#yeah.... I'm a bit behind with the posts sorry!!! >_
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miwiheroes · 14 hours ago
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Dropping Byler Evidence Every (Other) Day Until Season 5
. ݁₊ ⊹ . ݁˖ . ݁ Day 23: Airport Hug(s) . ݁₊ ⊹ . ݁˖ . ݁
I haven't done one of these in a little bit because I'm just getting moved back in at university but I'm glad to be back! This time, we are looking over Mike and El's airport hug vs. Mike and Will's.
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These two scenes are extremely different. It is clear which one the writers and directors gave more importance. AKA which one is supposed to be the main focal point of the scene. If you think that the meeting scene in the airport is supposed to be all about Mil*ven and how cute their relationship is, I'm sorry but you are not watching the same show as I am. The airport hug between Mike and El and the airport 'hug' between Mike and Will are supposed to convey these messages:
Something is wrong with Mike and El's relationship and they are trying to push it down, meaning it will come to the surface later.
It has something to do with the way Mike's acting.
Something has changed internally within Mike between Season 3 and Season 4.
This something is to do with Will.
You are supposed to notice Mike's actions towards Will more than his actions towards El.
This is how I will structure this ESSAY ASS POST
Number One:
Something is wrong with Mike and El's relationship. It may not seem this way from the beginning, in fact, it seems very much like they are back to the way they used to be at the beginning of S3, apart from the making out- um yeah, so it all seems well. But that's the thing.
Developed relationships with depth, relationships that the audience need to crave for, do not get presented in this super cutesy, teenager-y love way. Unless there are other stakes. In Stranger Things, it is apparent to us that there is always something off when characters seem Too Happy. Something will go wrong, things won't stay the same as they were at the beginning of the Season. I really don't know how to describe it, but basically what I'm saying is, even in their cute moments, the audience needs to sense that something is off. Even if it's very minute.
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The kiss is cute. But that's all it is. There are no stakes behind it, nothing bad has happened yet, which is why an audience who likes the couple already may feel happy with it. But a GA may be able to sense that this is unlike other kisses or meetings in ST. The kiss is not after a fight, the kiss is not after a long time of pining, the kiss is not an 'i can't lose you' kiss, the kiss is not a 'relief after a long time of fighting through something' kiss. It's just a kiss.
You may be thinking this is a bit harsh, but the GA also know another thing. El is lying to Mike. Her letter foreshadows problems for their relationship instantly.
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From her letter, we know that she is lying about having a good time at school and in California. The audience may then believe that there must be something wrong with their relationship if she feels the need to lie. Especially El, the one who always says 'Friends don't lie' and got annoyed at Mike lying last season.
So this kiss isn't supposed to be cute. It's supposed to be tense. Because we are supposed to know that she's lying to him, and narratively, the truth always gets revealed.
Therefore, the audience is supposed to take away from this interaction not that Mike and El are a cute couple, but that El is trying to hide stuff for a reason.
And the audience quickly gets their reason why:
Number Two:
The reason why El's been so weird with Mike, the question that is ringing around in the audience's head get's half-answered with the next sequence.
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The audience should know that something is wrong based on the way that the happy music suddenly shifts to something far more morose, and El looks hesitant before faking a smile. JUST as she fakes her happiness in her letters.
Therefore, the audience sees it is somehow Mike's fault she feels the need to act this way. So far, we have ticked off two problems in their relationship: El is lying to Mike, and El seems upset at the unfeeling note Mike made. These must be linked together.
I also think that the audience see that it is signed in such an unfeeling way, despite the kiss. This means that the kiss at the beginning no longer seems genuine at all. So obviously, the audience must be wondering where this is all coming from , and why Mike is upsetting El.
Number Three:
Something has changed internally within Mike. The time between Season 3 and Season 4 has drastically changed Mike's actions towards both El and Will. We know that suddenly Mike is being unfeeling towards her in his note, meaning that the rest of his interactions don't seem as genuine to the audience. This may be a different view they had from Season 3.
They have just been introduced to a change in El's behaviour towards Mike (she now lies to him), meaning there must have been a change in Mike's behaviour to have caused this. And this is all internal between seasons:
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What changed?
Now, we should get the answer when we look back at the end of Season 3. Mike looks back at Will's house. He hugs his mom like he's numb and just realised something huge. The monologue over the top keeps saying how he doesn't 'want things to change'.
Later, in the apology scene in Will's room, we find out that Mike was afraid of losing Will, which is why he got mad at Will seeming standoffish.
SO WE GET THIS SCENE WHERE WE ARE INTRODUCED TO MIKE BEING SUPER WEIRD WITH EL AND THIS IS ODD SO HE MUST HAVE CHANGED AND THEN HE ACTS WEIRD WITH WILL SO IT ALL POINTS TO.........
Number Four:
The reason why he has changed with El is because of Will. The reason why he seems so unfeeling towards El yet so disingenuous and unlike himself is all because of Will. The way he acts, the way he writes notes, it all boils down to this moment in the scene.
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Will is reason he's nervous. Will is the reason things have shifted.
If something has changed internally within Mike to clearly act differently enough with El to make her lie to him, AND something to make him act weird with Will, then they must be linked together.
Besides, if we want to go the super obvious, on the face of it analysis - Mike is simply nervous because his feelings have been realised. He doesn't want to let them show so he can keep up this disingenuous relationship with El. He just wants to seem normal. It all adds up.
Harking back to El's letter, she mentioned one thing about Will, and that was that he was painting something for a girl that he had never told Mike about. And Mike acts standoffish about the painting when Will confirms that it probably isn't for him. It's clear as day - he's nervous to keep up this facade, he's jealous that Will's not making paintings for him, and he's been scared of losing Will (confirmed later on).
I mean, this might be all well and fine. Mike might not be having an impactful scene with Will, after all--
OKAY I CAN'T EVEN TYPE IT OMG ONTO THE NEXT POINT
Number Five:
Mike's big problem has to boil down to Will. This is proven by the fact that we are supposed to focus on this interaction far more than his interaction with El.
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First of all, it is important to note that the directors of the show are intentional with where they place extras during a scene. They have free will, and we an see their choices being made during the airport reunion.
In the first and last Milkvan kissing scene, the camera is focused on them, yes, but it is very busy. Watch the shippers try to edit this scene, the duffers really said. I mean, it was so hard to take a screenshot of them without a person in the way of the camera. This is not by accident.
Mike is wearing a visor, he's holding a bag so he can barely hug her, he's also wearing sunglasses inside?? You can't see his facial expression, making this seem even more disingenuous. Again, people are moving in front of the camera, it's very very busy.
It's supposed to be a little overwhelming. That is not a coincidence, they aren't filming in an actual busy airport. So so many extras walk in front of them during the whole scene, not just the kiss, but while they are speaking as well.
Compared to the scene with Will...
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No extras pass in front of them, the camera is closed in on their facial expressions, making them very clear without obstruction what they are feeling. This tells the audience to look quickly! This is important!
This is why the main takeaway from this scene is not at all about how 'cute' Mil*ven are. It is supposed to remind you of the problems in Mike and El's relationship, introduce that Mike has changed between S3 and S4, making him seem disingenuous and wanting to seem 'normal'. And that this is all because of something to do with Will.
And based on the clues that he's repressing a lot of his emotions all of a sudden, he's heard that Will is painting for someone else, he's being unfeeling toward El because of Will for some reason..... Mike's problem is that he is trying to deny or repress feelings for Will.
Atp it seems too obvious to post.
