#x was linear as hell too but it makes sense bc yuna had a pilgrimage to follow
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people love to use ffxiii’s messy development as a reason to completely shit on the game but honestly the fact they managed to sneak in so many little details in the gameplay in a way that reflects the characters and story despite all the miscommunication between the dev sections is just impressive to me
#was xiii horribly planned out and missed out on a lot of important feedback because of the poor time management? absolutely#does that mean you cant be impressed with what the game achieved regardless of whether you liked it or not? fuck no#also the fact theres next to no bugs (not counting the pc port because... yeah) is amazing all things considered#and the graphics still hold up to this day#the linearity is everyones main issue with the game but look at x dude#x was linear as hell too but it makes sense bc yuna had a pilgrimage to follow#just as how it makes sense for the xiii cast to not have time to stop and explore cocoon while they were being hunted by the government#thats why you have so much more freedom to explore when youre on pulse#theres not even anything objectively wrong with having a game be linear in the first place#and the people complaining about the story being ''incoherent'' are just... wrong?#they give you enough hints within the dialogue to piece the story together yourself while also not leaning on exposition dumps to tell it#and if you cant do that then the datalogs are right THERE#games have relied on ''notes'' to tell parts of their story for ages now and i dont understand why its suddenly bad when xiii does it#i dont like sitting through exposition dumps and i like being able to analyse and theorize about a plot WHILE im experiencing it#and a lot of other people feel the same way so its not an objectively bad aspect of the game's storytelling#you just need to pay attention and be patient and wait for the story to unfold#i went off the rails but ANYWAY#aki stfu#final fantasy xiii
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