#yeah i lied the brainrot consumed me
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migorify · 4 months ago
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katkat030 · 6 months ago
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you 🤝 me
not being normal abt the dbhc au
YEAH. LITERALLY. Define normal because I sure as heck am NOT it. My gosh is the DBHC Ethubs brainrot strong.
sooooo as promised, quotes from my DBHC Ethubs wip :D (Edit: yeah so uh. that got a bit out of hand)
I’m the most happy with these and they probably won’t change too much when it comes time to put together the “donefinalfinal2.0take3” draft as I’m prone to naming things lol
#1
There’s a fond tilt to his lips as he cards his fingers through Bdubs’ hair, the sensation of the strands slipping through his fingers and the weight of the head pillowed on his chest grounding. It feels right, just so, a surety that seeps into his bones and nestles there. With Bdubs curled up on the grass beside him, face turned outwards and the sleepy smile tugging at his expression just barely peeking out from beneath the arm thrown over his eyes, the irony isn’t lost on him.
Dbhc Etho isn’t human, as much as he’s feeling and acting like one ¯\_(ツ)_/¯ so there’s a little nugget of angst there.
for context, they’re lying in the sun - it’s set around early season 10, maybe around when Bdubs plants the forest around his area. Seeing as Etho was made for terraforming and gardening, it would only make sense for him to be helping Bdubs out with it.
Anyway. Spending a long day in the heat to dig holes, place saplings in them and cover them over again is pretty physically intensive. So Bdubs, being Bdubs, is tired and just wants to lie in the sunshine for a bit. Who’s to say Etho doesn’t join him (he does) (Bdubs ends up lying his head on Etho’s chest)
(there’s some serious angst potential here. Bdubs missed his uh, friend, when he wasn’t around before redeviating. Maybe he cries about it. Maybe Etho has some feelings about that)
#2
“Hey, you,” Bdubs murmurs, nose crinkling as his face stretches into a yawn, shifting the arm thrown over his eyes to open them for a few seconds and squint up at where Etho stands, blocking the rays of late-afternoon sunlight.
“Hey yourself, ‘Dubs,” he replies, unable to help the amusement creeping into his tone. Unregistered emotion detected, the notification flashes, which he ignores in favour of stuffing his hands into his pockets, raising an eyebrow at where Bdubs lies spread-eagled on the ground by his feet, well-worn soil stained gloves discarded and cast off to the side. “What ‘cha up to?” 
An incoherent “Mm” is all he gets in response, and it’s a conscious effort not to huff with laughter. The half-hearted glare from Bdubs proves the challenge impossible.
He could absolutely make a game of annoying Bdubs, Etho decides, mentally noting the thought and storing it to contemplate later. “I finished fixing your saplings,” is what he opts for instead, this time receiving a longer and slightly more coherent mumble he takes to mean as a thank you, and not a get your shadow away from me as it was likely intended.
“What was that?” He teases, putting a hand to his ear and leaning down slightly, blocking the sun further. “Is it past your bedtime?” 
Bdubs scowls as a breeze sweeps past, and had Etho been human he’d be completely caught off guard as the other reaches up to yank his arm. As it is he makes a show of stumbling, catching himself before using the connection to pivot and flop down besides Bdubs on the grass, greeted by Bdubs blinking blearily up at him, one eye open and the other shut against the brightness once again unobscured by Etho’s figure. 
“If you’re going to sit here, at least lie down, for goodness’ sakes,” he grumbles, but there’s no real heat behind the words. He resolutely ignores the way Bdubs’ touch lingers on his arm before falling back to his side. Unregistered emotion, the warning flashes. He ignores that, too.
formatting on mobile is incredibly time consuming but we got there in the end :’D
(This takes place earlier in the story than the first quote but shh)
anyway! I It’s far from finished and none of this is fully edited, so there’ll probably be changes in the future!