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sanriodanshigoods · 2 years ago
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Shinya, Ichiro and Takahiko, With name tagging key holder mascot!!!
Front:
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back side
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it comes with hiragana characters for you to put your name in it.
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(not...all of them, each colour belongs to a single character)
Details: Size: About 7 x 6 x 11 cm Material: polyester
*Not including chain
Here all the characters available!:
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Visit the Sanrio site for more details 😊
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flowerakatsuka · 4 months ago
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i took this screenshot while watching sakura yesterday bc i liked the lighting and pose, but it's been on my mind all freaking day. the reason why kara's the only one still fucking around & drinking with his biker buddies is because that phone call he ran to get was a rejection. he tried to find something to do to help out, but failed. he struggled to find work back in s1, too, so it makes me wonder if he seemed to give up bc he doubted if he could actually land a job like his brothers...
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nguyenfinity · 2 years ago
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Every time I draw Mamagi it does AoE damage (I am also in the area of effect)
Lighthearted bonus:
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#enstars#hiiro amagi#rinne amagi#i don't know if this is a bad time to be amagi-posting given that hiiro's fs2 just dropped but. oh well#also this might be the last thing i draw for a bit because i am in the final stretch of this semester#if you sent in a request. i will get to it and thank you for your patience#anyways i know i'm kinda being like 'haha rinne mama's boy' which like. yeah but also sometimes--#--sometimes you're an adult in their 20s and like. yeah sure you're technically an adult or whatever but you still feel like a kid yeah?#and sometimes you just maybe want your mom to help you when you're lost or confused or when you need someone to tell you it'll be okay#but you won't get that for whatever reason#sincerely: an adult in their 20s#....can you tell why rinne is like. a vibe to me now#anyways i'm not saying mamagi dying was a necessary evil but if hiiro and rinne had an adult who actually loved them at home they probably-#-wouldn't have left and we wouldn't have the main story#if she was alive today tho she'd be going to their lives sorry i don't make the rules (yes i do)#if she ends up being exactly like the rest of their village in some future lore i'm gonna be so sad.#she'd throw hands with niki's parents#imagine leaving your sons behind because you straight up died (couldn't really do anything about that)#meanwhile your son's boyfriend's parents just. up and left him because they could#also posts with her will be tagged mamagi#if you read all that <3#mamagi#she'd adopt all the bees and alkaloid too#imagine if they got their singing skills from her#also mamagi 1 rinniki shipper (also does not care it's not legal)#rinniki
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luscinai · 5 days ago
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there's something about lu, in terms of being an individual with layers and layers of masks, that makes me really sad because the thing with most people with masks is that there's usually something underneath it. her? not really. to elaborate. we understand fundamentally the concept of no one's ever born bad, but simultaneously, nobody's born good either, because you haven't even done anything as a child. you just ... were. this puts lu in a rather strange position where, at least in dc, when raised as a person and eventually evaluated psychologically, the psychiatrists concluded that she just is. no good, no bad, no real sense of self—merely a mimicry of the toddlers all around her. not particularly happy or upset about anything. her sense of self and personality doesn't develop after years and years of effort from her family and friends. even then, there's always something a bit more hollow about her. less human and more beast, more feral, not fully understanding humanity and what all it entails, including emotions. she'll play the part required, sure, but she won't be able to tell you what she is if you ask. she'd like someone else to tell her one day. still not too sure if she wants to hear that answer, though.
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kostium · 2 months ago
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going inside lorroakan's place is an eye opening experience for mist. on one hand, it's nostalgic. on the other, that's a dark image of what once was.
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arklay · 2 years ago
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WIP DAY.
tagged by @girlbosselrond @morvaris @aartyom @risingsh0t @phillipsgraves @leviiackrman @indorilnerevarine & @denerims over the past month! sorry it's taken me so long to get to anything at all, i'm sure you guys have heard me address it enough, but thank you all so much for continuing to tag me in things while i've been inactive ♡
tagging @aelyosos @brujah @calenhads @florbelles @jendoe @lightwardens @liurnia @nokstella @nuclearstorms @shadowsofrose @shellibisshe @steelport @swordcoasts @wrymbloods @voerman & all of those who tagged me again cause i'm so behind + anyone else who'd like to share anything they're working on, not just writing! ♡
i haven't written anything since the last wip game i did, but i started trying to put diana's timeline together at the start of january, so i mean... i'll show that instead. as you can see, fatigue hasn't let me do much with it even though i've got all of her timeline already done and strewn about all over the place.
started with 1995 onwards cause it was originally going to be an ewskers timeline situation, but then wanted to include all of her backstory so i went back to the start and still have the late 80s and early 90s to get through before then, but yeah :]
it's going to include like all little moments i've thought of between the ewskers just for me and placing them on the timeline, so you can imagine how long this is going to get if i have to go to 2021 for village... like just 1996-1998 is going to be so much... she's very special to me if you couldn't tell already lmaoo
never sharing this though, it's just for me, and like will help for when i do her timeline page (more in-depth version of what's on her oc page) to just run through canon events and brief descriptions and whatnot. you understand.
everything is blurred out besides 1995 ewskers momence and the years, just cause like idk her i feel weird sharing her in-depth backstory unless it's in dms or something, just cause there's lots going on there and yeah. things. idk
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i also made a carrd for twt if you wanna have a look at that :] there's some cheeky subtle things with the two resi items i used as pics hehe
actually, you know what, i'll give a lil bit from where i left of with that rewrite anyways, even though it's been months since i wrote it. but why not
Wesker left a fleeting kiss behind her ear then reached around her and hooked his fingers beneath her coat, prompting Diana to glance back at him. But all he did was gently pull it from her shoulders. She watched him from out of the corner of her eye as he hung it up on the rack by the door, his movements careful and almost calculated, until he turned back towards her, and the warmth of his body returned once more. He pressed up against her side this time, as opposed to her back, and one of his hands found a home on her waist. The way the arm it belonged to was resting firmly against her as he began leading her towards the kitchen was comforting, secure, yet unmistakably possessive. And she revelled in it. He had quite the knack for handling her just the way she wanted.
#tag games.#keep going to do picrews and just zoning out 😭 i'm so behind on literally everything but it's fine it's okay (lying)#i'm having a day and a half even though i woke up feeling okay but oh well. my last month has just been like watching videos during the day#or playing games when i have a bit more energy but like i can't do anything that requires me to actually read or write things like words#are just not computing in my brain at the moment but it's okay like i'm just exhausted and hoping soon i can get back to writing because i#still have over 30 wips going lmao but yeah it's been a time a half with lots of appointments and seeing specialists again and trying to#sort things out. i've been more active on twitter which i've mentioned before but it's just because like it's easier for me to sort of just#like and rt things and not having to do my organisation tags and things like i know that sounds so just small and simple but that's how#i've been lately like to my brain rn that seems like a really big task. so i just keep coming on here randomly for a few minutes then#disappearing so i'm sorry that i've definitely missed so much and i haven't been around to just show my appreciation and love to your#creations!! also just everything that happened in december and then a bit at the start of january too like i'm just a lil paranoid about#being on here honestly so i'm trying to get back to it and be okay with posting again and i'm going to make a promise to myself to actually#filter more tags i think? just to help me with like not exposing myself to things that do make me feel uncomfortable in any way!! i'm#rambling now but sorry sometimes i just need to lmaooo idk but yes so cute lil subtle things from my carrd i wanna talk about cause why not#i didn't have to change the blue herb from re0 besides making it brighter because it's already teal toned which is so sexy but i shifted#the hue on the spade key like SLIGHTLY like it was so little. but anyways. i use this emoji ✨ on my twitter name and yes cause sparkles but#also. three stars. the s.t.a.r.s. badge and logo :] then blue herb because i will have no poison in my safe space!!!! take a blue herb or#leave please!! only good vibes and safe space here!! spade key because i'm ace <3 i was going to include the diamond one in there as well#because am demiro and like those are the symbols in the community. ace of spades for ace. diamond for demis (both orientations)#but wasn't sure how to weave the pink through the rest of the carrd even though cyan and pink together is so pretty omg
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anyasathenaeum · 2 years ago
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Soooooo....
