#wouldn't be a 7-8 year project without a lot of secret lore and complications hahaha
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red-revival · 5 months ago
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Hi hello. Not an OC but I see you talk about all the time bout the CaDi campaign??? Whats all about? 👀
CaDi(short for Cavernous Divine) is a post-apocalyptic fantasy campaign I'm running using Mutants and Masterminds! Its setting has been an on-and-off project of mine for 7 or 8 years now.
The basics(as far as players are aware) is divinity is radiation, causing mutations and weakening the immune system. A week before the campaign started, a war between gods devastating the continent ended. Nevakra, the desert to the north, was used as the main battlefield, but the fallout spread throughout the entire landmass. Survivors are trying find each other and gather, but with many survivors already hurt and vulnerable, travel is risky.
Nevakra is mostly destroyed, though people theorize its main city might remain intact. Verant is stuck within an eternal blizzard created by a dying god's last breaths, survivors avoiding each other for fear of sickness. The Ruine Coalition, once a thriving allyship between southern nations(Fy'Hrav, Eivre, Azhima, Srian, Heron), is slowly crumbling, with one of the founding nations entire population disappearing mysteriously during the war despite no sign of violence or magic.
The Forge stands strong, almost unaffected, but people avoid it. After all, the Forge is powered by the body of a god, divinity woven into its every gear and device, and few are willing to take that risk. The Burrow, which was rapidly dug from a few isolated cities into a large subterranean nation just before the war started, is gathering survivors, but many are suspicious; how did Burrowers predict what nobody else even expected, and know their tunnels would be perfect to take shelter from the gods?
There's mystery and deception in every letter of the campaign, of course. Many of the god's domains or even names are incorrectly listed in the lore channels, entire centuries of history removed from the timeline, entire nations shared with incorrect information. Entire gods are said to be dead, but their domains haven't been taken by another. The party isn't even aware that there are worlds outside their continent, aside from a pc from one of those worlds... who doesn't know yet why they were sent to ours.
Something has been obscuring the continent's history from mortals, but the world can only be saved if the party can find the truth.
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