games across the street to re-check the guide I eventually was able to 100% the game and get the actual ending.
I honestly don’t remember much of the plot, too much got drowned out in the endless repetitive mini-games and AP farming. I do remember liking the new characters, and that overall I was pleased with the re-visit to the world and how well the game handled the familiar while still being new enough to not feel like the same thing over again. I also must have watched that fmv of ‘1000 Words’ about a hundred times in that sphere dome (I had a file saved at the location so I could just watch it whenever). The take on the classic job system was interesting, but at the time I was a huge tomboy, and felt pretty offended that the game seemed to be trying to appeal to a female market by making the entire plot revolve around clothes.
All in all, X-2 gave me peace with X. As much as I complain about it, I did end up liking it, though it was a game I could have done without.
Ok readers, I know I promised XII with this part, but re-living the feelings of X took more out of me than I was expecting, so now it shall be lumped in with XIII, XIII-2 and XV. I do hope it’s as much of an experience reading it as it is writing. I’d like to hear some memories other people have with the series, if you have the time to share.
Also, the header for X is a line from the song ‘Losing My Religion’ by REM.
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Pyreflies in the Tower
Warning: Contains spoilers for The Dark Tower, Final Fantasy X & Final Fantasy X-2
At the end of The Dark Tower, with Roland Deschain on the threshold of the tower itself, Stephen King takes a moment to address the reader directly. He explains that this is the end of his seven-book epic, that he wishes to tell you no more of Mid-World and all that lies beyond. He calls out those readers who demand specifics of what happens after, "the grim, goal-oriented ones" who must know what Roland finds at the end of his journey. After all, the contents of the tower are rarely the point of dark tower stories; it's the journey to arrive at that threshold which resonates so strongly with us all. He warns that should you read on, "you will surely be disappointed, perhaps even heartbroken".
Yet - after complaining that some readers will feel cheated if he doesn't give them a more fleshed-out ending - King then plunges into a final, divisive scene which tries (and arguably fails) to describe the interior of the Tower and what lies at its peak.
When I first read The Dark Tower, this apparent act of literary cowardice infuriated me. I agreed with King; I had enjoyed the journey, and I didn't need to know what lay inside the Tower. But if there was more to be read, after seven indulgently-long books how could I simply stop, and assume that whatever came after brought no further context, no sense of completion or conclusion that I would otherwise have missed. While there's a valid argument for me taking responsibility for my own enjoyment, that's a temptation I - and many other readers - will never be able to resist.
As a storyteller, I'm more sympathetic. There may be a Right Ending to a story, one thematically consistent with all that went before; often there is an ending the reader wants to see, a True Ending where their favourite characters get what they deserve, and which ties up all their loose ends. Sometimes these two do not coincide.
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This all came to mind recently while replaying the inconsistently numbered Final Fantasy X & X-2. Despite water-breathing anime sportsboy Tidus being ostensibly the lead character of FFX, the plot revolves around the pilgrimage of the young summoner Yuna and her efforts to rid the world of Sin, an enormous prayer-powered space whale from a long-forgotten war. While travelling together Tidus and Yuna fall in love, yet even the revelation that Tidus is a dream of the ethereal Fayth - and that defeating Sin will cause him to cease to exist - does not deter Yuna from her path.
In a genre full of unsatisfying denouements, FFX's ending is a shining light, perfectly balancing the salvation of the world with the emotional stakes for the main characters. Faced with a choice between the lives of all the inhabitant of Spira and the continuing existence of her lover, Yuna makes the Right choice, the heroic choice, the one which every element of the storyline prior to this point foreshadows. She banishes Sin, then in her rush to embrace Tidus passes straight through his now-ethereal form. It's a singularly heartbreaking moment, and perfectly encapsulates the weight of her loss in her moment of greatest triumph.
The power and poignancy of the ending reverberated in the collective conversation of FFX's fans. Considering how irritating a character Tidus is for most of the game - a spoiled, oblivious man-child obsessed with being the centre of narrative attention - he is clearly changed by the end of his journey, and the bittersweet end to his relationship with Yuna spawned reams of fanfiction. When the Japan-only Final Fantasy X International edition included a bonus cut-scene teasing Yuna's discovery of a recording of an imprisoned man looking uncannily like Tidus, it seemed to point to an obvious conclusion: the first true Final Fantasy sequel had heard fandom's outcry, and somehow Tidus's continued unexistence would cease.
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Of course, no JRPG plotline is ever that straightforward.