I'm kinda rapid-firing a bunch of requests today so I can get through the ones I have left so I can open my inbox again - apologies for bombarding everybody with all the sudden new content. I promise it's for a good cause (so now I can write about reader smashing Vash and WW as well as other sfw stuff :D)
Thanks for bearing with me guys, and thanks for your patience!
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simjaexy · 4 months ago
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★ 𝙀𝙣𝙝𝙖 𝙃𝙮𝙪𝙣𝙜 𝙇𝙞𝙣𝙚 𝙭 (𝙁) 𝙍𝙚𝙖𝙙𝙚𝙧 ★
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౨ৎ why fight when we can just fuck?
warnings ⇀ MINORS DNI!!!, lowercase intended, crying, arguments, eating out (jay), shower sex (jake), cursing, dom! heeseung x sub! reader, hair gripping (sunghoon), overstimulation (jay), mean dom! sunghoon x sub brat! reader, blowjobs (sunghoon), rough sex, jealousy (sunghoon)
genre ⇀ pure smut, little angst
w.c ⇀ 980
a/n ⇀ sorry for not posting for awhile but i made a drabble of the hyung line! i’m planning on making a heeseung fic soon so stay tuned for that :) i hope you enjoy so please reblog, comment, like, etc! not proofread!
masterlist here
౨ৎ you and heeseung had a disagreement over something trivial, but it escalated quickly. the tension was palpable, and you both ended up saying things you didn't mean.
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later that evening, heeseung knocked on your door, his face filled with regret. "i'm really sorry," he said softly. "i didn't mean to hurt you.” he noticed your silence and held your hand, “i think i know what to do to make you forgive me.” was all he said before shutting the door behind him.
“h-hee!” you cried out when you felt his girth dick hitting the right spots that made your eyes roll back. heeseung groaned feeling you clench around him. he pinned both of your arms down on the bed and nibbled at your neck causing you to jerk at the sensation.
“fuck you feel so tight. wanna fuck this pussy all day. would you let me baby?” he whispered in your ear. you nodded your head feeling your climax finally coming.
“fuck hee i’m cumming!” you moaned. he slapped your ass watching it jiggle. a smirk never falling off his face.
“fuck go head and cream on this dick.” he spoke. that was all you needed before your orgasm came over you. heeseung slowed down and soon he came too.
“i’m sorry baby for having that stupid argument. i love you.” heeseung mumbled, rubbing his face in your neck. you giggled and kissed his cheek.
“it’s okay hee, i forgive you.”
౨ৎ you and jay had a heated argument about his busy schedule. you felt neglected, and he felt misunderstood. after cooling off, jay came to you with a sincere expression.
"i'm sorry for not considering your feelings," he admitted. "i promise to make more time for us."
he cupped your face when he saw a few tears streaming down, “it really hurts jay.”
he kissed your cheek, “how about i make it up to you now?”
“oh god seongie!” you cried out, feeling his tongue lick your bud. he groaned when you gripped his hair. he continued nibbling and licking your bud, the sweet taste of you making him feel crazy.
your back arched and jerked when he suddenly licked your folds, “seongie too much!” you whined.
“mhm.” was all jay said. he dipped his tongue in your hole and swirled it around causing your eyes to roll back. you felt your orgasm coming and locked your legs around jays head.
“s-seongie im cumming! please!” you whimpered. seongie looked up at you, his intense hazed lustful gaze staring at you caused you to finally cum. you groaned when he still continued to lick up all your sweet taste.
“n-no. no more.” you rasped out. jay finally let go of your pussy and licked his lips. you saw him starting to unbuckled his belt.
“i don’t think i’m gonna stop anytime soon darling. i’m gonna make it up to you.”
౨ৎ you and jake had a disagreement about a decision he made without consulting you. feeling hurt, you distanced yourself. jake noticed and came to you, looking genuinely sorry.
"i didn't mean to make you feel left out," he said. "i should have talked to you first. i'm really sorry.”
you nodded your head, still feeling a bit upset. jake noticed your same expression and rubbed your hip, “how about we wash these negativities away?”
“fuck jake!” you squealed out. the sound of loud skin slapping and moans filling up the steamy bathroom.
jake threw his head back feeling your clench around him. the steamy water making him feel even more hot.
“yeah? you like that? wanna fuck you so good.” he moaned. you frantically nodded your head. you would’ve been on the ground if it weren’t for jake holding your hips in place.
“pussy feels so good. does my princess feel good?” he slurred out. you felt your orgasm coming after hearing his dirty words. the only thing you could do was nod your head.
“g-gonna cum. cumming!” you gasped. that’s when you felt your legs shaking with you pussy throbbing around jake’s dick. jake came right then and there.
“m’sorry princess. i love you.” he said.
you hummed, still tired, “i love you too jake.”
౨ৎ you and sunghoon had an argument about a misunderstanding that spiraled out of control. both of you were stubborn, but sunghoon eventually approached you with a apology.
"i'm sorry for being so stubborn," he confessed. "i value our relationship too much to let this come between us."
you rolled your eyes, “should have though bout that before flirting with that waitress.” you mumbled.
sunghoon sighed, knowing you weren’t gonna let it down. instead of saying anything, sunghoon grabbed your wrist and took you guys to your bedroom.
“fuck just like that kitten.” he groaned. you moaned around his dick, feeling it throb in your mouth. the noise of your slobber and his precum around his dick turning you on more. your pussy wet with slick. sunghoon gripped your hair when he felt you hollow your cheeks.
“ah~ fuck! that’s right kitten, such a good kitten.” he purred out. you felt tears gathering around your eyes when he started pushing his dick deeper into your mouth.
sunghoon felt your hand tapping against his thigh, but that didn’t stop him. if you were gonna have attitude after his apology, he’ll find a way to make you shut up.
he felt his orgasm coming and lolled his head back, “shit gonna cum.” he said. that’s when he let go of your hair making you lick around his tip, wanting to taste his cum in your mouth.
feeling your wet tongue licking his tip made him jerk forward and that’s when he finally came in your mouth. you swallowed every bit of it and hummed in content.
sunghoon rubbed your jaw, “don’t complain about being jealous when your the only one that can make me cum like this.”
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mariasont · 1 month ago
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EEEEK your post prison fic for spencer is fREAking me out!!! could you maybe do one where spencer is now teasing the reader a bit? maybe he's giving her extra praise and she freaks (what would i do if he called me a good girl? 😩) (this is very indulgent to my praise kink i'm so so sorry 🧎🏻‍♀️‍➡️) tytyty!! i adore love and cherish you and your work 💕
I Aim To Please - S.R
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a/n: shewwwwww to be complimented by post prison spencer fucking reid. im drooling!!!! but anyway babes i adore & love YOU!!!! so thank u so so sooo much for requesting 💖💖
masterlist
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pairings: spencer reid x shy!media-liaison!reader
warnings: spencer being hot, reader being shy girl, spencer being a little shit who loves to tease
wc: 1.5k
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There were a few basic rules you had established from working at BAU. First, avoid Rossi at all costs until he’s had at least two cups of coffee. Second, never attempt to outwit Emily; she’ll see right through you and crush your argument every single time. And third—perhaps the most crucial—do everything in your power to maintain your freaking composure around Dr. Reid.
