#x.  is  it  time  for  the  hellenic  age  yet?  》  updates.
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who-even-knows-0-0 · 8 months ago
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intro post finally haha
this has taken me way too long to build up the motivation to do but since im redecorating my entire blog i thought itd be appropriate
hi you can call me sydney [oscar is okay too but yeah] and i go by he/they pronouns :] [including it/its sometimes :3] do not use she/her pronouns on me otherwise you will face the wrath of god /lh
questioning neo pronouns???
i am trans masc [ftm] although i have not yet medically transitioned [idk why you needed to know that, it just felt relevent] and pansexual
i am also a furry, therian, age regressor and i have d.i.d [separate blogs tagged below]
i am also a hellenic polytheist!!! if you have any questions my ask box is always open <3
silly statistics [???] shit:
current hyperfixation: hellenic polytheism
first post: feb 24th 2024
followers: 31
posts: 125
tags [consistent]: #the creature of creativity
what i will post on this account:
mostly just random shitposts or funny reblogs and stuff, sometimes art if i ever get round to it haha. basically any random thoughts that spew out of my head, through to this laptop and Here.
i also do take art requests and if you ask me any non-offensive question i will love you forever /p + dms are open for anything apart from weirdos and people who want to heavily vent, im sorry but i just cant deal with that rn but i hope yall are safe and okay :]
specific things that i am interested in [maybe now including music]:
ultrakill
deltarune
the x files
lotf [lord of the flies]
the marauders
anne with an e
stand by me
wes anderson films
red dwarf
adventure time
scott pilgrim vs the world
the lost boys
labyrinth
what we do in the shadows
horrible histories/ghosts [just The Gang]
almost every alice oseman book
studio ghibli films
good omens
the breakfast club
donnie darko
bears in trees
james marriott
half life kind of
gravity falls
doctor who
life on mars [tv show]
will wood
beetlejuice
heathers
a date with death
portal 1 & 2
the peanuts movie pp
and probably a ton of other stuff i cant remember rn
other blogs i possess:
blog upkeep is poor rn due to us being busy
this is our main blog for well, me [the host] of our system. i am always fronting most often.
@the-honeybee-system - our blog for. well. all of us :D
@our-agere-blog - now in use!!!
@therians-of-the-system - not in use, cannot be deleted due to password failure, if can delete will delete if cannot then may be in use later on.
@the-beastie-in-your-village - not in use, cannot be deleted due to password failure, if can delete will delete if cannot then may be in use later on.
@something-definitely - freaky shit :3
@daily-jam-cat - jam cat. sometimes.
linksssss:
twitter [x] - https://x.com/whoevenknows0_0?t=CDG5pB76iRL2SxxErI5xJQ&s=09
insta - https://www.instagram.com/who_even_knows_0_0?igsh=MW5sb3E1bXp1ZGlwdg==
tiktok - https://www.tiktok.com/@oscartheoctopus11
pronouns page - https://en.pronouns.page/@who-even-knows
pinterest - https://pin.it/5YYU91FNB
pinterest side account - https://pin.it/2LNGsuV1n
guys i think thats it
i went through almost every app i have trying to gather information to make this post gang i have crawled into the deep dark depths of my pinterest account just for this
although i am tired and probably have missed out some stuff so i will be updating this frequently if needed :]
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excathedras · 5 years ago
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here’s the updated muse list !
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operationrainfall · 5 years ago
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Title Luigi’s Mansion 3 Developer Next Level Games Publisher Nintendo Release Date October 31st, 2019 Genre Ghost Hunting Platform Nintendo Switch Age Rating E for Everyone – Comic Mischief, Mild Cartoon Violence Official Website
Although Luigi’s Mansion 3 isn’t my first outing with the constantly terrified brother of Mario, it’s the first time I reviewed this series for the oprainfall site. Add on top of that the fact this is the first of Luigi’s ghost hunting adventures on Switch, then the bar for this review was set pretty high. However, as someone who enjoyed the first Luigi’s Mansion way back on Gamecube, as well as the updated spookiness in Dark Moon, I wasn’t too worried about enjoying the game. So long as it brought with it tight controls and substantial content, I was pretty certain I would have a good time. And while that ended up being true, there were a few annoying quibbles that kept this one from a perfect score.
