#yeah he has little patience for little blabbering creatures but i know he is happy when she's happy
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Every time I see this frame I die a little
Jaken trying to catch fish (how cute! Look!) while Rin spurs him and is being as happy as she's never been before, goooooooood, this kid is living the greatest adventure a child would only dream of
AND
#inuyasha#inuyasha anime#jaken#rin#sesshomaru#rin inuyasha#inuyasha fandom#a-un#if rin is not the cutest thing ever cuted in the cutest of the universes#sesshoumaru#yeah he has little patience for little blabbering creatures but i know he is happy when she's happy
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Alright creeps and peeps I had an idea for a Wizard of Oz x Moomins crossover for a while if you've seen my other post about it, I really really want to do it but I'm not a writer nor do I have the time, attention and patience to do so, so I'm just gonna dump an overly detailed explanation in the hopes that someone who can write fanfiction is interested enough to do it for me haha, thank goodness I managed to get this done for Halloween!
But seriously if anyone actually wants to (after reading the whole thing of course) please comment or DM me!! And don't be shy! I'd love to see someone take interest!!
Oh and just a heads up, it's really long so... Yeah.
Story
The plot very generally follows the story of the Wonderful Wizard of Oz (or more specifically, the movie adaptation) with a gal who is a bit unsatisfied with life, gets swept up by a storm into a weird dreamland and meets a scarecrow, a tinman and a lion and all 4 of them travel to a city where they can wish to a wizard for whatever they really want, but to get their wishes they have to kill a terrible witch and after doing that it turns out the wizard is a fraud but gives them little placebos to make them happy, the wizard flies off on a hot air balloon, and the gal returns home by using the wearable macguffin she had the whole time.
But onto the nitty gritty of how this version of the story plays out.
Once upon a time there was a creature called the Fuzzy. The Fuzzy had been recently married to the Muddler, whom she had only known for a day before marrying him, and things are going rather... Adequate, she supposed. You see, the two lovebirds know they both love eachother and collecting but beyond that the Fuzzy realizes there are quite alot of things they don't know about eachother's pasts or relationships.
The Muddler has a few close friends he trusts dearly; a Joxter who appeared to harbor some animosity towards the poor Fuzzy and she can't figure out why, a Moomin who is quite the thinker but also speaks of desiring danger, and an uncle who people say is grand but she never really interacts with him, and when they do, Hodgkins seemed too quiet and intimidating. She has friends in miss Moomin and the Mymble who she's comfortable with, but the prospect of motherhood gives an ache in her stomach as she remembers her own upbringing, especially when she looks at all of Mymble's children. All of them live in a house built by the Moomin since there was a terrible storm on the island.
One day, a moomin (different from the ones mentioned earlier and who looked very similar to the Hemulen Aunt that sent a framed picture on Fuzzy's wedding) shows up. Her name was Jane, and she was rich. Very rich. Fuzzy doesn't know what this rich person is doing in the autocracy nor does she trust her. She believes, upon very flimsy evidence and accusation, that Jane would want the more valuable pieces of her collection and Fuzzy is very protective of it for reasons we'll understand later. The same night a flood hits the house everyone lived in and makes everything sway from one side to the other, Fuzzy had been thinking to herself in her own room during that time and struggled greatly to survive the flood before eventually getting knocked unconscious.
The Fuzzy wakes up to a bright morning with birds tweeting outside (which is odd because there usually aren't birds on the shore of the autocracy where the house was) and Fuzzy takes her basket and goes outside to investigate. She notices nobody is there as she goes downstairs and got a very bad feeling about it. When she finally opens the door she's greeted with very large and jolly woman who immediately shakes her paw in gratitude, blabbering about how grateful she is that the Fuzzy had crushed the Wretched Witch of the East (a hemulen who wore green) who had been bothering them very much for a long time, the Witch's paws were sticking out from under the house holding a curious brooch with a ruby-red button and a silver frame. The large woman calling herself the Mayor introduces the Fuzzy to her hoard of tiny red-headed residents who sing their praises and cheers about the death of the Wretched Witch until the Wicked Witch of the West (a moomin) arrives and cries angrily about the murder of her dear business partner and swears vengeance on her behalf before flying off on her flying bird-headed umbrella. The Mayor brushes this off as an odd occurrence that won't mean anything much to the Fuzzy's concern and Fuzzy tells her she just wants to go home, the Mayor hears this and tells her that she should go to the Moonstone City where the Wonderful Wizard Jones can grant her wishes, and to get there she has to follow the long golden brick road. And so, the Fuzzy sets off on her journey to the city, where she can hopefully be able to go home.