That last one, however, was proving to be a monumental challenge. It wasn’t just the way he spoke, his brain firing off at a speed only he could keep up with. It wasn’t even the way he seemed oblivious to how endearing those very quirks were. No, it was the fact that the simple act of him breathing in your direction had you scrambling to hold yourself together. And honestly you were failing miserably.
Which is why you spent most of your time holed up in your office. It wasn’t much—just a desk, a slightly uncomfortable chair, and a perpetually growing stack of case files that seemed determined to bury you. But it offered privacy, and that was enough. Here you could breathe, decompress, and occasionally allow yourself to daydream about a certain genius profiler without the risk of public humiliation.
The bullpen was proving to be too chaotic, too close to him. Your office gave you distance, a buffer. But, as you had come to learn, hiding only worked when he didn’t decide to seek you out. And Spencer Reid had a knack for finding you when you least expected it.
"Hey."
You jumped slightly, nearly fumbling the stack of press notes you’d been carefully organizing.
Turning toward the door, you found Spencer leaning casually against the frame, a file tucked under one arm and a distracted sort of smile on his face. His tie was slightly loosened, his sleeves rolled up just enough to expose his forearms, and—just like that—your brain completely short-circuited.
"Hi," you said, trying not to sound too startled. "Do you, um, need something?"
"Yeah." He further into the room, lifting the file in explanation. "I was looking at the local coverage of our case, and I noticed a couple discrepancies in the timeline published."
"Oh,” you said softly, quickly shuffling the press notes into a messy pile and pushing them to the side. "Well, um, sometimes reporters try to fill gaps when they don't the facts. It's... frustrating, but it happens."
You glanced up at him briefly, but that look of his made your cheeks warm. Your fingers twisted together in your lap as you tried to focus on anything other than how ridiculously self-conscious you suddenly felt.
"That makes sense. I figured you'd know."
Instead of lingering in the doorway or leaving like you assumed he would, Spencer, casually grabbed the chair across from your desk. He spun it around in one fluid motion and sat it backwards, draping his arms on the backrest with an ease that felt strangely familiar—like you had been friends or colleagues for years instead of just a few months.
"I'll reach out to them about fixing the timeline," you said, your hand instinctively moving a stray strand of hair behind your ear. You clasped your hands together to still them, offering a small, nervous smile. "It shouldn't be too hard to correct."
"Thanks," he said. "That'll probably save from giving another long-winded lecture on factual reporting."
You gave a quiet laugh, grateful for the distraction from your tasks, though you weren’t entirely sure how you felt about the company. Not that you didn’t enjoy his company—there was plenty to enjoy, more than you cared to admit. If you could manage to function like a normal human being around him, you might even look forward to moments like this.
But then he tilted his head slightly, his eyes studying you as if he were unraveling some kind of puzzle and for one terrifying second, you were convinced he could hear every single thought racing through your mind.
"So," he began, "how are you liking it here so far? The job, I mean. Is it what you expected?"
You blinked, caught off guard by the sudden shift in conversation. "Oh, um... yeah. It's been great so far. Busy, but... I like it."
"That's good," he said, nodding. "I know it’s not exactly the most predictable job. Some people don't expect it to be so... chaotic."
"Well," you said, fidgeting slightly with your pen. "I knew what I was signing up for. Or, at least I thought I did. It's a lot, but it's rewarding."
"That's a good attitude to have," he said, a small smile tugging at his lips. "Honestly, you're doing a great job. I don't know how you manage to keep everything straight."
Your heart leaped, thudding in your chest as warmth flooded your face. You weren’t used to hearing compliments, especially from someone like him. You wanted to savor the moment, to bottle up the way his words made you feel, but your nerves refused to let you fully enjoy it.
"I'm just, um, organized I guess,” you stammered, your hand flying up to rub at the back of your neck.
"More than just organized," he replied easily, completely unaware of how his words were affecting you. "You've got half the team wrapped around your finger already. Even Rossi listen when you talk. That's impressive."
Your face burned. "I think that's more about respect for the job than me."
Spencer shrugged lightly, as he was watching you, like he didn't quite believe you. "Maybe. Or maybe you're just better at this than you give yourself credit for."
You let out a nervous chuckle, fingers twitching as you fiddled with the corner of the paper in front of you.
"I don't... I don't know about that."
He tilted his head, again, his brow quirking. "Do you know how to take a compliment?"
"Of course I do." You were sure your voice lacked the conviction needed.
He smirked, leaning forward over the chair. "Doesn't seem like it."
You opened your mouth to respond, but the words stuck in your throat, tangled in the frantic web that was your thoughts around this infuriating man.
"Well, uh, you’ve only done it twice, so I don’t think that’s enough for you to judge."
His grin widened. "Oh? So you’re saying I should try again? For research purposes?"
Your eyes widened, and you blinked rapidly as if to process his words, your hands shooting up as if to physically block the implication. "I—uh—no, that's not what I meant.”
"No, no," he said, sitting up straighter and waiving off your flustered attempt to deflect. "I aim to please. If more compliments are what you’re after, I’ve got plenty.”
"Please, no."
"You're incredibly efficient. Seriously, I think you've managed to anticipate what the team needs before we even know we need it. And your ability to keep your cool under pressure? That's impressive. I mean, do you even get stressed? Because if you do, you hide it really well."
"Dr. Reid—," you squeaked, covering your face with your hands as if that could somehow shield you from the onslaught of praise.
"And," he continued, clearly now enjoying himself. "You're probably the most patient person, I've ever met. Which is something, considering you work with people who constantly interrupt and derail your perfectly planned press briefings."
Your stomach flipped, and you felt a flush of heat that had nothing to do with embarrassment pooling in your chest. As much as you wanted to sink to the floor, the way he looked at you sent every nerve in your body spiraling. Each word felt like it was tailored to you, peeling back the very thin veneer of control you’d desperately tried to maintain over the massive crush you found yourself drowning in.
Your head dropped to the desk with a soft thunk, muffling your groan. "Okay, okay, I get it."
He leaned forward just slightly, resting his chin on his arms atop the chair. "Now what do you say?"
"Thank you."
He smirked widened. "See? That wasn't so hard was it?"
Your cheeks burned even hotter, and you averted your eyes, trying to hide the nervous smile tugging at your lips. "You didn't have to go on and on..."
"Oh, but I did." He was still grinning. "You deserved it."
You risked a glance back at him, losing your cool by the second. That only made your face heat up more. "You're impossible."
"And yet, you haven't kicked me out of your office."
"That's only because I didn’t think it would work."
"Well," he said, turning towards the door. "If I didn't know any better, I'd say you didn't mind the compliments."
You opened your mouth to protest but no words came out. Instead, you watched helplessly as he shot you one last smile before disappearing into the hallway.
When the door finally clicked shut behind him, you let out a shaky breath and drop your head back onto the desk.