I hope you like it <333
for anyone not familiar with the au: it’s not mine, I’m simply writing a fanfic on it - go check out Shepscapades’ master post :) the art is absolutely incredible and I cannot recommend the entire thing enough
please do not repost my writing. Everyone is always welcome to reblog though ;)
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staryarn · 3 years ago
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Hi Bestie!!!!
Tell me something that isn't about nsr or submas or anything that you wanna infodump about that you haven't really been able to talk about?
CATkiss
I've been desperately trying to remember how my oc story was before ethe submas brainrot and it's very foggy (mostly because my notes aren't very clear) this is a very very long ask so be warned
currently I think I can sum it up to
' a puppet for the primordial of chaos wakes up with no memories of their past or their family ( I swear I wrote this before pla) but is assigned the role god of [■■■■]. Theyre met with two people who look exactly like them, one who works for the previous primordial of fate, MOTHER, and one who's just straight up trapped in a mirror / a whole ass seperate realm rip. They both attack the protagonist (lint solitaire/ lynh soliayre). Lynh meets up with the primordial of chaos (rip) and is tasked with defeating god (MOTHER-
Haha just kidding that sounds more like my first draft in like idk 2014-2016
Lynh soliayre is a puppet but more specifically a being who is made of both chaos and pure fate (mostly. Their legs and arms are made out of artificial fate which is very important). Chaos is generally hard to describe besides celestial matter as a material but fate can be described as a mass of strings (haha staryarn haha funny joke). They live in a creepy forest and at the heart of it lies a shrine / home (or paradise idk) to the god of ■■■■ / lint. I dont remember my personal term for it but they do have familiars (cyra is a fox who is a minrae aka he's made out of gems and stone. He used to be a stone statue. I have yet to name the other two but there's also Vincent. He's a moth guy who is 'a horrible and sadistic person' , at least to cyra. The other two are a crow (or a raven I haven't decided) that deals with the dead, and an oarfish that can cause earthquakes.)
I dont exactly know how to describe it other than just people with animal features that can transform into those creatures so yeah.
So under the God's and their respective areas / the things they can control, there is also like four regions (not set in stone just vaguely where they come from). The director of diamonds (lynh) rules over bugs (theyre described as spider like), the queen of hearts rules over fish (just general sealife really), the conductor of clubs (Cheshire cat) rules over mammals (and also lizards but in general just land beasts), and the Administrative Ace rules over avians (bird man woo).
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Puppets and puppeteers are just general role names for 'manipulators and the manipulated'. Here's things from my notes idk if they explain it well
"A jester's role was to entertain and to simply make those around it happy. Yet those of this class are often limited on what they can do simply because of the masks they wear.
Most masks are powerful and somewhat cursed magic sealed away in an inanimate object, with the object acting as a catalyst for the magic. Yet if they are sealed away in a wearable object they take hold of the wearer and use them as a host.
These mask's puppeteer those who are easily manipulated, promising riches and a life full of freedom when in fact all it does is slowly consume you.
Court jesters and those of the likes are usually the main target due to the assortment of masks as well as identities they take on to please others.
For mortals they are 'posessed' by these masks. In rare occasions these spirits are direct manifestation of their negative emotions, making the user particularly aggressive. Utmost care has to be used when dealing with these 'jesters'.
This magic can also reside in other objects that are intended used, such as a pocket watch or scissors.
These are the direct mortal opposites to that of a god (or in a rare case a primordial)'s soul manifestation.
A soul can Manifest in three ways
- as a weapon / a catalyst to manipulate that user's magic
- a mask that puppeteers the user
- and in very rare cases, a physical body when their shell is shattered (and is used until their 'shell' reforms)
A 'soul' the essence that makes up that being and the inherent magic they hold onto once formed / created out of their provided element. It also contains their memories and anything pertaining to who they are, such as personalities.
Usually a soul of this class is reserved for non mortals such as assistants or gods. Mortals have a less 'powerful' soul since they normally don't have to manipulate the elements 24/7 , though magic is still a daily occurrence (although a bit more casual in nature vs a god using their born powers). The only difference in these is if the 'user' learns the magic or if the magic is an inherent part of their body / soul (if they are intentionally created with it)."