Through the rather wet lands of Oz (it was wet because of the flood), the Fuzzy meets a Muddled Scarecrow who wishes he had the nerve to do his job and scare crows off the corn field he's supposed to be protecting, a Tinman Jokester who wants the brains to be able to read the strange new signs that are popping up everywhere, and a Prideful Lion who wants the heart to love his partner and subjects. All of them hype eachother up about how the Wizard will grant all their wishes and once they make it to Moonstone City surrounded by long but low walls of stone, all of them are enamoured by the splendor of it all. Thanks to the guidance of a spry young girl (who claims to be the daughter of the Mayor) the gang reach Wizard Jones and his grand floating head. Each of them ask for what they want but Jones says they need to earn their wishes by slaying the Wicked Witch of the West, with an off-handed insult or two the Wizard pushes them out of his room and the gang decide that they probably should do as he says.
This is where things get a little less detailed in my head but basically the gang starts getting to know eachother and bond (insert backstory angst and talk about how cool a "Farmer Fredrickson" guy is here) as they travel to the Witch's mansion while also getting attacked by Niblings (inherited by the Witch of the West from the Witch of the East), and while inside the Mansion the 3 guys prove that they already have what they wanted by the Lion performing an act of compassion, the Tinman finding a clever solution and the Scarecrow acting out of bravery by sacrificing himself for Fuzzy. Meanwhile, Fuzzy herself is stealthily girlbossing her way through and finds out that the Witch of the West is actually made of marshmallow, giving her an idea of how to defeat her, but before she could find the others she gets kidnapped by the Witch's guards and there's a monologue charade between the Witch and Fuzzy.
It turns out that the brooch Fuzzy took from the other witch was supposed to be delivered to the Witch of the West for a transaction with the Dwarf King, then she goes on a business tirade that bores Fuzzy and she escapes thanks to her friends climbing in through a window, this all happens behind the Witch's back and she notices when it's too late. Fuzzy tells her friends about the marshmallow detail and all of them scramble to come up with solutions like water (suggested by the Lion), fire (suggested by the Scarecrow) or just plain chopping her head off (suggested by the Tinman), time is quickly running out as guards are chasing after them so they create a trap somehow combining all the suggestions and succeed in killing the witch who dies a comedically stretched out death even though the sight must be very horrifying. The guards stand there not sure what to do because they were actually her employees and needed to get paid somehow, so Fuzzy suggests that they should split all of the Witch's wealth amongst themselves, to which they agree.
Back in Moonstone City, the gang return to the Wizard with a bird-headed umbrella and a saucepan of marshmallow goo as evidence that they killed the Witch, the Wizard congratulates them and is about to assign them another quest before the whole gang calls bullcrap and asks for consolation for their labor and mental trauma, but then the Tinman notices a curtain nearby, pulls it and all of them see that the Wizard is actually some old human guy named Jones at a control board invented by Farmer Fredrickson. As an apology Jones gives them meaningless gifts that are supposed to represent what they actually wanted and they just kind of take it unhappily. But for Fuzzy, Jones thought he should send her on a hot air balloon where she can fly back home, Fuzzy thinks it's worth a shot and there's a ceremony for the flight home. The rope was manned by a big intimidating guy who turns out to be Farmer Fredrickson and he lets go of it when only Jones stepped into the balloon, sending him off to who knows where, everyone knows someone should object but they all agree Jones sucked and they'd be better off with someone else as the leader.
Fuzzy is devastated at the prospect of never going home but then a bubble appears from the sky, it's the Good Witch of the South! A rather pretty moomin who tells Fuzzy that she always had a way to go back home, and it's on her chest the whole time. Her heart? No, the darned brooch she stole from the Witch of the East since she got here. By closing her eyes, holding the brooch and repeating the phrase "I would like to go home please", the Fuzzy finds herself home.