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felassan · 8 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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lowkeyrobin · 6 months ago
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Heyyy hope you’re having a wonderful day! I wanted to request a Sparrow Ben Hargreeves one shot where like Y/N is oblivious to his feelings while he’s trying to drop hints?? (but failing because something always happens)
If not that’s totally fine!!! No pressure :3
oooo okay okay I can definitely try!! ; thanks for requesting, hope you enjoy 🫶 ; alsonsorry this is so bad idk y I flopped on this 😔
SPARROW! BEN ; damnit
summary ; ben's always being cockblocked
warnings ; language, mentions of alcohol
disclaimers ; takes place post s3 - pre s4
word count ; 881
masterlist
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You stand in the kitchen with Luther, making dinner with him for the family. Everyone, aka the Hargreeves and Lila plus their kids, had come over for a little reunion for their birthday. You weren't a Hargreeves, nor did you have powers, but they were your only friends, and they each saved your life at least once.
Ben approaches, leaning on the counter where you chop up some green onions, a pot and pan on the stove behind you.
"Hey" He smiles. "Whatcha up to?"
You shrug. "Chopping up some onions. What's up?"
"Nothing, really. Allison picked out a really dumb movie to watch and I can't stand it anymore" He answers.
You'd tuned out the family in the living room just a few feet away, focused on your meal prepping / creating. You look up at the TV, seeing the family sprawled around the furniture, kids playing with toys on the floor.
"Ben, stop, this movie is so good" You reply, turning back to your cutting board.
"It's some cheesey Hallmark movie?"
"Hush"
The two of you are silent for a moment before he speaks again.
"Your hair looks really nice today-"
"Fuck!"
The siblings quickly shoot up from their spots, Ben jumping a bit as you rush to the stove.
You'd accidently lit the chicken on fire. Somehow.
You quickly slam a lid over the pan of chicken, not wanting to fuel the grease fire any more than you had. You quickly shut off the burner, slowly looking back at Ben.
"Could you go get me more chicken from the store? I'll give you the money, I just need to look over all this stuff, sorry for asking on your birthday-"
"Yeah, sure!" He quickly replies. "Anything for you"
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"Hey, Y/n" Ben smiles, "I brought you flowers"
"Awe, thank you!" You reply, accepting the gift as he enters your home.
"I kinda wanted to talk to you about something-"
Your phone rings, the number being the one of your workplace. You grab it, looking to him before accepting the call.
"I gotta take this really quick, sorry"
He nods, watching you trail into the other room, flowers still in hand. He stands by the door, unknowing of what to do in the moment. He soaks up his own silence, listening to your unintelligible speech behind the walls.
You return swiftly, a sorry expression on your face.
"I'm so sorry, Ben, I need to go in, it's urgent. Uhm, we'll talk later, yeah?"
"Uh, yeah, sorry. Be safe"
As he quickly exits your home, he mutters to himself.
"Damnit"
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"I dunno, maybe I'm crazy," you chuckle, picking up another piece of food with your fork.
"I don't think you're crazy." Ben shrugs. "I think you're overworked and tired"
You both sit in a booth at a restaurant, a bright light shining over the table, warm food on your plates. You were eating out because you both didn't want to cook dinner at home tonight. Being alone sucked for both of you. If only you both had the balls to talk to each other.
But that's your problem, you oblivious fuck.
You shrug at his response. "I dunno, I think being alone, living alone, is slowly driving me insane."
"I mean, you could live with me," He mumbles, picking at his food.
"Hm?" You hum, having not heard him.
"Oh, nothing"
"...You sure?"
"Yeah"
The silence blankets you once more as you listen to the nearby commotion. The other families eating, the bustling workers, the music over the speakers.
You listened to everything but him, didn't you?
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Today was the day. Ben was going to ask you out and he was not going to let himself or anything else get in his way.
Well, maybe red wine ruining his shirt would.
Why did he decide to take you to a bar in the first place is what we're all wondering. It didn't take much for him to get at least buzzed, which was his current state.
You decided to walk him back home, not wanting him to walk in the dark all by his lonesome. The walk is quiet, considering his slightly bruised ego. Jesus, he'd never get the chance to ask you at this point.
He slumps onto his bed as you lead him into his home, yelling into his mattress. You stand behind him, silent, finding this normal, because it was.
"What're you mad about now?" You sigh, throwing a pair of pajamas on him which you'd gotten from his dresser.
"I wanted to ask you out, and I have for a while, and every time I try it gets fucking ruined!" He slurs, yelling into his mattress once more.
You blink, confused. "What?"
"I like you, Y/n, Jesus," He groans, rolling over to look at you.
"Oh"
"'Oh' what?"
"I didn't realize" You shrug.
"I know. That's why I was trying to hint at it and even tell you, but you're oblivious, and things always have to go sideways at the wrong time," Ben speaks.
"I mean, I'd go out with you"
He raises an eyebrow. "Actually?"
"Yeah" You shrug. "Why not?"
"Oh my God, that took the biggest weight off my shoulders." He rolls off the bed on accident, landing on the floor.
You laugh.
"Damnit"
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littleprinces · 2 months ago
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Day 23: Furry Kink
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Huh Yunjin x Male Reader
Kinkvember Day 23
Sorry for late post
The pulsating beat of the club throbbed through my veins as I scanned the crowded dance floor. I spotted Yunjin, her ebony hair shimmering under the strobe lights, her bunny ears headband playfully perched on her head. She was swaying to the music, her smile infectious, and her eyes sparkled with mischief. I made my way towards her, pushing through the crowd.
"Yunjin," I shouted over the music, leaning in to be heard.
She turned, her eyes widening with recognition. "Oppa! Hey, what are you doing here?"
I grinned, raising my voice. "Thought I'd check out the scene. You look amazing."
She blushed, a faint smile on her lips. "Thanks. You're not so bad yourself." She sipped her drink, her eyes never leaving mine. "You want to get out of here? It's too loud to talk."
I nodded, taking her hand. "Let's go."
We found a quieter spot outside, sitting on a bench under the dim streetlight. Yunjin turned to me, her eyes serious. "So, what's been going on with you? Haven't seen you in a while."
I laughed, running a hand through my hair. "Just been busy with work. You?"
She shrugged, her eyes flicking to mine and then away. "Same old. Wish I had something more exciting to say."
I leaned in, my voice low. "What if I said I could make your night more exciting?"
Her eyes widened, a slow smile spreading across her face. "And how do you plan on doing that?"
I reached out, tucking a strand of hair behind her ear. "With a little bit of adventure."
She raised an eyebrow, her voice playful. "Adventure, huh? And what makes you think I'm the adventurous type?"
I grinned, my thumb brushing against her cheek. "Because I know you. And I know you love a good challenge."
She leaned in, her voice a whisper. "And what's the challenge?"
I leaned in, my lips close to her ear. "A tailplug in your ass and bunny ears on your head."
She pulled back, her eyes wide with surprise. "You're kidding, right?"
I shook my head, my hand reaching for hers. "Not kidding. But only if you're up for it."
She bit her lip, her eyes flicking to mine. "And what if I am?"
I smiled, my hand tightening around hers. "Then we go back to my place and make it happen."
She took a deep breath, her eyes never leaving mine. "Alright, let's do it."
Back at my place, I led her to the bedroom. I could see the excitement and nervousness in her eyes. I sat her down on the bed, my hands on her shoulders. "You sure about this?"
She nodded, her breath hitching. "Yes. Let's do it."
I grinned, reaching for the tailplug. "Alright, let's make this happen."
I guided her to the bed, her hands trembling slightly as she lay down. I started slow, my fingers tracing the curve of her back, her waist, her hips. She squirmed under my touch, her breath coming in soft gasps.
"Eli," she whispered, her voice barely audible.