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Luigi’s Mansion 3 starts with Luigi, Mario, Peach and the Toads heading to relax at a new luxury hotel, the Last Resort. They were invited by the proprietor, Hellen Gravely, and after spending most of their time stopping Bowser related crimes, I’m sure it seemed like a nice offer. Our Mushroom Kingdom residents get pleasantly settled, Luigi and Polterpup head to their room, and quickly fall into a calm sleep. Suddenly, that sleep is broken by Peach’s terror stricken scream. Luigi goes to investigate, and can’t find her, Mario or the Toads. Suddenly the golden hued hotel reveals its hidden murky nature. Confused and alarmed, it all clicks into place for Luigi when the elevator dings and reveals Hellen. Turns out, she’s not the proprietor of the hotel at all. In fact, she’s not even alive, she’s a mischievous ghost in disguise! Worse yet, fan girl that she is, Hellen already helped free King Boo, and he managed to quickly capture everyone in magical paintings, and Luigi’s next. The only thing these villains didn’t count on (somehow) was Luigi’s spinelessness, as he runs screaming into the laundry chute, barely avoiding being turned into a piece of art himself.
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It all seems dire, especially since Luigi isn’t initially equipped with his trusty Poltergust. Luckily, thanks to the keen nose of his Polterpup, Luigi quickly comes upon an upgraded model in the basement, and soon finds the Dark-Light attachment. Led by his canine champion, Luigi manages to discover and free a trapped E. Gadd, who instantly wants to flee the hotel. Somehow Luigi manages to fight his own fear, and they instead head back downstairs where the mad professor activates his portable lab, your safe haven and operating base. Turns out, Hellen went after E. Gadd first, and lured him in with the offer of rare ghosts (of course). E. Gadd may be brilliant, but he’s also more than a bit twisted and strange, and rarely sees past his own self interest. And while Luigi may well be a coward, he’s still imbued with the heroic spark to want to save his friends. Together, these two very different men work out a strategy to recover those companions and defeat King Boo again in the process.
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The first step is finding all the elevator’s missing buttons. Those sneaky ghosts have stolen all but one of them, and you have to find and beat ghosts to recover each one. Considering there’s a total of 15 floors, plus two basement areas, that’s a lot of ground to cover. Thankfully, the game is structured in such a way that you’re constantly being led towards the next goal, and you really can’t get lost. Worst case scenario, the path forward may not always be clear, but E. Gadd will generally yell the solution at you if you’re stuck long enough. But if you’re not ready to progress, E. Gadd will instead direct you towards a handy upgrade first, such as the Suction Shot, the Gooigi module and Super Suction. Each item does a good job of opening up exploration possibilities, and I felt they all had their proper place. My main complaint was with Luigi’s Burst move, which has him jump upwards with a gust of air which can occasionally destroy items or open barriers. I never felt using this Burst was intuitive at all, and constantly forgot about it. In a game involving ethereal ghosts you can’t physically touch, it just didn’t seem that relevant to give him an awkward jumping move that could never let you surmount vertical distances. Also, I kind of wish there were a couple more upgrades for your Poltergust G-00. You get most of them relatively early on, and then very late you get the Super Suction, and I only ended up using it once, which felt like a missed opportunity. To be fair though, it’s quite possible there’s other hidden areas where you can also use it, because I didn’t even get close to finding all the optional items in the game during my time reviewing it.
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While each floor doesn’t have a boss, there’s a bunch of them spread throughout the hotel. Each and every one is a delight, looking entirely unique from the others and armed with distinct attack patterns. These were easily a highlight of Luigi’s Mansion 3, and even when I was irritated by some, I still enjoyed fighting them. Though I will suggest you purchase a Gold Bone before each boss fight, since that will let Polterpup revive you if you’re defeated, which happened to me plenty. A few examples of my favorite boss fights were Captain Fishook, a pirate shark that possesses a galleon to try and devour you; King MacFrights, who rushes about a stadium forcing you to stun him and rip his armor away; and Dr. Potter, a twisted gardener who fights you with a ghostly Venus flytrap. Even some of the more annoying fights, such as Clem, a hillbilly water maintenance ghost who fights you atop rubber duckies in a spike lined pool, was worth my time, despite how difficult that battle was. There’s just a ton of personality and creativity on display here, and I’m very happy the usual action was punctuated by these challenging battles.