By comparison to FFX's strictly linear pilgrimage, Final Fantasy X-2 hops back and forth between locations from the prior game as Yuna and her friends explore the colossal shifts in culture and the balance of power instigated by their overthrow of Spira's theocracy. Similarly, the sequel's tone is a more mercurial affair, its weighty sociopolitical plotline balanced with frequent deviations into joyous flights of fancy - from impromptu pop concerts to anime-inspired farce - and against the odds it works. The Tidus-a-like turns out not to be our aqueous attention-seeker after all, but rather a thousand-year old ghost - named Shuyin - genocidally obsessed with avenging his lover, a summoner bearing more than a passing resemblence to Yuna.
Faced with Spira's destruction at Shuyin's hands - ably assisted by yet another improbably-named ancient weapon of mass destruction - Yuna has no choice but to bring low this ghost who wears her lover's face, and to banish him once more from the world. In a story preoccupied with themes of coming to terms with the consequences of your actions, of learning how to live again in a world set adrift from the status quo, Yuna's victory is in making peace with her choices and finally letting Tidus go.
I would argue this is the Right Ending. It's the ending the entire thematic thrust of FFX-2 builds towards, and also the ending Kazushige Nojima, the scenario writer for both games, had originally intended when he told Famitsu: "We had several ending patterns prepared, but when it came to ‘what about a happy ending?’ at the time, I thought ‘no, there can’t be one’."
And yet it's not the True Ending, nor even the Good Ending. For those you must play this 80+ hour RPG again, in the exact order the developers intended the story to proceed, and meeting a number of very specific criteria along the way. Without adhering strictly to a guide, I would reckon the 100% completion True Ending to be nigh-on impossible.
For this display of dedication, an act of painstakingly stepping through FFX-2 again in almost ritualistic fashion, Tidus is mysteriously returned to life by the Fayth and tearfully reunites with Yuna. It's ostensibly a happy ending - Yuna gets what her heart desires, an outcome only made possible by her determination and persistence - yet simultaneously it unpicks the thesis which the bulk of FFX-2 seems to support: Yuna will always love Tidus, but she doesn't need him. The True and Good Endings may well be true and good, but are they the Right Ending for this particular story?
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Yoko Taro, when talking about the writing process for Nier: Automata's euphoric Ending E, told Siliconera: "I started thinking about what would be the most fitting ending for all of those characters, and that resulted in the E ending. It’s not something that I desired, but I believe, in the world of writing, the characters move toward that ending themselves, and they directed me to write toward that end. In the end, it’s probably what the characters had hoped for – what they would have desired."
Similarly, even though Nojima may not have intended FFX-2 to have a happy ending, he told Famitsu: "after the game was released and I was able to see the fan reaction to it, I changed my mind."
I spent tens of hours reading Stephen King's epic series. I spent hundreds of hours playing FFX and FFX-2. When readers and players live in someone else's world for so long, growing to care deeply for their favourite characters, is it a bad thing to give them the ending they long for, even if the story seeks a more fitting conclusion?
Unlike books, games have the luxury of multiple endings, and I've always felt the urge to follow a story to its very limits. It's only recently that I've begun to question whether the True Ending and the Right Ending are necessarily coexistent.
Then again, perhaps there's an argument to be made for FFX-2's approach, gently gating fan-favourite endings through effort. I couldn't resist simply turning the page when the True Ending of The Dark Tower was offered to me, but when FFX-2 asked for another eighty hours to bring Tidus back from the watery depths, I hesitated. Did I care that much, or could I happily accept the ending I felt was Right, even if it wasn't the True Ending I knew existed out there for those dedicated enough to reach it?
After all, if I couldn't live without Tidus and Yuna's happy reunion, another eighty hours immersed in the minutiae of Spira might not seem like such a trial, but more of a painstaking ritual, a summoning of a beloved spirit back from beyond the Farplane.
And who am I to deny the faithful their rituals?
Inspired by Critical Distance’s Blogs of the Round Table on the topic of Denouement.
Big thanks also to J. B. Rockwell for digging out the text of the Dark Tower Coda for me when I realised I no longer owned the book, and was increasingly concerned my annoyance from years prior had corrupted my memories.
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As you may or may not know I have been playing, slowly but surely, through Final Fantasy X with some reservations about it due to my aversion to turn-based gaming (if you don’t you can read my previous posts about it here and here to fully understand my journey). Well I am pleased to say that I have finally finished it! It’s been a bit of a struggle occasionally but I suppose when all is said and done it has won me over. That doesn’t mean I haven’t found plenty of faults with it though. When I first started writing this post it was meant to be a straight up appreciation post but then I kept remembering things that really annoyed me about the game and I got carried away. Now this is a half rant, half appreciation post. I’ll get the ranting out the way first as it’s never good to end on a negative! Plus my ranting isn’t to be taken to heart or anything like that, FFX is definitely a good game, I just need to vent my feelings about some of the things that were bothering me, particularly at the end. Spoilers ahead!