The Fuzzy wakes up on a bed and notices the bandages on her head, everyone she knows was gathered around her, worried and relieved that she finally awoke. Fuzzy madly explains the strange dream she had and then notices Jane was also there, she accuses Jane of wanting her goods and Jane is very confused by this, saying she literally has all the riches she could ever want and is only here to fund whatever Hodgkins was inventing next. A wave of both relief and embarrassment rushes over the Fuzzy as she slides back down on the bed and covers her eyes with shame.
Then there's a bittersweet epilogue between Fuzzy and Muddler discussing their future, they have high hopes but... We know some of it will turn out untrue in the end.
Fin.
Details and footnotes
•The name of the land Fuzzy goes to in her coma can certainly change but I'm not sure if it shouldn't be Oz or even what other name this place can be called, so feel free if you have an idea.
•The Joxter's introduction in the establishment of Fuzzy's regular world is Fuzzy giving Joxter breakfast. Joxter is sitting atop a tree branch and grabs it from her paws without coming down, he asks why Muddler didn't bring him the breakfast that time and Fuzzy says he told her since he'd be busy cleaning the house, Joxter scoffs and eats his breakfast. After some silence Fuzzy asks Joxter if he dislikes her and why and he only responds with a vague answer that basically says dislike is a weak word and he won't tell her why he feels that way. Fuzzy feels unwelcomed by the Joxter.
•The characters in the regular world will be sticking to canon traits and designs mostly from the book AND 90s adaptation of it. E.g. Joxter is very human like in canon, meaning he doesn't have things like a tail, elf/cat ears and visible whiskers (sorry), but he does retain his cat-like movement/behavior as described in Moominpappa's memoirs and his cat-like eyes. Moomins have velvet fur rather than being fluffy. Mymble Jr. still has a tail (I don't know why it disappears later on in canon either but whatever) etc.
•The Oshun Oxtra crew are British foreigners and speak in British English, meanwhile the Autocracy is located somewhere on an island near Denmark or some other Nordic country (this will not be mentioned within the story) and the natives such as Fuzzy and the other female characters (though Moominmamma is swedish-finnish) speak in a more standard dialect. Everyone speaks in a standard English dialect once we enter Oz except for a few standout phrases and words from the Oshun Oxtra equivalences.
•Moomin (aka young Moominpappa) is still holding out hope that SOMEONE would be interested in adventuring like old times and extensively talks about his past whenever the opportunity arises, but he retains his habit of asking weird existential questions that nobody can really answer which Fuzzy actually does consider but it normally ends in a headache for her.
•(Aunt) Jane is never actively malicious, she's disinterested and snobbish at worst.
•Fuzzy feels a slight insecurity at not being good at traditionally womanly duties, having them being mostly taken up by her husband who actually enjoys doing those chores.
•The land of Oz is a weird but familiar remix of how the Autocracy looks, with rounded hills, strange lines of walls, basic village houses and mostly desire paths aside from the brick roads.
•The road that isn't the golden brick road is an unusually wet red brick road, the feeling of which is similar to wet paint when touched by the foot.
•The story is comprised by alot of humor, some of which comes from Fuzzy being out of her depths and being thrown through a loop when the reality of this strange land doesn't line up with expectations (e.i. the Witch's residence being a mansion rather than a castle), but there's other forms of jokes and humor throughout aswell.
•The Wicked Witches' names can be shortened to "the Western/Eastern Witch" for convenience.
•Oz is filled with new pools, ponds and lakes from the flood that swept Fuzzy up, this is important because the flying monkeys will be replaced by the Niblings and Niblings travel better in water.
•Moonstone City isn't actually made of (blue) moonstone even though it's supposed to look that way, this is a super secret fact that citizens aren't supposed to tell but the Little Girl who guides the gang tells them anyway.
•The signs that the Tinman isn't able to read are actually rules for a park but nobody tells him because earlier he talked about how much he despises parks and park keepers.