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When you aren’t fighting bosses in Luigi’s Mansion 3, you’ll spend a lot of time wandering, sucking up ghosts and solving several puzzles. I liked the general flow of things, except when I got totally flummoxed by the occasional head scratcher. Most aren’t that tough, but the first truly difficult one takes place on a movie set. Solving it requires using a bunch of TVs that teleport you to different sets and grabbing items from each. What wasn’t clear to me was that I could hold onto items while teleporting, which was key to getting past the puzzle. Thankfully, I found a solution thanks to the fine folks at Gamers Heroes, but sadly that wasn’t the only time I got stuck. I also got very stuck in the trap-filled pyramid, as well as in a dance hall filled with a ghostly dance troupe. Each of these areas were doubly frustrating since the hints from E. Gadd I received didn’t do enough to dispel my confusion. Thankfully, I wouldn’t say this sort of roadblock was the norm, and generally I got through the Last Resort at a pretty quick clip. My favorite puzzles generally involved clever uses of Gooigi to explore in areas Luigi couldn’t reach, traveling via grates to hidden areas and squishing through spikes. And there’s even a series of cool puzzles in the boiler room that involves water pipes, Luigi, Gooigi and a rubber ducky float.
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More Haunting Fun on Page 2 ->
If you’ve played any previous games in the series, you’re probably wondering about how the controls fare. I would say they work pretty well, with some provisos. It’s easy enough to use one Joy-Con to move my flashlight around and move Luigi with the other. It’s also easy to use the shoulder buttons to suck things up or blow them out. The problems come with how many moves are mapped to a single Joy-Con. To use the Dark-Light, you have to hold X while also using that stick to move it around. If that sounds difficult, that’s because it really was. The same problem happens when I needed to hold the Strobulb with A to unleash a massive flash of light. Neither of these would be as problematic if it didn’t require holding a button and then moving the stick on the same Joy-Con simultaneously. This is also exacerbated by accidentally summoning Gooigi, which is done with a single press of the right stick, and often happened when I was just trying to aim. While I did eventually find a Dark-Light workaround, which was moving Luigi side to side while training the Dark-Light in front of me in a crab-like manner, it was far from comfortable. Only much later did I discover there’s an alternate setup, which is holding L and R and then moving the right stick around to maneuver the beam. Problem was, the game never told me this, and I only found out due to a fellow gamer informing me. I really, really think Luigi’s Mansion 3 should have allowed the remapping of buttons to the other Joy-Con, which would have easily solved many of these problems. Cause while these weren’t enough to make me hate the game, it did turn what could have been a perfect experience into a one that was less enthralling.
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Though I managed to beat the game in a little over 12 hours, there’s a ton of replay value here if you want it. Each floor of the Last Resort has 6 deviously well-hidden Gems, and there’s also tons of vindictive Boos hidden in dark corners. The latter are always tricky to find, though I liked how the vibration feature of the Switch was cleverly used to indicate how close you are to them. There’s also something called Rare Ghosts, which can only be found in the multiplayer mode, though I was unable to find a single one. Because the game kept pushing me forward, I didn’t focus on many of these optional searches, which is probably why I got rewarded with a measly C when I beat the game. I’m glad optional items are there to offer incentive to play longer, though I don’t believe they gate anything truly important behind them. I was under the misconception that after beating the game you couldn’t return to that file and keep hunting, since when you go up to fight King Boo, the game indicated I had reached the point of no return. Considering the game only autosaves, I worried that meant I had to start a new file first, which I did. Thankfully, my friend pointed out that even though Luigi’s Mansion 3 autosaves, it uses multiple autosaves, so you’ll always have the option to go back and play from a different slot, even after you’ve beaten the game. Having said that, I’m still confused by E. Gadd’s Gallery having an empty spot where a boss ghost should be somewhere in the middle.