I leaned in, my lips brushing against hers. "Yeah?"
"I'm nervous," she admitted, her eyes flicking to mine.
I smiled, my fingers tangling in her hair. "Don't be. I've got you."
I started with her neck, my lips and tongue exploring every inch of her skin. She moaned softly, her hands grasping at the sheets. I moved down to her breasts, my tongue circling her nipples, my teeth gently nipping at them. She arched her back, a soft "yes" escaping her lips.
I moved lower, my fingers slipping into her panties, her wetness a testament to her arousal. I slipped a finger inside her, her body tensing at the intrusion. I moved slowly, my thumb circling her clit, her moans growing louder with each passing moment.
"Eli," she gasped, her hips bucking against my hand.
I pulled back, my fingers coated in her wetness. I reached for the lube, my eyes never leaving hers. I coated the tailplug, my fingers slick with the cool liquid. I positioned myself between her legs, my eyes on hers. "Ready?"
She nodded, her breath hitching.
I started slow, my fingers circling her tight hole. She tensed, her body resisting the intrusion. I applied more pressure, my fingers slipping inside her, her body screaming in protest. I moved slowly, my fingers stretching her, her moans a mix of pleasure and pain.
I replaced my fingers with the tailplug, her body tensing at the intrusion. I pushed it in slowly, her body adjusting to the new sensation. I slipped it in further, her body relaxing as she got used to it. I slipped it in all the way, her body trembling with the new sensation.
I leaned in, my lips brushing against hers. "How does that feel?"
She moaned, her body squirming against the new sensation. "It feels...different."
I grinned, my fingers reaching for her clit. "Different good or different bad?"
She bit her lip, her body squirming under my touch. "Different good. God, Eli, that feels amazing."
I slipped a finger inside her, her body tensing at the new sensation. I moved slowly, my finger moving in and out of her, her moans growing louder with each passing moment. I added another finger, her body stretching to accommodate me. I moved faster, my fingers slipping in and out of her, her body squirming against me.
"Eli," she gasped, her body tensing. "I'm going to...I'm going to..."
"Come for me, Yunjin," I whispered, my fingers moving faster. "Come all over my hand."
She cried out, her body convulsing as she came, her body trembling with the force of her orgasm. I slipped my fingers out of her, my body moving up hers. I positioned myself at her entrance, my cock hard and ready.
"Eli," she gasped, her eyes wide. "Are you sure about this?"
I nodded, my cock slipping inside her. "We're in this together, Yunjin. Trust me."
I moved slowly, my cock slipping in and out of her, her body adjusting to the new sensation. I moved faster, her body squirming against mine, her moans growing louder with each passing moment. I slipped a hand between us, my fingers finding her clit, her body tensing at the new sensation.
"Eli," she gasped, her body squirming against mine. "Harder. Faster."
I obliged, my cock slipping in and out of her faster, her body convulsing with each thrust. I could feel her body tensing, her orgasm building. I slipped a finger inside her, her body clamping down on me.
"Eli," she gasped, her body convulsing. "I'm going to...I'm going to..."
"Come for me, Yunjin," I growled, my cock slipping in and out of her. "Come all over my cock."
She cried out, her body convulsing as she came, her body trembling with the force of her orgasm. I slipped out of her, my body moving up hers. I slipped my cock into her mouth, her lips wrapping around me. I groaned, her mouth warm and wet. I moved my hips, my cock slipping in and out of her mouth.
"Uuummm," she moaned, her hands grasping at my hips.
I could feel my orgasm building, my body tensing. "Yunjin," I groaned, my cock slipping in and out of her mouth. "I'm going to...I'm going to..."
She pulled back, her eyes on mine. "Come for me, Eli. Come all over my face."
I groaned, my body convulsing as I came, my cock slipping out of her mouth, my cum splattering her face. I slumped down beside her, my body trembling with the force of my orgasm.
She turned to me, her eyes sparkling with mischief. "So, when do we do this again?"
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archangeldyke-all · 3 months ago
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@sumilane made this gorgeous art and i wrote a little something for it! i posted it already last night as a reblog but i'm going to make it it's own post so gio can add more art to it!! eeek!!!
men and minors dni
sevika is feeling strangely vulnerable.
it could be the bottle of whiskey the two of you have been sharing this evening. it could be that silco, the one person she knew best in the world, is gone now. it could even be the brat he left behind for her to take care of who's been slowly worming her way into sevika's heart throughout the time spent fixing up her new arm and changing their looks together.
it could just be you, though. the sorta-sad, mostly resigned look in your eye as you lament your relationship woes to sevika.
"i dunno... every time i think i could have something with someone-- not even like, marriage, but y'know-- just someone to share some intimacy with-- something happens and it doesn't work. after a while i just start to think maybe it's not the circumstances that are fucked up 'n maybe it's just me."
"bullshit." sevika spits, shaking her head and quickly refilling her glass with more whiskey. she has to do something with her hands to keep from reaching across the table and shaking your shoulders as she speaks. "y-you're fine. perfect--" she cuts herself off, a furrow in her brow as she glares at her whiskey.
you snort. sevika's adorable when she's tipsy, stumbling over her words and staring into space. fuck. you need to stop rambling about your heartache to the woman you're hopelessly in love with. "i-i'm sorry for dumping this shit on you sev. 's boring and stupid and--"
"no, shut up, it's just--" sevika blinks up at you then curls in on herself in a manner that's almost... shy. she clears her throat and looks away for a moment, almost whispering. "i-i'd marry you."
you blink.
"what?"
"i'm saying you're fuckin' stupid if you think you don't have options." sevika mutters, hunching her shoulders so much she looks small.
you're heart's beating a mile a fucking minute, and you squeak when you bite your tongue to make sure you aren't dreaming. "you said you'd marry me?"
"fuckin'-- obviously only in some hypothetical world where you were into me." sevika shrugs. "but...yeah." she grunts, before reaching out and drowning the whiskey in her glass, muttering a "fuck." under her breath.
you blink a few times, tears spontaneously bubbling up in your vision and a lump forming in your throat. "i was under the impression that i didn't have a shot with you." you whisper.
sevika's eyes fly to yours, wide and shocked. "what the fuck would make you think that?!"
"j-just..." you trail off, gulping again. "you're the most interesting, attractive woman i've ever met, and i am one of about a thousand other fuckin' people in zaun who think so. a-and we've been friends for years and you never said anything..." you trail off as sevika stumbles out of her booth and over to yours, shoving in beside you and cornering you against the wall, clutching your jaw with both of her hands as she stares down at you-- bewildered.
"is this a dream?" she asks.
"i bit my tongue to check-- it's real."
"i-i was serious y'know. i'll take you down to the courthouse tomorrow morning." she says, her voice shaky and sincere.
suddenly, the full reality of the situation hits you, and you burst into laughter. "i-i've been in love with you for years." you admit through giggles. "years!"
sevika starts to giggle too. "m-me too."
"and your fucking haircut is so hot all i've wanted to do for the past two weeks is kiss yo--"
sevika cuts you off with her lips to yours, and you sigh, wrapping your arms around her shoulders.
it's a drunk, sloppy kiss-- years of tension and yearning finally bubbling to the surface as sevika attempts to pin you to the booth.
you have every intention of letting her do just that when she pulls away, grinning down at you.
"you really bit your tongue, didn't you? i can taste the blood in your mouth." she asks.
you nod, clawing at her desprately as you try to get her to kiss you again. sevika grins, swooping in to do just that-- but when she pulls away the second thime with her leps stained with your blood, you gasp. "oh, shit!"