•The Witch's guards are rat-like people (like the hotel staff or police from Moomins in the Riviera)
•Alot of Oz things revolve around gemstones and jewelry, there's aire of extra splendor and extravagance to everything.
•The Witch's mansion is located in a big dark dead forest.
•The source of magic for the witches are purses and bags (they're like magic wands here)
•Everyone still has "paws", except for Wizard Jones who uses the word "hands".
•Autocrat Jones is 3 times the size of Hodgkins in the regular world but Wizard Jones is shrunk to relatively normal size in Oz.
•Fuzzy wears the same exact dress both in the regular world and Oz.
•Wizard Jones calls the Lion a hippo as an insulting joke.
•The time period is early 1930s and Oz's time is purely vague.
•The male gang have weapons for when they enter the dark forest; Tinman has an axe (or fishing rod, can't decide), Scarecrow has a sickle ("Scythes are too big and scary!!") and Lion has a rifle.
Ideas and concepts I'm iffy on but could be added
•We get a proper introduction to/interaction with Hodgkins and Autocrat Jones before Fuzzy goes to Oz.
•The head/handle of the Witch's umbrella can talk, or atleast the Witch acts like it can talk and has a mind of it's own.
•Whether Fuzzy is able to fully remember her reality or it becomes a mere vague idea with childhood memories.
•Wether the Oz characters get explicitly compared to the regular characters within the story or not.
•The adventure occasionally getting vague interruptions of earthquakes and ominous chanting (the crew in reality trying to wake Fuzzy up)
•Fuzzy and the Scarecrow having a low-key love story going on (REALLY depends on the memory thing, could just be reduced to them just being sweet to eachother alot)
•Scarecrow and Tinman having an already established friendship.
•Fuzzy having reoccurring kleptomanic urges throughout the journey.
Characters
The Fuzzy
Role: main character, leader
Archetype: the Everyman
Replacing: Dorothy E. Gale
Fuzzy was the second youngest child among 6 in a fuzzy family of tailors/seamsters called the Felts, though this family was only a branch in the enormous tree that was the Fuzzy Family Business which occupied most niches and industries you can think of, the Felts were quite possibly the only business selling clothing in the south of Jones' Autocracy, effectively having the monopoly in this small territory. Though with this monopoly came with frequent supply shortages and thus alot of errands especially for the children who did what they could to help with business. Fuzzy, being young, impressionable and indirectly influenced by her mother in passing conversation, took the unorthodox approach of stealing most of the supplies she was meant to collect for the business (a loose button, a few unattended pins, lost yarn, the works), the bit about stealing the supplies she got went mostly unnoticed and thus it became a habit of hers to steal every small thing she even had a mild desire to have. But of course it was near impossible to keep her own possessions in a large household with constantly dwindling supplies, this infuriated Fuzzy more than the rest of her siblings, making her become rather possessive and secretive of some of the things she collected.
As Fuzzy Felt grew into her teenhood, though, her habit of stealing worsened and the things she wanted to steal became more ambitious. This, unlike previously, was noticed by law enforecers and was mildly punished accordingly. Fuzzy got arrested a few times before her family had to intervene, and when they interneved, boy did they intervene. Her parents punished poor Fuzzy in a few traumatizing ways that doesn't bear mentioning and it highly diminished Fuzzy's ego to but a whimpering rodent. Fuzzy, where she was once a rambunctious young woman who wanted to stand her ground and did all she could to keep secrets, became meek and awfully fearful of her own potential to be a terrible lady by societal standards. She stopped going out and stopped seeing her only friend, Mymble, she ate very little and had a habit of stumbling over her words lest they'd be misinterpreted. Despite this, she couldn't help but retain the habit of stealing and being possessive of her belongings, now with a strong guilt weighing her down everytime. She held spite toward her own family, but now that she knew what they were willing to do to her, thought it best to just keep quiet and sew with her wheelchair-bound sister until she could flee this place.