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I rarely cover multiplayer when I review a game, but given how much Nintendo pushed it for Luigi’s Mansion 3, I felt obligated. Me and a friend tackled the Scare Scraper, since it allowed us to play without both using the same system, unlike Scream Park. Quite frankly, I was very disappointed by the multiplayer. In theory, it sounded fun to wander about, teaming up with a buddy and hunting ghosts. In execution, it was a garbled mess. For one thing, multiplayer doesn’t actually encourage you to play cooperatively. Every time I wandered into a room, the door instantly shut on my partner, forcing me to stop the ghosts solo. You’re also encouraged to split up so you can solve each floor’s mission in the small amount of time allotted. Even though you can grab some more time, you’ll never have enough to lounge around for more than a few seconds, and even with my partner constantly grabbing clocks, we ran out the timer more than once. Each floor seems to have a different mission. The first one was a simple clear all the ghosts in time, whereas the second involved finding and bringing a group of Toads to a safe haven. That mission was royally screwed up because I didn’t realize where to take the Toad, and thought I had safely deposited him, only to have him follow me into another room and get captured by those bastard purple ghosts. When you throw in other features like carpet traps that wrap you up and prevent you from leaving for up to half a minute, and which can oddly only be freed by your partner, you start to see why we didn’t much enjoy Scare Scraper. Thankfully, I almost never play a game focused on the multiplayer, so while I didn’t enjoy it, the experience also didn’t lower my final score any.
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Besides the multiplayer, there were other aspects of the game I didn’t feel were as polished as they could have been. One is that sometimes, the controls are more than a bit finicky. I would occasionally try and suck up a drape, and try getting far enough to rip it off, and not have the right angle to do so. Other times, aiming and firing either plungers or grabbed items with precision was a serious hurdle, especially during tense battles. I also didn’t like how the camera would go farther away from you whenever you summoned Gooigi, making it harder to make out precise details on screen. And while this last one isn’t a serious problem per se, it is worth noting. Despite how much larger the Last Resort is than previous locales in the series, it felt both too short and too long simultaneously. Maybe that was due to the linear focus of the game, but even Dark Moon somehow felt more substantial to me. Perhaps I was just hoping for more freedom to explore like in the original Luigi’s Mansion, but I feel fellow fans should be aware of the issue.
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Visually, I have zero complaints with the game. Luigi’s Mansion 3 is beautiful, haunting and bursting at the seams with goofy humor. Luigi makes the absolute best faces of terror, and even the ghosts show a wide range of personality. I liked how most every floor had a different style and flavor from any other, even when they made absolutely zero sense, such as a pirate ship or pyramid inside a hotel. There’s some really cool environments on display, though one of my all time favorites is the Garden Suites, which involves a giant stalk growing out of control at the hands of a demented gardener. The game also uses color really well, despite the general dark hues the game utilizes, and I never was bored stylistically. And as I stated earlier, the bosses are all great, and have wonderful designs that distinguish them all. Musically, the game is also top notch. There’s not a lot of music tracks, but they all do a good job of keeping you invested and setting the sinister and playful mood. Special shout out to Luigi’s many yells of terror, the startled shrieks of captured ghosts as well as the indescribable noise that Gooigi makes every time he’s summoned, including his trademark “bye bye” when you retrieve him into your tank. And perhaps best of all is the gibberish sounds each character makes while talking, from the chipmunk ramblings of E. Gadd to the screeching metal laughter of King Boo. As far as design goes, Luigi’s Mansion 3 is of the highest caliber.
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In the end, I did still have a great time with Luigi’s Mansion 3, despite the quirks I ran into. Sure it’s not perfect, but fans of the series should be happy, and you still get a lot of game for $59.99. I’m happy this is a Switch exclusive, since it has that trademark Nintendo magic. While I would like it if the overall experience was a bit more polished, I still had a lot of fun exploring the Last Resort. Also, Polterpup and E. Gadd are now some of my favorite Nintendo characters. The puppy is easily the MVP of the entire game, an adorable rescue animal to help the constantly flustered plumber. And E. Gadd is delightfully strange and just twisted enough that I kind of want him to become a villain in the next game. Overall, I’d say this one is worth the price of admission. Here’s hoping it’s not the last haunted adventure of Luigi and company.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4″]
Review Copy Purchased by Author
REVIEW: Luigi’s Mansion 3 Title Luigi's Mansion 3
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excathedras · 6 years ago
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general tag dump.
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