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To go back to the minrae / chaofae (chaos fate mix) thing here are my notes (I said chaofae but that's not the correct term according to my notes sl here's those)
I wouldn't immediately categorize these as 'species' but I dont know what else to call them besides like roles or classes so yeah. It's easier to say what 'elements' make up a person or a god / what was used when 'creating'.. like a mix and match make your own homunculus deal except not 'artificial' (since it usually is made via divine power.) Mostly used for creating primordials (rare) gods, or 'non-mortals' (bunch of categories but usually pawns or assistants to gods. Again not set in stone bc humans can 'become' these but that's a seperate
Umbrae- specifically made up of shadows or anything that is a manifestation or representation of the void / space
Minrae- made out of minerals / rocks. A lot of different 'kinds' since one can be created from sand and one can be gems. It really just depends on what type of element is associated with the minerals
Tempvum - those made out of the sands of time (RARE, RESERVED FOR PRIMORDIALS)
Chao - those made out of chaos (RARE TO ENTIRELY BE MADE OF CHAOS)
Sors-fortuna - made out of fate (RARE, RESERVED FOR PRIMORDIAL)
Flambrestio (idk if that name will stick) - made out of fire (SOMETIMES FOR GODS BUT CAN BE USED FOR MORTAL CREATION)
Capens - those associated with the sea or water, like fish people of some sort literally anything that can be related to the sea (plant life etc)
Theres definitely more that I haven't named and there's also just entirely normal people. It's kind of hard to describe how these people are formed because yes while they are given these forms by God's it's not exactly like a 'you are born from god' deal it's more of like you get to chose it (kind of??? Like there's definitely a choice in the matter but it's also a regional thing for what god you fall under so you have some choices). Unless you're like blood related ro a god then you have no choice (rip lint)
You can reject these roles and that's fine it just means you may or may not be able to use powers associated with them. However you definitely can gain magic outside of the gods via other things or just use general alchemy so it's not like you're stuck as whatever. But it also does entirely mess up your body and it's properties
(For example lynh is made out of strings and an incredibly toxic material that has a 50/50 chance of killing you on contact. So if you stab them they can either 1 instakill you via blood 2 just ignore it because it passes through the string. It's like if someone tried to stab a harp or something)
Stabbing someone made out of time is tricky because it can just be like stabbing a pile of sand (or even sandstone / glass if theyre a fire time hybrid) or it reminds the knife / something odd.
It's really just situational and can be used to your advantage most of the times. However it does cause challenges (minrae can be shattered and have to be carefully put back together, umbrae can just straight up die if exposed to *too* much light (as in 0 shadows in a room whatsoever. It's like if you went to the desert and got heatstroke bc there was no shade), tempvum can (rarely) permanently be stuck at a certain age, etc)
My oc universe is extremely complicated so id have to really go through several years of Google docs and maybe dms to get all of the info but this is either off the top of my head or things in my notes app
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potatowitch · 3 years ago
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Hawke as Companion
Template by @little-lightning-lavellan
Is your OC a Companion in the Dragon Age series? What would it be like for a player to select them to join their party for quests (or romance them, perhaps? 👀)
I did originally plan on doing this for my Inquisitor but, as always, I've got Hawke brainrot instead, and I figured writing some companion interactions would be so much more interesting with her as a companion than my Lavellan. This got .... very long.
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You have selected RIAN to join your party!
Race: HUMAN
Gender: FEMALE
Class: MAGE
Specialization: BLOOD MAGE
BACKGROUND
Marian Elaine Hawke, known also as “Rian”, “Chuckles”, “Champion of Kirkwall” and “Hawke, NO” was born in 9:06 Dragon to Malcolm and Leandra Hawke. Despite having to keep her father's magic a secret, she was never led to believe that magic was anything but a gift. Therefore, she spent much of her younger years experimenting to see if she could produce magic, eventually managing at age 9 to light the fireplace with a tiny fireball.
