#wyrms name structure consists of “[noun] [family name] [name of colony]”
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twoastricts · 2 months ago
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Here are some of the 112 vessels in the story. Though I couldn't possibly flesh out all 112, I wanted to work on some of them so here ya go:
Tonya (3):
their the most important to establish so they come first. See, in the Abyss where all the vessels were thrown down all the vessels were given 2 options: either hold onto your shell and stay a vessel, or return to the sea of void from whence you came. At first, most vessels stayed, holding onto the naive hope that they could become a pure vessel, but over time, more and more of the vessels gave up on that hope and returned to the void. Tonya is important because unlike every other, they didn't only care about being the pure vessel. See, their life philosophy is that life is going to suck, but you can't just give into it, and that if you stare down life with determination while giving it the middle finger for long enough, it will get better, you just need to move on from failure and make the most of what you have. So when they failed to become the Pure Vessel they didn't care and moved on to make the most of the abyss. They were to most mature of the vessels down there, and thus led a group of vessels who followed their lead and stopped caring about being a pure vessel and instead made the most of living in the abyss instead of giving into failure and returning to the void. They were a great leader who cared about everyone in their cohort (as I call them) but secretly really wished they could just take a break. They found one of the few nails in the abyss and were the one who figured out how to use void to repair the shells of vessels when they got hurt, though it doesn't work nearly as well as soul. They also found small puddles of void that were calm enough that the vessels could relax in them, unlike the void sea which was artificially calmed but the light before it forced the poor bug in the lighthouse to turn it off, which then the sea let out it's rage, making it not a good place to relax in it. After the Radiance was dealt with and PK decided to save the vessels locked in the abyss, Tonya was the first to lead the remaining vessels out and, like most vessels, really like their father, though mostly because it means they can take a well deserved break. Overall, their a mama's kid who like to relax at the Queen's Garden with Lady often.
Lux (24) & Nox (25): these 2 vessels are really crafty, and extremely close to one another. They are the craftiest of Tonya's Cohort, great at getting into places they aren't supposed, though they never found a way out of the abyss, mainly cause they didn't care enough to try. While in the abyss, they found a way into lifeblood room, though didn't really do anything there besides stealing the arcane egg. They found ways to use the broken eggshells that the vessels hatched out of to make little homes, were the ones to throw most the vessel corpses into the birthplace as no one really wanted to see them all, made games to pass the time and built up the wall of rocks that helped defend Tonya's Cohort from some of the predators in the abyss, and the occasional predator from the void sea. When the remaining vessels rose from the abyss, Lux and Nox still stayed as close as ever, were fond of their father, and still were crafty and into getting into places they are supposed to be. Sneaking into the bedroom of many people, PK's workshop, where they became really into some of the non-void based experiments he was doing in their, the kitchens, to steal food, and even out the palace entirely. Yes, most the vessels like to escape the palace as they want to explore the kingdom, though they are too young to be out on their own, and so no adults let them leave without supervision, though that doesn't stop them, and when it comes to leaving the palace without permission, Lux and Nox are the best. They help the others escape, and when mass escapes happen it's normally because of them. When exploring the kingdom, avoiding the great knights who went looking for them, they tend to gravitate towards Deepnest, as of all the places they aren't supposed to go, Deepnest is the crowning jewel that they constantly want to explore, though can never seem to cross the border before being caught.
Echo (111):
Echo really likes being strong, while in Tonya's Cohort, they were the guardian of the other vessels, wielding the only other nail in the abyss and using it to defend the others from threats. After leaving the abyss, they are happy that the others are safe, but not really into the fact that they are treated like a child, which they are, but they are also fiercely independent. They run off during escapes to try to regain that independence and protect their siblings from some of the threats of Hallownest, like fool eaters, guards, predators that escape from Deepnest, sporgs, blugg saccs, mantises that are mad at intrusions into their territory, roaming fools looking for a fight, bees that attack anything that comes remotely close to the hive, giant falls, acid, stalactites, spikes, etc. They really look up to the great knights, especially their bigger sibling (bigger, but not older, they are actually one of the youngest), wanting to be a knight just like them.
Oji (101):
A bit of an outcast amongst Tonya's Cohort, they never had many friends, but always wanted them, they were just too shy to talk. After rising from the abyss, they still struggle, having a hard time finding people in the castle, so during escapes they look for friends throughout the kingdom.