The day came where there was a great ceremony for the great Amphibian where her family was outfitting the hemulic brass band, Fuzzy wasn't extremely invested in it all and held onto a basket of things she'd bring so she can go through with an escape plan once everything was said and done. The Amphibian took off, and Fuzzy booked it to the outskirts of the ceremony where she found a very large tin marked as "Maxwell House Coffee", curious as to the contents and in the hopes to perhaps steal something, she opened the lid and found a muddler anxiously fiddling with his stuff inside. Charmed, the two started talking, sharing buttons, holding paws and suddenly had a desire to marry eachother then and there. And so you know the rest of what happened if you've read Moominpappa's Memoirs.
Alas, Fuzzy still has a lingering fear of being a terrible wife to the Muddler, who she believes is far too kind and understanding for her, especially since they don't truly know eachother as she's realized fairly early into the marriage. She fears seeing her former family ever again, she fears having the truth of her past be revealed to her husband, she fears crossing a line that'll get her in trouble, she fears saying the wrong things, she fears hurting anyone, she fears being hated, she fears being alone, she fears being considered unacceptable, she fears herself and everyone around her, she's struggling with changes that are so... Overwhelming. The euphoria of marriage has dissipated and now she has motherhood to look forward to, no matter how dreadful the prospect may be as it brings an overwhelming challenge, most of which is unknown to her.
Still, she wants to live a happy, normal life with her new husband, and she wants to keep everything she could possess, if society wants her to be a different woman, then that's what she'll be.
But deep down,
Those ideas were never fit for her.
And she realizes that in Oz.
The Muddler/the (Muddled) Scarecrow
Role: companion (love interest?), heart
Archetype: the Lover
Replacing: The Scarecrow
The Muddler is a man (with a question mark) who has been struggling with his self-image for an obviously long amount of time, he is desperate to cling onto a semblance of convention and has a strong desire to be as good a husband he can be, though he takes over his wife's duties alot of the time. He is a cowardly but kind man, interested in his collection and his friends and family, wanting only what's best for everyone and wanting them to be safe and happy and absolutely loathes to argue or even disagree. He and Fuzzy relate to eachother greatly, perhaps more than they really realize at first, as the two reciprocate alot of the love and affection they both lacked growing up. There's a strong sense of insecurity underneath him, maybe even a fear of himself, he always uses terms of politeness like 'excuse me' and 'sorry' even if they're unnecessary, Fuzzy is slowly realizing that he's crouching and slouching all the time for some reason. He says he misses home sometimes, that he hopes his lost parents would return from their spring cleaning adventure one day (but Fuzzy has a hunch they may be deceased at this point but never tells him), that his uncle took care of him since he was 8, but he is happy to be with his wife. He'd do anything for her.
The Scarecrow is a strange being who was created by a farmer couple in a cornfield a few years ago who then disappeared for unknown reasons. The farm was taken over by a man by the name of Farmer Fredrickson who put forget-me-nots and marigold in his saucepan's hat all sad-like, but the Scarecrow couldn't understand why. He always had trouble, well, scaring crows, as he always found them too frightful and strange to put up a fight and protect his cornfield, so he goes along with Fuzzy to Moonstone City so that the Wizard can give him the nerve to scare those nasty crows like he was meant to. Scarecrow is a very kind soul and is always willing to help Fuzzy in any way he could, he's too shy to disagree or point something out but over the course of the journey he starts to speak up and go against any mean comments made towards his friends, culminating in his sacrifice (that he survives). In the end, he learns to stand tall and speak against the ultimate authority that is Wizard Jones.
The Joxter/the Tinman (Jokester)
Role: companion, lancer
Archetype: the Jester
Replacing: The Tinman
The Joxter is a very mysterious character to Fuzzy, she knows he cares about Muddler and he isn't fond of her, he makes sarcastic and snide comments from time to time, he's Mymble's newest lover, he hates park keepers... and that's about all she can extrapolate from this cat-like enigma who sleeps in a tree all day. Muddler explains that they've been "really close friends" since Muddler was 12 or so and Joxter is a really nice and caring guy once you get to know him, but of course, Fuzzy doubts Joxter will ever let her know him. And he confuses her, really, she sees Muddler as dog-like while Joxter is cat-like, she isn't even sure those two things can ever co-exist, let alone be good friends. How very strange the Joxter is. Later, when she wakes up from her adventure, she learns that what Muddler said about Joxter is true, as he was extremely worried for her the whole time.