Growing up, she was attached to Malcolm at the hip - the two of them shared not only their magic but their senses of humor and general chaotic energy.
After the Hawke family fled Lothering during the Blight, Hawke joined Athenril’s smugglers to pay off her entry into Kirkwall. As soon as she met Varric at the start of Act 1, they became inseparable best friends - Hawke often cites Varric as her soulmate and the platonic love of her life. During the Deep Roads expedition, Carver became infected with the Blight, and with the help of Anders, Hawke was able to lead him to the Grey Wardens so he could join their ranks.
Over the years, she developed close relationships with most of her companions except for Aveline and Sebastian. Her friendship with Merrill eventually developed into a committed romance, and Hawke started to practice blood magic after recognising that Merrill could do so without being "evil". The two of them eventually also developed feelings for Isabela, and as such she joined their romance as well.
By Act 3, Hawke had become a staunch supporter of mage rights, a dedicated member of the Underground, and wholeheartedly supported Anders’ choice to destroy Kirkwall’s Chantry.
Following the destruction of the Chantry, Hawke and her friends fled Kirkwall, splitting up despite Hawke desperately wanting them to remain together. Isabela and Merrill chose to remain with Hawke, and the three of them traveled across the Free Marches, occasionally running into Anders and assisting him in rescuing mages from rebelling Circles. Eventually, Isabela managed to acquire a new crew, and her partners were more than happy to sail with her as she established herself once again as the Queen of the Eastern Seas.
INQUISITION
Depending on the player’s choices in Here Lies The Abyss, Hawke can be convinced to stay and help the Inquisition further instead of accompanying the remaining Wardens to Weisshaupt, becoming a full companion. She will move to sit with Varric by the fire in the main hall. Hawke will also be present in Varric’s companion cutscene where he invites the Inquisitor to play Wicked Grace.
Upon first being recruited to the Inquisition, Hawke’s specialisation is not available - when automatically leveled, she will put points primarily into the Inferno and Storm trees. Her unique specialisation, Blood Mage, only becomes available if the Inquisitor has allied with the mages at Redcliffe. At that point, Hawke will initiate a conversation with the Inquisitor about their opinions on blood magic, and if the Inquisitor states that they have no problem with it, her specialisation will open. Otherwise, she will refuse to admit her use of blood magic to the Inquisitor.
At this point, Hawke will also speak more openly about her support of Anders. She will eventually admit that they are still in contact, though she won't tell the Inquisitor anything that could give them an idea of Anders’ whereabouts.
Her specialisation is not open to the Inquisitor, however Hawke can offer to teach a mage Inquisitor "a neat trick", which will give the player the choice to replace their current Focus ability with Hawke's.
BLOOD MAGE
Upon unlocking Hawke's specialisation, she will gain a large increase to her Constitution but her mana bar will become considerably shorter, and conventional healing effects will only operate at 25% efficiency. If she is out of mana, she will automatically revert to using her health pool to power her spells instead.
Her spell tree is very similar to the Dragon Age 2 Blood Mage tree, however it does not include the Blood Slave ability - it is instead replaced with Blood Bomb, which is a variant of Walking Bomb. Instead of applying a damage over time curse to a target, Hawke channels a spell that corrupts the targets' blood from the inside until the target dies - at which point they explode, doing damage to nearby enemies. This spell continually consumes Hawke's mana and health while it is being channeled.
Her Focus ability is Major Sacrifice, a variant of the Knight-Enchanter's Resurgence. Instead of healing the party to full health and providing an ongoing healing aura, Major Sacrifice will instead heal the party to full health but take 25% of Hawke's current health, and will provide an aura of ongoing damage to nearby enemies, converting their health into health for the party.
VARRIC'S PERSONAL QUEST IN VALAMMAR
If the Inquisitor brings Hawke to Valammar, she will be suspiciously quiet throughout the quest - though she will pipe up to complain about the Darkspawn. Following the reveal that Bianca shared the location of the thaig, Hawke will be furious and will argue with her.
Upon returning to Skyhold and speaking to Varric, the cutscene will begin in the middle of a conversation between him and Hawke.