"i tried to tell you." sevika giggles.
"do i need stitches? can you give stitches to a tongue?" you ask.
"this really puts a dent in all my plans." sevika cackles. you snort, and she passes you the bottle. "drink. it'll wash the blood away."
"w-what plans?" you ask as you take a swig.
"the plans i had for your tongue."
you choke, whiskey spraying everywhere as you cackle.
sevika--covered in your spit, blood, and whiskey-- smiles so wide you think her face might crack.
taglist!
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notanactressyayy · 11 months ago
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—𝐲𝐨𝐮'𝐯𝐞 𝐛𝐞𝐞𝐧 𝐦𝐲 𝐦𝐮𝐬𝐞 𝐟𝐨𝐫 𝐚 𝐥𝐨𝐧𝐠 𝐭𝐢𝐦𝐞, 𝐲𝐨𝐮 𝐠𝐮𝐢𝐝𝐞 𝐦𝐞 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐞𝐯𝐞𝐫𝐲 𝐝𝐚𝐫𝐤 𝐧𝐢𝐠𝐡𝐭—
pairing . Natasha Romanoff x fem! reader
summary . she needs you, in multiple ways — she's just scared to ask for it.
warnings . smut — I am NOT responsible for the content you consume — thigh riding, scissoring, fingering, vulnerable sex (because yes), taking care of Nat because she deserves it.
notes . English is not my first language, I'm brazilian, so I apologize for any grammar mistakes. this is probably the first fic I ever post so hi hi!!!
(I'm sorry if this is bad, I literally wrote that in a waiting room, completely in a rush.)
divider credits: @cafekitsune ^^
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You didn't know exactly why the TV was on. You weren't interested on the show, and Natasha wasn't even looking at it. Her eyes looked down as she fidgeted with her fingers. You could tell she was anxious, that something was bothering her.
You just never expected that this was something to do with you — no, you didn't do anything wrong. It was her.
Natasha and you met years ago, and had been in a situationship for a while now. You weren't friends, but somehow, you couldn't recall the time you started dating (because it never existed). Friends with benefits was too cliché, and maybe not enough to describe what you actually had with her.
To begin with it, you met Natasha when she was still an Avenger. You were never part of the team, but they treated you as if you were. You were close to everyone, but specially Natasha. There was a reason she had let that happen, since according to her, she was in New York to be a hero, and not to have friends.
Friends.
The moment the russian started to blush whenever Thor teased her about how close she was to you or when you simply stared at her for a few seconds or more was when she realized that she made a mistake. A good one, she hoped. In a heartbeat, she was telling you her story.
You listened — just, listened. Your hand went to brush her hair behind her ear whenever she looked down, and the sparkle of pride in your eyes was not something she could miss. You didn't pity her. You didn't try to bring up a justification for what she went through, or to bring up a solution to fix her. You were proud of her for who she became, and were there for her whenever she didn't want to be that person for a while.
It was with that trust in you that she found herself wanting, craving even, something more. She's human, wether she like it or not. She can't deny her feelings or urges, not even the most dangerous spy can.
So her walls broke when you said you were going with her to Norway after the Avengers split.
Natasha shifted a little in the couch, the blankets around her getting all crumpled as she took a deep breath, trying to calm herself down. Your focus went from the soft patting of the raindrops in the window to the woman next to you, as you frowned a bit.
"Nat?" you called, leaning your side against the backrest of the couch and looking at her. "What's wrong?"
She turned to you, a little startled, but tried to shake it off with a small grin. "Oh, it's nothing. It's just a little hot in here."
"We're in Norway," you laughed, giving her that goddamn smile of yours. "And.. it's raining."
"The..." she shook her head, failing miserably to come up with an excuse. "The blankets are making me hot."
"Mhm, are they?" you raised an eyebrow, and pulled the blankets off you both, and letting half of them fall to the floor. "Better?"
Natasha shivered, but nodded nonetheless. You saw she was unquiet, and that this looked a little more serious than the normal.
"Natasha."
"Yeah?"
"What is going on?" you repeated your question, scooting closer to her and placing your hand above hers — just to make things worse.
Natasha almost whined at your action, which made you pull your hand back and frown even more. "I'm sorry,"
"No, it's not your fault." she shook her head. "It's mine."
"Then tell me." you smiled softly, lifting her head up to meet your eyes with your pointer finger. The sight of her green orbs was something you maybe never saw before.
"I..." she mumbled, clearing her throat. She then grabbed your hand and held your wrist gently, not sure of what to do next. "I don't know."
"It's okay," you whispered, bringing her hand up and placing a kiss on it. You had no problem with being affectionate and she didn't mind either, but today, it was different.
"Y/n". Natasha whispered back, looking into your eyes and getting lost in them. She was clearly unsure of what to do, and how to express what she was feeling. So she brought your hand up and placed your palm above her heart. Faster than the speed of light.
"Hey..." you cooed, tilting your head as you felt the aggressive beating against your hand. "You... are you, scared of something?"
"No." she quickly shook her head. She wasn't having any negative emotions right now. "I'm not anxious, I'm not scared.. I'm just.."
"Just what?"
The fact she was not having an anxious episode or a panic attack made you slightly relaxed, but not completely — then you realized, the touches you were giving her made her sensitive. She was needy.
The Red Room turned her into a closed person, and that didn't completely vanish when she was with you — it was like there was a bug in her system that had to be fixed, soon. She couldn't be totally open, but not completely closed.
You smiled at the thought, and leaned in closer, inches away from her face, which made her breathing uneven. "Tell me what you need, Nat."
"I..." she took a deep inhale and placed her hand on your cheek, pulling you into an unexpected kiss — a desperate one.
She kissed you frantically, her movements with urgency as she placed her hands behind your neck, trying to pull you close. You couldn't say you expected this, but it wasn't unwelcomed either.
Your hands went to her waist as she shyly crawled onto your lap, her legs hooking around your hips as she pulled away for air, her forehead against yours.
"I'm sorry, I'm sorry, I'm sorry..." she breathed, feeling her eyes start to burn with unleashed tears.
"You have absolutely nothing to apologize for." you murmured, arms gently wrapping around her as she straddled you. "It's okay, let's not rush things. Let's take deep breaths, mhm?"
The fact you wanted her to calm down before anything almost calmed her down instantly, but she breathed with you, then leaned her head on yours, her cheek on your hair.
"I just need something," she whispered, more calmly now. "I—I think I need you."
"And I'm here," you turned your head to press a kiss on her temple, caressing her back. The redhead melted.
Natasha leaned down to kiss your lips again, but not with urgency. She sighed softly against your lips, her hands moving to hold your face, and yours, to hold her waist. It didn't take long for her to start moving slowly — she shifted, instead of straddling your lap, her legs were around your thigh. Your eyes opened, and you broke the kiss to look at her.
"Nat, my love," you whispered. "Are you sure of this?"
"Please." she uttered back, closing her eyes and gripping your shoulders. "I know you'd ever hurt me.. you would never disrespect me, you would stop if I asked you to. Right... right?"
You smiled sadly, realizing she was trying to reassure herself, and not actually ask you this. "Yes, yes, Natasha. I want to take care of you. I want to see you, beyond that shell they turned you in. I want you to feel comfortable enough with me to ask for this, and this is such a big step for you."
She sighed in relief, hearing the honesty in your voice. She nodded, clearing her throat. She leaned down, hiding her face on the crook of her neck and pressing small, gentle kisses on it. Then her hips started to slowly move, and the tiniest bit of friction made her gasp. "Y/n..."