The Tinman is a woodsman/fisherman (couldn't decide) who was in love with the Mayor. He lived in a bright forest along the golden brick road but then strange wooden planks with black markings on them started appearing everywhere and he wants to know what they mean. Turns out they're signs and he can't understand them, so to fix the issue and know what's going on he wants a brain to read the signs, and thus he joins Fuzzy and the Scarecrow on their journey to the Wizard instead of letting either of them read the signs for him as "it would be better if he did it himself". Tinman is very snarky and isn't afraid to put his foot down when he senses something unfair, he seems a bit rude for Fuzzy and she believed for a time that Tinman should've desired a heart instead, but then she realizes soon that he avoided making comments against Scarecrow because he understood him and thought to be openly kind to him. He isn't a very open being especially to Fuzzy as she is a complete foreigner to Oz and defensive around him, but later he opens up about his feelings and makes Fuzzy realize she had thought of him wrong this whole time and that he's just scared of being thought of as dumb and useless because he wasn't able to read on how own, and with this he finally lets Fuzzy teach him how to read slowly but surely. Tinman reminds Fuzzy alot of her old self, "self-sufficient", stubborn, confident and unwilling to let anyone in on his business, but he learns to soften and better himself with the gentle support and guidance Fuzzy wishes she had instead of the things her family had done to her, and so the Tinman realizes he was smarter than he thought he was and that he doesn't need to hide behind a veil of independence all the time.
The Moomin/the (Prideful) Lion
Role: companion, big guy
Archetype: the Hero
Replacing: The Cowardly Lion
The Lion is a philosopher type animal who was found and raised by the Grim Witch of the North since he was a cub, she was often cruel and treated him as a pet, so when he got old enough he ran away and started his own kingdom (it isn't much yet, but he's trying), he still has the number 13 tag from her as a reminder of his roots. Lion has realized the problem as to why his kingdom is so small, and that he wasn't taught love or kindness while growing up with the Northern Witch, so he tags along the complete the 4 man band so he can wish for a heart. He has an enormous ego despite his upbringing, he thinks of himself as superior to others as he believes he's naturally meant to be the king of the jungle, but nobody truly likes him because he's so utterly self-centered and only thinks highly of the man who helped him a long time ago, Farmer Fredrickson, but deep down he is extremely insecure. He fancies himself a philosopher, he enjoys talking alot and asking strange existential questions about the reality of Oz, and he does seem genuinely scholarly in this, he also respects anyone similar to his status such as Wizard Jones. Over the course of the journey, Tinman beats it over his head that the Lion needs to drop his ego and start caring about other people's thoughts for once, he slowly learns with the help of his friends to be a kinder creature. In the end, he realizes what a cruel man Jones really is.
Fuzzy frankly knows a little too much about Moomin because he talks so much about himself. He was left at the doorstep of an isolated orphanage one august night in a "jewel studded basket and soft warm blankets" (but that part seems to suspiciously change everytime) and was taken in by a rather cruel hemulen who cleaned her children more than she kissed them. He was not allowed to do frivolous child things and asked far too many questions for anyone at the Orphanage's liking, and he spent alot of his time dwelling in self-loathing. After an ice sheet incident that made him feel truly alive for once in his life, he had decided to escape the orphanage, met a hedgehog, met Hodgkins, blah blah blah you probably read his Memoirs and Fuzzy has practically done the same thing but orally, straight from the young Moomin's mouth. Moomin is what you'd call the most interesting person, maybe not objectively so but he's the one creature anyone knows the most about if he's willing to talk to them for any amount of time and he would talk nonstop about anything that he finds of interest and question the fundamentals of reality until it gives you headache just trying to answer one question, especially if you haven't received a formal education like Fuzzy. It's obvious he's craving for attention and a sense of adventure but doesn't have anyone to provide that for him, making him seem a bit... Desperate and lonely. He does have a girlfriend he's absolutely smitten with and will sing praises every chance he gets. All in all he's a decent guy but often exhausting to be around.