Eclipse (30):
She's a special vessel as after leaving the abyss and learning what gender is, she realized she was a girl! She looks up to Hornet, liking to take dance lessons from her, though she has a hard time defining what it means to be a girl vessel. (Also, after she came out, they stopped calling Hornet the gendered child) I imagine that she'd figure out her gender identity in the fic, though I don't think I know how to write that.
Nyx (66):
Another vessel that looks up to Hornet, though they prefer learning to weave from her, making them another part of the Hallownest Clothing Club (seriously, I have so many characters that know how to make clothing in this story, Hornet weaves, Hollow and Nyx learn to weave from Hornet, Hornet has a cousin named Enlan who weaves, Herrah weaves, Lady can weave though she prefers stitching, Seer knits and crochets, Ivyln is a jack of all traits, master of one, that being clothing design, and Illaria (Ze-Mir's girlfriend) is a tailor, (she also plays the harp and violin and knows how to cook, paint and do advanced mathematics, but that's beside the point))
Dawn (54), Dusk(55), and Horizon (56):
This trio of vessels tends to stick together alot, they like to cook, hanging around the kitchens often and helping out wherever possible. They want to learn from everyone in the kingdom, and out of it too, learning dishes from anyone they can when escapes happen.
Null (2):
Null is a special vessel, in that they WEREN'T a part of Tonya's Cohort, in fact, they weren't even in the abyss. When PK first created his plan to end the infection, he didn't believe that a vessel that rose from the void could be impure, so he made one egg, with one child in it, and placed it in the abyss. When the child hatch, he took it to the palace, but immediately realized they were impure, after 2 weeks of study, he decided that he needed to try again with more vessels, giving the failed one to Monomon to raise, as he decided he couldn't raise a pure vessel, be a king, AND be a father at the same time. Null has been salty ever sense, believing it Hollow's fault they got replaced, the only one of the vessels to have never given up on being the Pure Vessel, they really don't like Hollow, and spend their time trying to impress their father by being better than Hollow, who really hates the fact that one of their siblings hate them. Being raised by Monomon, they are the only vessel to be literate, and they helped out around the Teachers Archive though only because they had nothing else to do, they distinctly don't like Monomon, trying to run away to find the palace many times, but always failing. After the infection ended, Monomon gave them back to PK, as the agreement they had was that she would raise them till the infection was defeated. They are overjoyed to be back with their father, but hate that they live with Hollow now. And even though they really love their father and want to impress him, they have a small part of them that resent him for pushing them off on Monomon. They are based on the Broken Vessel.
I guess I should talk a bit about Ghost here, so here I go!
(Little) Ghost (112):
Also was a bit of a loner during the days of Tonya's Cohort, though that never bothered them. They, unlike the other vessels, are mute, and that's not because of any "no voice to cry their suffering" reasons, they would've been mute regardless of void influence and experiments. They were able to find a way out of the Abyss, but came back, as they always seem to go back to the abyss, even after rising out of it, they seem to be drawn their. They get along well with Hollow, and don't remember the moment hanging off the edge of the platform being left behind by them, nor do they care. They also chill with Hornet as well. They don't really know what they enjoy, or want to be even. And are one of the few vessels who didn't return to the void to not be overly fond of their father, not really thinking much of him. They're arch is about finding themself, and learning what they want to be.
I also have somethings I want to talk about that pertains to the vessels as a whole.
The numbers, you've seen em by the names, after bringing them up out the abyss, Wyrm gave them all numbers to help with organization, as he didn't know all their names at first and needed something to help make things easier, and putting them all in an order was one way to do that. The numbers are used for the order they line up in, seating charts, and other stuff where an order of some sorts are needed, they don't go by the numbers. Though when the siblings fight they sometimes call eachother by their numbers (Null just calls Hollow "1" by default), but nobody else uses them.
Voices and talking, all vessels can talk, but need to learn who to, they have a base knowledge of how to understand Hallow Tounge, Wyrmish, and (without  PK's knowledge) can read, speak and understand the ancient and forgotten language of Abyssal Tounge. Ghost is the only one who is mute. Null is the only one who can read and speak Hallow Tounge at the start. Hollow has an issue with talking were they can, but don't like it after years of conditioning not to. They're working on it, but how much they talk depends on the person, talking a lot to Hornet, their siblings (minus Null) Lady, Seer, the great knights, Monomon and Quirrel, Illaria, the traveling troupe, Enlan, and Confessor Jiji, while being quite quiet around Wyrm, Null, Lurien and Lucien (the butler), Herrah, most of the royal retainers, most strangers, anyone who is of the noble rank, and most of Hornet's side of the family.