"Shh," you held her hips, guiding her through her own pace. The little high waisted shorts she wore rolled up, so surprisingly thick that you could feel her wetness. "That's great, Natty. Move yourself for me, like this."
Natasha whined at your words, starting to grind against you slightly faster. The clothes were starting to feel uncomfortable, as she felt the need of you seeing her. She grabbed your hands, and slowly moved them underneath her blouse.
You did what she wanted, grazing your fingernails against her skin and slowly massaging her flesh, resulting in a soft moan of hers. "Take it off." You looked at her with a questioning look, even if you had an idea of what she was asking for. "Undress me, Y/n."
Given her permission, you smoothly lifted her blouse and pulled it over her head, letting it fall to the floor. She stopped her movements briefly, just so you could slide her shorts and panties down her thighs, her heat now in contact with your leg making you groan.
She felt your hands moving up to unclasp her bra and smirked softly, holding her arms out so you could take down the straps. That woman was surely breathtaking, her body, her marks, her scars, her voice, her everything.
"Natty," you uttered, pressing kisses in the valley between her breasts and moving up, to her ear. "There's so much I wanna do with you..."
Natasha closed her eyes, your touch making her shiver again, as she began to fastly grind her pussy against your thigh. "Please." she quickly removed your shirt and soon enough, you both were completely naked.
The feeling of skin against hers, the human touch that she never felt when getting off with a strap while thinking of you was unbelievable, a touch that she knew that wouldn't hurt her. It was so good, so different from the men she seduced when a spy, so different from the men that touched her in the Red Room.
"My pretty girl," you hissed, throwing your leg above hers and starting to grind yourself with her. "So beautiful, and all mine."
"Yes," she panted, burying her face in your neck again as her nails lightly scratched your back. "Y/n, please."
"You're coming with me." you sweetly commanded. Natasha started to whisper things in Russian that you couldn't really understand, but you took it as a sign that she was close.
Soon enough, Natasha's legs started to shake and her moans on your ear got slightly louder, you both coming together, her juices mixing with yours. She didn't stop, though. You gasped, looking up at her. She still needed more.
"Touch me." Natasha growled, grabbing your hand and moving it close to her cunt. She was starting to feel confident, and you liked it.
You didn't think twice before burying your middle and pointer fingers on her hole, using your thumb to slowly rub circles on her clit, biting your lip at the sight of her back arched. All for you.
"God, Y/n," she moaned, using her own hands to squeeze her breasts and circle her hard nipples. "Yes, just like that."
"You like it like this?" you asked, shoving one more finger inside her, her moans getting louder. She slowly started to lift herself from your fingers, just to lower her hips again, riding your fingers. "You're gonna come for me again?"
"Yes!" she nodded frantically, her breaths coming in little gasps for air. She gripped your shoulders tightly, throwing her head back and orgasming again. It took a while for her to calm down, and you didn't waste time before gently taking her and laying her down on the couch, spreading her legs and pressing soft kisses on her inner thighs, licking her juices and making her squirm around.
"Y/n," she murmured quietly, reaching her arms out.
"Oh, baby." you pulled Nat into an embrace, holding her close to your chest and caressing her hair, running your fingers through her red locks. "It's alright."
Natasha whimpered, wanting to hide herself in your arms and never come out again. She closed her eyes and laid her head on your chest, arms circling your waist.
The talk about this could wait. The silence was comfortable enough for now.
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pellucid-constellations · 6 months ago
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Trial and Error (5.5) - Bonus
Pairing: Azriel x Reader
Summary: Based on the request: "Azriel with single mom reader? I feel like being a single mom in ACOTAR would be tricky as hell… reader comes from autumn court and flees to night court because she got pregnant out of marriage? 😯 the shame"
Word count: ~700
Warnings: azriel's pov, fluff that will make you explode probably idk
a/n: Hi so I'm crazy and needed to write this after getting asks about it and getting inspo surrounding Az singing night court lullabies to Mel. Please enjoy and I'm sorry for two posts in one day 😅
read part one | part two | part three | part four | part five | part 6
Main Masterlist ♡
~~
Azriel was back in her room the moment he heard the call. 
He’d placed Melanie down in her bed only ten minutes prior, but her sleep had been fitful and disjointed over the past day and Azriel hadn’t expected her to stay down for long. It was strange—the way the bond connecting him to you burned with the same protectiveness for Melanie. 
“Hey, Melanie,” Azriel whispered, kneeling beside her bed with his fingers resting on the outer edge of her quilt. “What’s wrong? Can’t sleep?” 
Melanie sat up in her bed with a small groan, the braid you had put in her hair earlier in disarray. “Yeah. Don’t wanna sleep. Where’s mommy?” 
Azriel hummed and pushed a wild curl behind her ear. “Mommy’s sick, so she’s sleeping. Like you should be.” 
“You aren’t sick, Mr. Azriel?” 
“No, I can’t get sick like you. Not right now, anyway.” 
Melanie’s brow furrowed and her head swayed. “Can you hold me like mommy does?” 
Azriel’s heart shattered in his chest at her request. Her sleepy eyes blearily stared up at him as he let out a shaky breath and attempted to push down some of his joy at her request. 
Maybe you didn’t fully trust him yet, but Melanie did. 
“Sure, sweetheart,” he replied, reaching out beneath her arms to hoist her up. When her head immediately found a home in the juncture of his neck, Azriel melted. “Are you feeling any better?” 
Melanie fisted Azriel’s shirt as he situated her against his chest. “Little bit.” 
Sometimes, when she spoke, Azriel could hear you in Melanie’s voice. 
He wanted so badly to be part of that connection. 
The want often scared him. 
“Can we go to mommy’s room?” she asked, pulling her head up to send him a sleepy question. “Not to wake her up. Mommy’s room is just nice.” 
The two of you always sought each other out—always found safety in being near. 
Azriel rubbed Melanie’s back and nodded with a smile that was fueled both by adoration and melancholy. 
Your room was dark when he entered. Melanie had taken a glance at your sleeping figure and then rested her head back into the crook of Azriel’s neck. He could feel each breath she took and felt each clench of her fists into his shirt. 
“Is this better?” Azriel asked, voice so low and careful he wasn’t sure if the five-year-old would hear him. 
But Melanie nodded and whispered back a small confirmation that made Azriel’s chest hurt. He held her closer to his chest and watched the rise and fall of yours as you slept an arm’s length away. When Melanie’s breathing didn’t even out after a few minutes, he placed a hand behind her head and started lightly swaying. 
“You have to try and sleep, Mel. That’s how you get better,” he whispered into her ear. 
“I’m trying,” she whispered back, strained and trying to keep quiet for her mom. “It’s hard, Mr. Azriel. My head doesn’t feel good.” 
Azriel tutted and hated that there was very little he could do for this illness. “I know, Mel. I’m sorry, sweetheart.” 
Her only response was to bury her face further into his shoulder. 
Azriel thought back to his youth, to the perils and hardships he had endured, and he sought after the light—the good moments. His mother’s singing stood out, the melody of a Night Court lullaby gently lulling in his mind. 
Azriel didn’t have much experience with children other than Nyx, but, with Melanie, that didn’t seem to matter. With Melanie, everything came to him with a practiced ease that didn’t feel deserved. But he took from it anyway. 
So, Azriel began to hum the lullabies from his childhood, wrapping a wing around the child in his arms to block everything else out. 
And she was able to sleep. 
part 6
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