Jane/the Wicked Witch of the West
Role: Main antagonist
Replacing: The Wicked Witch of the West
Jane (or as you may know her better as, Aunt Jane) is a millionairess from England who is visiting for some business expense that Fuzzy learns of later, she seems generally uninterested and snobbish but ultimately harmless and minding her own business and nobody knows her. Fuzzy projects alot about her mother onto Jane because she mildly reminds Fuzzy of her and she is convinced that Jane would want something of hers or that she is somehow working with her family beyond all reasonable understanding and Fuzzy very much would like to avoid her because of that. Turns out she's only there to fund one of Hodgkins' new projects because Jones' is a bit of a crappy king and Hodgkins and Jane were close childhood friends.
The Wicked Witch of the West is a straight up business woman with magic who just wants to go through with whatever she has to do even though her business partner is dead, if that means killing Fuzzy to get the brooch back then so be it. Literally nobody likes her as a person, not even the Niblings she gained under her control or her guards, the only control she has over them is through using money or jewelry. She laments alot about nobody liking her and being lonely and has a habit of talking to herself all the time, sometimes even to the head of her umbrella. The Western Witch is about as pathetic and humorous as a rich business woman can get as she honestly doesn't know how to handle taking the brooch back from Fuzzy, but what she does know is that Fuzzy is also very pathetic as a person.
The Autocrat, Daddy or King Jones/the Wonderful Wizard, Jones
Role: Antagonist, royalty
Replacing: The Wizard of Oz
The Autocrat is a very... Odd ruler. He towers over literally everyone in his kingdom even when he sits down on his giant throne and speaks to his subjects by calling them an idiot every other sentence. He's fun-loving, sure, but sometimes his practical jokes are funny only to him and it gets really annoying rather quickly but he lacks the listening skills to think otherwise. Fuzzy doesn't know much about him, he's been ruling for longer than her grandparents lived and his massive size would be cause for intimadation for a small animal like Fuzzy. He's jolly, but not kind.
Jones hid behind a veil of intimidating mysticism and magic for a long time, it's only recently when he hired Farmer Frederickson that he concocted the whole wizard schtick to dupe anyone into fixing problems for him and news spread fast of the wonderful wizard who can grant anything. He presents himself as this larger than life floating head behind the curtains but after the jig is up he's just a nervous and lanky little jerk who's willing to do the bare minimum to get everyone off his back. He offers to go on the hot air balloon with Fuzzy just to see what this autocracy is about but basically got kicked out via balloon ride as he screams for someone to help, "good riddens to that crook!" is all anyone could think.
The Mymble/the Mayor
Role: helper, minor character
Replacing: Glynda the Good Witch (partially)
The Mayor is a large jolly woman running a hamlet of small people that look like very small children, every word coming out of her mouth is as jolly as one could say it and she knows no fear of the Eastern and Western Witches, only considering them a minor annoyance in her otherwise very happy land of Mymlia. She bids farewell to the Fuzzy as she sets off on her journey and comes back for the balloon take off, of which she finds the situation absolutely hilarious. The Mayor loves hugs and would give Fuzzy a big ol' bear hug farewell twice.
The Mymble is a large jolly woman who Fuzzy has known for most of her life now, why she has so many fleeting lovers and children is far beyond Fuzzy's understanding and all she can do is deal with it as she stares in horror and pity for the children who might have to go through her childhood but far worse. Mymble loves Fuzzy dearly as a friend and is super supportive of her at every turn, even if she's a rather forgetful mother. Still, Fuzzy enjoys her presence somewhat even if she's very exhausting to be around for more than a minute. She knows no care and finds her newest lover, Joxter, to be a very amusing man.
The Mymble's Daughter/The Mayor's Daughter or the Little Girl
Role: helper, minor character
Replacing: Horse carriage rider
The Mymble's Daughter is Mymble's eldest child and a spry youth at that, she has a knack for lying for her own amusement even if it's completely unnecessary. She dreams of becoming a mymble independent from her family and finding her own fleeting lovers along the way.
The Mayor's Daughter (initially known as the Little Girl) is a guide to the gang as they travel across Moonstone City to meet the Wizard, she speaks of gossip and trade secrets to anyone not in the know and does it very happily like her mother. She came to Moonstone City to become independent from the hamlet of Mymlia and absolutely loves it in the city.
