#yes but it’s after a plot related event. so in TP you escape from the dungeon as a wolf and then at the end of the level you meet Zelda
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Also the non-linear storytelling completely results in….no storytelling imo. Nintendo is so aware of the fact that players might not do things in the order they want (if they even do them at all) so all the information has to be really minimal and repetitive in case somebody only does one temple or whatever. TP and OOT and MM and literally every other Zelda game put you directly in the path of the main antagonists or have really drastic things happen while you’re there. Where TOTK/BOTW it’s like, everything really intense happened a super long time ago and you watch a video about it and then go back to hunting frogs or whatever
#that’s why the chasms are soooo good. it’s really classic Zelda imo#zoeposting#also I’m sorry but I cannot care about characters if MY character doesn’t get to interact with them#rauru (that’s the goat guys name?) was so endearing on that first island where he appeared as a ghost#but watching him in cutscenes it’s like. I could care less about this man#plus so many Zelda games like. give you extensive time with Zelda#in the story. as a part of major plot beats#where TOTK it’s like. they literally share a house and I feel nothing for her lol#and it might sound hypocritical bc#‘Zoe they do the story beats in other games in cutscenes too!’#yes but it’s after a plot related event. so in TP you escape from the dungeon as a wolf and then at the end of the level you meet Zelda#in oot sheik shows up at the temple of time after a major story moment#in botw you go to a random location and watch a memory of something that happened 100 years ago. it’s so different#which speaking of: I love what they did with geurdo town#of all the town situations I thought that was the coolest and most effective
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