HAWKE: You deserve better, you know. VARRIC: Yeah, you've said that before. HAWKE: It bears repeating. As many times as it takes to get it through your thick head. You deserve so much better. VARRIC: *sigh* Thanks, Chuckles.
APPROVAL AND ROMANCE
Hawke is not romanceable, though she welcomes playful flirting from a female Inquisitor. She will eventually initiate a conversation where she makes sure the Inquisitor isn't expecting the flirting to go anywhere further, as she is already in a relationship.
RIAN APPROVES OF: Supporting mage freedom, open-mindedness with magic and spirits, sarcasm, humor, stealing from nobility, pranking nobility, loyalty to your friends, being nice to Varric, terrible puns.
RIAN DISAPPROVES OF: Chantry rhetoric, the Circles, Templars, Tranquility, authority, betraying your friends, ignorance, pomposity, being mean to Varric.
Hawke will not leave the Inquisition, even if her approval is at Hostile. When questioned about this, she will say:
HAWKE: Did you miss the part where Corypheus is my responsibility? I’m going to fix my fuck-up, Inquisitor. If I have to put up with you while I do it, then, well … I’ve always said the Maker has a sick sense of humor.
TRESPASSER
Following Corypheus' defeat, Hawke leaves the Inquisition to rejoin Merrill and Isabela.
Once Trespasser is started, Hawke can be found accompanying Varric and Bran to the Winter Palace.
During exploration of the Eluvians, if both Hawke and Varric are in the party, they will briefly discuss how excited Merrill would be by all this, and Hawke will say "You'd better be writing all this down, Varric."
She will approve of redeeming Solas, though she won't disapprove if the Inquisitor decides they would rather kill him.
High Approval
If Varric has chosen to give the Inquisitor an estate in Kirkwall, Hawke will pipe up during the conversation saying she's excited to be neighbors, offering to give the Inquisitor the key to her wine cellar - though she will complain that Varric has never given her control of the harbor, to which Bran will mutter "thank the Maker".
Regardless of the Inquisition's fate, Hawke will return to her lovers, occasionally keeping in touch with the Inquisitor via letters.
Low Approval
If the Inquisitor has low approval with Hawke, they will be informed that she left as soon as the Inquisitor stepped back out of the Eluvian following the final confrontation with Solas. The epilogue slides will state that her whereabouts are, once again, unknown.
COMBAT COMMENTS
Killing an enemy
And stay down!
One more for me. We’re keeping score, right?
Have at you!
How’s my hair looking? (COMBAT ENDS)
I wonder what’s in their pockets. (COMBAT ENDS)
Oh, ew. I’m not cleaning that up. (COMBAT ENDS)
Low Health
This is going badly!
Little help, maybe?
Why are none of you healers?
This hurts! This really hurts!
Low Health (Companions)
INQUISITOR: You good over there, boss?
VARRIC: Varric, that blood better not be yours!
COLE: Help the kid!
CASSANDRA: They’re swarming the Seeker!
BLACKWALL: Hang on, Beardy!
IRON BULL: Bull’s in trouble!
Fallen Companions
INQUISITOR: Shit! Trevelyan/Lavellan/Adaar/Cadash is down!
VARRIC: Don’t you dare leave me now, Varric!
COLE: Cole! No!
CASSANDRA: Seeker is down! How did they manage that?
SOLAS: Come on, Solas!
DORIAN: Help Dorian!
SERA: Awful quiet, isn’t it? Oh shit, Sera!
LOCATION COMMENTS
(first time seeing a High Dragon) *laughing* "Oh, this will be fun!" IF VARRIC IS IN THE PARTY: "Hawke, the last time you fought one of these you nearly died." "Yeah, but I didn't die. That's the important thing."
(approaching a campsite) "Well ... I've slept in worse places."
(when collecting a Shard) "Let me guess. We have to collect a stupid amount of these for a really stupid reason, and they're all going to be in really stupid, hard to reach places. *sighs* I love adventuring."