Miss Moomin/the Good Witch of the South
Role: helper, minor character
Replacing: Glynda the Good Witch (partially)
Miss Moomin is a person who is very new to Fuzzy, she is a kind young lady but shows alot of womanly worry for her appearance as she tries to get over the habit of busting out her makeup from her purse and Fuzzy hopes to find some solidarity in that. She shows alot of interest in things Fuzzy is also interested in, such as sewing or knitting, but she is more of a quintessential housewife than Fuzzy will ever be. She finds Moomin a very charming young lad.
The Southern Witch enters the fray after Jones has already flown away on the hot air balloon and his screams are but a distant cry, she is a bit of a Mary Poppins type happily handing out gifts from her magic purse and telling Fuzzy that her means of going home has been the brooch the whole time. She's a very comforting presence and assures Fuzzy that she understands her struggles and that she's sorry she had to go through everything, the whole adventure, her family, everything. But home isn't like that anymore, she's free to love and be loved. This gives Fuzzy the willpower she needs to go home after some hesitance.
Samuel Fredrikson Hodgkins/Farmer Fredrickson
Role: Mysterious minor character
Replacing: None, he's an addition
Hodgkins is a mystery to Fuzzy, he's always busy being the royal inventor and she doesn't know what to make of him, Muddler and Moomin say he's a really cool guy who's helped them in more ways than one but on his rare visits all she sees is an very intimidating stoic man who isn't interested in talking very much. She is baffled that he's related to Muddler in any way. All she really knows of him personally is that he's the one who built the Amphibian.
Farmer Fredrickson is a mystery that everyone talks about but Fuzzy never sees until the very end, they say she should look forward to meeting him sometime but there's a strange ache in her stomach everytime she thinks about it. Apparently he took over a farm that belonged to the couple that made Scarecrow and was a mentor to Lion for some time before disappearing to Moonstone City, where he built the machine that lets Wizard Jones project a giant talking head for his scheme, and then he built the hot air balloon that was supposed to send Fuzzy home. Fuzzy does get to meet him in the balloon ceremony where he lets go of the rope holding the hot air balloon down and waves stoically at Jones as he flies off, Fuzzy was going to talk to him but... Even a glance from him made her shut up.
The Niblings
Role: disposable henchmen
Replacing: The Flying Monkies
The Niblings are kinda gross and sticky creatures who are absolutely devastating to anything in their wake as they'll eat it, including flesh. They used to belong to the Eastern Witch before she got crushed by the house, then they transferred over to the Western Witch to be used as pawns for her scheme to get the brooch. They don't talk and are easily disposable.
The Guards
Role: disposable henchmen or minor characters
Replacing: the Guards
The Guards are just a group of people trying to get by being paid by the fabulously wealthy Western Witch, when they're not being bossed around to kidnap the gang they're just a bunch of guys who want money for their family.
The Hemulen Aunt/the Wretched Witch of the East
Role: minor character
Replacing: the Wicked Witch of the East
Fuzzy only knows the Hemulen Aunt through the bedazzled framed portrait she sent on her wedding day, which Fuzzy took to almost immediately taking the jewels out of the frame for her own shiny collection. She kind of feels bad for doing that to such a gift but Moomin tells her she was a rather annoying lady, it helps her feel better somewhat but not really.
The Eastern Witch is a business partner to the Western Witch and she's been "annoying" the Mayor's hamlet for some time before getting crushed and having the brooch stolen by Fuzzy, Fuzzy still feels rather guilty and being celebrated for it didn't quite help, especially with the Western Witch chasing after her for it.
The Hemulen (Orphanage Principal)/The Grim Witch of the North
Role: only mentioned
Replacing: None, she's an addition
A lady from Moomin's stories who took him into the orphanage when he was a wee lad, the Hemulen seems like a pretty mean woman to Fuzzy.
A lady from the Lion's story, the Grim Witch seeked out exotic pets for her wealth and treated them very poorly.
Conclusion
So yeah that's about it! Thank you for reading if you've made it this far and happy Halloween!
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