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#y’all don’t need me! I can throw a kolto sploot at you every now and then and you’re fine!
vespertine-legacy · 1 year
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Sunday Funday team had been out of commission for a couple weeks while one of our tanks was unsubbed and figuring out some life stuff, but we’re back in business now. Last night we were back in EC NiM, starting with a fresh run because we’re rusty and nobody had time for a lockout.
We were trying to figure out positioning (still), because we’ve been having the three ranged go to the cave side closer to Zorn (but one of them hitting Toth for most of the fight) with Princess, one melee on Toth with John, and then the healers split between the two sides, in spots where the Toth healer (ideally) does not have to take the knockback from Toth and the Zorn healer (ideally) is the only person other than the Zorn tank taking the Mental Anguish debuff or the rock throw (and preferably not even having to take the rock throw). With this setup, we should be able to avoid or mitigate most of the damage, since the ranged and healers are pretty much nowhere near either boss except for during the red circle phase or if one of them gets the yellow circle and has to run under Toth, and the damage on the tanks and melee is predictable and based on the bosses’ percentages, so as long as tanks are communicating (and keeping Toth positioned correctly), it should be cake, yeah?
But alas, we were shaking the rust off and also the game has features, so we kept running into issues with Toth not wanting to cooperate, so
Suff (Toth healer) kept getting knocked, which was breaking all of his heal casts, which meant wasting a GCD getting back in position, which meant either John (Toth tank) or Dice (melee) would die pretty much from just that once GCD of missed heals
Suff wanted to try a slightly different positioning for John, Dice, and himself, but said it would mean he could not reach the ranged at all. I put in chat, “fuck the ranged. <3” On that pull, things went absolutely sideways, but we actually got really close? I don’t remember the order of things, but Suff biffed it and I had already used my res on Princess, so I was solo healing and had to stand in the middle to reach both tanks, which meant eating rock throws and Toth’s knockback. So I tried to move far enough toward the entrance side that I was not getting the knockback, but that meant no heals for the ranged. I ended up getting caught in two red spike circles and a rock throw to the face for good measure, which took me out. We did actually nearly make it, they killed Zorn, Toth soft enraged, they killed Toth right as he murdered like four of the people still standing, and then the handler came down and wiped out everyone else.
Toth kept doing the 50% leap early, and if I didn’t have Princess (Zorn tank) topped off enough, it would kill her, so Zorn would wander off, I’d get overheated while res’ing and healing her up, Zorn would shriek before she could get him back in position and the whole group would get Mental Anguish/Weakness, without enough cleanses to get rid of all that mess (it only took a couple pulls to figure out when he was leaping though, and Princess was able to start timing a defensive for it and I was watching his hp to have her high enough to survive it)
Any time that Princess or I got the yellow circle that has to be taken over to Toth, things just got super squirrelly. I was off-mic because Lex had already gone to bed, so I couldn’t call out that I was coming over with the circle to let Suff know that we should swap sides until it was done, so Princess wouldn’t die while I couldn’t reach her, and it took twice of it happening for us to figure out that we needed to have someone with a mic call it out for me.
But anyway, shenanigans were had, rust was shaken off. We’ve killed them before, we’ll do it again.
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