HINTERLANDS
"Have we been here before? Feels like we've been here before."
(upon unlocking the cabin in Redcliffe with the Tranquil skulls) "That's ... fucking Maker. Tranquil have always made me uncomfortable but ... they were still people. They were still... shit, I need a second."
FALLOW MIRE
"Eugh, that smell! Worse than my dog when he's eaten cheese, and that's saying something."
(upon killing Widris) "Something, something, crazy mages ... "
"Oh, walking corpses. That's nice."
STORM COAST
(upon seeing the dragon vs giant fight) *laughing* "Oh, that's brilliant!"
"Not to sound like Varric, but why are there so many bloody hills around here? My legs hurt."
EXALTED PLAINS
"Maker, I hate Orlais."
(finding Valorin's corpse) *sighs* "Might sound a little hypocritical coming from me, but ... blood magic is not for the careless."
(seeing the ruined bridge, if Varric is in the party) "Hey Varric - " "Don't you dare, Hawke." "C'mon, please?" "You are not tossing me!" "Spoilsport."
EMERALD GRAVES
"I've always thought it was beautiful how the Dalish bury their dead under a tree sprout. Like ... I don't know, maybe death doesn't have to be the end."
HISSING WASTES
"There's sand in ... places. So many places."
"Have I said I hate sand? Because I hate sand."
EMPRISE DU LION
(seeing Red Lyrium) "Maybe don't touch that. It'll do all kinds of weird shit to you."
"I'm fucking freezing. When can we go home?"
(seeing Red Lyrium giants) "What the fuck?"
(Elfsblood River rift - near the lady with titsicles) *giggles*
SHRINE OF DUMAT
"I'm getting the weirdest sense of deja vu." IF VARRIC IS IN THE PARTY: "You're not the only one."
DEEP ROADS (THE DESCENT)
"Why do I always end up back in the Deep Roads? Am I cursed?"
COMPANION COMMENTS
VARRIC: "I was worried about what would happen if I brought her here, but ... it's nice to have Hawke around again."
CASSANDRA: "I have to admit, I do admire the Champion. A woman who built herself up from nothing to defeat the Arishok ... there's a certain romance to Varric's stories about her."
SOLAS: "I've been informed that Varric also calls Hawke "Chuckles". I ... don't see how we are similar."
DORIAN: "Hawke? Oh, I like her. She's not as daft as she acts."
BLACKWALL: "The other night, I found her getting teary-eyed in the tavern over how much she misses her dog. Don't quite know what to make of that, really."
VIVIENNE: "She is a powerful mage, I'll give her that, but she's also a naive fool. No wonder Kirkwall fell to pieces around her."
IRON BULL: "She's fun. Got a lot going on in that head she doesn't talk about, though."
COLE: "Fleeing, fighting, falling. Failed father, failed mother, failed Beth and Carver too. Fire and freedom, and she knows it's right but it still feels wrong. Old wounds that never healed, sometimes she can still taste the blood in her mouth. You chose to save her. She wishes you chose differently."
SERA: "Thought she'd be scary, but she makes me laugh. Hasn't let owning a mansion get to her head, either, and have you seen those arms? She's strong."
CULLEN: "I'd ... rather not talk about her, if you don't mind. We've a less than friendly history."
JOSEPHINE: "Lady Hawke is charming, certainly, but I cannot imagine her being popular amongst her neighbours in Hightown. She throws the very concept of decorum bodily out of the window."
LELIANA: "I knew her when she lived in Lothering. She didn't seem to like the Chantry much, but she was always sweet, and her jokes made me laugh. It's a little odd to see the woman she's grown into."
TRIVIA
Malcolm also made sure he trained Hawke in using a sword. She's not very good at it, preferring instead to use her staff as a melee weapon if an enemy gets too close.
She has a mean right hook.
Her and Varric have matching tattoos on their left buttcheeks.
Despite being Ferelden and adoring her own mabari, Hawke has a preference for cats.
She's awful at singing. She sings a lot anyway.
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