Next is that fact many people have this vessel/void telepathy they put in fanfic, and I'll just say it, vessels don't normally have telepathy. I imagine that, once Little Ghost becomes the lord of shades, they can kinda do a telepathy thing with the others, mostly just this sort of influence thing were they can compel the others to do something, but the others know that it's Ghost doing it and can deny the order if they want. Then the void entity, which is an amalgamation of all the vessels in one, allows all the vessels to work together perfectly and fluidly till they split back into individual shades, though they each still are individuals in the void entity, each wielding a part of the power, though Ghost definitely heads the void entity.
The question of where they all sleep. Hollow has there own room, all the others share a bedroom full of bunk beds, for a while, I imagine an arch where Lady decides to try to make Null and Hollow get along by moving Null into Hollow's room.
Oh, eating! They don't need to eat, though do it cause they want to. How? By shoving the food into the eye holes in their shell. The void that makes up the shade inside dissolves the food on contact, allowing them to taste it. Each vessel has their own preferences for food, Hollow likes sweet stuff, especially the nectar of the hive, Ghost likes stupid amounts of salt on their food.
Is a vessel the shell or the shade? Definitely the shade, the shell is basically clothing to them, the reason they have them is because shells are perfect at keeping out warmth and light, as shades feel actually pain when touched by light and their void bodies can come apart when too hot (don't worry, all they need to do is go back in the cold to reform, though they won't be able to move during it).
How mutable are they? The games show that PV can shoot out a tentacle of void from their arm, so many people say vessels can somewhat shift their shell around, I imagine that the little ones can't do it, as the shell is basically the corpse of the vessel that died in the abyss and infused with the void. Their essence infused with the void, becoming shades, which puppet the shells around. The shell and shade need to fuse together to allow the mutability to accor, and the vessels need to go through their 2 pupal stages for that to happen, and vessels don't pupate naturally, seeing as that requires to wake up the part of the shell that allows for growth, as the shell, being a corpse, has forgotten it can grow and thus needs to be reminded that it can be it does. Same thing goes with healing. Shells don't know that they can heal, so they don't until they are reminded by soul (the life force of all living things) flowing in them again, in which that soul will be used to heal. That being said, shades are different from shells and are really mutable. In fact, when shades for are made they take no proper form, only filling the space they inhabit. As the shade gets used to inhabiting the shell, they take the form of the shell, the more a shade grows and pupates, the less mutable it becomes. A fully grown shade will refuse to change at all.
This has also made me realize that my idea of vessels are technically undead, so that's fun.
#hollow knight#digital art#fanart#project:waffle#fanfic#concept#I wanna talk about naming schemes and don't know where to so I'm doing it here#wyrms name structure consists of “[noun] [family name] [name of colony]”#normally they just call eachother by the noun like “Stone! it's time for dinner!” “coming mom!”#when a wyrm leaves their colony for good they leave that name behind#and never speak it again#no ones what PK's wyrm name was and never will#Hallownest peasantry and Deepnest peasantry use our naming systems#Deepnest nobles name themselves “[personal] of [house name] [extra title if the have one]”#except for the leader of the noble house#the leader switches “of” for “the”#example would be “Herrah of Dormon” becoming “Herrah of Beast” then ascending to “Herrah the Beast” after her husband's death#Hallownest nobility works differently#growing up nobility are given a personal name they go by till the are adult#adult nobility names are much more complicated#structure is “[adjective] [species] [family name] [title]”#some nobles will give specific people permission to use their personal name but that's rare#most noteworthy example is “Sharp Butterfly Kendry - The Watcher” who gave everyone permission to use his personal name “Lurien”#how names normally work wgen it comes to nobles is peasants call them by title alone#nobles use full name and title#friends shorten bame down to 2 words#family calls em just by one#if you work directly under someone you call em “master” or “my lord” or “your majesty”#PK is weird cause he doesn't have a family name - just goes by “Pale Wyrm - King of Hallownest” WL just call him “Wyrm”#WL's fully name and title is “White Root Lady - Queen of Hallownest” Wyrm just calls her “Lady”
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