So first off, I did not complete the game “fully” in that I didn’t complete any of the side quests. I really did try with the monster arena but WOW, how boring is that? Yeah, let’s just wack shit with a sword over and over again mashing the X button until I die of either boredom or old age. No thank you. I know that it gets harder when you capture more difficult monsters and the monsters in the arena are insanely difficult of course but I think my aversion to turn based gaming came through way too much here, if it was a case of running round an area hitting stuff as I go and picking up XP automatically instead of SMASH! YOU’RE IN A BATTLE! Animation of monsters coming in, oh look it’s my turn, attack animation, animation of me winning, point allocation… Then that would be fine. Basically I don’t have the patience to catch all the monsters and then grind enough to get my team to a level where they can beat the monsters in the arena. Dan is currently trying to complete 100% of the game in his own playthrough and while I can appreciate how some may enjoy it, it’s not for me.
Now let’s talk about the final boss battles starting with Seymour “my-hair-looks-like-chopper-handlebars”. He is persistent I’ll give him that but his last boss battle was bullshit. Maybe I just got lucky with this or something but it seemed like the wheel things he was attached to (furthering the chopper theory) were supposed to move and change the elements he was attacking with every round but he just stuck with Firaga the whole time until I killed him. It was a bit disappointing. Then we have the battle with Jecht and I must say at this point, damn the boss battle music for that bit was so cool, plus he looked incredible. It was a shame that it was quite an easy battle. Same goes for the fight with the aeons and Yu Yevon. Plus they had made it so that you can’t die which took away any sort of risk. I did kind of appreciate it though because I had no intention of running through the time filler room between the last save point and Jecht where you have to collect ice balls and avoid running into ice shards again. That was a weird room. It also seemed like the boss battles were easier than a lot of previous battles. I had spent a lot of the game (under Dan’s almost manic strategic gaming style) getting to know all these different tactics, what to look out for, what should be equipped, etc but at the end it seems like they say “nah, don’t worry about all that, just go for it”.
Finally, you know I’m going to end my rant with Tidus. We finally get to Jecht after learning throughout the game, and through the Jecht spheres, about the sacrifice he makes and how he really does love his son, even though he’s a dick to him, Tidus has shown some character development around Jecht after finding his sphere message things… But being the arrogant douche canoe that he is Tidus McTwatwaffle ruins what could have been a nice moment at their reunion by telling his dad he hates him. I thought it had been established that he actually doesn’t and it’s obvious he doesn’t really, he just has a huge flair for the dramatic which Yuna, for some fucking reason, seems to find attractive. You can do so much better than him Yuna, get it together girl. Oh, and also “this is my story” get to fuck Tidus, you self-absorbed prick, it is not your story. It is Yuna’s story. She is the one that had to summon all her aeon friends to be killed at the end, she is the one that lost both you and Auron on the same day, she is the one that was plot central, she did literally everything in that game and even when she got kidnapped she was like “I think not”, leaped off a building and flew to safety. She even outlasted Tidus so many times in battle, he was constantly dying. I honestly do not know why Tidus was dreamt up, was it just so that he could shout at Jecht during the boss battle to stop him from going into overdrive mode? Seems like it. I would much rather have played as Yuna throughout the game I think it would have made more sense.
The real hero of this story
On to brighter things now; this game is absolutely beautiful, has some amazing voice acting, music, characters, monsters… It’s great, it really is. The story was also very good, what I could understand of it anyway, I had to keep double checking with Dan that what I thought was happening was actually happening but I often get lost when there’s a complicated plot so I think that’s more my fault than the game’s. I know that my ranting above has made it sound kind of bad but I enjoyed playing it. I will also admit that when Auron was sent a sneaky tear fell down my cheek and I had to take some deep breaths. So yes, I would highly recommend this game, I liked it and I will now consider Final Fantasy games more than I used to. I guess you could say that Final Fantasy X won’t be my final Final Fantasy game.
Once Dan and I have moved in together we’re going to play through FFX-2 which I know is meant to be bad but we’re going to approach it in a light hearted manner and not take it too seriously.
To finish off this post I would like to ask my FF fan readers some questions about the FFX plot which I am still unsure about:
Is Yu Yevon the god that they have been worshipping all this time? Who or what is it? If it is the god they’ve been worshipping then why do they keep worshipping it afterwards in the epilogue?
Why doesn’t Yu Yevon just possess the dark aeons? Those things are crazy hard to kill. Can he not possess something unless it’s inside Sin?
Why was Seymour so set on marrying Yuna? Why did it have to be her? He could have chosen any summoner once she refused him, couldn’t he?
My Final Final Fantasy X Thoughts: Torn Between Critiquing and Praising As you may or may not know I have been playing, slowly but surely, through Final Fantasy X with some reservations about it due to my aversion to turn-based gaming (if you don't you can read my previous posts about it
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